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Showing content with the highest reputation since 06/26/2021 in all areas

  1. All the LAcoFD units are now done with the completion of quint116.I have the LAFD hazmat left then the fire units are all done.
    16 points
  2. I am still keeping up momentum in spite of yesterday's setbacks. Here's a new Port Police cruiser added into the mod. We are quickly approaching 100 playable units for police. Hype.
    15 points
  3. You might have forgotten to install the bugfixes .rar /*************************************************************************************/ 2 new cars modelled for the family. And some previously shown vehicles have been textured.
    13 points
  4. I also have 2 new additions to the PD family. Jeep Cherokee texture and wheels by Ibarra. Aerodynic lightbar by EmC Unit and rihis. SWAT SUV board texture by Hoppah. All other work by me.
    12 points
  5. I posted this truck well over a year ago. It is finally here, well, kinda. This will be a rollback truck, but can also find use as other trucks and emergency vehicles. Model and texture by me,
    11 points
  6. The situation has been resolved. I am very thankful that model theives in their community are a minority within a minority and there are other CS modders who have been more than respectful with me and are willing to stand up for me. CS modders started this, CS modders also helped resolved it. I am grateful that there are still many willing to be respectful of content. I don't know about the future though, this may repeat itself again but I trust there are at least people who will help me out next time. However with that in mind, I will keep to my plan of only creating 70% of the scratch made vehicles I originally promised. The remaining 30% will be civilian counterparts of playable units. TLDR: The traffic pack will still be 34 cars but only 24 will be entirely new models. I will release this initially and maybe down the road in 6 months, maybe a year, I'll add more, As seen on Jay Leno's Garage I previously said I didn't like this car, but it has grown on me. I also have a civilian version of it: And another car textured: I won't walk back any of the cars that were previously shown: What I have showcased will be included in the civilian car set.
    11 points
  7. I promised a playable Bronco of some kind in the mod. Here it is. Original base texture by Yankee43. Lightbar by EmC Unit and rihis.
    9 points
  8. Over the last hour or so, I've found out there's yet again been unauthorized conversion of my assets into another game. Given the frequency of this happening, and in spite of all my warnings and notices, this behavior persists. I would like to share how I feel because you guys deserve the transparency. I am seriously considering a downgrade to the retro civilian car pack. Maybe we don't need that many car variations after all. There's no point in putting in the work if somebody else will just take it for their own uses anyway. This isn't final or set in stone though; I am still looking (yet again) for ways to remedy my situation. Regardless of the situation, the mod will still continue to be worked on but not with the as many vehicles as I initially wanted. Once again, don't send hate or harassment or abuse. This is to be handled as adults. I also stress that Steam and other platforms like Patreon, etc aren't making it easy to report this sort of thing, which is why I feel the need to speak out. However, me speaking out isn't license to go hunt down Cities Skylines modders. Not all of them are lazy, in fact it's a very small minority. All I want is for our content to be left alone for Em4/Em5 players to enjoy. At the minimum can we have that, please? What this means moving forward is that instead of scratch models, I'll be making civilian versions of existing playable cars. It won't look as nice, but it will do the job. I have most of what I need anyway so I'll stop here for now until some kind of resolution is reached. Still, it is disappointing that certain game communities outside of here continuously choose to treat me more as a content farm and less as a person with ownership and rights to my creations. I won't blame other games for it entirely either. The root cause of this is Em4 does not allow us to lock our models fully, and that anybody can unlcok them using the same tools we have. Unlike last time, I'm not stopping or taking breaks. You still are getting an update for the submod. However I'll probably start putting my time in other games where I can actually lock my content.
    9 points
  9. Here's two cars from Dodge and Plymouth respectively. One of these will be turned into a Port Police cruiser when it is done. And here is a bonus Plymouth version. And one more vehicle textured up
    9 points
  10. Updates on the mod: new moddel - Nicklaus Children's Hospital Sikorsky S-76c and a new Ambulance: https://www.nicklauschildrens.org/NCH/media/img/news/CAMTS_lifeflight-survey.jpg?ext=.jpg Credits: EmC-Unit, Itchbooty
    9 points
  11. Two mini updates: These aren't completely brand new models but adaptations of the Ford pickup set I've made previously. This is the mid to late 80's versions and will feature alongside the 1992 Ford trucks we've made. When the mod originally released, I felt bad for short-changing you guys out of one LAPD SWAT truck. Here's that one truck I owe everyone. This truck carries an interesting story of how it came to be. (Original base texture by Yankee43, credits to bama1234 and SlateDragon for the ladder, Hoppah for the Code3 XL lightbar, edited into mini version by me; all other work by me) This vehicle is something we weren't even sure was real until we came across it in one photo. Our research and a bit of luck gave us the information that this vehicle was actually featured in Sierra's Police Quest: SWAT and featured some rear photos of this truck.
