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Showing content with the highest reputation since 02/19/2024 in all areas

  1. Mini jetsonic bar by EmC Unit and rihis Finally got these setup.
    9 points
  2. New MDFR Pierce Enforcer Engine 2: Credits: EmC-Unit.
    7 points
  3. Folks, I’ve got a project here I’m very excited to share with you all. Just about two years in the making, in quiet group chats and google drives, I am very happy to officially announce Project NYstalgia, a mod themed around New York City circa 1993. If you’ve followed me around on Discord since 2021, you might recognize this as “that private edit I was messing around with.” Well, since then it’s been torn down and rebuilt more times than I’ve bothered to keep count of. A few times, I even got damn close to shelving the whole project. But, I get by with a little help from my friends, who have pestered me and made sure that this mod stays in my head. There are many people to be mentioned, but I need to give a particular thanks to @mercurygrandmarquis1 and @Jules617 have provided invaluable research assistance, @Newfoundking has taken some of the load off my shoulders with lighting, and @itchboy has provided a majority of the models. This project is to blame for why Edgewater and Hill Street Blues have gone belly up recently. My focus will bounce back to those, eventually, but I’d like to see this through all the way. When will it be released? When it’s done. When will it be done? When I say so. Anyway, enough of me yapping. You all want screenshots. NYPD Caprices and Econoline van. Vehicle models by Itchboy, textures by mercurygrandmarquis1. Fedsig lightbars by EmC-unit and rihis. NYC EMS Caprice and Bronco Don't worry, we've got regular ambulances on the way Vehicle models by itchboy, textures by mercurygrandmarquis1. MX7000 Lightbar by hoppah LA mod team. New York City Housing & Transit Police Gran Fury and Caprices. Vehicle models by itchboy, textures by mercurygrandmarquis1. Fedsig streethawk lightbar by EmC-unit and rihis. Traffic enforcement Caprice and Taurus Vehicle models by Itchboy, textures by mercurygrandmarquis1. Fedsig lightbars by EmC-unit and rihis.
    6 points
  4. New FHP Dodge Durango Pursuit: Credits: EmC-Unit, Vojtula. P.S. Don't forget to like us on Facebook! https://www.facebook.com/MiamiModificationEm4/
    6 points
  5. I'm sorry guys, it had to be done. It's hideous, pitiful but it's history. I look forward to all the laughs this thing will give you when it's ingame, equipped and ready to drive. Now here's something more macho. It turns out there's no less than 6 variations of this Ford ambulance that NYC*EMS used. I'll try to make as many of them as I can. The other team members will be doing livery work on this, unless there's any takers looking to help. All work in this post is by me.
    4 points
  6. New MDFR Pierce Ascendant 100 Platform 34: Credits: EmC-Unit.
    3 points
  7. So for those at home wondering NYC EMS purchased off the shelf fords in 1989 after the EMS fleet was falling apart at the seams. These 89s were mainly Collins and Wheeled coaches and there were a handful of variations. At the time NYPD Motor Transport Division (the precursor to modern day Fleet Service Division) took on a lot of the EMS overflow because EMS fleet services couldn't keep up with the work. The fleet situation in EMS was so bad that in 1987 a citation bar was issued to anyone working during the ambulance shortage. Below are a handful of 1989 Ford Buses
    3 points
  8. Hey everyone. I want to take the time to introduce myself. Ive been a member on EMP since 2007, Longer than most of you have been alive. But I wouldn't say I'm an active poster until now. I am the primary researcher for the NYPD and EMS side of this mod as well as doing some of the skins for the vehicles. Aside from being a member of the mod team here I have been a first responder in NYC for many years. I am also in the process of restoring several police cars and I collect and restore vintage emergency lights and sirens some of my collection may make it into the mod. If anyone has any questions about NYC police or EMS vehicles from the 70s to now feel free to ask in this thread!
    3 points
  9. Version 1.0.0

