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Showing content with the highest reputation since 06/03/2022 in all areas

  1. Alright everybody, gather around because I have some updates to share. Despite my lack of updates, I have been working on and off on this mod for the past year! And I'd like to share what I've done with all of you, even though it isn't all final yet. First, I'd love to show you Edgewater's "new" fire engines. Using Itchboy's Sutphen cab, as well as the rear from his Ward LaFrance ambassador E17, I crafted two 90s era Sutphen Deluges, with an edited Whelen edge 9000 lightbar by Cops for one, and ThinBlueLineKY's Whelen Centurion for the other. These will be Edgewater City's two frontline engines.
    7 points
  2. 3 points
  3. Hello guys I've got some more news to share with you today, First off the Dennis is really taking shape now and it's getting close to a finished state. As you may of read we've had some texture issues the first time we imported something into Em5. After a few weeks of fixing and tweaking I'm happy to show off these new pictures. Thanks to Floh(OlfDE) who over the weekend kindly showed me how to add all the doors and lockers via the editor so that they open when crew are getting out and on scene. Although they still need to be animated It's another box ticked off the to do list. Next we need to work out how to construct our lightbars and textures using alpha maps. This is so we can have the same high quality lightbars like the German mods that are currently available at the minute. We're very happy with how the Dennis is turning out here you can see a picture I took of the very first test port we did and how far it's come along since then . Also Fishboe's BMW 5 Series Estate car is getting some attention now and received it's first tests port the other day. The BMW will serve as a traffic unit in both marked and unmarked livery's Lastly here is a screenshot of a new Essex police patrol car I've been working on I won't announce what it is just yet and see if anyone can guess what it will be For those local to the Essex area it might be quite obvious Thanks guys Essex Mod Development Team
    3 points
  4. Update after a while, adding more and more to the city with the goal of being the most realistic city brought to the game and making it a realistic simulation of the UK; Still a huge amount to be done though;
    2 points
  5. Hello everyone, time for another development update Southend Fire Station Firstly I want to show off our Fig's first Fire station for the mod and one of our larger ones, the fire station is based off Southend which is located in south east Essex There are other buildings to add to it which Fig has already modelled but still require textures so they will be coming soon. Whelen Edge 9M My current focus is currently on getting our first lightbar built and ready for game Jan Moo is assisting us with any questions that we have and offering his guidance I'm expecting progress on this to be a bit slow over the next week or so as we experiment with alpha textures and getting everything working correctly, but keep and eye out for updates on this one Vauxhall Astra The Vauxhall Astra is a Essex police patrol car that myself and Fishboe have been working on more updates on this one coming soon too, also expecting to have some more pictures Fishboe's BMW 5 Series as we import the other bits for it like doors and wheels Thanks guys Essex Mod Development team
    2 points
  6. 1.0 RELEASE: https://mega.nz/file/Ol4iHSjQ#YaQ7GEKUHcwuOWUV1KhkSYvpfy0GEcnCf1LgV_zpxy Changes in 1.0: New Detective vehicle New Bomb Squad New Engineers Van New Coroners Investigator's vehicle New Security Vehicle with it's own patrol path Wegmans where hill by hospital used to be ToOCME script Coroner Investigator script Ambulances park around the map New staging points for sheriff units Coroner's van and Coroner investigator now park at Medical Examiner's office Accident Recon script. Shotgun Script. New lighting on most vehicles. Changes so far in 1.25 New forested and neighborhood on left side of map Patrol 4 is now a 2020 Explorer by Itchboy New Towtruck by Miami Mod Team USAR Firefighters got EMS training New Forestry Unit by Fire Dept, Boston. New Station 83
    2 points
  7. Hello! I've started textures for the BMW 5 series: This would be the undercover car, a police livery will be done soon along with textures for the other parts. And we've worked out shading issues with the Dennis, turns out the sharp edges were not split and its now looking much better! Fishboe
    2 points
  8. You guys need to stop asking for a download and a release. They will be done when they are done, and there is no release date. It is also against the rules to ask for release dates.
    2 points
  9. 2 points
  10. I've heard similar from others, so right now I'm exploring my options for a larger, more prominent strobe lightbar instead. I plan on re-lighting all of them anyway since their lighting doesn't meet my current standards.
