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Showing content with the highest reputation since 08/17/2025 in Posts
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Hey everyone! I'm making my very first mod, it's called Redwood bay, it's slightly based in NFS games and although the units are almost done I still have a lot to do, let me know what you think4 points
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I was not sen here five years " well i ben missing this shi* and you guys * we will se what i have in store when comes to modding stay in touch4 points
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Alright besties. We're moving again. After a long long time of wading and wallowing in a lake of indeceison, my ass has been whooped into shape and some meaningful progress has been made with the team. We finally decided on a map area! 1:1 maps are hard but composite maps are hard too. After flip flopping between a dozen different ideas since the thread began, we finally decided to create a fictionalized, scaled, representation of the northeast section of Harlem, centering around the NYPD's 25th Precinct. By finally finding an area to focus on, we've unjammed the creative block we've all been suffering by trying to focus on so much to make. Now, we have specific, clear goals for what we're including, and with that we can move forward at an accelerated pace. So, to contradict my previous statement, expect some more screenshots and overall a lot more activity on the thread.3 points
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It's a shame that so many projects just went to waste. I agree it can be time consuming, but they could have released a half finished project over say GitHub where members like myself could contribute patches and such over time or help further development in some way. Like the original NY mod. They showed screenshots and such for ages and it never saw a release.2 points
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The mod is done. It just needs bug fixes and it's been over a year. No disrespect to any modders here but they killed this community by not releasing projects and giving false hope. Had the modders released projects, or at least issued bug fixes in this case, people would have had a reason to stick around. Instead we have things like the NY Mod that was teased for like 10 years and never saw the light of day. Even if it does get released tomorrow, it will never see the audience it would have seen.2 points
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Quite a bit! I'm just terribly shy and I don't like to share my work until I'm totally confident in it's quality/"done"-ness. With that being said, I've stepped away from this project for a time to focus more on my collaborative project Project NYStalgia.2 points
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Glad to see someone still working around this place. Looks good.2 points
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Hi guys, Long time no post.. Been a member now for 18 years and a month. Still try and play EM4 Deluxe, emergency 20 and the new Emergency games on IOS and steam when I have time.. Is there any place i can get newer mods for EM4 or EM20 like on discord etc. looking to try some newer stuff if it even exists. if you dont mind passing on links or invites to anything fun, id love to try them. see ya around2 points
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Oh trust me, I get the growing up part. I don't have the free time I once did. However, the few remaining projects tend to have like 5 very accomplished devs working in Collab. They post an update once in a blue moon basically just to tease us of projects that will just waste away and never get to be enjoyed by the actual community. Hell I bet we see GTA6 released before we even see just a bug fix patch for Montana Mod 2.5 2.5 years after the release of 2.5(not the original although that would be nice too). How was the core fanbase alienated? I'd say we are the main ones breathing life support in to this forum. And yes forums have being more and more obsolete but check out some of the GTA mod forums. More then alive and well. Even some of the Sim City communities or Cities XL forums are absolutely thriving still.2 points
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Anyone interested in a Montana submod/upgrade package? I’ve put together an update with the following changes: Replaced MPFD tanker with a volunteer ambulance. Removed BCSO/MHP/BCAS units from spawning on map at the onset of the game. They’re still playable from off-map. MPFD Engine now deploys with 4 volunteers instead of 2 to compensate for the loss of the tanker. Volunteers can deploy at any time, regardless of night. Volunteers can “run shift” by staffing apparatus without a call present. They arrive to the station non-emergency, change into their gear and occupy the truck until a call pops off. When sent back to the station, they stay on duty until dismissed. This feature is best used on the ambulance so medical response times aren’t too slow. Entirely new fleet of MPPD vehicles. Officers no longer need a second officer to search an arrested suspect before placing in a vehicle. The MPFD firefighters can now use the oil binder/broom directly from their engine. No need to call county to every wreck. Numerous minor bug fixes for stability. Still pending: Multiple callouts can run at one time. Still testing this. Of note, I'm not sure what the intricacies of releasing something like this are. But, alas, I'm here to discuss it!1 point
