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  1. Hello everyone, this is just a quick update to address some rumors that have been circulating online... First, no action has been taken to stop development. Although it's been a slow and long process since it started, it doesn't mean it's dead. It has been reported that some individuals have been beating the drum that this mod is dead on this website, as well as on Discord, and on YouTube. I must admit, these people are incredibly ignorant of the fact that we are a two-man team with help from several volunteers who have generously contributed material to the mod. There is no commission involved. You are not entitled to or owed our mod. It will simply be a matter of waiting unless you pay us for our time. No monetary transaction is, however, of interest to us. For both of us, this is a hobby. Goog has a family and is fully engaged in his life. He is the basis of this modification; he is the prime meat on the bone, and he is the foundation of it all. The models he makes are meticulously detailed because he wants to deliver a fun and realistic gaming experience. He then hands it over to me in which I add a soul to these models with my realistic emergency lighting system, which is an extremely labor-intensive process on such an outdated game engine. Considering I am a full-time college student and work full-time, and having been involved in emergency 4 for almost 12 years, I find it difficult to find motivation or inspiration to open the editor on my time-constrained schedule. However, when I have time, I spend a few hours completing a model or two in a day. It is neither my intention to gain sympathy nor to justify the pace of our development. But to demand it now is ungrateful and does nothing to help. Perhaps you could delve deep into community tutorials and resources to make your own modification if you are that impatient. People who constantly DM me asking for ETAs or harassing us will simply be ignored. Basically, I see a few of you as vultures looking for opportunities to rip off or steal our development materials once it's out. In spite of this, most of you seem to be seeking new beginnings in such a legendary game, and this is the people who we are doing this for. The people who waited patiently and supported our development are what motivate us to keep going. Thank you. I appreciate your time, and I will be posting an update soon on several models that have been edited with ELS.
    18 points
  2. I'll be watching this thread, everyone, please be nice about this discussion even if it's a controversial topic. As for my thoughts? I was named specifically so here's my take: If we're talking about the forums in general, things have improved significantly and people absolutely an respect one another's work within this section of the community. Compared to those older days, I feel a lot more satisfied in making content in this kind of environment. I am also thankful for all the new people I've met, and the people who support my projects in a non-transactional way. It is an honor to make mods with many of your positive interactions. It's a much better situation than people mindlessly begging for assets like the old days. I'm still amazed that I have people helping with research, texture making, collaborations with models, scripts. For me personally, if there is a solution to this "problem", it's the one I've been saying for years. If you don't like private mods, instead of tearing down content creators, support public mods instead. There are many public release mods that need a lot of love and improvement and could benefit from your effort. Look at how community sourced information was able to help Project Nostalgia and Montana. It really doesn't take much but you could become a part of making your favorite mods be even better.
    16 points
  3. Over the last year, I've seen a phrase pop up constantly in discords, comment sections, and forums all over the community. The exact wording changes but the common theme is always the same. "Private mods killed this community." I'm sure everyone is guilty of daydreaming over City of Angels or River Falls at least once, it's only natural. But those mods aren't private because of some ill will of the creators, nor are they harming this community. No, dear friends, the fault is ours. I am a relative newcomer to Emergency 4's community. While I have been playing the game in one form or another since 2011, I only took an active role in the community late in 2017. Even so, over the last five years, and after reading several old threads and speaking with some real "OGs" of the community, it's pretty obvious that we only have ourselves to blame for the current state of things. MikeyPI made a pretty well structured post in 2015 about why he and Hoppah were deciding to hold development of the NYC mod for the time being. I'll post it below, as it's worth reading. I'll also post a link to the thread if anyone else in interested