    8 points
  12. With the inclusion of these two, that number is now 20 out of 34. I will add more than 34 cars though for the separately released retro civilian car set. Proj Nostalgia only needs those 34 to round out the slots of 30 civ cars plus 4 specific "truck" variants as specified ingame. Many people have suggested that I make LA taxis, LA buses and LA service vehicles but that one will be a stretch goal for now. Some of the civilian vehicles have dual roles. This vehicle comes in 2 versions. The Dodge variant will become a new playable unit, while the Plymouth version will be a civilian NPC car. There are more to come including some Japanese and European vehicles however the emphasis will be placed on American vehicles so that other mods have the option of having only American vehicles represented.
    8 points
  13. Got 2 more on the way. However, it is time for me to start texturing cars again. This means you won't be seeing new models for the rest of the week. And another textured car here:
    8 points
  14. You can get all updates in the same place as where you downloaded the mod. A new function has been implemented. Check it out.
    8 points
  15. That lightbar was a mindfuck. Pardon the language but for a long time I thought of it to be a pair of "mini" Twinsonics. I was wrong. It's actually a unique model of a fullsize 44 (or 48 inch) Code3 SD with the center section removed to allow for the fitting of a fullsize 100 watt speaker which would otherwise not fit within the metal center section. The process of getting info on the lightbar was wild: I found it in the most unusual of places: Retro Las Vegas Metro Police cars. With these in mind, no I do not have any plans for retro Las Vegas. However if anybody else wants to try it out for themselves, I will gladly provide whatever support I can. __________________________________________________________________________________________________________________________________________________________ The poll is in, the people have spoken: They can wait. A plurality of people want me to finish this mod with all the assets done. That is how it shall be.
    8 points
  16. Lately progress is a bit slow while I work on another project. This is the only thing I've been able to work on for this mod. I might be adding just one Firecoach tiller because LAFD ever acquired 2 in their entire history. If I go through with the Heavy Utility, I'll be doing a poll of which wrecker should be included in the mod. Firecoach or Mack.
    7 points
  17. "Officer, you dare interrupt a superior?" "Pup, the lash is not a toy!" "Pup, I'm suspending you" I never played the game but watching the playthroughs, I can tell the game is savage. It does depict LAPD SWAT relatively accurate from what I can see, but the RNG, scripted scenes linear gameplay, and lack of clear structure just makes me want to hope for a proper SWAT simulator but 3D and open world. I am glad that the game at least got me the references for that LAPD SWAT truck. These vehicles wont appear in the lefthand menu but will require players to use the variant switcher. It's a bit of incentive let's just say. Here's another vehicle skinned. I am now up to the last three original, purpose built models for this mod - for the time being at least.
    7 points
  18. Next change in the mod - new mini police station (aka SkyWatch) for the beach and specialized vehicle for it. The placement and final looks might differ in the end. Credits: EmC-Unit, Itchyboy, Hoppah. We are not adding another firestation later on*
    7 points
  19. Going to be going to indiana soon, before my hiatus i made this. This is Itchyboy's pierce dash converted to a pierce saber hero, the rear is mine. as you can see i still have some things to do to the model like the ladder and the rear directional bar. (i also forgot to extend the cab back at the time.) This engine will be at 'county' station 11. reference
    7 points
  20. thanks, lads. here's an image of the cab- itchyboy's mack GU713 i believe it is, with my... er... the trailer attachment point bit and the trailer obviously. the trailer is mainly done other than i might make the stripe curve down and back up in the middle. the UV is messed up in 3 minor places on the trailer, but i can't figure out how to fix it and the average person won't notice (especially with cam bounds set to default). the cab still needs ELS - which i probably will use Yankee43's fedsig navigator again. (haven't fully decided) and add a q to the bumper.
    7 points
  21. 7 points
  22. I've been working on it for a long time. There has been some time off and there is still work to do, but it is taking shape. We hope to have everything ready soon !! Greetings! Modding team: AeRaNDiR Itchboy
    6 points
  23. For now, patches and bugfixes is okay. When I release the 80's update for the submod, it will require a full redownload and the patches and bugfixes .rar In order to keep things simple, the civilian car set will be a separate download entirely to avoid excess filesize.
    6 points
  24. Another 2 (well actually 3) out. These will be textured at a later date, in the same way as the other cars. One of these is a hint as to another playable unit for the submod.
