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bama1234

Montana Mod v2.1 (In Development) Download link removed by Authors

On map police SUV  

329 members have voted

  1. 1. What should the on map PD SUV be?

    • 97 to 01 Explorer
      163
    • 1996 Jeep
      56
    • Late 90's Tahoe/Yukon
      110


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Just out of curiosity, what happens if a vehicle is coming the other way? Will they get into a stand off or will the script stop opposing traffic at a certain point?

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On 11/15/2018 at 12:37 AM, itchboy said:

Why are you going to be banned for saying this? There isnt a reason for you to be banned. You havent broken any rules.

You're not the first to point out its similar to the ERS Berlin. It doesnt mean I'm not allowed to have make own script though.

It was just me trying to be sarcastic

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19 hours ago, tysohug said:

It was just me trying to be sarcastic

Oh. Sarcasm is hard to detect online.


@FInn Rescue 12 You can still use the old redirect.


@TTBL225 Oncoming traffic will have to be redirected by you.

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Out of curiosity, would it be possible to make it so that when the game recognises that you are using the new redirect script, it creates a “red traffic light” in the opposite lane, so that the cars stop, and when it detects that no cars are in the way, it makes the “light” green? I mean i’m not asking for you to do that, i’m just curious if the game has the abilities to do that..

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11 hours ago, Nick007 said:

Out of curiosity, would it be possible to make it so that when the game recognises that you are using the new redirect script, it creates a “red traffic light” in the opposite lane, so that the cars stop, and when it detects that no cars are in the way, it makes the “light” green? I mean i’m not asking for you to do that, i’m just curious if the game has the abilities to do that..

Dude I was literally just thinking about somethin like that.  I was thinkin like, do I really need another unit just to block off the other road for a traffic stop?

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7 hours ago, joker15x said:

Dude I was literally just thinking about somethin like that.  I was thinkin like, do I really need another unit just to block off the other road for a traffic stop?

 Yeah,well I mean, if it’s possible to run 2 redirect scripts at the same time, theres no problem because you can redirect the oncoming traffic to the side of the road, but if for some reason you can’t run 2 redirect scripts at the same time, you will probably have to block the traffic.. but I don’t know... Itchboy is the only one that can anwser that. I’m just making suggestions..

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Will most if not all emergency vehicles have the surround lighting that reflects off the ground and what not?  Idk what the proper term is.  I noticed a few vehicles don't have it, and or not proper flashing.  Also will all vehicles have secondary lighting options?  Sorry if this is annoying, I am just really into this mod and ELS.  I'm a kid when it comes to emergency lighting. http://www.emergency-planet.com/uploads/emoticons/default_biggrin.png

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Bug report: This is the most annoying thing in this mod.  Its a waste of time shooting these damn big trucks and I can't figure out how to turn off their spawning in the files.  https://gyazo.com/c12bc583791bcbfb9a507039ab3e26c8  They are always blocking traffic when I'm doing other calls and I don't have time to deal with it.  

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22 hours ago, joker15x said:

Bug report: This is the most annoying thing in this mod.  Its a waste of time shooting these damn big trucks and I can't figure out how to turn off their spawning in the files.  https://gyazo.com/c12bc583791bcbfb9a507039ab3e26c8  They are always blocking traffic when I'm doing other calls and I don't have time to deal with it.  

You can use a cop to redirect them, or prevent them from spawning on the editor. Just load the map, press F9, select the proper spawn point and voilà, you'll have to delete those big trucks one by one, though. 

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2 hours ago, amuchalipsis said:

You can use a cop to redirect them, or prevent them from spawning on the editor. Just load the map, press F9, select the proper spawn point and voilà, you'll have to delete those big trucks one by one, though. 

Thats the problem.  I do redirect them, they just don't move.  Or if it DOES work, the truck will go block some other intersection.  How do I open the editor?  I've never used it.

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In steam, if you have that version, go to properties. Under set launch options type -editor and launch the game, you will then from the bar at the top of the screen have to load the mod you wish to edit.

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There is no way to stop oncoming traffic without sending an officer to the other lane to redirect or stop traffic.


I have removed the big trucks from the spawns in the new version. I also included a "delete traffic" button just to be sure.

To remove the vehicles, go into the editor. Load up "freeplay.e4m". Once you are in the map, press the F9 key.

Choose the spawn point that gets stuck and delete the trucks using the "X" button on the right side.

http://www.emergency-planet.com/uploads/monthly_2018_11/5bf6093b4c3a8_Em4Deluxe2018-11-2209-34-58-28.thumb.png.707db6c6c8f9b61d037e4143b132dfd2.png

Em4Deluxe 2018-11-22 09-34-58-28.png

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Somehow forgot this bug, when there is a call in this house for a medical patient, people can't go in because the door can't be broke down.  When I send a FF to break it, they stop at the steps not doing anything, forcing me to fail the call.  https://steamcommunity.com/sharedfiles/filedetails/?id=1570795967

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I don't think any of you realize how close I am to tracking Itchboy down IRL and forcing him to give me his mods

All joking aside, Itchboy, your mods are the best things I've ever seen happen to this game since I first saw the Manhattan mod in 2012.

Keep it up!

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On 11/22/2018 at 10:29 AM, joker15x said:

Somehow forgot this bug, when there is a call in this house for a medical patient, people can't go in because the door can't be broke down.  When I send a FF to break it, they stop at the steps not doing anything, forcing me to fail the call.  https://steamcommunity.com/sharedfiles/filedetails/?id=1570795967

Thanks for letting me know. This is actually a bug I never noticed. I am sure its because of the "accesible" flag not being activated on the model.


I have not been able to do much with the mod due to non Em4 concerns. This tow truck is the only thing Ive had the opportunity to make.

Rollback rear body textures by Hoppah, everything else by me.

Untitled.png

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Ive finally put a roof and interior on the police station. Im really happy with the result. Hopefully it has no glitches ingame, otherwise I'll just revert to the non-openHouse version which would look the same anyway.

Em4Deluxe 2018-12-16 00-15-44-84.png

Em4Deluxe 2018-12-16 00-11-12-61.png

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3 hours ago, itchboy said:

Ive finally put a roof and interior on the police station. Im really happy with the result. Hopefully it has no glitches ingame, otherwise I'll just revert to the non-openHouse version which would look the same anyway.

http://www.emergency-planet.com/uploads/monthly_2018_12/5c152953518f4_Em4Deluxe2018-12-1600-15-44-84.thumb.png.7920c513be0e1b892f50fbe59949906e.png

http://www.emergency-planet.com/uploads/monthly_2018_12/5c15296be4a79_Em4Deluxe2018-12-1600-11-12-61.thumb.png.cbb4ec3e67dae23ac2090413a4a0fd3a.png

Love it.

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I can't wait to see this released! I've been fortunate enough to play an older version and it's just amazing. It blew my mind to hear that you were actually adding function and features. Please, keep up the amazing work!

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