in scrolling through a seven year old locked thread. MikeyPI's post from 16 June 2015 (spoiler tagged for the sake of formatting) and here is the thread if you want to read further (highly recommended) By my own interpretation, Mikey wanted to wait until the state of the community improved to release his work into our lives. The state of the community never did improve, sadly, so NYC V2 stays forgotten on a hard drive somewhere, probably forever. Nowadays, all I see is people complaining about this decision. Hardly a new thing, even in the original thread some people whined and moaned over the dev's rightful decision, but what was once balanced with some messages of sympathy is now just the voices of the masses crying because they couldn't play with a new toy. Thats the root of it, in my opinion. We've become so obsessed with something new. Everyone wants a new mod so they can play something just a little different, but that desire for more has given way to a monster - theft. Now is this the "legal definition" of theft? No, probably not. I've had it argued to me that no civil or legal action can be taken for anything in this game because of all sorts of varying reasons. But my rant here has nothing to do with legality, but about respect. Itchboy is the principal victim of this nowadays - look no further than his parking script to see what I mean. All he can do is ask politely for us to refrain from using an asset he placed his effort and time into creating, and a portion of the community has walked all over that. All his scripts, models, etc. Same goes for EmC_Unit. You need not look too far to see an edit of the Miami mod out there, even though it is forbidden in the terms of service. I'll take a moment now to acknowledge that not everyone is guilty of being a vulture for other's content, this site in particular seems to have no issue for it whatsoever, and for that I am thankful. I'm sure that what I've been referring to this whole time is simply a vocal minority, their actions speaking loud thanks to their discords and other websites that function as an echo chamber. But the problem is certainly widespread enough to be of concern to all of us. Why should Itchboy, EmC_Unit, THVFD, or anyone else for that matter release anything anymore? None of us want that, but it's near impossible to blame these long time developers from wanting to withhold some of their work from us. It's not about greed on the dev's part. Itchboy alone publishes dozens upon dozens of free to use models for us if we really aspire to create our own mods. He's also present on the forums to answer questions, even the most ammeter ones. (He helped me greatly in my early days of modding.) The problem is greed for us. We become so blinded by seeing things that are "new" and we forget that these developers are owed respect of their boundaries. Their time and effort has gone into creating a product for the community, it is the absolute least we can do to be able to recognize that we shouldn't view all these projects as a depot for spare parts. But we have been treating these projects as depots for spare parts. That is what is killing this community. Not private mods, but our own greed. TL;DR - If we weren't so greedy about assets, we would have no need for private mods.
    15 points
  4. To keep it simple because this is starting to get out of hand: I've been retro-pilled and don't have much motivation to work on modern assets and vehicles. That includes working on this mod. I will release it but I won't be adding all those modern new up to date vehicles seen on social media or other sources. This mod is being worked on, kinda, but I have a lot more enthusiasm for my older projects. I'll see you guys in this thread when the mod is ready. Everyone, please chill the fuck out.
    9 points
  5. Thanks for sharing these. Three new additions to the lineup. Thank you to all who made the Brush Truck possible. It really well ingame and I enjoy using it in callouts.
    9 points
  6. Version 1.0.0

    33 downloads

    Happy Halloween! This is a yearly released set of models that are based on pop culture references to movies, television series or videogames. The following are included for this years' set: Ford Explorer from Jurrasic Park Dodge Van from Home Alone Ford Taurus from Robocop Chevrolet Blazer and Dodge Diplomat from Stranger Things Pontiac LeMans Enforcer from Smokey and The Bandit Models by itchyboy, Pottyscotty and various authors. Textures on Jurrasic Park Explorer and both Hawkins Police Units are made by Pottyscotty. Credit to the LA Mod Team (Hoppah, MikeyPI, Newfoundking et al.) for the MX7000 lightbars. Credit must be given for use of these assets. Not for commercial use! You are not allowed to make money from these models. Converting any of these assets to other games outside of the Emergency games is prohibited. .pdn template included. Reuploading this file to other sites besides emergency-planet.com and emergency-forum.de is prohibited.