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Hi everyone, I’m having an issue where my image frame isn't centered. Is there a way to re-align it? I'd really appreciate your help. Thanks!1 point
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So comunity after my long awaited comeback , I´m bring another project but this time will be released for you, this is not my mod i´m just make my edits (What I´m bring for this (Submod) (Additional Units) (Bug Fixes) (Emergency Lights Update) (Mod Improves) Just so you know i´m from poland and thats why i give this older polish mod some love and by editing existing ones this help me learn more and have fun do it (Some works i have done) Credits & Gallery check the link down below This is just begining so stay tuned Regards TheVolume https://imgur.com/a/glVdfEN 26/12/25 https://imgur.com/a/TmGM5tG 29/12/25 https://imgur.com/a/1MkMwGu 29/12/251 point
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Inspekcja Transportu Drogowego, they primarily deal with commercial vehicle enforcement. There is a green and white vehicle in .085 that is the older version of this: https://galeria.bankier.pl/p/7/b/ca06c6c0d7e685-948-568-38-33-1881-1128.jpg1 point
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Looking to get a group going, nothing to major really. https://discord.gg/PTVYawaGM8 i started this server up awhile for a different game, but i wanna use it for EM4 / 911 First Responder type deal i jus gotta get to it an edit it lol and you can add me from there. Looking to play any mod and just have fun really.1 point
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Looks great!! Keep up the good work and I look forward for a updated release.1 point
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Just decided to make a sub-mod for L.A. Mod. Thanks to: Hoppah (Creator of L.A. Mod) http://www.emergency-planet.com/profile/4-hoppah EmC-Unit(Lights pack) http://www.emergency-planet.com/topic/16636-lightbars-pack-v20-released/ Co-Developer: Me! Change log: V0.7.1 (Released) Car doors fixed. Added some random stuff. V0.7(Released) 'WASD' keys useable. Some details. Bug fixes. Campaigne Missions get stations! : D (Except for vanilla mission 1-2, 5, 10-14, 17, 20 & LA Mission 7) Finally some uncopyrighted background music. Main Background Music: 1-https://youtu.be/0iKBT9LRFPo [Speed Chase - Alex Lisi] 2-https://youtu.be/vxw52mmldcg [The Chase] 3-https://youtu.be/QcDUL59CJUw [Police - Spraynpray] 4-https://youtu.be/AXNo8Bw_EsU [Stop Police] 5-https://youtu.be/ujsCRw-eA0o [Run - Ross Bugden] 6-https://youtu.be/3pZdZiPnsGs [Drive - Ross Bugden] Action Music: A1-https://youtu.be/UcXQ3qcYLuU [Drednough - 95TurboSol] A2-https://youtu.be/c0K9hwff85k [Final Stand - 95TurboSol] A3-https://youtu.be/Bgdb0TJRKoA [La Feyette - 95TurboSol] A4-https://youtu.be/qRFOayt0QYc [License To Kill - 95TurboSol] A5-https://youtu.be/ChGgfs-zXBc [Minefield - 95TurboSol] A6-https://youtu.be/Lh77am_1BlQ [Prism - 95TurboSol] A7-https://youtu.be/RboHvTa7kQQ [The Forbidding - 95TurboSol] A8-https://youtu.be/xJwMSpLmLMQ [Unmasked - 95TurboSol] V0.6(Relased) Some details. Bug fixes. Texture updates on some vehicles 'New' road/street Police station update New patrol routes Airport upgrade V0.5(Relased) Some details. Bug fixes. Some lightbars by EmC-Units. Working gates Military base upgrade Better airport Added commands to some vehicles Texture edit for some vehicles LASD parking, FBI parking, Military parking, CHP parking, SWAT parking. Resistance towards different things after wearing some kind of equipments V0.4(Released) Mayor's House Private EMS/Fire Service Random events in the map(that you don't have to deal with, only if you want) Texture change to some vehicles Added lightbars to the red cross vehicle(now private ambulance) Ambulance depot New police/FBI vehicle Upgraded the airport Fire/EMS & Private Fire/EMS training area Somethings I forgot :3 Bug fix Added random things for no reason ;3 Easter egg... no tips will be given... V0.3(DL Removed) FBI Base Upgraded the mini airport again. Bug fix New patrol routes(more coming soon) Functioning equipment trailer in FD station 2 More events in the map(more coming soon) V0.2(DL Removed) Military base Upgraded the mini airport Working Jet Bug fix Police Checkpoint Murder Scene V0.1(DL Removed) Spawned vehicles Added more equipment in vehicles/choppers(e.g. Axe, Flash Grenade…) Police vehicles have shot resistance(Except bikes) More ‘seats’ in some vehicles/choppers Removed prisoner transport in swat trucks(And some vehicles that shouldn't have) Added a sheriff’s station Removed police station building Added ‘Tec center/centre’ Edited 2 emergency vehicles’ skin(for no reason actually…)(Comment down below if you know which vehicle was it!) Added a mini airport Working In Progress: Changing sound effects Some random ideas that'll pop out of my head. V0.1 Images: V0.2 Images: V0.3 Images: V0.4 Images: V0.5 images: http://imgur.com/a/zLg6o V0 Videos: V0.7.1 DL Link: https://mega.nz/#!KsEGkT4Z!BU6HK_h9LNxoY3yY66e2oujM15zl8_zGJ4NmaVtHqsQ If you have any suggestions, leave a comment down below!1 point
