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Showing content with the highest reputation since 10/28/2025 in Posts
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I was not sen here five years " well i ben missing this shi* and you guys * we will se what i have in store when comes to modding stay in touch4 points
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Hey everyone! I'm making my very first mod, it's called Redwood bay, it's slightly based in NFS games and although the units are almost done I still have a lot to do, let me know what you think2 points
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It's a shame that so many projects just went to waste. I agree it can be time consuming, but they could have released a half finished project over say GitHub where members like myself could contribute patches and such over time or help further development in some way. Like the original NY mod. They showed screenshots and such for ages and it never saw a release.2 points
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Oh trust me, I get the growing up part. I don't have the free time I once did. However, the few remaining projects tend to have like 5 very accomplished devs working in Collab. They post an update once in a blue moon basically just to tease us of projects that will just waste away and never get to be enjoyed by the actual community. Hell I bet we see GTA6 released before we even see just a bug fix patch for Montana Mod 2.5 2.5 years after the release of 2.5(not the original although that would be nice too). How was the core fanbase alienated? I'd say we are the main ones breathing life support in to this forum. And yes forums have being more and more obsolete but check out some of the GTA mod forums. More then alive and well. Even some of the Sim City communities or Cities XL forums are absolutely thriving still.2 points
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Yeah, sure it will. Right after another Emergency game comes out that's worth playing.1 point
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So comunity after my long awaited comeback , I´m bring another project but this time will be released for you, this is not my mod i´m just make my edits (What I´m bring for this (Submod) (Additional Units) (Bug Fixes) (Emergency Lights Update) (Mod Improves) Just so you know i´m from poland and thats why i give this older polish mod some love and by editing existing ones this help me learn more and have fun do it (Some works i have done) Credits & Gallery check the link down below This is just begining so stay tuned Regards TheVolume https://imgur.com/a/glVdfEN 26/12/25 https://imgur.com/a/TmGM5tG 29/12/25 https://imgur.com/a/1MkMwGu 29/12/251 point
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Looking to get a group going, nothing to major really. https://discord.gg/PTVYawaGM8 i started this server up awhile for a different game, but i wanna use it for EM4 / 911 First Responder type deal i jus gotta get to it an edit it lol and you can add me from there. Looking to play any mod and just have fun really.1 point
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No spoilers but i have something in the work stay tuned And i'm glad to hear that" this feels great1 point
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At this point, EMP might as well officially be dead. For years we were teased this or that mod or update was coming. At this point, about the last thing I can find is em-c Miami Mod advertised new models around Christmas. Almost 5 month later, still no release. Not to mention the year or two of advertised new models or whatever that have yet to be released like every other mod that seemed to be one last breath of fresh air. The modding community seems officially dead at this point.1 point
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I don't really know what I'm doing anymore. I'm procrastinating the release of the mod, by making even more content for it. I'm trying to find motivation to actually model the remaining NPC passenger cars. In the mean time, these completed truck models will have to be settle? Have I sent these before? Maybe I did already. This is all I could come up with, in the last few months. After some consultation with GTA modders, I am happy to announce the confirmation of an Airport PD Caprice, a 1992. This is the best we can find. I am hopeful for a better picture to be found someday. Who knows what else is out there.1 point
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Hello, its been awhile, as some of you may know, a few years back, (2-3 I don't remember) I did an English translation of the RTS mod. Here is another update for it, I'd say its almost 99.9% perfect. If you find anything that needs fixed please email me at BrianD90@live.com or message me on here. Also, I may add a drug guide in the next version. Thank you. EDIT 11/09/2012 v1.8 has been uploaded, please re download. The only things I cannot to find to translate is the text that scrolls in the top when someone dies reporting the time of death and after you take someone to the hospital when it shows what you've done right or wrong across the top, anyone know where I can find this text? Once I find this text, I'll find and correct any remaining errors and release a final version (2.0) I'll include a drug guide with the final version if it has enough support so please let me know!!! Also, if I can get permission from the RTS team I may also replace the default ambulances and fly car with American units, and as to not represent a single US city, I may just go with a nationwide private service skin. Thoughts? RTS Bieberfelde English Translation v1.8.rar1 point
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Surprise, It's still going! Since my last development photo I built a new computer at the start of 2022 which didn't have a drive to install the disk version of EM4 so it was only until recently I bought an external one to install it. I come back with a shot from the map which shows an electricity substation along with a construction site behind and more New York housing.1 point