    4 downloads

    The Aerodynic 24SHSP, the lightbar produced by Federal Signal for the Dutch Police. This lightbar was used by Dutch forces during the 80s and 90s. Included in the download are off course the model. the lightmaps for the stop sign and the authantical siren. The lightbar is scaled to person size. De Aerodynic 24SHSP, de lichtbalk geproduceerd door Federal Signal voor de Nederlandse politie. Deze lichtbalk werd veel gebruikt tijdens de 80er en 90er jaren. In deze download vind je natuurlijk het model maar ook de lightmaps voor de stopborden en de authentieke sirene. Deze balk is op personenformaat gescaled. Der Aerodynic 24SHSP, ein Lichtbalken erstellt von Federal Signals für die niederländische Polizei. War weitverbreitet in den 1980er und 1990er. Beinhaltet sind natürlich das Model, Lightmaps für das Stopschild und das Originale Sondersignal. Er ist auf Personengröße skaliert.
    2 points
  10. You can find license plate fonts to download and use. This is what I came up, you can use the drop shadow and outline tools in paint.net to get this effect easily.
    1 point
  11. An update a user on discord by the name of charlos suggested i use Em4 patcher , i fixed the crashing issue and other performance issues with this amazing software.
    1 point
  12. Oh my God I can't believe that actually works! I can now cheat MPFD's staffing shortage! (I don't have the game itself, but I do have the mod installed) Thank you thank you thank you thank you thank you!!!!!!!! P.S: Itchboy, sorry for cheating the MPFD staffing shortage Actually, not sorry!
    1 point
  13. If I knew how to proper animate and code, I would try that Thx for your feedback. Much appreciated! As I said earlier, the WIP is very, very slow, but it still going. I may be able to give you an update in the near future tho.
    1 point
  14. It certainly is great to see this updated again. I wonder how difficult the coding for the supervillain attacks will be? I always like to see something creative and original, as long as this game's been around and new stuff still coming out for it, makes me feel happy.
    1 point
  15. This isnt my mod or my thread, but I wouldnt mind if people posted research here. Allow me to start off with the ones I found off archive video and google There are photos of the Chevy Caprice, Plymouth Gran Fury and Plymouth Reliant on Facebook, posted by AJ Illenotna. I don't know how to upload them here without breaking my attachment limits, but you can find them there using his name. I'm proud of what we've found, especially the Bronco II. Seems that nobody else knows about it.
    1 point
  16. Great work on the sheriff units, the Whelen Centurion is an underrated option
    1 point
  17. And, another one: Miami Beach Rescue 33: Credits: Itchyboy, EmC-Unit.
    1 point
  18. I've played Emergency 4 since I was a kid but never saw a Romanian mod. I always enjoyed Polish & German mods but as a Romanian I want to make something for my people who are passionate about this game. I'm starting little by little with the cars.
    1 point
  19. Found these today and figured id share! The projects have been dead since like 2012, I may start it up again now but idkkkk
    1 point
  20. To pat down subjects one of the officers has to have the subject "arrested" and then you can select another officer and task them with patting down the subject. You need two officers.
    1 point
  21. Blast from the past here with my 2 cents, and I agree with both sides. @annabellica I believe you could find more grace with your wording, but I don't completely disagree. I haven't played an updated version, so there is that but of all mods that I played this was my least favorite. I will have to boot up a new version and see what has changed. @itchboy while I agree in terms of respect, and I say this with all due respect, I have to disagree in terms of gatekeeping. What harm would a seperate thread of screenshots be at best? So it's cool that the modders like ourselves get to have the enjoyment of others seeing our work but to deny that to others? We are all in this for one reason, enjoyment. No one here is trying to make a profit so why is it so hard for everyone to essentially just open source everything and share open and freely? I get from experience it is a very time consuming process, but it's not like there is another English based outlet for mods these days making it obvious if someone has used another's work without giving credit.
    1 point
  22. What confusion would accurate edits cause? I find you a lot more confusing, working on Airport apparatus without planning an Airport (?), French Missionspec vehicles (?) and so many more vehicles that make absolutely no sense + that you do not even plan on releasing. You work on Nicklaus ambulances but have completely ignored the Miami Beach Fire Rescue ambulances in its entirety - even though the map is set in Miami Beach. Nicklaus isn’t even anywhere near MB. What even is FHP doing there? There is no FHP in MB. You rarely ever see MDFR in MB - where is the MBFD? A second firestation doesn‘t fix the inaccuracy. You‘d rather see red Miami FR Ambulances than a Dade one. It’s just all so wrong I strongly believe anybody out here making edits makes them for the sake of finally bringing some accuracy to the mod. You make edits for… I don’t even know for what. 99% of the time it makes no sense. These downvotes also just add to the comedic effect, honestly.
    1 point
  23. It's simply a private edit that's being showcased to the public with no intention to releasing it out to them.
    1 point
