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Showing content with the highest reputation since 04/29/2025 in Posts

  1. Alright besties. We're moving again. After a long long time of wading and wallowing in a lake of indeceison, my ass has been whooped into shape and some meaningful progress has been made with the team. We finally decided on a map area! 1:1 maps are hard but composite maps are hard too. After flip flopping between a dozen different ideas since the thread began, we finally decided to create a fictionalized, scaled, representation of the northeast section of Harlem, centering around the NYPD's 25th Precinct. By finally finding an area to focus on, we've unjammed the creative block we've all been suffering by trying to focus on so much to make. Now, we have specific, clear goals for what we're including, and with that we can move forward at an accelerated pace. So, to contradict my previous statement, expect some more screenshots and overall a lot more activity on the thread.
    9 points
  2. Spend as much time as you want outside this summer, you won't miss anything from us. We're a group of incredibly busy perfectionists. We work slowly and second-guess ourselves constantly. Progress and teasers will drop throughout the summer as often as I'm reminded to try and work on something.
    8 points
  3. Hey everyone! I'm making my very first mod, it's called Redwood bay, it's slightly based in NFS games and although the units are almost done I still have a lot to do, let me know what you think
    4 points
  4. I was not sen here five years " well i ben missing this shi* and you guys * we will se what i have in store when comes to modding stay in touch
    4 points
  5. Hi guys, Long time no post.. Been a member now for 18 years and a month. Still try and play EM4 Deluxe, emergency 20 and the new Emergency games on IOS and steam when I have time.. Is there any place i can get newer mods for EM4 or EM20 like on discord etc. looking to try some newer stuff if it even exists. if you dont mind passing on links or invites to anything fun, id love to try them. see ya around
    3 points
  6. This would have gotten you executed when EMP was in its prime. That being said summer is here and as a member of the mod team I plan on spending as much of it intoxicated on my deck and maybe doing some traveling, I highly suggest you do the same and don't waste your summer
    3 points
  7. It's a shame that so many projects just went to waste. I agree it can be time consuming, but they could have released a half finished project over say GitHub where members like myself could contribute patches and such over time or help further development in some way. Like the original NY mod. They showed screenshots and such for ages and it never saw a release.
    2 points
  8. The mod is done. It just needs bug fixes and it's been over a year. No disrespect to any modders here but they killed this community by not releasing projects and giving false hope. Had the modders released projects, or at least issued bug fixes in this case, people would have had a reason to stick around. Instead we have things like the NY Mod that was teased for like 10 years and never saw the light of day. Even if it does get released tomorrow, it will never see the audience it would have seen.
    2 points
  9. Quite a bit! I'm just terribly shy and I don't like to share my work until I'm totally confident in it's quality/"done"-ness. With that being said, I've stepped away from this project for a time to focus more on my collaborative project Project NYStalgia.
    2 points
  10. Glad to see someone still working around this place. Looks good.
    2 points
  11. Not an update, just good news CHP unmarked spec found. Anything like ELS info, unknown.
    2 points
  12. Oh trust me, I get the growing up part. I don't have the free time I once did. However, the few remaining projects tend to have like 5 very accomplished devs working in Collab. They post an update once in a blue moon basically just to tease us of projects that will just waste away and never get to be enjoyed by the actual community. Hell I bet we see GTA6 released before we even see just a bug fix patch for Montana Mod 2.5 2.5 years after the release of 2.5(not the original although that would be nice too). How was the core fanbase alienated? I'd say we are the main ones breathing life support in to this forum. And yes forums have being more and more obsolete but check out some of the GTA mod forums. More then alive and well. Even some of the Sim City communities or Cities XL forums are absolutely thriving still.
    2 points
  13. Surprise, It's still going! Since my last development photo I built a new computer at the start of 2022 which didn't have a drive to install the disk version of EM4 so it was only until recently I bought an external one to install it. I come back with a shot from the map which shows an electricity substation along with a construction site behind and more New York housing.
    2 points
  14. No spoilers but i have something in the work stay tuned And i'm glad to hear that" this feels great
    1 point
  15. and glad you are back missed ur content
    1 point
  16. swedish mod is back?
    1 point
  17. This mod is dead. I found a South Central one on another site im sorry to say this but yeah its dead.
    1 point
  18. Closest firehouses I could find next to the 25th Precinct are Engine 35 Ladder 14 Battalion 12 2282 3rd Ave, New York, NY 10035 FDNY Engine 58 Ladder 26 1367 5th Ave, New York, NY 10029 And the closest hospital in that area would be Mount Sinai 1468 Madison Ave, New York, NY 10029 And the closest trauma center would be NYC Health + Hospitals/Harlem, located at 506 Lenox Ave, New York, NY 10037 Fun fact, the 25th Precinct was used as a exterior shot for the 54 Precinct in Blue Bloods where Danny works as a Detective 1st Grade, part of the Major Case Squad.