    8 points
  7. Previous Page Next Page I don't see myself making those Fords as ambulances as they'd be a bit old for the timeline, however I would like that van as a civilian asset. I also think it would do really well painted in some flower/hippie colors. I already got some ideas in mind. It's a decent replica. I understand how hard it is to get authentic lights these days so I can respect the effort. Funny comment too. I won't do a watercannon truck because it's completely un-legit. I'll leave an option in the script for private ambulance patrol, but my the biggest priority is the battalion chief. I have no idea what it's trying to do there. Thanks for reporting this bug, I'll see what I can do to fix it. CHP used Chevy pickups instead of the Blazer. Commercial vehicle stuff is a long ways from now sadly. We don't have any American semi trucks or trailers in Em4, so I'll have to develop those first before I can even dream of functional CVE gameplay. ***************************************************************************** Happy Halloween everyone! The F250 truck base is ready. I'll get to work on the LAFD Brush unit ASAP. I also have a 1980 Caprice Brougham made. This used to be a police car but I've had to do editing to restore it back to civilian form. Previous Page Next Page
    7 points
  8. Thank you so much for finding this info. I will likely be including a few of these. Not quite sure on the USFS though, I was hoping for a larger fullsize pickup. Hopefully one of them surfaces. A Chevy LUV would be usable for civilian use though. Yeah this could work. For the time being, I'll be looking at the GMC because there's more references for it than the 40's tender. Thank you for posting. I'll have to hold off on these until we can make a proper freeplay map with an airport. I will probably go with the MCU trailer. I don't really want to include the tarp script because of the difficulty in making it work across FP and MP. I've updated the mod with those three new vehicles. Progress remains steady on other fronts. I am continuing on creating civilian assets and I am also mustering up the courage to make the helicopters. Maybe next year will be it.
    6 points
  9. This is one of the only reasons I still check in on this forum from time to time. Still looking forward to this mod, but I understand how life gets in the way. I understand how it feels to not want to do things for free that take up the little free time that you have!
    6 points
  10. Itchboy will be finished when he's finished. It took six plus years for the Miami Mod to finally be released and its a gorgeous piece of work that several people worked very hard on. Have patience and when the mod is released, you'll be able to enjoy it along with the rest of us.
    6 points
  11. The modeling always amazes me good job on all 3 of those units. I can see the brush truck fitting well with all the other 80s style apparatus. Also wondering what is the story behind that LAPD vehicle, it looks like a k20 and somewhat similar to the blazers but I haven't seen that one before.
    6 points
  12. Haven't been able to find much interesting to share recently, I do have one photo of a Canopy WLF with a interesting light to the front grill and a additional light on the canopy itself. If there is anything you need additional reference for feel free to let me know and I'll see what I can find.
    5 points
  13. That's unnecessarily rude and not helpful in the slightest.
    5 points
  14. Maybe the Pontiac LeMans should get an open topped variant; all jokes aside all of those vehicles look really good, excellent work. If you ever need reference for trailers, especially unique versions, I do have some photos of some trailers from railroad owned TOFC rosters, a few of those would fit nicely (most of which are fruehauf Z-vans iirc). I have a photo for archival purposes, A strange LA county rig that was white, likely picked up like this in a annexation of a smaller department. (Note the crown badge on the side of the cab)
    5 points
  15. I've seen a couple full size dodge and chevy trucks for USFS but they were either service rigs, normal pickups without a light bar, or were classified as a light engine. I do have a FB group I'd reccomend if you'd like to see more vintage USFS info. It has alot of info on other 80s and 90s engines and non emergency vehicles. https://facebook.com/groups/366971211187437/ (Edit) also have a few LAPD misc photos I'd like to share, pretty sure a few of these are service vehicles but I cannot confirm.
