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  1. Thank you for all the references, everyone. Every single one (that isnt a past repeat) helps. In spite of the lack of updates, progress is being made.
    6 points
  2. Because I am not giving someone else my work so they can take credit for it...Nor will the work probably be done to my standard. I don't want my name on something that isn't the quality I try for. Hence why Thin Blue hasn't seen an update. I have reworked that mod probably 9 times and no one has seen any of the work. Its just how I am.
    4 points
  3. I have an AMC Concord model, but I could modify it into an Eagle fairly easily. I don't feel like adding that vehicle to the submod though. That doesn't mean I won't make it. I think I have an idea where I can put that. Perhaps a separate vehicle set could be made of extra or novelty vehicles.
    3 points
  4. Version 1.0.0

    9 downloads

    Pierce Ascendent Ladder Body Model - THVFD Texture - THVFD This Model May Be Used With Proper Credit Given In The Credits List This Model Is Not To Be Sold This Model Is Not To Be Published On Any Website Except For Emergency-Planet.com
    3 points
  5. Version 1.0.0

    26 downloads

    This Is a Five Bay Brick Fire House, Four Bays Off Of One Side and a Single Bay Off The Other Side. Model - THVFD Texture - THVFD This Model May Be Used With Proper Credit Given In The Credits List This Model Is Not To Be Sold This Model Is Not To Be Published On Any Website Except For Emergency-Planet.com
    3 points
  6. Small update for today! The VW Tiguan is now lit up - only a few tweaks left for it. I've put a video below which shows it in action, alongside the SWAST ped textures that I've been working on. These are the first person textures I've done / edited, so they're not perfect but I'm happy with them for now. There's currently 3 different peds in total, and thanks to Bieberfelde's alarm system with a bit of editing, they will be mobilised in certain vehicles. I plan to add Technicians for BLS missions. Red epaulettes: Advanaced Practitioner; can provide advanced care to critically injured patients. Mobilised via 2 enhanced care vehicles on map Standard epaulettes: Paramedic; can provide standard care & life support to injured patients. Mobilised via any of the DCA's on map Doctor: Critical Care Doctor; can provide enhanced care and resuscitation to the most critically injured patients. Mobilised via one RRV on map or via external Air Ambulance And with thanks to Walter, they also come with face masks & eye protection! Video Credits:
    3 points
  7. Well, new year - new start! I've managed to lose all my progress again... however, here's the first addition to SWAST's fleet - a 2019 VW Tiguan, the designated Critical Care land resource for Hullbeck: It's been a while since I've touched Emergency 4, but I'm hoping to pick this back up again as a bit of a hobby. I don't want to say that this will or won't be released, as I don't even know myself. However I'm currently working off of Bieberfelde as a base modifcation, which really helps with the script side of stuff, as I am completely hopeless with that! Credits:
    3 points
  8. Version 1.0.0

    4 downloads

    Pierce Arrow XT Pack Model - THVFD Texture - THVFD This Model May Be Used With Proper Credit Given In The Credits List This Model Is Not To Be Sold This Model Is Not To Be Published On Any Website Except For Emergency-Planet.com
    2 points
  9. Version 1.0.0

