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Showing content with the highest reputation since 04/13/2021 in all areas

  1. Sheriff SEB is being put into the submod properly this time. This is the only vehicle planned. Aerohawk lightbar by EmC Unit and rihis, edit by me. Also I nearly forgot. huge thanks to @AgentSmith6 for providing the reference imagery needed to get this vehicle made. Another update I missed is that deluxe events have been implemented into the submod. I didn't include them all though; the radioactive cloud, hail and bird flu callouts are super unrealistic. The sabatouer callout is even worse; the game can literally "destroy" the control panels and other invisible/dummy vehic
    18 points
  2. Here's the "mystery ambulance" that we've narrowed down to being a 1993 model. Ambulance box model and texture by Hoppah. Econoline cutaway model by MikeyPI. MX7000 lightbar made by MikeyPIand Hoppah.
    15 points
  3. Once upon a time, Chevrolet Malibus were cop cars, and actually pretty decent. Aerodynic lightbar by EmC-Unit and rihis, with 44 inch edit by me.
    13 points
  4. Another new member to the family, an LAPD Ramcharger. The story behind how we came to find out about this vehicle and create it is quite insane, and all a matter of luck and being around the right people. I'll probably post about it in the future. Aerodynic lightbar by Rihis and EmC-Unit
    13 points
  5. Tillers in. Credit to Hoppah for the wooden ladder models. Someday in the future, I will see how to require a tillerman for these vehicles.
    13 points
  6. Hi guys,well it took a few days but here is a completed KME engine.I remade the whole back box,replaced all high-poly models with new low poly versions and put all textures on one new uv mapped skin.The polys have been more than halved from the original version and will help greatly with game lag.The quality on the engine did not suffer at all and I think it's better now than the version it's replacing!(still have to add led spots on back of engine)
    13 points
  7. It took over a month but they're here. Van Pelt engine and vintage Seagrave tillers coming soon. Credits to Hoppah for some of the parts like hose beds, suction hose and crosslays.
    13 points
  8. Another pair of assets done. Lightbars by EmC-Unit and rihis.
    12 points
  9. The first of the older LASD cars are in. Lightbars by EmC Unit and rihis.
    11 points
  10. Demo of 80s and 90s spawner script. Be mindful that vehicles will no longer be spawned in for you; you have to do that yourself.
    10 points
  11. Another 2 RA's to the fleet; An ALS version of the 1992 Type 2, and another variant to the Chevies. I look forward to showing off the BLS versions soon. Credit to MikeyPI for the Econoline van, and Hoppah for the Code3 XL lightbar texture. My second agenda is this ambulance. I would like to consult with people here regarding whether it should be included or not. Only one picture of it exists, and it looks very off-spec to all other LAFD RA's, but it might be worth it to some players.
    9 points
  12. 1975-1977 LAFD BLS RA has been made. Here it is side by side with it's slightly newer cousin.
    8 points
  13. Yes jeeves,I already have that made,but nice to see it's a slicktop...I'll convert the 2020 to one now!!! Just an update,I have been working hard on the engines to de-poly and in most cases I totally made a new back and pump panel.I got 2 KME,1 2016 Pierce and a new 2020 Pierce completed now. I'm currently working on re-doing the US&R and have given it a new model also.My goal of making them less poly has been successful and worth the effort.They have all been reduced greatly and now are probably better than before in quality and looks!!! all engines below will be numbered a
    7 points
  14. Introducing three new ALS RA's for the 1980s start spawn. There will be more variations of RA's coming besides these. Credit to Hoppah for the Code3 XL lightbar texture.
    7 points
  15. The Van Pelt engine is done. All the other classic fire engines have been assigned with unit numbers and decals too. I have also added rear seats to the 1980-1990 open back Seagraves. Credits to Hoppah for the hoses, deck gun and hydrant splitter.
    7 points
  16. Another addition to the fleet. This time, it's an older Dodge Van.
    6 points
  17. Here's a treat for you guys. https://www.youtube.com/watch?v=1yUONLY9t9w A kid's show did a tour through LASD. Based on everything, this must have been right on 1991 or early 1992. I know that all of the concepts shown are dumbed down for children but I hope this gets you 30 minutes or so of entertainment. Also I can confirm that the "mystery LAFD ambo" has been found, and I will be including it among the 90s ambulances in the mod.
    6 points
  18. Heres something I've been working on. Wasn't sure if it was gonna come out good but I'm happy with it. Rear by THVFD with some lights by Itchboy slapped on, cab by Rafaell and the Emergency Brazil team, lightbar by Hoppah (i'm pretty sure)
    6 points
  19. I have been working on the map again today and have been able to expand and further develop the map. Please let me know what you think. There are somethings in the screenshot which are to be changed.
    5 points
  20. Angels mod is private and was never released. The VHS video had the actors in "RA 69" which was a real vehicle, however one thing threw me off: the "RESCUE" decals on the body which are usually found on 800 series BLS ambulances. For sake of gameplay balance, I've made that rig but as BLS ambulance 862 instead.
    5 points
  21. Of course. If I ever shut the mod down, I would tell everyone.
    5 points
  22. Got no plans on making the old Macks. Too much work. I might reconsider by next year. Got another BLS RA done. Will be doing an even older version later.
    5 points
  23. That's a bug with the LA mod in general, Hoppah even said he doesn't know how to fix it. Me personally, I don't know either. I might do some fooling around and release a fixed script so that all LA based submods have this thing patched out.
    5 points
  24. As of today, the vehicle variant switcher works on the new vehicles, except for the ones that have no secondary variants of course. I have also worked out the script implementation for stations and these vehicles. The rest of today's work is sirens: I have been researching hard to find out vintage FedSig sirens, and I think I have it narrowed down. The vintage rigs will be running these sirens: The PA20 2B lower pitched, PA20 2E (already in the mod) and then the PA200 siren tones that are also in the Montana Mod.
    5 points
  25. Hello! As you can probably tell, I've had to take a slight break from this. Life can get crazily busy way too quickly, and unfortunately I've been knocked off my feet slightly! I'm hoping to continue with this ideally in the coming weeks, keep your eyes peeled
    4 points
  26. Discovered recently that LAFD did not have a USAR squad until 1990. I will have to work something out with replacing USAR in the 80s spawn set. I have also been made aware that people are reuploading the mod's scripts and posting them on other sites and forums without my permission. The least you can do is ask. Next time, please PM me before doing that stuff.
    4 points
  27. Here is an image of another street in the upper part of the map before it then moves into more suburban housing. I have been trying to have it so it slowly fades from the urban area to rural area with larger plots of land for houses and bigger open streets.
    3 points
  28. Cheers for the comments guys! I've still got lots to do going forward. I am focusing most of my time on the map so there is at least a solid foundation to work with and then I will move onto sorting out the rest of the playable units. I am also making the map and playable units as true to scale as I can. I know we're probably used to seeing a person model bigger than the actual vehicle or building and I know some may say whats the point in bothering with it, but for me it makes the vehicles stand out and try's to replicate their size but on a smaller scale. My next work on the map will be
    3 points
  29. There really is a reason that this is called Project Nostalgia, it already brought back so many memories and now I just remembered that VHS. I knew that ambulance looked familiar, I just had to dig back 20 years in my brain to find it!
    3 points
  30. Let's just try to keep this on topic. If you have ideas for a mod of your own country, I'd appreciate if you started a thread. I'd like to see those vehicles in a mod, hopefully. In the meantime I will be posting more progress of any new vehicles that I put together. I have a few script concepts I'd like to try out as well. Stay tuned.
    3 points
  31. No, just a normal one with unusual lights. Initially all I had was one little photo Now I have three.
    3 points
  32. Already taken care of. Got another two made. Expect this to appear prominently as LASD and LAPD.
    3 points
  33. Hey Shauney, Pretty unlikely that anyone's going to make a mod for you. That said, there's plenty of resources and support to learn to make your own! I'd recommend reading over some of the topics on the forum and learning how to make your own version of a West Metro mod. That said, in an effort to motivate you, I'd like to share a reskin I made of an Itchboy model I borrowed from the West Falls modification. In an evening of boredom, I made a Safety 35, even though I have no mods based anywhere near Colorado... Model credits to Itchboy and SlateDragon1, skinned by mys
    3 points
  34. I could walk outside and do a flip right now dude, this looks amazing!
    3 points
  35. 636,293 downloads