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Hello, its been awhile, as some of you may know, a few years back, (2-3 I don't remember) I did an English translation of the RTS mod. Here is another update for it, I'd say its almost 99.9% perfect. If you find anything that needs fixed please email me at BrianD90@live.com or message me on here. Also, I may add a drug guide in the next version. Thank you. EDIT 11/09/2012 v1.8 has been uploaded, please re download. The only things I cannot to find to translate is the text that scrolls in the top when someone dies reporting the time of death and after you take someone to the hospital when it shows what you've done right or wrong across the top, anyone know where I can find this text? Once I find this text, I'll find and correct any remaining errors and release a final version (2.0) I'll include a drug guide with the final version if it has enough support so please let me know!!! Also, if I can get permission from the RTS team I may also replace the default ambulances and fly car with American units, and as to not represent a single US city, I may just go with a nationwide private service skin. Thoughts? RTS Bieberfelde English Translation v1.8.rar1 point
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Surprise, It's still going! Since my last development photo I built a new computer at the start of 2022 which didn't have a drive to install the disk version of EM4 so it was only until recently I bought an external one to install it. I come back with a shot from the map which shows an electricity substation along with a construction site behind and more New York housing.1 point
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Hello to all! I am very excited to finally showcase a project that I have been working on for a little while. Currently, I only have some models done, at least 2 for each service so far. Without further adieu, I'll get right into it... BACKGROUND: This mod will be a 1:1 replacement of vanilla Emergency 4, it is designed to be a re-imagining of the base game if it had been based in the United States. For this reason, there is no city name, and agencies will be generically referred to as "Fire Department", "EMS", "Police" and "TEC". Just like in the base game, units are not numbered. There is the fire engine, police car, ambulance, etc. I really want to recreate that vanilla game feeling, with new assets and quality of life scripts. I plan on including basic LA mod scripts like controllable lighting and sirens, chase script, and maybe a few more. Again, I want to preserve the vanilla game aspect while brining it up to current times. This project will also serve to improve my modding skills in the hopes of me carrying out more complicated projects in the future. MAP: Keeping in touch with the base game, I plan on utilizing the vanilla deluxe map. I have a plethora of Americanized changes that I want to make to the map, but those will come in the future. Do not expect a brand new map, as that is not the point of this. THE FUTURE: With the core set of vehicles done, my next steps will be to get what I have into the game, ensure it all functions well, and then continue working on models. Once models are done, map modifications will be made and script implementation will occur, which will hopefully lead up to a release. The main part everyone wants to know about... As with other content creators, making mods for this game is not my #1 priority in life. I live a busy life, and this is a hobby for me. I do not have a release date or window, it may be a year, who knows. I still have lots to learn, but I hope you all will join me along this for this journey. EM4 has been a part of my life for probably a decade now, and I am glad to contribute to the community in any way that I can. Just please be mindful that I am busy, I play other games, do things in life outside of this, and I do this for fun. It will come out when it comes out, and for now I can give you this eye candy. I hope to excite and inspire you all, I do not know when the next updates will be, but you will surely see them here. Questions and constructive criticism are highly encouraged. Thank you for reading and more to come! -Yankee43 Police Units: EMS: Fire Department: TEC:1 point
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The shutdown of that forum was inevitable especially with the state of the Emergency series with it already being a dead corpse and just continued decaying of it. The lack of newer players and Sixteen Ton's questionable way of making games by literally re releasing Emergency 5 over and over again with the "newest" game being just a literal port of Emergency HQ. Lets hope that Emergency Planet's end of the road isn't too soon with other forums too.1 point