    10 downloads

    Pierce Arrow XT Rescue Engine Model - THVFD Texture - THVFD This Model May Be Used With Proper Credit Given In The Credits List This Model Is Not To Be Sold This Model Is Not To Be Published On Any Website Except For Emergency-Planet.com
    2 points
  10. It's been a while, but here I am again. With the support of the Essex Mod Team, some buildings in the city could be exchanged. Buildings like this make the whole thing even more authentic. I also recorded a new gameplay video: The current plan is that some bugs still have to be fixed and then maybe there will be a first version. Unfortunately still without a multiplayer. Feedback, criticism or suggestions for improvement are always welcome.
    2 points
  11. Hey guys, We have some more images of the BMW X5 we'd like to share with you witch includes 3 versions, traffic/armed/unmarked all the marked versions feature the whelen justice lightbar, you may be aware from the pictures that they all have the same number plate but this will be changed soon Traffic Armed Unmarked @Ripper31 Unfortunately the Peugeot 308 will be included but you will be pleased to know that Ford Focus estate and Vauxhall Astra estate will make up the bulk of the police force Thanks guys Essex Mod Development Team
    2 points
  12. Incredible work as always with those civil cars. It makes me realize how sadly rare it is to see old American sedans in my neck of the woods nowadays. The Nissan Sentra could also be used someday in a Mexican mod, since they until recently were still produced in Mexico and commonly used as patrol cars. Not sure if you've seen this before, but another unusual CHP cruiser from the 1980s, - an AMC Eagle. The page has some decent all-around shots as well as a description of the light package on the slicktop when in service. https://code3garage.com/california-highway-patrol-amc-eagle/
    2 points
  13. Chapter 1 Introduction What you will need Blender 3.3.1 ( avaliable on steam ) OGRE Exporter https://github.com/OGRECave/blender2ogre .SVN File System https://emergency-forum.de/filebase/index.php?entry/2444-svn-hilfsdatei-em5-em2016/ I'm Freelancer, one of the developers of the Essex Mod, I've been working on Em5 since April 2022, it's been a great journey so far and I've learnt a lot, I couldn't of leant any of this knowledge without the Bieberfelde Team and there amazing support and patience I'm not claiming to know everything about emergency 5 because I don't I'm still learning as I go. However I'd like to share everything I've leant and try and make a complete English guide on how to make a mod for Em5 (Both video and text) Hopefully this will encourage more modders to make the jump to Em5, because in my opinion it is superior to Em4. This Chapter is a brief introduction to modding Em5 and covering what you will need and preparing the workspace. 1.0 Brief understanding of what the difference between Em4/Em5 Em4 is really old forget everything you know about it because it don't apply to Em5. Em5 uses new game techniques and modern standards, which short term can be a pain if your not familiar with them but long term it is a lot better and easier in my opinion. -Many more textures map are supported in Em5 We need 6 textures to make up a vehicle, Diffuse map ( Colour ) Specular and Gloss maps ( how shiny/metallic something is ) Normal Maps ( adds extra detail without using polygons ) Emissive Maps ( generate light, for example rear headlights,headlights,blinkers) Ambient occlusion map (generates shading on the model) If your not familiar with some of these maps I suggest you look on google for more info For scripts out there, I've heard Em5 is a lot easier to write plugins for using the c++ language brining lots of new possibilities Emergency Ludenscheid is a good example of this as they have a lot of gameplaying enhancing scripts. Em5 models can be more detailed around 13-15K is a good pinpoint for models but some models can be more detailed, there is a max import limit of 27000K per mesh ( we can join mesh's together in the editor to go over that max limit if need ) 1.1 Lets take a look at what we need to get started. I'm going to assume your using blender, I'm using the latest version 3.3.1 Emergency 4's model format was .v30 if I remember correctly but in Em5 we use .MESH files. To export .MESH Files we need the OGRE Exporter for blender wich can be downloaded here https://github.com/OGRECave/blender2ogre Installing OGRE Exporter There are tutorials on how to install in the link but I'll copy and paste this text here Copy the io_ogre folder into the $BLENDER_DIR/scripts/addons folder. 2. Enable the addon in Blender: Edit menu > Preferences > Add-ons. Search for 'ogre' and click the box up the top left. 3. Configure the plugin prior to the first run. 4. Set the correct path to OGRETOOLS_XML_CONVERTER 5. for Ogre (v1): path should point to OgreXMLConverter.exe. This can be found in the Ogre SDK 6. for OgreNext (v2): path should point to OgreMeshTool.exe. This can be found in the OgreNext SDK 7. OPTIONAL Set MESH_PREVIEWER to a path pointed to ogre-meshviewer.bat. This can be found in OGRECave/ogre-meshviewer 8. Make sure that USER_MATERIALS isn't set to a directory like "C:\". The addon scans this path recursively and will crash when it hits a path it doesn't have permissions for. If everything is set up correctly go to edit > preferences > Search OGRE it should look something like this. That is everything done the regarding OGRE plugin .SVN File System Next we are going to create a folder on our desktop or anywhere else you like. Lets call this folder "workfiles" Next you will need