    Features- More than 50 playable units from Los Angeles- Highly detailed and accurate models- A completely new freeplaymap- 10 new missions- New sirens- Directional lights and floodlights- Fire station, police station and hospital- Automatic weapons and ballistic shields- Police barricades, traffic cones and flares- Bomb robots and motorcycles- Emergency 4 Deluxe and 911:First Responders compatible- Multiplayer compatible- English translation and voices and much more... This content is not authorized for posting on Steam or any other platform, except with prior written authorization
    3 points
  36. You're in the wrong thread. Please read where you're posting next time.
    2 points
  37. 2 points
  38. Normal beiberfield. Converted back from a mission script to normal free play and will be even more heavily edited until bar the layout the map is unrecognisable. Well that’s the plan anyway. Working on adding a larger industrial area just now to provide more complex incidents for example messing around with the size of hazmat incidents to simulate “down wind” areas being contaminated etc. This is alongside editing the new fire objects to be much more realistic in spread and aesthetic.
    2 points
  39. I had to google LB R3, but I think you've pretty well nailed it. Excellent work!
    2 points
  40. missing MP5s is a known bug. The weapons are still functional. I am not going to add a debug traffic button if the traffic is not bugged, it's down to you to fix traffic jams created by calls. I've never encountered any 'disappearing swat vans', please elaborate
    2 points
  41. Such a lovely engine. It will be awesome to drive one of this, in a mountain road, with a stunning blonde... Except this is a firetruck.... So.... The road is on fire, the mountain is on fire, the blonde is on fire...
    2 points
  42. Hey guys, I wanted to show you the fresh changes that are being made to all the LED lights on our LAFD trucks, specifically, the Whelen 900 series lights. They did not satisfy me, so I compared it to one of my own 900's light and see what needs improving. You'll see the differences in the video. I will do this fresh changes on all models that contain the 900s, and may further it to the rest of other whelen lights to reflect its accuracy.
    2 points
  43. Version 0.7r

    10,735 downloads

    This is a submod that replaces (most) LA Mod vehicles with their counterparts from the mid 1990s. Download all four .rar parts and make sure they're in the same folder. Once ready, open the part 1.rar. There, you can extract the mod folder from WinRar into your "Mods" folder.] You can play this as a standalone mod, or replace over the LA Mod 2.1 files. You have the option for both. A readme is provided for some of the submod's features. Be sure to check back every few days. Bugfixes are being uploaded daily (as of mid January 2021). Submod thread for discussion, updat
    2 points
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