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What confusion would accurate edits cause? I find you a lot more confusing, working on Airport apparatus without planning an Airport (?), French Missionspec vehicles (?) and so many more vehicles that make absolutely no sense + that you do not even plan on releasing. You work on Nicklaus ambulances but have completely ignored the Miami Beach Fire Rescue ambulances in its entirety - even though the map is set in Miami Beach. Nicklaus isn’t even anywhere near MB. What even is FHP doing there? There is no FHP in MB. You rarely ever see MDFR in MB - where is the MBFD? A second firestation doesn‘t fix the inaccuracy. You‘d rather see red Miami FR Ambulances than a Dade one. It’s just all so wrong I strongly believe anybody out here making edits makes them for the sake of finally bringing some accuracy to the mod. You make edits for… I don’t even know for what. 99% of the time it makes no sense. These downvotes also just add to the comedic effect, honestly.1 point
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How is stating a fact insulting? For years, nobody dared to say it publicly. Do you think it feels amazing being the only person daring to take it to a public forum? It's disappointing, yes. To everybody who has been to Miami, has a general interest in the area, or lives here. Especially those who waited a long time back then. But it wouldn't have been so disappointing if a specific person wouldn't gatekeep edits. There are so many talented people in this community, yet they aren't allowed to edit? If this is not the definition of a fragile ego, I don't know what is. By the way - I do have the skills. I've probably done more things for and in this community than you think - which is fine. Point being is that there's not just me, but many people willing to turn this mod around and make it a true, accurate mod. Yet - we can't. Well, we can.. technically. Technically everybody can do whatever they want. And that's how communities thrive. To be open to change and knowledge, instead of buildings walls.1 point
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Hello everyone, this is just a quick update to address some rumors that have been circulating online... First, no action has been taken to stop development. Although it's been a slow and long process since it started, it doesn't mean it's dead. It has been reported that some individuals have been beating the drum that this mod is dead on this website, as well as on Discord, and on YouTube. I must admit, these people are incredibly ignorant of the fact that we are a two-man team with help from several volunteers who have generously contributed material to the mod. There is no commission involved. You are not entitled to or owed our mod. It will simply be a matter of waiting unless you pay us for our time. No monetary transaction is, however, of interest to us. For both of us, this is a hobby. Goog has a family and is fully engaged in his life. He is the basis of this modification; he is the prime meat on the bone, and he is the foundation of it all. The models he makes are meticulously detailed because he wants to deliver a fun and realistic gaming experience. He then hands it over to me in which I add a soul to these models with my realistic emergency lighting system, which is an extremely labor-intensive process on such an outdated game engine. Considering I am a full-time college student and work full-time, and having been involved in emergency 4 for almost 12 years, I find it difficult to find motivation or inspiration to open the editor on my time-constrained schedule. However, when I have time, I spend a few hours completing a model or two in a day. It is neither my intention to gain sympathy nor to justify the pace of our development. But to demand it now is ungrateful and does nothing to help. Perhaps you could delve deep into community tutorials and resources to make your own modification if you are that impatient. People who constantly DM me asking for ETAs or harassing us will simply be ignored. Basically, I see a few of you as vultures looking for opportunities to rip off or steal our development materials once it's out. In spite of this, most of you seem to be seeking new beginnings in such a legendary game, and this is the people who we are doing this for. The people who waited patiently and supported our development are what motivate us to keep going. Thank you. I appreciate your time, and I will be posting an update soon on several models that have been edited with ELS.1 point
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I Have A Idea To Add More Weapon To The LA Mod Like Giving Police Officer AR-15 Or Shotgun And Bulletproof Vest Same With The CHP And The LASD, LAPD SWAT Also Add Riot Equipment Like Riot Shields Tear Gas Grenade Launcher And Last Thing Is Add A New Unit The US Army Tank Like The M1A1 Abrams1 point
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It is not available right now. Its still within a development.1 point
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Hello everyone! I've been trying to figure out all the keyboard shortcuts for EM4/911, yet have not found a complete list. So after searching for a while, I decided to just make this thread. The only shortcuts I know of are the ones mentioned in the FAQ. You can CLICK HERE to visit the FAQ thread. Basically these are the ones: If you know of any other shortcuts, please reply to this thread with the information. Thank you!1 point