    4 points
  16. Thank you for the nice comment So guys we've got a couple of new units to show off...Introducing the Scania 3 series cab. These are some of the older units which will be included in the mod. There is still a few of these in service. although they are being replaced with the newer Scania cab. Scania 93M Foam This first variant is using a slightly darker red than usual and the side stripes on the cab are the older style that Essex units used to have. On top of the cab sits the old Premier Hazard Maxim lightbar, with rotating lights. Scania 93 Rescue Tender Next is the Rescue tender which carries a lot of extra/specialized equipment providing support to other units on various incidents. please note that the inside needs some editing on the Ambient occlusion map as it's very dark inside at the minute. Thanks guys Essex Mod Team
    4 points
  17. Southern California Rapid Transit District, transit agency in LA
    4 points
  18. Again, I direct you and others to the Miami Mod which was first released in 2009 and didn't see Version 2 until February of 2020. I don't see anyone complaining about how long the wait was now that its released and is a great mod. These modders devote their free time to this. This isn't their job nor do they make any money from it. So shove off, it'll be done when its done, unless you and the other complainers want to keep nagging and drive the creators off of the site like what happened with NYC version 2 back in 2015? This is mostly about private mods, but it covers impatience as well.
    4 points
  19. Found some photos that show what the airports had in terms of pumpers.
    4 points
  20. I have a few photos to share, first one is a photo of a early 80s USFS utility which seems to be a series 9 chevy luv, this photo was taken somewhere in socal. Last few photos are of LASDs ESD units which some people might find interesting, and a photo CHP Plymouth trailduster which I haven't found any other information on other than what is provided there.
    4 points
  21. Hey guys, So October was a busy month for the team especially in environmental assets. So today I put together some pictures to recap on last months progress. Definitely getting some English vibes with these assets now Expect to see some progress on Fishboe's Volvo V90 soon as it's nearly ready Thanks Everyone Essex Mod Development Team
    4 points
  22. Itch - I know I speak for MANY of the followers and players of EM4 in saying WE APPRECIATE ALL YOU DO FOR THE COMMUNITY. Please continue to keep making the beautiful and quality stuff you do. It is WELL worth the wait! THANK YOU!
    3 points
  23. I have another rig similar to these, manufactured by Walter yankee in 1976 it is one of the smaller ARFF rigs LA had. It first served at station 80 and later ended up at 90 at Van Nuys Airport in the 80s.
    3 points
  24. Would be cool to see those in the airport's mission's
    3 points
  25. Posting here if you need anymore reference photos for the water tenders
    3 points
  26. Version 0.6

    114,825 downloads

    The United States Army Mod is a modification for Emergency 4 and based on the presence of the US military in a Middle-Eastern region. The mod features an entirely new map, several army and local (middle-eastern) emergency units, new events, unique units, a development tree and much much more. You can expect a total overhaul of the original game and fun and addictive gameplay! Important installation/play notes: 1. Remove any older US Army Mod installations (such as versions 0.4b and 0.5) 2. Download and extract the .zip package 3. Install the .e4mod file 4. Launch the game and load the US Army mod 5. Use the mission-menu and select 'Play United States Army Mod' to launch a new game The US Army mod is not freeplay nor multiplayer compatible! Don't forget to check out the US Army Mod Subforum for the latest news and discussions about this modification.
    3 points
  27. I stumbled across these 3 photo's on flickr I'm sure many will find these interesting. One is dillon FD in the 50s, the other two look to be the same picture one says late 70s while the other says 1990s so I'm not exactly sure which is the correct date.
    2 points
  28. I figured the Mack Tankers might not have made it, I think the newest Mack was a 45ish, perhaps we could keep counting down in the project nostalgia mod to be 40s-60s, would that be interesting! Anyways, I think the Oshkosh and GMCs had to have made it to at least the later 70s, I know an oshkosh made it until the late 70s. Here is a picture of it below. http://2.bp.blogspot.com/-0IjRaIUCXhw/VQygseTzneI/AAAAAAABLRM/LBTcJc5L6lE/s1600/1955%2BOshkosh%2B1000%2Bgallon%2BLAFD.jpg I also found two more older tankers, not LAFD but same type they used. http://www.eastherkimerfire.com/wp-content/uploads/2010/04/GMC-TANKER.jpg http://www.eastherkimerfire.com/wp-content/uploads/2010/04/1952-TANKER.jpg
    2 points
  29. I don't know if the mack tankers ever made it to the 70s considering those are late 40s rigs if memory serves, The others (GMC, Oshkosh) I have no idea whether or not those were in service in the late 70s or 80s. I did find a GMC on film in a video on one of the worst wildfires in California history. (Shows up in a brief few second long shot) I also found something that might interest those who like older LAPD equipment, a mobile command or communications truck photographed in 1973. Looks like the tractor itself is a ford commercial cab much like the 1972 ALF rigs that LAFD ordered in 1972. Also found this photo of the bomb sqaud van that carries the bomb robot.