to download the .svn file system https://emergency-forum.de/filebase/index.php?entry/2444-svn-hilfsdatei-em5-em2016/ once downloaded simply drag the .svn folder into the workfiles folder. You will not see the .svn folder in the workfiles folder once you've copied and pasted it becuase it is an invisible file. This essnetially makes our workfiles folder act as a dropbox for our future models and is where we will find most the files that make up our project. Here is in examlpe of my workfiles folder with the Essex Mod. Preparing + Understanding The Basic's Of The World Builder I strongly reccomend you watch this video, I know it's in German but there are English suntitles avaliable he will teach you the very basic's of using the editor and more importatly he will set up hotkeys and config the editor, I've copiyed there layout + hotkeys so it will make it simplier down the line. https://www.youtube.com/watch?v=w4MGTixQzUQ It the Next Chapter we'll take a look at a model in blender and what we need to do to prepare it. If you need support with any of the above please leave a message. Thanks Freelancer
    2 points
  14. Very long time since I was last active, but I have to say this team has done one awesome job. Glad to comeback after years and still find great modding activity out there. Just an offer if you have any interest: For my own personal edit of 2.01, I added to the fire station so the brush is in its own bay and door where it parks. If you all have any interest in it for your work, I would be glad to send it to your team.
    2 points
  15. Being British that worked in the fire service, this is looking like a great project! Keep up the great work everyone working on the project!
    1 point
  16. I was given permission to release it, but there are still some things that need buttoned up. I also want to improve a few more things will require a decent amount of work. I don't have the time nor the motivation to do much with it at the moment. I wouldn't expect it anytime soon.
    1 point
  17. UPDATE (12/29/2022): v2.5 RELEASED (forum account required for download link) Download is a text file with Mega link, copy and paste that link into your browser to download mod files! Make sure to read the included User Guide, as the mod has many new script based features you will not be familiar with using if you haven't played v2.5 yet. !!Regular Freeplay will NOT work, due to all the new scripts and features!! It will give you a blank map. Instead, go to Campaign/Missions -> Freeplay script to play freeplay. Mod Summary: The Montana Mod includes many new vehicles, personnel, structures, and equipment. It is set in an alternate history/re-visualization of the real-life ghost town of Monida Pass, in Beaverhead County, Montana. The mod provides the player with control over the first responders of an American small town and changes the look and feel of the gameplay environment to match. Itchboy has graciously lended his expertise and added multiple scripts for in-depth player control of Fire, EMS, and PD functions! Media can be found on the Download page above!
    1 point
  18. Bug: When the ladder is activated/extended, and you hit rapid deployment, it causes a script error. Bug 2: If medics carry a patient to an ambulance rather than stretcher them, they get stuck in an endless loop when trying to unload at the hospital. Bug 3: The city police suv deactivates its emergency lights if you activate the directional lights. Bug 4. The beaverfield brush truck doesn't allow you to pump water. Bug 5: Log file for a crash related to siren.script. Not sure what I did to trigger it. https://pastebin.pl/view/681e6e9f Bug 6: The start incident button in the debug menu does not work. Is there a way to turn up the frequency of events? Bug 7: Cardio arrest patients can be transported by a corner without being checked by a detective. Shouldn't this really be a medical examiner? I was working on something like this at one time. Simply had the script add a special flag to the deceased when they get covered with the trap and then corners could not transport until they had been checked by an examiner. I'd like to see you set up different patrol scripts for each police dept to have them focus on more specific areas. The park ranger could take the bottom sector and patrol the woods and nearby streets. The Police patrol in town and so forth.
    1 point
  19. That makes 2 of us. Looks like this community may have another breath in after all. I just loaded up on a few games to play and then happen to come in here and see this which is one of the projects I most hoped would one day see a release... decisions decisions.. I feel like it would have been better to start a whole new thread for v2.5 though given it seems like a complete overhaul.
    1 point
  20. @Freelancer That is good news! Top work on the X5’s as well.
    1 point
  21. you need a second officer to "talk" to them.
    1 point
  22. Love how your mod is coming along!
    1 point
  23. found a bug, if a domestic dispute gets started at the bank, there's a chance that the suspect will be there, making them unreachable
    1 point
  24. Hey guys, Work continues on building the alpha and getting units functional, Now we have our first two sets of sirens one for the Volvo and the other for the Dennis, We also have working rear reds on the Volvo as seen in the video https://youtu.be/WOmp98wRLX4 Fishy has also been busy building his next model and it looks Here is his BMW F15 2016 X5 Model witch will be an ARV and traffic unit More to come on this soon Thanks guys Essex Mod Development Team
    1 point
  25. Version 1.0.0