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Hello to all! I am very excited to finally showcase a project that I have been working on for a little while. Currently, I only have some models done, at least 2 for each service so far. Without further adieu, I'll get right into it... BACKGROUND: This mod will be a 1:1 replacement of vanilla Emergency 4, it is designed to be a re-imagining of the base game if it had been based in the United States. For this reason, there is no city name, and agencies will be generically referred to as "Fire Department", "EMS", "Police" and "TEC". Just like in the base game, units are not numbered. There is the fire engine, police car, ambulance, etc. I really want to recreate that vanilla game feeling, with new assets and quality of life scripts. I plan on including basic LA mod scripts like controllable lighting and sirens, chase script, and maybe a few more. Again, I want to preserve the vanilla game aspect while brining it up to current times. This project will also serve to improve my modding skills in the hopes of me carrying out more complicated projects in the future. MAP: Keeping in touch with the base game, I plan on utilizing the vanilla deluxe map. I have a plethora of Americanized changes that I want to make to the map, but those will come in the future. Do not expect a brand new map, as that is not the point of this. THE FUTURE: With the core set of vehicles done, my next steps will be to get what I have into the game, ensure it all functions well, and then continue working on models. Once models are done, map modifications will be made and script implementation will occur, which will hopefully lead up to a release. The main part everyone wants to know about... As with other content creators, making mods for this game is not my #1 priority in life. I live a busy life, and this is a hobby for me. I do not have a release date or window, it may be a year, who knows. I still have lots to learn, but I hope you all will join me along this for this journey. EM4 has been a part of my life for probably a decade now, and I am glad to contribute to the community in any way that I can. Just please be mindful that I am busy, I play other games, do things in life outside of this, and I do this for fun. It will come out when it comes out, and for now I can give you this eye candy. I hope to excite and inspire you all, I do not know when the next updates will be, but you will surely see them here. Questions and constructive criticism are highly encouraged. Thank you for reading and more to come! -Yankee43 Police Units: EMS: Fire Department: TEC:1 point
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it is actually getting an update worked on. Unfortunately Slate stays busy though so it's an extremely Slow WIP1 point
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New hub is up if you haven't seen it yet, a lot of cool new and old stuff has been added.1 point
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I agree with you, simple heads up about upcoming doom could contribute to saving up the webdisc and other gems. It will be hard to blame the forum owners, but imho people would fund the hosting if it would be requested. (i would contribute too) I dobut it would work, i have some URL saved in my browser, and links don't work.1 point
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The shutdown of that forum was inevitable especially with the state of the Emergency series with it already being a dead corpse and just continued decaying of it. The lack of newer players and Sixteen Ton's questionable way of making games by literally re releasing Emergency 5 over and over again with the "newest" game being just a literal port of Emergency HQ. Lets hope that Emergency Planet's end of the road isn't too soon with other forums too.1 point
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What confusion would accurate edits cause? I find you a lot more confusing, working on Airport apparatus without planning an Airport (?), French Missionspec vehicles (?) and so many more vehicles that make absolutely no sense + that you do not even plan on releasing. You work on Nicklaus ambulances but have completely ignored the Miami Beach Fire Rescue ambulances in its entirety - even though the map is set in Miami Beach. Nicklaus isn’t even anywhere near MB. What even is FHP doing there? There is no FHP in MB. You rarely ever see MDFR in MB - where is the MBFD? A second firestation doesn‘t fix the inaccuracy. You‘d rather see red Miami FR Ambulances than a Dade one. It’s just all so wrong I strongly believe anybody out here making edits makes them for the sake of finally bringing some accuracy to the mod. You make edits for… I don’t even know for what. 99% of the time it makes no sense. These downvotes also just add to the comedic effect, honestly.1 point
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How is stating a fact insulting? For years, nobody dared to say it publicly. Do you think it feels amazing being the only person daring to take it to a public forum? It's disappointing, yes. To everybody who has been to Miami, has a general interest in the area, or lives here. Especially those who waited a long time back then. But it wouldn't have been so disappointing if a specific person wouldn't gatekeep edits. There are so many talented people in this community, yet they aren't allowed to edit? If this is not the definition of a fragile ego, I don't know what is. By the way - I do have the skills. I've probably done more things for and in this community than you think - which is fine. Point being is that there's not just me, but many people willing to turn this mod around and make it a true, accurate mod. Yet - we can't. Well, we can.. technically. Technically everybody can do whatever they want. And that's how communities thrive. To be open to change and knowledge, instead of buildings walls.1 point
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As Emergency gets older, newer games are coming out that allow players to play in emergency services. While we still will feature Emergency games and Firefighter Simulator: The Squad, I want to introduce Into the Flames. Available on steam, Into the Flames is a solo or multiplayer co-op game that focuses on the first person role of a firefighter. From selecting and driving multiple fire vehicles, to breaching, extinguishing and firefighting, the game is in alpha and providing regular updates. Recently they announced they would be releasing full modding support using Unreal Engine 4's SDK and will be releasing this soon. As a community built on mods for Emergency games, this seemed like a natural fit for us. The team from Into the Flames will be posting updates on modding and release contests in the main forum, however we look forward to seeing some of the mods that will come out of our community!1 point