    2 points
  30. Tank wagons carry anywhere from 300 to 2500 gallons of water, and normally have a 50-1000GPM pump. So if you ask me for EM4's water script I would say make the GMC (and if you make it, the retro mack) a "light" tank wagon with 2000 gallons of water on it. And name the Kenworth bullnose, the standard Kenworth, and the oshkosh in as a "heavy" tank wagon with around 3000 gallons of water. That's just my idea.
    2 points
  31. That engine isn't in the version that is currently available for download, it'll probably be in another update in the future once EMC deems it ready.
    2 points
  32. Awesome development progress, excited to see the future of this mod. Is interior firefighting of non-openhouses still planned?
    2 points
  33. 2 points
  34. Yea, i have a list of what i want to do, and i will not publicly share it. (and i saw those videos*) New moddel is complete! Miami-Dade Fire Rescue's new Sutphen custom pumper - Engine 61 . This is the most easy moddel i have ever done, because of full CAD drawings of it and tasty HD photos done by #SutphenFlorida aka #SFEV. Hope you like it Credits: EmC-Unit, Itchybooty I am not sorry for posting that many pics*
    2 points
  35. Version 1.0.5

    1,752 downloads

    All Vehicles and Campaign maps from Emergency 3 Credits: - All Emergency 3 game assets by Sixteen Tons Entertainment. - Original Models & Prototypes by Emergency 3 - GTF Prototype & Model by Itchboy - FGRB Prototype by Itchboy - Multi-Lang files by AeRaNDiR - Files adapted for EM4 by AeRaNDiR & Itchboy Map list: --- Emergency4 Campaign MISSION01 Construction crane falls on church! MISSION02 Tyre yard on fire! MISSION03 Sting on drugs cartel! MISSION04 Accident at Monster Truck Show! MISSION05 Raid in station area! MISSION06 Protection for top informant! MISSION07 Disaster in open pit! MISSION08 Breached levee near the town! MISSION09 Hacker causes total blackout! MISSION10 Explosion in fireworks factory! MISSION11 Collision at Airport! MISSION12 Oil rig on fire! MISSION13 Motorway bridge collapses! MISSION14 High speed train derailed! MISSION15 Bomb attack at summit! MISSION16 Fire at open air concert! MISSION17 Explosion destroys polar station! MISSION18 Hi-Jack! MISSION19 Accident in motorway tunnel! MISSION20 The Big One --- Emergency3 Campaign MISSION21 A road accident near the construction site! MISSION22 A stud farm on fire! MISSION23 A tanker crashes into a house! MISSION24 Traffic check! MISSION25 Illegal road race! MISSION26 Demolishing a high-rise building! MISSION27 Crash of a military test aircraft! MISSION28 An accident while Bungee Jumping! MISSION29 Multiple crash! MISSION30 Bomb scare in the cinema complex! MISSION31 A sniper threatens the town! MISSION32 Avalanche disaster! MISSION33 Gale front! MISSION34 Derailment of a train! MISSION35 Explosion in a chemical factory! MISSION36 Violent demonstration! MISSION37 Collapse of an adventure waterpark! MISSION38 A train is about to ram into the station concourse! MISSION39 Climatic upheavals! MISSION40 Terrorist attack: Dirty bomb! -Deluxe Maps 01 Humanitarian aid for civil war zone! 02 Relief for earthquake victims! 03 Maximum credible accident! Enjoy!!