    66 downloads

    A compilation of emergency vehicles responding as your new game intro. All ready to go! Place in 911 First Responders\Data\Video. Make a back up in case you don't like it.
    1 point
  26. New rescue 19: Credits: EmC-Unit, Itchyboy
    1 point
  27. I've been looking at the old private ems companies again, and I came across Crippen. It's been a long search, but I've found a decent amount of references for the company. The paint scheme reminds me of the CARE unit that is already present in the mod, which makes me think this was a design option from the company. (Which seems to be leader.) From the information I've gathered and provided by someone who worked there, they were bought by Medtrans in 1992. There are no rear photos but he did tell me that the back is just plain white and that the Crippen logo was centered on the doors while the windows at the back had the star of life on them. The unit number on the back was on the right-hand column, just above the right-hand tail lights. On the topic of private ems, I did find something that I have to ask about before it can be labeled a bug. Is paramedics being able to be loaded into the hazmat with a stretcher and oversight, or is that something that is intended? (Edit) quick addition of a large ford ambulance from goodhew. I've found a photo of a similar ambulance from CARE but I've had no luck finding other photos.
    1 point
  28. The grid vehicles are the NPC cars. I am working towards replacing all the NPC cars with 70s-90s American cars.
    1 point
  29. Hey guys, We've been a bit quiet recently but don't worry we're still here, I've been busy trying to build an alpha version for the team and trying to deal with all the issues that comes with it, so progress has slowed down while we work our way through these issues. In the meantime I've got some renders to show off from our latest 3D artist to join the team "HeymallHero" Here is the Nissan Navara Pick up truck witch will server as a HART unit. The model is not quite finished and needs a piece built on the back and of course the lightbar witch will be coming soon.... That's it for now guys Stay tuned for more Essex Mod Development Team
    1 point
  30. LA county had some interesting apparatus. Especially the late 70s early 80s crowns which had a wider cab than previous models, one of which was pulled from the county fire museum in 2007 to be a reserve rig for a few days during the fire season. (Edit:) Link to the post about the crown in 2007. It's pretty interesting that something considered to be a 'museum piece' was put into service to cover for modern apparatus. https://m.facebook.com/story.php/?story_fbid=10157330604790450&id=373750900449 I have another info. source for LA county if anyone needs it. This one is mainly focused on crown but it has some other rigs aswell. https://web.archive.org/web/20180317170507/http://www.crownisking.org/fdlaco.html
    1 point
  31. Update Mod is verified and I will continue the work. Stay tuned for updates!
    1 point
  32. Hello guys, also long time no see. I have started a project with a partner who is modeler in another game and i have made a agreement with him for a collaboration in modelling new models for em4 community. Also I have added some personal spin to models. I hope I will have some resource pack for the community available this year . So there is some preview of models. Models and original skins made by; veesguy Adapted models and skins for em4by: emsfan112 Ford Focus 2022 VW Caddy VW Golf 8 Renault Kango Peugeot 408 Peugeot 308 Peugeot 208 Peugeot 2008 https://ibb.co/JvxFy7x https://ibb.co/3FCk3qg Please note this is a side project !
    1 point
  33. Bug/Problem: Car accidents that there is an oil spill, the command to get the oil binder doesn't work.
    1 point
  34. Version 2.5