    1 point
  19. Hi, Can someone make a south metro fire rescue mod please been following their channel on YT and have amazing vehicles? Regards Shauney
    1 point
  20. Actually, I got it to work now. But thank you.
    1 point
  21. Talking about the station panel to just spawn a person, not dispatching a vehicle, I assume? Line 87 in the LAPoliceStation script: if (numOfficers >= 5) Change that number to the max amount of MPPD officers you want. Line 166 controls the Ranger limit.
    1 point
  22. I hope you see this through to competition. Personally I think your models look fine and the futuristic/sci-fi style looks pretty cool.
    1 point
  23. No. I'm fully commited to retro and anything modern will probably be something for the 2030s, when "modern" becomes retro eventually.
    1 point
  24. Hello, its been awhile, as some of you may know, a few years back, (2-3 I don't remember) I did an English translation of the RTS mod. Here is another update for it, I'd say its almost 99.9% perfect. If you find anything that needs fixed please email me at BrianD90@live.com or message me on here. Also, I may add a drug guide in the next version. Thank you. EDIT 11/09/2012 v1.8 has been uploaded, please re download. The only things I cannot to find to translate is the text that scrolls in the top when someone dies reporting the time of death and after you take someone to the hospital when it shows what you've done right or wrong across the top, anyone know where I can find this text? Once I find this text, I'll find and correct any remaining errors and release a final version (2.0) I'll include a drug guide with the final version if it has enough support so please let me know!!! Also, if I can get permission from the RTS team I may also replace the default ambulances and fly car with American units, and as to not represent a single US city, I may just go with a nationwide private service skin. Thoughts? RTS Bieberfelde English Translation v1.8.rar
    1 point
  25. 1 point
  26. Hi everyone, It's been brought to our attention that our CAPTCHA is not working properly and it's preventing new registrations. I'm trying to get the CAPTCHA error resolves, but at this time, despite looking like it's working, the back end isn't working right and is not authorizing new registrations. My understanding is registration with your Discord account is still working. If you do not have an account for here (or have since forgot the login details) you can complete the form below to request assistance and your request will be processed in order of submission. newfoundking. I can still be contacted on discord, however won't be providing creations/resets without using this form first.
    1 point
  27. West Falls I believe, I worked on that
    1 point
  28. There is no way to solve it. I removed them from the submod.
    1 point
  29. 1 point
  30. New hub is up if you haven't seen it yet, a lot of cool new and old stuff has been added.
    1 point
  31. I agree with you, simple heads up about upcoming doom could contribute to saving up the webdisc and other gems. It will be hard to blame the forum owners, but imho people would fund the hosting if it would be requested. (i would contribute too) I dobut it would work, i have some URL saved in my browser, and links don't work.
    1 point
  32. They should have at least announced it, so people can make backups of the mods and assets. This is just unacceptable; everything is lost! I'm absolutely heartbroken right now. I was part of the community for over ten years, and seeing it disappear from one day to the next makes me extremely sad.
    1 point
  33. I have been working on a project for a few months now off and on. I have decided to rework and fix some issues for the Boston Mod by FINN. I do plan on a release, assuming I am able to receive permissions from the proper folks. All original credits can be found in "EM4 Boston SubMod read me credits". Work done by Mentor1159/TTBL225: Edited and Fixed fire station scripts Added Police and EMS station Scripts Map Fixes Other general script fixes Added LWS Massive Reorganization of File Structure (About 20 hours of work) Massive reduction in file size due to the removal of unneeded and duplicate files Screens: Original Credits:
    1 point
  34. I have put it on my list of mods to consider making soon
    1 point
  35. No modding support...
    1 point
  36. Hey Shauney, Pretty unlikely that anyone's going to make a mod for you. That said, there's plenty of resources and support to learn to make your own! I'd recommend reading over some of the topics on the forum and learning how to make your own version of a West Metro mod. That said, in an effort to motivate you, I'd like to share a reskin I made of an Itchboy model I borrowed from the West Falls modification. In an evening of boredom, I made a Safety 35, even though I have no mods based anywhere near Colorado... Model credits to Itchboy and SlateDragon1, skinned by myself.
