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  4. I know this was asked a long time ago but for anyone else who has managed to find a link and download this brillient mod but has this parking issue I think i've found a solution. This seems to work for me: Go to SteamLibrary\steamapps\common\EMERGENCY 4 Deluxe\Mods\Kent Mod v1.2\Scripts\Game\Command Rename ParkVehicle.script something else like ParkVehicleOld.script Rename "Ausrichtung.script" to "ParkVehicle.script" and run the game. There is some kind of problem with the custom script causing the error: ?Tried to assign unknown command 'Bereitstellung_drehen' to object U !WARNING: global listener object is still registered! Unregister listener before destroying object! If anyone can help identifty what that might be I'd like to help fix the modified parking script.
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  6. We are still finishing the MOD but I think it will be possible to have it uploaded on 10/24/2021. Greetings!!
  7. Random question, I was looking at some of the development videos of this mod recently and wondered if it had any modern vehicles for the fire department and police (anything made past 2010 like a Ford Explorer or Tahoe) or if it was meant to have more of an early 2000s/underfunded small town feel?
  8. Yes I believe this vehicle is preserved at the LAPD Historical Society Museum.
  9. When i play the West Canadian mod, the ambulance lights don't work instead there are white squares flashing, does anyone know how to fix this? Please.
  10. This is it actually, the only way to do anything on a repeat basis. Repeat/recursion scripts are known to lag the game badly as explained. Be sure to tread carefully from this point forward.
  11. Is there anything I can force to run every second? Only thing I can think of atm is force deploying an invisible object that runs in a loop with a 1 second sleep.
  12. You need to have that piece of code repeat every second or so in order for the game to actually detect things that AI can auto-dispatch to. With that in mind, the script must also be smart enough to know that the function for dispatching only needs to execute once and never again, and the vehicle itself can be interrupted by user input. I don't recommend using the full GetGameObjects list as it lags the game out when run at a constant pace. Other issues you may come across is effectively parking the unit once on scene, and considerations like "what if the gate at the station is closed" or "what if this vehicle AI pathfinding gets stuck"
  13. Hello, I'm trying to expand upon the Miami Mod patrol capability by having units self-direct to incidents. The problem is that I can't seem to identify anything/anyone. I'm trying: GameObjectList list = Game::GetGameObjects(); for(int i=0; i<list.GetNumObjects(); i++) { GameObject obj = list.GetObject(i); /* cars */ if (obj.GetType()==TYPE_VEHICLE) { } /* people */ if (obj.GetType()==TYPE_PERSON) { /* injured? */ Person prsn(&obj); if (prsn.IsInjured() || prsn.IsComatose()) { Mission::PlayHint("Found an injured person!"); somethingToDo=true; } } /* start chase */ if (somethingToDo) { Mission::PlayHint("Found a rescue activity!"); sendRescue(v,obj); break; } } I was also checking for gangsters, etc., but nothing ever triggers. Any help is appreciated!
  14. Just some ideas for you good luck with the mod work. https://youtu.be/F4yzEKOipYo
  15. Just incase anyone was looking for more reference photos, I found photos of what the bomb squad GMC Topkick looked like.
  16. Thanks for the help. I downloaded all of the SDK and combined into a single PDF for searching, so that's nice.
  17. Hello first responders, We have a new Discord Server with active members from all around the world, including Germany, Spain, Portugal, Americas... We play all types of mods and we help with technical issues you may have installing them! We also have a section for other games, where you can post the online games you play and see if anyone wants to join you ;) Our server is growing and evolving, so please join us! Discord: https://discord.gg/herS6WQgh9 Salvaz
  18. Most polished EM4/911FR mods to date. Well done. Just found it and tried it today.
  19. After losing map files decided to take a new approach. a preview, still very much WIP not even street lights have been placed yet!
  20. I’m going to say what I’ve been saying for months. Emergency Brazil is finishing up São Paulo then they will be working on this. Well that’s the plan I heard anyway.
  21. 1. Unfortunately there is no other way to test. Scripting in Em4 is tedious but ironically a great way to brush up on syntax, and eventually, getting good at sorting logical errors. 2. No you can't force trigger an event. You can only mess with the freeplay_endless.xml to give you a higher possibility of getting the event you want. May the Em4 gods be kind to you. 3. The SDK is here in the German forums. You need an account and I recommend using a translator. https://www.emergency-forum.de/lexicon/index.php?lexicon/659-sdk/ I took it a step further and downloaded all the SDK listings and put them into text files so I have quick reference without needing to login and translate
  22. Asking for release dates is against site rules. You already did this in another thread so you should really be careful. There will be stronger consequences if you keep this up.
  23. this mod has legit been WIP for almost 10 years (a decade) is there any planned release date
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