  24. If you believe what I said was insulting; then that is on you. There absolutely aren't enough modders because mods are being gatekept like this. Any sort of criticism in this community is being met with a shocked Pikachu emoji. People get offended at the smallest things. Ego's crushed by retexturing apparatus. Do you even see what's happening? Have you even read your response to my comment? Did you even fully understand my comment at all? This mod is a living example of why the community is the way it is. "Don't edit" - "Don't retexture" - "Don't showcase". If this mod would be the epitome of a Miami experience, I would understand. But it is FAR from. Different opinions exist, I am not judging yours. I'm just really tired of the way it's already normalized to gatekeep mods due to fragile ego's. So no, I'm not bowing down. If you believe that's a shame and laughable, keep going. Edit: Also, I don't see how I've insulted EM-C. Stating facts is not insulting, it's really needed. Criticism is needed. If we all keep affirming bad practices, we get nowhere. What you get in the end is the EM4 community. Maybe if we wouldn't act like fragile snowflakes, we'd be in a much better position. Admitting when mods aren't the way they're supposed to be and blaming lack of content and skilled modders on gatekeeping the simplest things. Sayonara ♥
    1 point
  25. Just do it. Realistically, what is EM-C gonna do? Gatekeeping a mod which is extremely mid (nobody dares to admit it) and so unbelievably off in basically every way imaginable is just plain insulting to everybody who lives in the Dade area. This mod is a fever dream of somebody who has no interest in accuracy and completely disregards the actual look and feel of Miami / Miami Beach. EM-C made his own weird version of Miami with this mod - How this has taken over 10 years is still absolutely beyond me. I understand the map texture itself was unchangable until I released my reverse-engineering tool, but it is so incredibly basic and inaccurate. I've talked to A LOT of people in the community over the past 12 months regarding this mod, and nearly every single person agrees (while not always publicly) that this mod is... "not as it should be". Everything about it is wrong. From the bottom of everybodies heart: showcase the edits! Downvotes just prove my point btw. Gatekeeping sucks.
    1 point
  26. please dont ask for release dates as its against the emergency planet forum i no you are looking forward to it but you will have to wait for it like we all are plus if you have read all the comments someone has already been told to stop it be relaesed when the creator is ready so please stop asking looks amazing and im looking forward to it
    1 point
  27. Update: I didn't do it right, lol. Sorry folks, currently trying to get this fixed. Do not download or replace any files yet. I tried replacing the sound file for the pager sound effect with the one I created and nothing played when I paged the volunteers.
    1 point
  28. The chances of this mod coming out in the next 6 months is probably slim to none. Stop asking for release dates as its not going to be anytime soon. People just don't mod the game like they used to anymore.
    1 point
  29. I've checked in on EMP very sporadically in my absence. I know the link was removed ages ago but I never quite understood this either? I agree that the Montana mod was probably my favorite, maybe second only to my own projects. Maybe I am just a bit biased though. @itchboy any chance we could get that reup of the old mod?
    1 point
  30. This year?.. or do you mean next year? Haha
    1 point
  31. A parking system for the cars will be nice. To make the incidents more realistic.
    1 point
  32. Is this mod still being worked on?
    1 point
  33. Oh, desculpe, obrigado : )
    1 point
  34. Considering this is your first comment in 3 months, you'll have to understand my doubt. You dropped off the project a while ago. Now itchboy has dropped off and you're back suddenly.
    1 point
  35. Ah okay, do you have an estimate of when it will be released? Looking great so far, can't wait to play it. Also, are you guys going to implant a system similar to the NYC mod where you can change the speed of the vehicles, change clothes, etc. I think that would go along really cool, even a more advanced paramedic system.
    1 point
  36. Can I ask why old downloads have been removed?
    1 point
  37. When montana will be released http://www.emergency-planet.com/uploads/emoticons/default_sad.png ?
    1 point
  38. I don't think any of you realize how close I am to tracking Itchboy down IRL and forcing him to give me his mods All joking aside, Itchboy, your mods are the best things I've ever seen happen to this game since I first saw the Manhattan mod in 2012. Keep it up!
    1 point
  39. Sorry I did not know that it was forbidden
    1 point
  40. Shame modder for buggy mod.. It is so stupid. In this logic better have no mod than have mod with bugs. I'm surprised to see so angry reaction for simple question. Are you think i care about administrative actions? On account with one post and two (after this post more) minuses? Do not make me laugh. Now I learned that the local community is very fastidious and will bully developers for having any bugs and unstable mods. Well done, let them sit without content further. You can report this post now, also you can shame me again and say me "shut up" one more time for getting more pluses. I wish you luck with development (no sarcasm, mod is look magnificent), i'll be back next year.
    1 point
  41. Emergency 4 community looking like strip-club. There is many great and beautiful mods like this or Miami and Zagorsk for example, but they are in permanent development stage of five or even ten years, without any download links but with giant ammount of teasing media content. For example i enter this site one time in year already ~6 years and don't see any epic changes. Except US Army mod, nothing real global and public. Do releases, guys, nobody will shame you for some bugs.
    1 point
  42. I think you should put out door Fire siren in the mod
    1 point
  43. Version 2.6.1

