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BGM17

Welford City Mod (Private)

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Small update, been mainly working on building a more realistic lived in feeling for the city,

https://ibb.co/jz4qY6x https://ibb.co/PC7k2sp https://ibb.co/L9fWLwt

 

Also added some units, New Angloco based Pumping appliances, New Gen Scania Major Incident Support Unit alongside a new Incident Command Unit for managing incidents of 6-12 Pumping appliances. Also included the Air Ambulances X5 response unit

https://ibb.co/BfR5DQ4

https://ibb.co/gM2g5Pw

https://ibb.co/G7S1FWx

https://ibb.co/MPCQvZW

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Is anyone able to assist me in figuring out why certain events will not spawn? I as far as I can tell am using the correct method of placing, bombs, gas explosions and the deluxe events on the map and they just don't seem to be spawning at all. 

 

I am also looking for someone to collaberate with regarding new scripts and implementation of others if interested drop me a PM  

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In theory it is possible for you to 3D model a collapsed/caved in version of every building and assign those variations as the fullBurned model.

That way, you don't get all of the same rubble pile regarldess of building size, perimeter etc. There's also considerations to be made about the collision boxes causing your units to get stuck

This is a nice concept and I think with enough time and effort it can be perfected.

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Cheers mate, I'm not much of a moddler, not got time enough to perfect it right now if i'm honest. As an alternative I have placed specific items of debris that will only show when the building collapses ie the windows and wall contained within that debris pile above.

The Debris as it stands has no collision applied to it to ensure nothing gets stuck.

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