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It is not available right now. Its still within a development.1 point
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Hello everyone! I've been trying to figure out all the keyboard shortcuts for EM4/911, yet have not found a complete list. So after searching for a while, I decided to just make this thread. The only shortcuts I know of are the ones mentioned in the FAQ. You can CLICK HERE to visit the FAQ thread. Basically these are the ones: If you know of any other shortcuts, please reply to this thread with the information. Thank you!1 point
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This solution was shared to me a few months back and I got no improvement from it, however I was on an Nvidia GT430 at the time. Now I'm on a 1050Ti and I still get no difference, so it seems to be something unique to AMD cards. I never thought of this before. I will be pinning this thread so that other AMD users can see this and try it out. It might be placebo, it might be real. Until we figure out what fastcopy does, only then we can isolate what "task" is making Em4 slow down. A 5700XT absolutely should have no problems running Em4 at 100+ FPS, even on a mid range CPU.1 point
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USFS in da house. International 4400 cab by THVFD, USFS engine rear parts by Hoppah. Yankee43 did the texture on the F series pickup truck, while the parts were done by Hoppah. Both lightbars by Rihis and EmC Unit.1 point
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I am back, kinda. Took a while to get up and running on the new computer but I think I have my "mojo" going again. The Cadillac Peacekeeper was generously donated by Yankee43. The V100 Armored Vehicle and Command Truck are by Hoppah and Voodo_Operator respectively,1 point
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Edit it in Freeplay_endless.xml, freeplay_challenge.xml, and freeplay_deluxe if you have it.1 point
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Because it's one of the most asked questions on the forum I made a list of what files have to be changed when you want to replace a vehicle in one of the fire stations. This includes changing the command to call it from the fire station. It's impossible to explain every detail in the script, so some scripting knowledge might be handy. It's NOT adviced to make any changes to the (bays of the) engine's and ambulances, because they have a far more advanced script logic. Patience is required to do this. Lets say you want to replace the USAR squad with the Watertender, because they have about the same size and only one of them can be parked in the bay. ------------------------------------------------------------------------------------- Files which are necessary to change: LAFireStationStart.script (to spawn the vehicle at start) LAFireStation.script (for crew and gate information at fire station) LAToFireStation.script (park command) LABattalionChief.script (call command) Other: Adding the "Go to fire station" command to the new vehicle Removing the "Go to fire station" command to the replaced vehicle ------------------------------------------------------------------------------------- LAFireStationStart.script First thing you can try is to let it spawn at the right spot with crew when you start a new game. LAFireStationStart.script does nothing more than that. Some analizing of LAFireStationStart.script reveals that the prototype of the USAR squad is mentioned in line 23. Changing that prototype to any other prototype is enough to spawn another object. in this case "water_tender.e4p". You don't need to change the constants or anything else. Same thing counts for other things explained later. When you further look for USAR, you should eventually find line 230 which should say ActorList l12 = Game::GetActors(VO_USAR); The lines below are important. They set number of passengers (and sometimes transports), speed and the crew that enters the vehicle at start. Notice the numer that is used in the crew line. The code of that line refers to another script and calls a single unit for that vehicle. The numbers refer to the certain unit (USAR firefighter in this case). List of possible units: 1 = FF/PM with case 2 = FF/PM's with stretcher 3 = FF/EMT 4 = Battalion Chief 5 = FF HAZMAT 6 = USAR FF 7 = FF/EMT's with stretcher ------------------------------------------------------------------------------------- Important tips: You can do millions of things with C++, it's impossible to explain everything, just compare your code with other codes in the scripts. For example: When you want to add 4 firefighters instead of 2 just look at other parts in the script. Besides that, testing is very important. If you fail first time, please try it again before going to the forum. And remember kids, it's like sex, you don't immediatly run to mommy and daddy when you can't get it up at your first date. That's it for now. I hope most people understand this. When I have more time I will see if I can explain the other scripts.1 point
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I was wondering how you could make a pursuit type call out. Not like the ones where a getaway car is needed but a call where it is a pursuit where the car won't pull over.1 point