    6 points
  25. Hi guys,I want to let you know that I plan to release this as a submod after we are done on the LA mod unit upgrade project.Work will be slow on this until then but I will post anything I do for this project.
    6 points
  26. I appreciate the support. Unfortunately I am in a gray area for monetization. The submod and all it's assets are in the Em4 format of .e4p, .script and so on. As a result, they are considered "game assets" and based on my understanding of the EULA, I can't monetize that. I also can't monetize the models themselves because they contain work of other people like Phantom, EmC-Unit, Ibarra and Hoppah. Most likely I will only setup Patreon or Paypal once I start developing my own separate game with 100% self made assets.
    5 points
  27. I think you found a BHPD car, and one that isn't on the internet no less. Nice find. No plans on BHPD but maybe it's something you might be interested in? I believe your source and what you have to say about it. For now I will keep my expectations low and just put one more car in, just like Port Police/Warden because of a lack of references. For the time being I'll also put more work into FD and EMS (besides the civilian cars) because I feel like there's still a few things that are missing from them. Previously, I have been aware of airport operations cars for guiding planes and what. It appears to be the same as the black and white but with completely different lighting, livery and setup, This appears to be a Ford Maverick. Based on 11john's info, Security Bureau used the same car as Airport Ops. Now the mystery deepens: What was used between 1979-1985?
    5 points
  28. Thank you for this lead on information. The site isn't a complete archive but the information helps out a lot. Very lucky for me. It has lots of rear photos of the Heavy Utility. I might just be making one after all.
    5 points
  29. I decided to include one because of these two pictures. Look closely: Slicktop 83 or 85 LTD in the back, plus this (I am thinking real) slicktop Gran Fury. If you have more info on LAPD slicktops in the 80's, I would really appreciate it.
    5 points
  30. Another small preview, the newly rebuilt A01 Central Fire Station
    5 points
  31. Childrens Ambulances look good. Good they exist in real life
    5 points
  32. Can't quite tell with that tiny picture, but I do appreciate the pictures of the Caprices. Thank you for sending them. Ill look into that agency, maybe I'll be able to find some but I appreciate what you can find too. My thoughts on the cars: Some have the ramabar but others seem to not. There's also a variation of LP6000 lightbar there too.
    4 points
  33. I've been rushing to give you all a progress report before I head off to vacation. I've done quite a bit of work on the mod and I'd just like to give you all a rundown of what I've done and added to the mod since I last talked, as well as a few screenshots. -Edited the map texture and changed much of the port area into a coastal shopping area, featuring new streets, routes, and a police station. -Added a 1999 Seagrave ladder truck, graciously provided by Firequi. I've garnished it with some short code 3 lightbars by Itchboy and ThinbluelineKY. -Started work on some unique skins on EmC_Unit and BorjaXmusic's MH65 Dolphin helicopter for Edgewater's USCG content. -Converted some boats from default em4 to be classified as buildings, as to create some realistic boat fires. Heres a screenshot of the shopping promenade with some action. I haven't been taking too many screenshots during development so theres not a lot to show y'all. You'll just have to trust my word I've been working on the mod I'll repeat it just to be safe. Featured in this screenshot is a 92 pierce dash by EmC_Unit with a lightbar by Hoppah, and a 1999 Seagrave ladder truck by Firequi with lightbars by Itchboy and ThinBlueLineKY. If there is a mistake in any of these credits please DM me and I will correct them.
    4 points
  34. I'd like to give credit where due on that one: Those "new" songs are actually from Emergency 3, Em2 and Em1. All we did was include them as tribute to the older games because we like to remember where we came from. Personally I am glad that somebody paid attention to the music choices we put in.
    4 points
  35. Hello, overnight i made this with inspiration from emsfan112. it obviously needs some work, but here is the rough idea of a USAR/SO trailer for one of the off-map agencies
    4 points
  36. I'd like to give a shout out to the team on how great their music selection is. It really feels like it fits with the original 911 FR/EM4 soundtrack but with a distinct 'Miami' twang. Especially "43_soundtrack_low_03" which encapsulates it all perfectly: the guitars give it a sort of Miami Vice feel but the overall tone is one of lurking danger but with a hopeful vibe throughout - which is, after all, kind of the feel of this whole thing. Yes, there are dangers and tragedies going on, but help is just around the corner. I love it especially for the hostage situations and traffic accident scenes when it comes on. Really sets the mood brilliantly. This mod is fantastic in all its details. I'm loving it!