    1 point
  11. whoa, whoa! You can't just go off installing any mod you want! First, you need to give me the big number on the front of your mom's credit card, along with the 3 small numbers on the back, and dont forget the expiration date. /s ^^^For legal reasons, that was a joke. This mod isn't released.
    1 point
  12. 1 point
  13. Dear forum mods, can we get rid or at least archive mods that have not been touched for years that are not released , so people dont "bump" dead topics.
    1 point
  14. Was a loner for testing, It was from a neighboring department.
    1 point
  15. By the way, Itch, will you be adding snorkels, such as this one?
    1 point
  16. I found this rear-mount ladder truck as T-73. Just wanted to share it with everyone.
    1 point
  17. I Have A Idea To Add More Weapon To The LA Mod Like Giving Police Officer AR-15 Or Shotgun And Bulletproof Vest Same With The CHP And The LASD, LAPD SWAT Also Add Riot Equipment Like Riot Shields Tear Gas Grenade Launcher And Last Thing Is Add A New Unit The US Army Tank Like The M1A1 Abrams
    1 point
  18. 1 point
  19. It is going to look great when it is completed. I'am still working off window 7 lol! Go Canadian truckers...
    1 point
  20. I am replying to the older thread of the 2020 parade in Dillion as I've been inactive on this forum for a while. So forgive me for it being an old reply. Most people have a misrepresented idea of rural small towns in the plains and mountainous regions of America. A lot of people are deeply religious and lean to the right, especially with modern political movements of supporting Law Enforcement supported by numerous right leaning politicians. Although most rural and underpopulated departments have older gear compared to bigger populations and agencies with more funding, departments normally get new cars once every 7-10 years, even in extremely underfunded and underpopulated towns. Fire Departments can typically last for longer as they are used a lot less. I remember I stopped and visited a few departments in a lot rural and somewhat populated ruralish area in my state and most of the 10-15+ year old trucks had less than 15-20k miles on them. You also to imagine that Montana has "frontier" counties, which are counties that are so rural with so much land and sparse population that a lot of people use firearms as means of a way of life. Think of it this way, if you don't live in the largest town in the area, you're probably far away from town/living on a ranch. Jobs aren't that easy to come by in underpopulated areas. Therefore in order to survive the wild, which includes evading bears and other dangerous wildlife, you must have a firearm to live. You also have to understand that severely rural areas have history of Deputizing people en masse to catch wanted criminals, or allowing citizens to join apprehension task forces. The most extreme recent example was in Hinsdale County, Colorado where THE Sheriff was killed while chasing a bank robber, leaving his Undersheriff gravely injured. This lead to the Undersheriff to Deputize all citizens in the County and call them up for service in a Sheriff's Posse to begin the search for the bank robbers.
    1 point
  21. @EmC-Unit Here is your copium. Fully custom build. one of many to come
    1 point
  22. A new Volvo XC90 Armed Response Vehicle, model from the west midlands rescue mod and the skin and lighting by me
    1 point
  23. I am legit curious why you guys are taking this approach? With all due respect, it just feels like you guys are under a nothing is enough approach. Why not put out a base project that be updated for years to come with new features both big and small? Either way keep up the good work guys! Hopefully one day the community will actually get to enjoy all the projects you guys are committed to these days.
    1 point
  24. We are looking for programmers! Emergency 5 is written in C++, however if you don’t code in C++ yet that is not a problem! To strengthen our team we are currently looking for people who want to support us in the area of programming. It doesn't matter if you've been coding for several years or if you've just gained your first experience - what's important is that you're motivated and want to work with us for a longer period of time. If you want to take a look behind the scenes at the Bieberfelde Modification and support our team, please contact us with some information about yourself via Messaging me or mail to bewerbung@stadt-bieberfel.de.
    1 point
  25. Brand new LAPD ped models. On the very left is Hoppah's original LAPD officer, and the right is the new ones. Credits : losangelesi & Chris07 : gun belt accessories, apx 8000, pepper spray, added all objects to bones itchboy : taser hoppah : 1911 model LAPD textures : C.F.D
    1 point
  26. Version 1.0.5