    1 point
  37. Due to unforeseen issues encountered that we currently are trying to address the server had to be reset, because of this issues may persist which we will try to address if/when we can. Please be patient while we work through this process. We have also temporarily disabled the downloads section at this time, due to multiple reports of issues encountered with attempting to download from our database. We will have to look into this issue further since so many users have encountered this problem. We apologize for the inconvenience and appreciate users understanding while we attempt to address these issues. It's a new server, and a new version of the software so we have to try to sort through things. Thank you for your understanding, EMP Staff
    1 point
  38. This solution was shared to me a few months back and I got no improvement from it, however I was on an Nvidia GT430 at the time. Now I'm on a 1050Ti and I still get no difference, so it seems to be something unique to AMD cards. I never thought of this before. I will be pinning this thread so that other AMD users can see this and try it out. It might be placebo, it might be real. Until we figure out what fastcopy does, only then we can isolate what "task" is making Em4 slow down. A 5700XT absolutely should have no problems running Em4 at 100+ FPS, even on a mid range CPU.
    1 point
  39. Edit it in Freeplay_endless.xml, freeplay_challenge.xml, and freeplay_deluxe if you have it.
    1 point
  40. After playing EM4 for the past 8-9 years, I figured it was about time I gave the modding thing a shot. Info: To start off with, this mod is and most likely forever will be private. I've pulled bits and pieces from so many content creators that tracking everyone down and receiving approval would be far too tedious, and releasing with out permission is not something I'm willing to do. This mod is **very loosely** based off units from Fort Worth, Texas. This has been just as much of a learning experience for me as it has been a fun way to waste all the spare time I seem to have found. I plan on endlessly changing and updating things as I learn new methods, ideas, and concepts, so I expect to be fairly active on this topic. Tips and tricks welcomed and appreciated!! As of the time of this post, I assume I've put roughly ~60hrs into the development. I'll try my best to answer any questions, and opinions are welcome! Plans: The goal of this project, as previously stated is to help myself learn what EM4 modding is. So far I've done texturing, map work, lighting, animating, slight model edits, scripting and added lots of custom elements. I'd like for this to end up not showing any significant signs of the base mod, and to feel entirely Lakeview. At the time of making this post, I have two units left that I plan to make new textures for. Next I plan on going on and attempting to model in some new fire stations, as with my current unit planning, 3 bays per station is not enough. New firefighter models have been added, excellent work by Bama, as well as new medic and stretcher crews. I do plan on redoing police and then eventually onto map texture edits. You can view all my screenshots here. Units: Gameplay: Update 6/10: Various credits to: Hoppah/LA Mod Team, Itchboy, Bama/Montana Mod Team, Blackout/Squad 55 crew, Mentor1159, MikeyPI, SOCOM552, NNico **if any other authors are missing, which I'm sure there are, please advise and it will be updated**
    1 point
  41. Version 1.0 Released! So finally i can present you my creating! it took me like month of polishing it. I hope you enjoy it and give your feedback. In my view it is very fun to play, and even more on multiplayer where you can balance players roles. http://miami-mod.ucoz.com/USSR_V1.0.png So you can get: - About 60 real units of all kinds to explore; - New useful scripts; - New real sirens sounds; - Full ingame units graphics; - Fun multiplayer; - Stable gameplay without crashes. And much more... New patch v1.01 is out! (It will be a full mod because from 1000 people who downloaded the mod only 36 get the old patch) Changes: -Welders can now enter back; -Fire splitter returned to previous traits (*i can make it more easy accessible but than you won't be able to pick it up back); -Fire trucks (GTF) get a more fire resist; -NEW Fire siren (*Don't think it is so easy to find one, i was just lucky to find a vid where it fits); -Brush fire jeep now have a 2 fh connectors; -Added a rapid deployment; (*still works not perfect but better than nothing. Also notice it won't work if you use fire splitter (wye)); -Fixed military paramedics unit icons. Download now - Allready patched mod v1.01 : Em-Planet | File-Upload http://i.imgur.com/2yMEyFW.png File-Upload http://i.imgur.com/ysblFog.png (*units texts still in english) Tips for http://i.imgur.com/2V9CbWk.png?1: Go ahead Comment http://www.emergency-planet.com/uploads/emoticons/default_schreiben.gif , Like http://www.emergency-planet.com/uploads/emoticons/default_12.gif, Subscribe http://www.emergency-planet.com/uploads/emoticons/default_news.gif and tell your friends about the mod http://www.emergency-planet.com/uploads/emoticons/default_1046276057_GroupHug.gif it's free!