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Version 1.0 Released! So finally i can present you my creating! it took me like month of polishing it. I hope you enjoy it and give your feedback. In my view it is very fun to play, and even more on multiplayer where you can balance players roles. http://miami-mod.ucoz.com/USSR_V1.0.png So you can get: - About 60 real units of all kinds to explore; - New useful scripts; - New real sirens sounds; - Full ingame units graphics; - Fun multiplayer; - Stable gameplay without crashes. And much more... New patch v1.01 is out! (It will be a full mod because from 1000 people who downloaded the mod only 36 get the old patch) Changes: -Welders can now enter back; -Fire splitter returned to previous traits (*i can make it more easy accessible but than you won't be able to pick it up back); -Fire trucks (GTF) get a more fire resist; -NEW Fire siren (*Don't think it is so easy to find one, i was just lucky to find a vid where it fits); -Brush fire jeep now have a 2 fh connectors; -Added a rapid deployment; (*still works not perfect but better than nothing. Also notice it won't work if you use fire splitter (wye)); -Fixed military paramedics unit icons. Download now - Allready patched mod v1.01 : Em-Planet | File-Upload http://i.imgur.com/2yMEyFW.png File-Upload http://i.imgur.com/ysblFog.png (*units texts still in english) Tips for http://i.imgur.com/2V9CbWk.png?1: Go ahead Comment http://www.emergency-planet.com/uploads/emoticons/default_schreiben.gif , Like http://www.emergency-planet.com/uploads/emoticons/default_12.gif, Subscribe http://www.emergency-planet.com/uploads/emoticons/default_news.gif and tell your friends about the mod http://www.emergency-planet.com/uploads/emoticons/default_1046276057_GroupHug.gif it's free!1 point
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Go into the editor and double click on the listing for the aerial ladder. Once the prototype editor menu appears, be sure to untick the alpha reflections button.1 point
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You need to define and assign the new prototype of the vehicle into the script, otherwise it wont have the K9 vehicle functionality. Both the emptycar and K9 code need to be modded to accomodate the new vehicle.1 point
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In order to Reskin a vehicle from the LA Mod you will have to "unlock" the dds file(s) that are required for the vehicle, for this example we will be asking to reskin one of the many crown victorias. In this example the CHP Vic. First you must Unlock the dds file, in order to do this you must find the dds file that you wish to alter which would be located in the following folder: Game Install\Mods\LA MOD 1.8\Models\Vehicles\03 LA Police\cv_chp.dds (some vehicles have multiple texture files) You have to rename the file to something else and change the extension from dds to v3o, this will allow the editor to unpack the file making it readable by Photoshop or a dds converter. Due to the fact that most vehicles have the same name for the Vehicle model and the dds Texture file, it is advisable to name it something such as follows: cv_chp.dds to cv_chpt.v3o Now, you need to open the editor, load the modification and then select "unpack file" again you will have to navigate to the same folder but the editor shows the folder structure a bit different: Mod:Models\Vehicles\03 LA Police\ Find your renamed dds which for the example is cv_chpt.v3o and press ok, this will unpack the file so you may edit it. Now you need to rename the file back to dds, in order for the vehicle model file to recognize the texture be sure to rename it back to what it originally was, which in this example is cv_chp.dds Once this is done you then have to either convert the dds file using a dds converter (one is available in our downloads section) or import it using Photoshop. Convert/save the image to whatever format you wish to use, .BMP, .PNG, .TGA, etc. whichever you prefer and open it in the painting application of your choosing and alter it as necessary to do whatever you wish to do to the vehicle skin. Now you have to take your texture and turn it back into the dds file for the model file which accompanies the vehicle to recognize it's new texture. Ensure that all of the dds files you have changed are in the folder where they belong and when you load the editor you should see your newly skinned vehicle there now.1 point
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I have a request of Authors out there of the topics related to mods in particular. Most of you are good about having the status of the mod IE: WIP/In Development/Beta Released/Released etc, but if you could remember if there is a download link to include it in the first post of the topic; that way hopefully it will make it easier for users to find the download on the first post rather than asking multiple times per page of posts. Having a "standard" of expecting to find the download (if available) on the first post of the topic should help curb that kind of posting and make everyone's life easier for finding the most current (and up-to-date) copy of your mods. If the modification does not have a download available just add into the title or description stating that no download is available at this time for the mod; hopefully people will see that and not ask about it. Thank you for your time and we'd appreciate it if you could take the time to do this going forward to make user's lives easier in finding your mods and hopefully make your life easier by ensuring that the most current version of your mod is easier to find to download thus preventing users from having out of date copies bringing up bugs which you've already fixed.1 point
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Go to the units folder, select the desired unit you want to change and go into the units.xml and change the "Speed" value.1 point
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Fred would be right, it is a direct violation of the TOS to have two accounts, lost passwords can be reset so there really isnt a need to have created a new account.... I suggest you go through that process to recover the old account because the new one is going to get deleted in 2 days. It isnt too hard to request your password reset, it probrably takes more time to make a new account than to just reset the old.1 point
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That would be a great idea, and I am the same person as mcflame1, just have too many passwords to remember1 point
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I think this topic definitely has potential, and all are great ideas. For this one: -During a traffic stop, the officer should have to call in the name to see if the guy is clean I might be able to help, but not for a week or so, and I think other people here could do a way better job then I can1 point