    1,291 downloads

    All Vehicles and Campaign maps from Emergency 3 Credits: - All Emergency 3 game assets by Sixteen Tons Entertainment. - Original Models & Prototypes by Emergency 3 - GTF Prototype & Model by Itchboy - FGRB Prototype by Itchboy - Multi-Lang files by AeRaNDiR - Files adapted for EM4 by AeRaNDiR & Itchboy Map list: --- Emergency4 Campaign MISSION01 Construction crane falls on church! MISSION02 Tyre yard on fire! MISSION03 Sting on drugs cartel! MISSION04 Accident at Monster Truck Show! MISSION05 Raid in station area! MISSION06 Protection for top informant! MISSION07 Disaster in open pit! MISSION08 Breached levee near the town! MISSION09 Hacker causes total blackout! MISSION10 Explosion in fireworks factory! MISSION11 Collision at Airport! MISSION12 Oil rig on fire! MISSION13 Motorway bridge collapses! MISSION14 High speed train derailed! MISSION15 Bomb attack at summit! MISSION16 Fire at open air concert! MISSION17 Explosion destroys polar station! MISSION18 Hi-Jack! MISSION19 Accident in motorway tunnel! MISSION20 The Big One --- Emergency3 Campaign MISSION21 A road accident near the construction site! MISSION22 A stud farm on fire! MISSION23 A tanker crashes into a house! MISSION24 Traffic check! MISSION25 Illegal road race! MISSION26 Demolishing a high-rise building! MISSION27 Crash of a military test aircraft! MISSION28 An accident while Bungee Jumping! MISSION29 Multiple crash! MISSION30 Bomb scare in the cinema complex! MISSION31 A sniper threatens the town! MISSION32 Avalanche disaster! MISSION33 Gale front! MISSION34 Derailment of a train! MISSION35 Explosion in a chemical factory! MISSION36 Violent demonstration! MISSION37 Collapse of an adventure waterpark! MISSION38 A train is about to ram into the station concourse! MISSION39 Climatic upheavals! MISSION40 Terrorist attack: Dirty bomb! -Deluxe Maps 01 Humanitarian aid for civil war zone! 02 Relief for earthquake victims! 03 Maximum credible accident! Enjoy!!
    1 point
  27. A London Fire Brigade Opperational Support Unit
    1 point
  28. One of the London Fire Brigades new scania 32m turnable ladders. This is acually a reskin of the mercedes econic that is already in the London mod i've just applied a skin and the lighting. Model - London Mod Lightbars - Ye ole Superdude
    1 point
  29. https://www.emergency-forum.de/filebase/index.php?entry/2166-ausrichtungsscript/ To make things easier on everyone, here is the publicly released parking script found in the German forums. You don't need to copy the scripts from London, Northview or any other mod.
    1 point
  30. This is tutorial assumes that you already know the basics of Zmodeler. These are the steps I take to model a vehicle from scratch. Incomplete so far while I model this vehicle. You need a picture of the vehicle from the side, google is your friend. Add the image using the display button. You can add an image on any view, but in our case, do it for the left or right side, depending on the orientation of the image you are using. Make a surface and that becomes a start for the vehicle. Once the model is extruded, you should end up with something that captures most of the details. You may have to make adjustments to the mesh of the model before you are able to get all the details in. Also you may need to add entire rows/columns of polygons just to accomodate some details that you may have missed in the original modelling process. Try to keep the shape smooth for the most part, except for any indents on the actual bodywork. Shading also helps bring out some dimension to it, so definitely needed for getting it right. I haven't finished this example yet due to lack of time and will be posting a newer, more complete version soon. This temporary example still doesnt have a rear and front bumper, and lacks the door trim. Now that we have the side body done, the next step to be made is the roof. It is far easier than making the front and rear because car roofs are almost always flat. Using what we've applied, create a row of polygons that represent the roof. To make things quicker, we can copy paste those new roof polygons by detaching them with the "keep as new" button. Modelling the roof: Create new polygons on the top of the model, right where the roof starts. Align the newly created vertices, then continue the row until you reach the center of the model. Try to follow the curvature and angle of the roof based on the reference pictures, but you do not need to follow the picture exactly. As long as it looks correct in 3D, that is what matters above all. Continue making columns of polygons. You can make them by hand, or create copies of that first row to save time. The next pictures make use of the copy method. If you do not wish to use this method, skip to Step 9: Move the vertices to the correct points on the model. Attach the newly created row copy to the main model. Completing the copy method, and welding the vertices to fill all gaps. Step 9: Once we have the roof done, its time to do the windshield and the hood. Let's observe again. We need to pay close attention to the most visible details of the vehicle. Using what you already know, keep on making rows and columns to set the windshield up. And after a while, you should have the hood down. Modelling the front: Once you're past the corner, let's do the bumper. And now to fill the gap on the front end. Now to do that headlight. Modelling the rear Now for the bumper
    1 point
  31. Version 0.0.8