    2 points
  36. Really impressive work - am enjoying watching this develop!
    1 point
  37. Hey guys, It's time for a new dev update and this is one of the bigger ones So lets get started. First off lets take a look at the Volvo V90 Traffic unit featuring the Aegis lightbar, We will also include variants using the Whelen Justice. Volvo V90 Traffic Unit Aegis Lightbar Lets take a closer look at the Aegis lightbar Next up is some work in progress pictures of a Ford Transit Connect with a very basic interior this particular variant will serve as a USAR dog unit. This variant also includes an older style lightbar the Premier Hazard Midimax. UK Environment Assets Next is a range of various uk assets as we continue to build upon our library for the future map. We hope you enjoyed today's development update Thanks Guys Essex Mod Team
    1 point
  38. Everything is looking great! Can't wait for this to release so I'll finally have an excuse to get EM 5. Lol.
    1 point
  39. Just out of curiosity, will the quint be placed on the main map ? or off map response.
    1 point
  40. Anyone able to download them seems the link is broken
    1 point
  41. That's why I put it as a suggestion. More of a temporary model. Could also be a prototype in that era. But whatever. Author's choice As for the private ambulance have you tried putting them on standby? Or does the dispatcher just do the same thing?
    1 point
  42. Hello everyone! I wanted to share some of the progress I have made on a modification I have been working on for the past few months on and off. The modification and map are centered around Haverford Township, PA however I wanted to put a strong emphasis on mutual aid. The township consists of 5 fire departments, over 70 police officers, and 2 ALS ambulances. I plan to include the following units in the modification. Police Haverford Township Police Upper Darby Township Police Radnor Township Police Marple Township Police County SWAT and Bomb Squad Fire Brookline Fire Co. Manoa Fire Co. Oakmont Fire Co. Llanerch Fire Co. Bon Air Fire Co. Upper Darby Fire Dept. Broomall Fire Co. (For RIT and Traffic Police) EMS Narberth Ambulance Marple Township Ambulance (For BLS and Rehab) Radnor Fire Co. Ambulance The modification will feature a brand new map with several new buildings. I've attached some photos of current progress! Credits belong to Itchboy for police and EMS units, fire apparatus belong to SlateDragon1. Fire chief vehicles belong to Itchboy.
    1 point
  43. Chapter 1 Introduction What you will need Blender 3.3.1 ( avaliable on steam ) OGRE Exporter https://github.com/OGRECave/blender2ogre .SVN File System https://emergency-forum.de/filebase/index.php?entry/2444-svn-hilfsdatei-em5-em2016/ I'm Freelancer, one of the developers of the Essex Mod, I've been working on Em5 since April 2022, it's been a great journey so far and I've learnt a lot, I couldn't of leant any of this knowledge without the Bieberfelde Team and there amazing support and patience I'm not claiming to know everything about emergency 5 because I don't I'm still learning as I go. However I'd like to share everything I've leant and try and make a complete English guide on how to make a mod for Em5 (Both video and text) Hopefully this will encourage more modders to make the jump to Em5, because in my opinion it is superior to Em4. This Chapter is a brief introduction to modding Em5 and covering what you will need and preparing the workspace. 1.0 Brief understanding of what the difference between Em4/Em5 Em4 is really old forget everything you know about it because it don't apply to Em5. Em5 uses new game techniques and modern standards, which short term can be a pain if your not familiar with them but long term it is a lot better and easier in my opinion. -Many more textures map are supported in Em5 We need 6 textures to make up a vehicle, Diffuse map ( Colour ) Specular and Gloss maps ( how shiny/metallic something is ) Normal Maps ( adds extra detail without using polygons ) Emissive Maps ( generate light, for example rear headlights,headlights,blinkers) Ambient occlusion map (generates shading on the model) If your not familiar with some of these maps I suggest you look on google for more info For scripts out there, I've heard Em5 is a lot easier to write plugins for using the c++ language brining lots of new possibilities Emergency Ludenscheid is a good example of this