    1,579 downloads

    The Description is not up to date, because there is barely any interested person. However here is the fully translated Version 2.6.1 (not anymore compatible with the NL mod) Killerconsti's Minimod 2.6.1 [media]https://www.youtube.com/watch?v=-S4vGLftIg0[/media] Features of Version 2.2 english translation manual connecting and disconnecting of hoses CrownVic has been hidden in Berlin RV and Tanker have a 4 man crew events can be aborted if the HQ is selected Features of Version 2.0 & 2.1 US equipment made by William Stableford (flares, road barrels, pylonen) the possibility to land the SEK Helicopter without roping the crew first dynamic parking sites can be set ingame "Set Startup Parameter - Component" was added, which allow me to put the player's units allready at the map introduction of the placeable equipment better support of open houses- systems (like the one used at the police department at Berlin) an animateded brand new Swat unit (only available in the editor) a System was introduced which allow me to use Siren Sounds (still WIP) 2 new vehicles Layer speedy scaff [infobox]The Minimod container is a .rar package. It is important to unpack it first. You may have a look at the Installation Instructions to set up this mod in the correct way. The second sheet (flyer) is about the stuff which was added (commands, vehicles, objects)[/infobox] Version 1.0 -1.2: [media]https://youtu.be/gHkuDBd0wwI[/media] mobile intensive care unit is available in Freeplay patrol cars can redirect traffic and follow gangsters additional engineer in the tech helicoper additional emergency doctor in the ambulance car you can turn units by holding right mouse button and relase it after >0,5 s ->Units will face the cursor Tankers got more equipment and have hose connectors (by Revyn112 http://www.emergency-forum.de/filebase/index.php?entry/2435-tankl%C3%B6schfahrzeug-equipment-modifikation-em5/) policeman can automaticly equip handcuffs when they hold no equipment A big thank you to all supporters: William_Stableford (Lighting of the SW4, US - equipment models, translation, crownvic model) 3d Models: DAF CF: Tecprofi (hydraulic platform) Goya (cabin) skaihof (wheels) Crew vehicle VW T5 for the Firefighters ModCha Thyssen TM170 Sonderwagen 4: Polygonfabrik Verteiler Slilent Hunter DLK Essen RD_Saarland voice actor (german): Lt.Dabama Other helpers: Dartlak & Grisu83 (great plugin, a lot of my work made use of it) Revyn112 (Improvement mod for the tanker) HST_Tutorials (improved the Street Navigation at the Police Department Michaelp800 (supplied siren sounds for the emergency vehicles)
    1 point
  44. Version 0.5.4