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Hello, I have performed an upate for the forum and server software. This caused a small down time. We are now up and running again. At this time I am checking the mail issue. - Updated forum to new release - Updated Server - Implemented HTTPS for the whole site - Implemented Security checks on our e-Mail server --> This should fix all e-mail issued users had1 point
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Due to unforeseen issues encountered that we currently are trying to address the server had to be reset, because of this issues may persist which we will try to address if/when we can. Please be patient while we work through this process. We have also temporarily disabled the downloads section at this time, due to multiple reports of issues encountered with attempting to download from our database. We will have to look into this issue further since so many users have encountered this problem. We apologize for the inconvenience and appreciate users understanding while we attempt to address these issues. It's a new server, and a new version of the software so we have to try to sort through things. Thank you for your understanding, EMP Staff1 point
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USFS in da house. International 4400 cab by THVFD, USFS engine rear parts by Hoppah. Yankee43 did the texture on the F series pickup truck, while the parts were done by Hoppah. Both lightbars by Rihis and EmC Unit.1 point
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I am back, kinda. Took a while to get up and running on the new computer but I think I have my "mojo" going again. The Cadillac Peacekeeper was generously donated by Yankee43. The V100 Armored Vehicle and Command Truck are by Hoppah and Voodo_Operator respectively,1 point
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Because it's one of the most asked questions on the forum I made a list of what files have to be changed when you want to replace a vehicle in one of the fire stations. This includes changing the command to call it from the fire station. It's impossible to explain every detail in the script, so some scripting knowledge might be handy. It's NOT adviced to make any changes to the (bays of the) engine's and ambulances, because they have a far more advanced script logic. Patience is required to do this. Lets say you want to replace the USAR squad with the Watertender, because they have about the same size and only one of them can be parked in the bay. ------------------------------------------------------------------------------------- Files which are necessary to change: LAFireStationStart.script (to spawn the vehicle at start) LAFireStation.script (for crew and gate information at fire station) LAToFireStation.script (park command) LABattalionChief.script (call command) Other: Adding the "Go to fire station" command to the new vehicle Removing the "Go to fire station" command to the replaced vehicle ------------------------------------------------------------------------------------- LAFireStationStart.script First thing you can try is to let it spawn at the right spot with crew when you start a new game. LAFireStationStart.script does nothing more than that. Some analizing of LAFireStationStart.script reveals that the prototype of the USAR squad is mentioned in line 23. Changing that prototype to any other prototype is enough to spawn another object. in this case "water_tender.e4p". You don't need to change the constants or anything else. Same thing counts for other things explained later. When you further look for USAR, you should eventually find line 230 which should say ActorList l12 = Game::GetActors(VO_USAR); The lines below are important. They set number of passengers (and sometimes transports), speed and the crew that enters the vehicle at start. Notice the numer that is used in the crew line. The code of that line refers to another script and calls a single unit for that vehicle. The numbers refer to the certain unit (USAR firefighter in this case). List of possible units: 1 = FF/PM with case 2 = FF/PM's with stretcher 3 = FF/EMT 4 = Battalion Chief 5 = FF HAZMAT 6 = USAR FF 7 = FF/EMT's with stretcher ------------------------------------------------------------------------------------- Important tips: You can do millions of things with C++, it's impossible to explain everything, just compare your code with other codes in the scripts. For example: When you want to add 4 firefighters instead of 2 just look at other parts in the script. Besides that, testing is very important. If you fail first time, please try it again before going to the forum. And remember kids, it's like sex, you don't immediatly run to mommy and daddy when you can't get it up at your first date. That's it for now. I hope most people understand this. When I have more time I will see if I can explain the other scripts.1 point
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Units xml has nothing to do with any of the custom equipment found in mods. You need to edit the script files. They contain the list of units that have the barricades. The scripts for ballistic shields, guns, and traffic cones also operate on the same logic.1 point