    1 point
  42. LAPD Ford CV LED lightbar Submod V2.0 Police EMS Fire TEC 2 version will be release if i got the permission from Hoppah's. Version 1 Without Additional Units Submod v1.3 Version 2 with Additional Units Submod v1.3 V2.0 - Added LAFD Swift Water Rescue ,LAFD Foam Tender ,LAFD Light Equipment Truck ,LA Airport Police ,LA Port Police & LA Sheriff's Department to LED Lightbar. Old version release list Bug: V1.7 - Tow truck 2 become blue cube when loaded is now fix on 1.7.1 <Fixed> Download Compatible with LA mod v2.1 and Additional Units Submod V1.3 New And Old version Without Additional Units Submod V1.9.rar With Additional Units Submod V2.0.rar With Additional Units Submod V1.9.rar Without Additional Units Submod V2.0.rar Without Additional Units Submod V1.9.rar With Additional Units Submod V2.0.rar With Additional Units Submod V1.9.rar Without Additional Units Submod V2.0.rar
    1 point
  43. Go into the editor and double click on the listing for the aerial ladder. Once the prototype editor menu appears, be sure to untick the alpha reflections button.
    1 point
  44. This topic has been inactive for three years. Do not bump dead topics.
    1 point
  45. This topic is nearly 10 years old, please do not bump things that are clearly dead.
    1 point
  46. In order to Reskin a vehicle from the LA Mod you will have to "unlock" the dds file(s) that are required for the vehicle, for this example we will be asking to reskin one of the many crown victorias. In this example the CHP Vic. First you must Unlock the dds file, in order to do this you must find the dds file that you wish to alter which would be located in the following folder: Game Install\Mods\LA MOD 1.8\Models\Vehicles\03 LA Police\cv_chp.dds (some vehicles have multiple texture files) You have to rename the file to something else and change the extension from dds to v3o, this will allow the editor to unpack the file making it readable by Photoshop or a dds converter. Due to the fact that most vehicles have the same name for the Vehicle model and the dds Texture file, it is advisable to name it something such as follows: cv_chp.dds to cv_chpt.v3o Now, you need to open the editor, load the modification and then select "unpack file" again you will have to navigate to the same folder but the editor shows the folder structure a bit different: Mod:Models\Vehicles\03 LA Police\ Find your renamed dds which for the example is cv_chpt.v3o and press ok, this will unpack the file so you may edit it. Now you need to rename the file back to dds, in order for the vehicle model file to recognize the texture be sure to rename it back to what it originally was, which in this example is cv_chp.dds Once this is done you then have to either convert the dds file using a dds converter (one is available in our downloads section) or import it using Photoshop. Convert/save the image to whatever format you wish to use, .BMP, .PNG, .TGA, etc. whichever you prefer and open it in the painting application of your choosing and alter it as necessary to do whatever you wish to do to the vehicle skin. Now you have to take your texture and turn it back into the dds file for the model file which accompanies the vehicle to recognize it's new texture. Ensure that all of the dds files you have changed are in the folder where they belong and when you load the editor you should see your newly skinned vehicle there now.
    1 point
  47. I have a request of Authors out there of the topics related to mods in particular. Most of you are good about having the status of the mod IE: WIP/In Development/Beta Released/Released etc, but if you could remember if there is a download link to include it in the first post of the topic; that way hopefully it will make it easier for users to find the download on the first post rather than asking multiple times per page of posts. Having a "standard" of expecting to find the download (if available) on the first post of the topic should help curb that kind of posting and make everyone's life easier for finding the most current (and up-to-date) copy of your mods. If the modification does not have a download available just add into the title or description stating that no download is available at this time for the mod; hopefully people will see that and not ask about it. Thank you for your time and we'd appreciate it if you could take the time to do this going forward to make user's lives easier in finding your mods and hopefully make your life easier by ensuring that the most current version of your mod is easier to find to download thus preventing users from having out of date copies bringing up bugs which you've already fixed.
    1 point
  48. Something we as a staff have been noticing as a problem lately is that signatures have been going rampant in size. I have a fairly large monitor, and just then, reading through a post, I encountered a signature that took up my entire screen. We are looking at changes in the future, but for now, the rules still stand. Basically, what we're looking at, ins't a pixel count, so it's exactly 600x289 pixels or whatever, since that's really a pain and unrealistic at this time. The maximum size we're considering acceptable for now falls in one of these categories Signatures roughly this size: This is acceptable with up two two lines of regular sized text, or one line of large sized text. That doesn't mean you can use the largest size the board will support either. If you want to use TWO signature banners similar to mine, that is acceptable, but again, the maximum size we're looking at is that plus two lines of regular text, or one of stylize, or larger text. The maximum size is 250kb, that doesn't mean you can upload a little tiny picture that takes up 1.2mb, it must fall into both categories of size AND measurements. If your signature is too flashy, and distracts from the rest of the page, it can also be removed, so no strobe pattern gifs guys. None of these rules are new, they're just being restated because of the huge problem we've been having as of late. Continuing with what we have been doing, any signatures in violation of these rules, as outlined in the terms of service are subject to removal without prior notice.
    1 point
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