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Showing content with the highest reputation since 02/29/2024 in Files

  1. Version v1.3

    213,054 downloads

    This is the latest version of the London Modification which includes a new edited freeplay map with various UK buildings and civil traffic along with updated units & personnel from the capital’s main emergency response services: The Metropolitan Police, London Ambulance Service & London Fire Brigade. Version 1.3 also includes new units from the City of London Police, British Transport Police & London’s Air Ambulance. Updates, information and any news about future versions of the mod can be found on the London Mod forum page: http://www.emergency-planet.com/topic/7861-london-mod-in-progress/#comment-98073
    2 points
  2. Version 2.6.1

    1,579 downloads

    The Description is not up to date, because there is barely any interested person. However here is the fully translated Version 2.6.1 (not anymore compatible with the NL mod) Killerconsti's Minimod 2.6.1 [media]https://www.youtube.com/watch?v=-S4vGLftIg0[/media] Features of Version 2.2 english translation manual connecting and disconnecting of hoses CrownVic has been hidden in Berlin RV and Tanker have a 4 man crew events can be aborted if the HQ is selected Features of Version 2.0 & 2.1 US equipment made by William Stableford (flares, road barrels, pylonen) the possibility to land the SEK Helicopter without roping the crew first dynamic parking sites can be set ingame "Set Startup Parameter - Component" was added, which allow me to put the player's units allready at the map introduction of the placeable equipment better support of open houses- systems (like the one used at the police department at Berlin) an animateded brand new Swat unit (only available in the editor) a System was introduced which allow me to use Siren Sounds (still WIP) 2 new vehicles Layer speedy scaff [infobox]The Minimod container is a .rar package. It is important to unpack it first. You may have a look at the Installation Instructions to set up this mod in the correct way. The second sheet (flyer) is about the stuff which was added (commands, vehicles, objects)[/infobox] Version 1.0 -1.2: [media]https://youtu.be/gHkuDBd0wwI[/media] mobile intensive care unit is available in Freeplay patrol cars can redirect traffic and follow gangsters additional engineer in the tech helicoper additional emergency doctor in the ambulance car you can turn units by holding right mouse button and relase it after >0,5 s ->Units will face the cursor Tankers got more equipment and have hose connectors (by Revyn112 http://www.emergency-forum.de/filebase/index.php?entry/2435-tankl%C3%B6schfahrzeug-equipment-modifikation-em5/) policeman can automaticly equip handcuffs when they hold no equipment A big thank you to all supporters: William_Stableford (Lighting of the SW4, US - equipment models, translation, crownvic model) 3d Models: DAF CF: Tecprofi (hydraulic platform) Goya (cabin) skaihof (wheels) Crew vehicle VW T5 for the Firefighters ModCha Thyssen TM170 Sonderwagen 4: Polygonfabrik Verteiler Slilent Hunter DLK Essen RD_Saarland voice actor (german): Lt.Dabama Other helpers: Dartlak & Grisu83 (great plugin, a lot of my work made use of it) Revyn112 (Improvement mod for the tanker) HST_Tutorials (improved the Street Navigation at the Police Department Michaelp800 (supplied siren sounds for the emergency vehicles)
    1 point
  3. Version 0.5.4

    2,076 downloads

    A plugin for Emergency 5/2016, providing some new commands. Mostly intended to be used by mod authors or mappers who want to create maps with separate parking spaces and stations. But most functions are also usable for normal maps - just install and activate the testmod. New Commands Turn siren, head-, blue-, and warninglights on and off If a vehicle is sent back to HQ, it waits until all crewmembers it came with entered the vehicle (they do automatically). Criminals and victims get handled automatically, too. If someone can't enter for some reason due to injuries or otherwise, they will be ignored. Boats and robots get loaded up automatically. When holding CTRL or STRG when sending vehicles back, crewmembers enter the vehicle, but the vehicle does not return to HQ. When a new vehicle gets ordered from the menu, the following happens: If a vehicle of the same type is already on the map and on the way to HQ, this one will get called. If this is not the case, a new vehicle will appear as usual. To make sure this works as it should, vehicles returning to HQ are not selectable. There's a new button above the minimap, which shows a list of all units on the map. When doubleclicking on a unit, the camera focuses on it, and, if possible, the unit will be selected. Selected units have a darker background. The coloured square shows the state of the unit (only used for vehicles at the moment). Green means it's ready for new orders (i.e. returning to HQ), yellow means it's in use. Red means destroyed, but this is not yet working correctly. It's possible to place parking spaces in the editor. Instead of returning to HQ, vehicles try to find a free parking space and park there. Special parking spaces for hospitals (unload victims) and prisons (unload criminals) are also available. There are a few of these parking spaces on the testmap. To ensure everything works correctly, automatisms were turned off. Sadly this is pretty annoying, but they don't work well the ambulance and the new ReturnToBase command. The names of all new commands for mod authors: user::ReturnToBase - Vehicle waits for crewmembers and searches parking space user::VehicleControlCommand - Shows a second row of commands to control lights and siren The names of the following commands should be self explanatory. These commands are available with the one above (user::VehicleControlCommand), and I recommend to only use that one. The following commands need some work to be able to use them normally: user::BluelightsOffCommand user::BluelightsOnCommand user::HeadlightsOffCommand user::HeadlightsOnCommand user::SirenOffCommand user::SirenOnCommand user::WarninglightsOffCommand user::WarninglightsOnCommand The code for the plugin is available too, and should be documented reasonably well. Supported Emergency 5/2016 version: 2.1.0
    1 point
  4. 184,181 downloads

    FEATURES:- Los Angeles units- Detailed models and skins- New siren command- Automatic weapons and ballistic shields- Motorcycles- Hose connections on fire trucks- 19 new missions- Fire stations, police station and hospital in freeplay- English translation and much more...NEW IN V2.5:- SoSi added (sirens command)- Some fixed bugs Since 28 Feb. 2006 Note: This is for Emergency 3 only and incompatible with Emergency 4/911 First Responders.
    1 point
  5. Version 2.5

    57,031 downloads

    My nickname is NewHappyRabbit (thats why I changed the author) This is Super freeplay mod for LA 2.5 Added:U.S.A National Guard Base Technical Base Police Department parking is full with cop cars, swat vans, motorcycles, bomb squads, Unmarked vehichles, Dog leaders and others Hospital parking is full with Ambulances, EMS Supervisors car, Coroners vans, Mass Casualty unit, SAR Dog Vehicles and others Fire Department parking is full with LAFD Engines, LAFD Aerial Ladder Truck, LAFD Tiller Truck, LAX Crash 80, USFS Utility Truck, USFS Engine and others Gameplay Video: . Video made by em4modfreak
    1 point
  6. Version 1.0.0

    8,564 downloads

    Hello and welcome to London Multiplayer Mod 1.0 This mod, created by Mariuswww and BMA takes place in the center of the English capital, London.Here you are given the command of three urban fire stations, two ambulance stations and a police station. The mod features many realistic London Vehicles and fire stations are made as close to the real deal, as we can. In total, this mod allows you to take contol over 32 emergency vehicles and 10 different types of personnel. All vehicles can easily be added to each station with the custom Activate Station script created for the mod. It is also possible to call each vehicle out from the station using the call vehicle command given to each vehicle at the station. The mod also includes three different sirens for each vehicle, limited water, Automatic Fire Alarms, Gated Wye and Parking. And best of all! All this actually works in multiplayer and released!
    -1 points
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