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Go into the editor and double click on the listing for the aerial ladder. Once the prototype editor menu appears, be sure to untick the alpha reflections button.1 point
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In order to Reskin a vehicle from the LA Mod you will have to "unlock" the dds file(s) that are required for the vehicle, for this example we will be asking to reskin one of the many crown victorias. In this example the CHP Vic. First you must Unlock the dds file, in order to do this you must find the dds file that you wish to alter which would be located in the following folder: Game Install\Mods\LA MOD 1.8\Models\Vehicles\03 LA Police\cv_chp.dds (some vehicles have multiple texture files) You have to rename the file to something else and change the extension from dds to v3o, this will allow the editor to unpack the file making it readable by Photoshop or a dds converter. Due to the fact that most vehicles have the same name for the Vehicle model and the dds Texture file, it is advisable to name it something such as follows: cv_chp.dds to cv_chpt.v3o Now, you need to open the editor, load the modification and then select "unpack file" again you will have to navigate to the same folder but the editor shows the folder structure a bit different: Mod:Models\Vehicles\03 LA Police\ Find your renamed dds which for the example is cv_chpt.v3o and press ok, this will unpack the file so you may edit it. Now you need to rename the file back to dds, in order for the vehicle model file to recognize the texture be sure to rename it back to what it originally was, which in this example is cv_chp.dds Once this is done you then have to either convert the dds file using a dds converter (one is available in our downloads section) or import it using Photoshop. Convert/save the image to whatever format you wish to use, .BMP, .PNG, .TGA, etc. whichever you prefer and open it in the painting application of your choosing and alter it as necessary to do whatever you wish to do to the vehicle skin. Now you have to take your texture and turn it back into the dds file for the model file which accompanies the vehicle to recognize it's new texture. Ensure that all of the dds files you have changed are in the folder where they belong and when you load the editor you should see your newly skinned vehicle there now.1 point
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I've always been a big fan of video tutorials. Perhaps it's just the way I'm wired, but I learn best by watching others, and I feel like I'm not alone. I've been considering making a series of tutorial videos on various aspects of mod making. If I was to throw a series together, what sort of tutorials would you like to see? Published Videos Quick Tips - Short videos that share tips and tricks to make modding a little bit easier. https://www.youtube.com/watch?v=Gdwgl1obnqk - Quick Tip #1 - Make your editor Run As Administrator Essential Modding Skills Tutorials - A set for full length tutorials showing you step-by-step (and mostly unabridged) how to perform the most basic tasks needed to create a mod from scratch. https://www.youtube.com/watch?v=U6p5XtcG9Vc - Adding Vehicles Part 1 https://www.youtube.com/watch?v=o7iYkwc_57M - Adding Vehicles Part 2 Why am I doing all this? Well it took me 2 years of messing around to become (self-proclaimed) proficient at mod making. In this day and age, there seems to be a serious stagnation in creativity in the EM4 community. The reason, I believe, is partially because of the steep learning curve required to create new custom content. With these videos I hope to give people the tools to think outside the box and create something NEW for Emergency 4. LA Submods are cool and all, but I think we can make something better.... What harm can come from providing a collection of knowledge in a quick easy to digest format? None that I can see.1 point
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Dear Community, After a downtime of about 3 days we are able to announce that the site is back online for public. We moved to a new host, optimized the download area, got in a fresh skin and tweaked a lot of setting. If you got issues or suggestions, please share them with us in the Website support topic In case your lost your password, please click here. If you did not get a validation email, please login with your data and click on resend validation email. Kind regards, Stan P.S: We are aware the homepage is broken, this should be fixed soon. mails should come allong slowly, we still got a limit of 100 mails an hour for the next 12 days.1 point
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Fred would be right, it is a direct violation of the TOS to have two accounts, lost passwords can be reset so there really isnt a need to have created a new account.... I suggest you go through that process to recover the old account because the new one is going to get deleted in 2 days. It isnt too hard to request your password reset, it probrably takes more time to make a new account than to just reset the old.1 point
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That would be a great idea, and I am the same person as mcflame1, just have too many passwords to remember1 point