    2,072 downloads

    A plugin for Emergency 5/2016, providing some new commands. Mostly intended to be used by mod authors or mappers who want to create maps with separate parking spaces and stations. But most functions are also usable for normal maps - just install and activate the testmod. New Commands Turn siren, head-, blue-, and warninglights on and off If a vehicle is sent back to HQ, it waits until all crewmembers it came with entered the vehicle (they do automatically). Criminals and victims get handled automatically, too. If someone can't enter for some reason due to injuries or otherwise, they will be ignored. Boats and robots get loaded up automatically. When holding CTRL or STRG when sending vehicles back, crewmembers enter the vehicle, but the vehicle does not return to HQ. When a new vehicle gets ordered from the menu, the following happens: If a vehicle of the same type is already on the map and on the way to HQ, this one will get called. If this is not the case, a new vehicle will appear as usual. To make sure this works as it should, vehicles returning to HQ are not selectable. There's a new button above the minimap, which shows a list of all units on the map. When doubleclicking on a unit, the camera focuses on it, and, if possible, the unit will be selected. Selected units have a darker background. The coloured square shows the state of the unit (only used for vehicles at the moment). Green means it's ready for new orders (i.e. returning to HQ), yellow means it's in use. Red means destroyed, but this is not yet working correctly. It's possible to place parking spaces in the editor. Instead of returning to HQ, vehicles try to find a free parking space and park there. Special parking spaces for hospitals (unload victims) and prisons (unload criminals) are also available. There are a few of these parking spaces on the testmap. To ensure everything works correctly, automatisms were turned off. Sadly this is pretty annoying, but they don't work well the ambulance and the new ReturnToBase command. The names of all new commands for mod authors: user::ReturnToBase - Vehicle waits for crewmembers and searches parking space user::VehicleControlCommand - Shows a second row of commands to control lights and siren The names of the following commands should be self explanatory. These commands are available with the one above (user::VehicleControlCommand), and I recommend to only use that one. The following commands need some work to be able to use them normally: user::BluelightsOffCommand user::BluelightsOnCommand user::HeadlightsOffCommand user::HeadlightsOnCommand user::SirenOffCommand user::SirenOnCommand user::WarninglightsOffCommand user::WarninglightsOnCommand The code for the plugin is available too, and should be documented reasonably well. Supported Emergency 5/2016 version: 2.1.0
    1 point
  45. Version 2.5

    57,021 downloads

    My nickname is NewHappyRabbit (thats why I changed the author) This is Super freeplay mod for LA 2.5 Added:U.S.A National Guard Base Technical Base Police Department parking is full with cop cars, swat vans, motorcycles, bomb squads, Unmarked vehichles, Dog leaders and others Hospital parking is full with Ambulances, EMS Supervisors car, Coroners vans, Mass Casualty unit, SAR Dog Vehicles and others Fire Department parking is full with LAFD Engines, LAFD Aerial Ladder Truck, LAFD Tiller Truck, LAX Crash 80, USFS Utility Truck, USFS Engine and others Gameplay Video: . Video made by em4modfreak
    1 point
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