    3,880 downloads

    New Creek is a fictional metropolis in the USA. To manage all the tasks in a vibrant city you can use several units with different specialisations. For the latest information subscribe our facebook-page What can you expect for version 0.0.8 extraction of the new map new streets new buildings city parks realistic watertank detailed american vehicles engine ladder resuce cpc-unit ambulance patrol car multiplayer-mode ambulance signals by DrDrummer and RK-1000; Ford crown by NNico special thanks to KillerConsti for his plugin
    1 point
  32. 650,760 downloads

    Features- More than 50 playable units from Los Angeles- Highly detailed and accurate models- A completely new freeplaymap- 10 new missions- New sirens- Directional lights and floodlights- Fire station, police station and hospital- Automatic weapons and ballistic shields- Police barricades, traffic cones and flares- Bomb robots and motorcycles- Emergency 4 Deluxe and 911:First Responders compatible- Multiplayer compatible- English translation and voices and much more... This content is not authorized for posting on Steam or any other platform, except with prior written authorization.
    1 point
  33. Version 1.0 official

    22,350 downloads

    - 41 units of the Fire Brigade - 29 Police units - 21 units of Emergency - 8 Technical units - New scripts - Map of PL-Mod v0.99.1 - and other ... Mod install program ModInstaller. Please wait until the installation is complete approximately 4 min
    1 point
  34. Version 0.5.4

    1,752 downloads

    A plugin for Emergency 5/2016, providing some new commands. Mostly intended to be used by mod authors or mappers who want to create maps with separate parking spaces and stations. But most functions are also usable for normal maps - just install and activate the testmod. New Commands Turn siren, head-, blue-, and warninglights on and off If a vehicle is sent back to HQ, it waits until all crewmembers it came with entered the vehicle (they do automatically). Criminals and victims get handled automatically, too. If someone can't enter for some reason due to injuries or otherwise, they will be ignored. Boats and robots get loaded up automatically. When holding CTRL or STRG when sending vehicles back, crewmembers enter the vehicle, but the vehicle does not return to HQ. When a new vehicle gets ordered from the menu, the following happens: If a vehicle of the same type is already on the map and on the way to HQ, this one will get called. If this is not the case, a new vehicle will appear as usual. To make sure this works as it should, vehicles returning to HQ are not selectable. There's a new button above the minimap, which shows a list of all units on the map. When doubleclicking on a unit, the camera focuses on it, and, if possible, the unit will be selected. Selected units have a darker background. The coloured square shows the state of the unit (only used for vehicles at the moment). Green means it's ready for new orders (i.e. returning to HQ), yellow means it's in use. Red means destroyed, but this is not yet working correctly. It's possible to place parking spaces in the editor. Instead of returning to HQ, vehicles try to find a free parking space and park there. Special parking spaces for hospitals (unload victims) and prisons (unload criminals) are also available. There are a few of these parking spaces on the testmap. To ensure everything works correctly, automatisms were turned off. Sadly this is pretty annoying, but they don't work well the ambulance and the new ReturnToBase command. The names of all new commands for mod authors: user::ReturnToBase - Vehicle waits for crewmembers and searches parking space user::VehicleControlCommand - Shows a second row of commands to control lights and siren The names of the following commands should be self explanatory. These commands are available with the one above (user::VehicleControlCommand), and I recommend to only use that one. The following commands need some work to be able to use them normally: user::BluelightsOffCommand user::BluelightsOnCommand user::HeadlightsOffCommand user::HeadlightsOnCommand user::SirenOffCommand user::SirenOnCommand user::WarninglightsOffCommand user::WarninglightsOnCommand The code for the plugin is available too, and should be documented reasonably well. Supported Emergency 5/2016 version: 2.1.0
    1 point
  35. Version V1.0

    8,135 downloads

    Thank you to everyone who played the beta over the years. The feedback and support has been amazing.
    1 point
  36. Version 8.5,8.68,8.73

    58,857 downloads

    Meeting some Winterberg mods in version 8
    1 point
  37. hola buenas, excelente mod encantado, soy rescatista de verdad y wooow! fascinado, una cosa... la misión del cine se crashea luego de la explosion del cine :ss
    -1 points
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