as they have a lot of gameplaying enhancing scripts. Em5 models can be more detailed around 13-15K is a good pinpoint for models but some models can be more detailed, there is a max import limit of 27000K per mesh ( we can join mesh's together in the editor to go over that max limit if need ) 1.1 Lets take a look at what we need to get started. I'm going to assume your using blender, I'm using the latest version 3.3.1 Emergency 4's model format was .v30 if I remember correctly but in Em5 we use .MESH files. To export .MESH Files we need the OGRE Exporter for blender wich can be downloaded here https://github.com/OGRECave/blender2ogre Installing OGRE Exporter There are tutorials on how to install in the link but I'll copy and paste this text here Copy the io_ogre folder into the $BLENDER_DIR/scripts/addons folder. 2. Enable the addon in Blender: Edit menu > Preferences > Add-ons. Search for 'ogre' and click the box up the top left. 3. Configure the plugin prior to the first run. 4. Set the correct path to OGRETOOLS_XML_CONVERTER 5. for Ogre (v1): path should point to OgreXMLConverter.exe. This can be found in the Ogre SDK 6. for OgreNext (v2): path should point to OgreMeshTool.exe. This can be found in the OgreNext SDK 7. OPTIONAL Set MESH_PREVIEWER to a path pointed to ogre-meshviewer.bat. This can be found in OGRECave/ogre-meshviewer 8. Make sure that USER_MATERIALS isn't set to a directory like "C:\". The addon scans this path recursively and will crash when it hits a path it doesn't have permissions for. If everything is set up correctly go to edit > preferences > Search OGRE it should look something like this. That is everything done the regarding OGRE plugin .SVN File System Next we are going to create a folder on our desktop or anywhere else you like. Lets call this folder "workfiles" Next you will need to download the .svn file system https://emergency-forum.de/filebase/index.php?entry/2444-svn-hilfsdatei-em5-em2016/ once downloaded simply drag the .svn folder into the workfiles folder. You will not see the .svn folder in the workfiles folder once you've copied and pasted it becuase it is an invisible file. This essnetially makes our workfiles folder act as a dropbox for our future models and is where we will find most the files that make up our project. Here is in examlpe of my workfiles folder with the Essex Mod. Preparing + Understanding The Basic's Of The World Builder I strongly reccomend you watch this video, I know it's in German but there are English suntitles avaliable he will teach you the very basic's of using the editor and more importatly he will set up hotkeys and config the editor, I've copiyed there layout + hotkeys so it will make it simplier down the line. https://www.youtube.com/watch?v=w4MGTixQzUQ It the Next Chapter we'll take a look at a model in blender and what we need to do to prepare it. If you need support with any of the above please leave a message. Thanks Freelancer
    1 point
  44. Chapter 2 Model Preparation/Export Using The BMW 5 Series As An Example First lets make a new folder in our workfiles folder called bmw_5_series. now when I come to export the bmw 5 series I'm going to export the model file as bmw_5_series.MESH, but before we do that we need to do some prep work in blender. But we export our 6 textures for our model in .tif format in the workfiles>bmw_5_series we can name them like this bmw_5_series_c.tif (this is our colour map) bmw_5_series_s.tif (this is our spec map) bmw_5_series_g.tif (this is our gloss map) bmw_5_series_n.tif (this is our normal map) bmw_5_series_e.tif (this is our emissive map) bmw_5_series_ao.tif (this is our ambinent occlusion map) PLEAE NOTE: It's important to use all LOWERCASE and _ for spaces as the Emergency game dosen't like it otherwise and won't work. Let's go back into blender ( see video )
    1 point
  45. I believe the old thread got deleted at some point, so here's a reshare of my original LA Mod Submod. If anyone wants to grab screen shots of the station layouts and units, I'll add them to the OP. Download: Dropbox - Los.Angeles.Mod.v2.0.8-4x4.rar - Simplify your life
    1 point
  46. You cannot install the mod because progress on it has been halted. The mod is unfinished, there is nothing to download. In future, do not post in topics that have not been active for more than a year like this one.
    1 point
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