    4 points
  37. While looking through the LAFDHS photo archive I came across a few shots of the firecoach tillers These two show what I believe is Truck 20 after serving Station 105 in the 80s and being relocated again to station 35 in the late 80s or early 90s Last two are b&w photos of truck 63 in the 1970s http://www.usfirepolice.net/ca_california/ca_lafd/ca_los_angeles_retired_ladder_58_(2)-1.jpg Came across another photo of one of the two that LA purchased this time serving station 58. Must have been a short term assignment for that rig as the apparatus records dont show anything about either of the trucks serving station 58
    3 points
  38. amazing work I believe this vehicle also appears in one of the LAPD Life on the Beat episodes: (good side shot at 3:40) check this one out too, some footage of other SWAT vehicles, including a heavily modified white pickup and a few vans: About those pics of 80s slicktop vehicles from earlier: those are really puzzling me, I only heard that they started using them after the 1992 riots to improve public relations, replacing the unmarked vehicles previously used for gang enforcement and other duties.
    3 points
  39. I've been watching the progress on this mod for a few months but haven't tried to comment on it yet, this is easily one of my favorite mods for EM4 at the moment loving the work that's been put into the mod so far. Posting now because I found some photos of the 2 crown tillers and was hoping they could be useful in some way. The site is crownisking.org but the page is only accessible from wayback machine, photos are under the departments tab and LA city fire department theres 2 different pages for both 63 and 20 it includes some information for the history of both rigs
    3 points
  40. Blast from the past here...looks like you finally got the forums in good shape...goodjob! EMP was my first stop on the scene again in a few months and it sounds like the fan base for the game is dyeing out. Looks like some of the die hards are still hanging in there such as these guys, CFD, itchboy, random person, etc. Just kind of a random thought, but if the modding community is as bad off as you say, maybe it would be best for everyone to join forces and try to focus on one project at a time? I mean this mod itself was going to push EM4 far beyond anything any of us really thought the engine could handle. The original EM4 code base is what 10 years old now? This mod itself is coming up on 9 years? How many fans have long moved on from EM4 that will never enjoy this mod because of the amount of time it has spent being developed?
    3 points
  41. 3 points
  42. Here is the one that is missing: 2021-04-15 03-29-56.mp4
    3 points
  43. 3 points
  44. amazing! You can bet i'll be finding every possible excuse to use those!
    3 points
  45. Hello, apologies for my hiatus here. i am in the process of redoing station 99 (South Blainland) as i think the units looked like trash and some of them were not scaled properly. I made a engine using Itchyboy's International Terrastar cab and a rear made by me with a lot of help and teachings from Itchyboy. it also includes some small beacons from EmC-Unit's Light Pack, and Yankee43's 53" Federal Signal Navigator lightbar. The texture is not yet complete, and many improvements on the model can probably be done, but for now, here's where E99-2 stands. I am also in the process of (yet again) reworking the map as i am unhappy with it. I've also taken one of Itchyboy's Ambulances from his Ambulance Pack and kitted out with lights from his Emergency Light Equipment pack to match those of the ones local to me, and will hopefully not only use them in Logi Valley, but also Ormond Beach once i return to it. reference And with that i shall crawl back to my cave, and will update once there's something interesting. Thank you for reading, User.
    3 points
  46. That antenna is nice! Sorry to hear about your continued issues with the C:SL community, for a modding community with so much intelligence and creativity, it sucks these people feel the need to steal.
    2 points
  47. Version 2.2

    9,621 downloads

    New version of the mod with a bunch of fixes. Don't worry, future fixes will be released only as patches, but as of now - you need to redownload the mod once againe. Please share link directly here. Thank you! >>> Download version 2.2 <<< (Delete the old mod version and paste a new one). If thats your first installment check the readmefile. Download patch 2.2.1 (fixes for multiplayer). A Miami modification for Emergency 4 game featuring: - About 100 new playable units. - We have replaced all units types with new moddel (and even more). - New custom freeplay map. - New map (in freeplay and deluxefreeplay version) with a beach, large police dept, 2 firestations, hospital and Lifeguard tower. - Complete optimization. - Unlike other mods, anything that is not used - gets deleted, unnesasry prts of the moddels with high count of polygons - reworked. - Highest amount of aircraft compared to other mods. - Thats been said, we have new helicopters and airplanes. - Compelte UI. - Complete UI on commands and units and equipment. - New scripts and sirens. - We have all the nessesary scripts for your fun: parking script, limited water supply script, single strecher, traffic debug, and much more. - Top of the line bluelights. - Best bluelights that can be found (but they are optimized from what you saw on the videos). Please check readmefile for instructions on how to properly install the mod! Before attending any edit or modding out from here, check the readme file for Terms of ussage! Reuploading of the files are forbiden!
    2 points
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