    7,196 downloads

    The Montana Mod includes many new vehicles, personnel, structures, and equipment. It is set in an alternate history/re-visualization of the real-life ghost town of Monida Pass, in Beaverhead County, Montana. The mod provides the player with control over the first responders of an American small town and changes the look and feel of the gameplay environment to match. All content in this mod may NOT be used in other mods! Not for commercial use! You are not allowed to make money from this mod. Conversion of any assets to other games besides the Emergency games is prohibited. Reuploading this mod to other sites besides emergency-planet.com and emergency-forum.de is prohibited.
    1 point
  35. Thank you as well. I wouldn't be here if not for everyone's support. Unfortunately it looks like I won't be doing that. I'll be leaving off the older eras to other modders. I'll finish up more assets and add what I promised but I won't do older time periods. Rather, I have new projects in the works for retro and modern modding that are set in new places. I've been doing LA for too long and it's time I tried other places, and other time periods. A huge thanks to everyone who sent references. Keep it up, friends.
    1 point
  36. 1.0 RELEASE: https://mega.nz/file/Ol4iHSjQ#YaQ7GEKUHcwuOWUV1KhkSYvpfy0GEcnCf1LgV_zpxy Changes in 1.0: New Detective vehicle New Bomb Squad New Engineers Van New Coroners Investigator's vehicle New Security Vehicle with it's own patrol path Wegmans where hill by hospital used to be ToOCME script Coroner Investigator script Ambulances park around the map New staging points for sheriff units Coroner's van and Coroner investigator now park at Medical Examiner's office Accident Recon script. Shotgun Script. New lighting on most vehicles. Changes so far in 1.25 New forested and neighborhood on left side of map Patrol 4 is now a 2020 Explorer by Itchboy New Towtruck by Miami Mod Team USAR Firefighters got EMS training New Forestry Unit by Fire Dept, Boston. New Station 83
    1 point
  37. Chapter 3 More Parts Coming Soon
    1 point
  38. Chapter 2 Model Preparation/Export Using The BMW 5 Series As An Example First lets make a new folder in our workfiles folder called bmw_5_series. now when I come to export the bmw 5 series I'm going to export the model file as bmw_5_series.MESH, but before we do that we need to do some prep work in blender. But we export our 6 textures for our model in .tif format in the workfiles>bmw_5_series we can name them like this bmw_5_series_c.tif (this is our colour map) bmw_5_series_s.tif (this is our spec map) bmw_5_series_g.tif (this is our gloss map) bmw_5_series_n.tif (this is our normal map) bmw_5_series_e.tif (this is our emissive map) bmw_5_series_ao.tif (this is our ambinent occlusion map) PLEAE NOTE: It's important to use all LOWERCASE and _ for spaces as the Emergency game dosen't like it otherwise and won't work. Let's go back into blender ( see video )
    1 point
  39. From the album: Emergency 4

    From City of Angels Mod
    1 point
  40. From the album: Emergency 4

    From City of Angels Mod
    1 point
  41. Version 1.0 official

    24,974 downloads

    - 41 units of the Fire Brigade - 29 Police units - 21 units of Emergency - 8 Technical units - New scripts - Map of PL-Mod v0.99.1 - and other ... Mod install program ModInstaller. Please wait until the installation is complete approximately 4 min
    1 point
  42. How would you find that? I don't know whether this helps: It is a desktop PC. ATI Radeon HD 4600 Series (?).
    1 point
  43. Version V 1.0

    1,379 downloads

    SIREN PACK NUMBER 3 Edited to work best with LA Mod! This one is my personal Favorites as it isn't only 1 Siren. It includes Several Different Sirens Inside the download Folder is a Readme. Read it for Installation Instructions Video Demonstration Coming Soon! Thankyou
    1 point
  44. Version 0.6

    116,453 downloads

    The United States Army Mod is a modification for Emergency 4 and based on the presence of the US military in a Middle-Eastern region. The mod features an entirely new map, several army and local (middle-eastern) emergency units, new events, unique units, a development tree and much much more. You can expect a total overhaul of the original game and fun and addictive gameplay! Important installation/play notes: 1. Remove any older US Army Mod installations (such as versions 0.4b and 0.5) 2. Download and extract the .zip package 3. Install the .e4mod file 4. Launch the game and load the US Army mod 5. Use the mission-menu and select 'Play United States Army Mod' to launch a new game The US Army mod is not freeplay nor multiplayer compatible! Don't forget to check out the US Army Mod Subforum for the latest news and discussions about this modification.
    1 point
  45. Version 8.5,8.68,8.73

    60,816 downloads

    Meeting some Winterberg mods in version 8
    1 point
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