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Hoppah

[EM4] Los Angeles Mod by Hoppah

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It's probably how I play the game - I use the BC to call all trucks and never use the panel to staff the trucks. Maybe the BC script is what's calling for 4 FFs to be in the aerial.

Haha, I forgot about those little details Mike. The reason I was asking is that I'm not a big fan of the vector style lightbar on the current aerial. It would be very cool if simply for the sake of change and visual modernization that a new light bar, (led?), be put on the aerial.

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Guest Mav1701

Nope, its the Batallion Chief thats putting 4 on the truck.

In the call ladder function in LaBatallionChief.script:

if (passengers.GetNumPersons() == 0)
{
v.PushActionExecuteCommand(ACTION_NEWLIST, DUMMY_CALLFF, Caller, 2, false);
v.PushActionExecuteCommand(ACTION_APPEND, DUMMY_CALLFF, Caller, 2, false);
v.PushActionExecuteCommand(ACTION_APPEND, DUMMY_CALLFF, Caller, 2, false);
v.PushActionExecuteCommand(ACTION_APPEND, DUMMY_CALLFF, Caller, 2, false);

Looks like he copied and pasted it from the CallFiretruck code

Of course for Light force config there should be 5 on the truck and 1 in the engine, so its closer to correct as is :)

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Guest Mav1701

Okay in "Mods\Los Angeles Mod v1.6\Scripts\Game\Command\LaBattalionChief.script:

You will find several different code blocks started by an "object" statement, such as:

object PcmdCallLadder : CommandScript

The code between that object statement and the next one is the code for that command, and each "Pcmd" represents a button command on the Chief, such as summon fire engine, fire ladder, ambulance, etc.

Inside each of those codeblocks you'll find "If(VehcileCalled)" -- this part of the code is what is executed if a truck is about to respond.

if (passengers.GetNumPersons() == 0)
{
v.PushActionExecuteCommand(ACTION_NEWLIST, DUMMY_CALLFF, Caller, 2, false);
v.PushActionExecuteCommand(ACTION_APPEND, DUMMY_CALLFF, Caller, 2, false);
v.PushActionExecuteCommand(ACTION_APPEND, DUMMY_CALLFF, Caller, 2, false);
v.PushActionExecuteCommand(ACTION_APPEND, DUMMY_CALLFF, Caller, 2, false);
v.PushActionWait(ACTION_APPEND, 9.0f);
if (passengers.GetNumPersons() == 0)
{
v.PushActionWait(ACTION_APPEND, 3.0f);
}
}

The first line checks to see if the number of persons on board is 0, if it is, it spawns the firefighters and sends them to the truck. Each one of the DUMMY_CALLFF lines calls 1 FF, and paramedics have a similar line, so each vehicle will have a different set of those lines.

Anyway the CallEngine cmd and the CallLadder cmd have the same code for calling firefighters, thus they both end up with 4.

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Hey guys & hoppah

i really want to see those screens but all that my computer does is comes up with a red x in a box. how do you make you see the picture?

thanks

Emergency3Freak

Have you seen the date of that post? 2006

Why don't you just check out the LA MOD website?

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I am going to include manual of 30 to 40 pages in version 1.7.

The manual will be a PDF file. This will, of course, delay release of v1.7.

But it's almost necessary to add it, especially if people spent hours trying to figure out how to get someone on the roof of a burning house to ventilate.

And v1.7 will have some important changes to the way you use paramedics and ambulances and the 2 fire stations on the freeplaymap.

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I am going to include manual of 30 to 40 pages in version 1.7.

The manual will be a PDF file. This will, of course, delay release of v1.7.

But it's almost necessary to add it, especially if people spent hours trying to figure out how to get someone on the roof of a burning house to ventilate.

And v1.7 will have some important changes to the way you use paramedics and ambulances and the 2 fire stations on the freeplaymap.

The good news is that with 1.6 just having come out with so many new features and toys, we're content to wait for quite some time. Heck, the new entry points and the FBI alone have changed the way I handle the missions and I'm still having a blast getting used to all of the new stuff. Mikey did such an awesome job with the bike I find myself looking at the LAPD harleys as I pass by each day and noticing all of the little details he added.

Heh, I don't know about anyone else, but I'm not ready to think about 1.7 yet, but the new manual and EMS system will be awesome. And yes, I spent hours trying to figure out how to get people onto the freaking roof during a fire, I admit it!!!

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The good news is that with 1.6 just having come out with so many new features and toys, we're content to wait for quite some time. Heck, the new entry points and the FBI alone have changed the way I handle the missions and I'm still having a blast getting used to all of the new stuff. Mikey did such an awesome job with the bike I find myself looking at the LAPD harleys as I pass by each day and noticing all of the little details he added.

Heh, I don't know about anyone else, but I'm not ready to think about 1.7 yet, but the new manual and EMS system will be awesome. And yes, I spent hours trying to figure out how to get people onto the freaking roof during a fire, I admit it!!!

How do you get on the roof??

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No, you think Battalion Chiefs patrol the streets in real life?

Lol, i was just watching Michael Moore vs Westboro Baptist Church on youtube and a battalion chief car passed (what made it funnier was Mike's comment below yours :P)

I can't wait for V1.7 to come out :D I love all the changes in 1.6, especially the new entry areas of vehicles. Makes it SO much easier to save that guy in the truck which falls into the harbor in the bottom right. Does that happen in the deluxe edition? I don't have it and don't know exactly what the map has in the way of events location.

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Lol, i was just watching Michael Moore vs Westboro Baptist Church on youtube and a battalion chief car passed (what made it funnier was Mike's comment below yours :P)

I can't wait for V1.7 to come out :D I love all the changes in 1.6, especially the new entry areas of vehicles. Makes it SO much easier to save that guy in the truck which falls into the harbor in the bottom right. Does that happen in the deluxe edition? I don't have it and don't know exactly what the map has in the way of events location.

Heh, I was wondering how the entry points for each apparatus would be received. It was one of the things I really worked hard on was trying to find a way, so that even if there wasn't a 2nd station added, we'd be able to liberally spread resources out to where they were needed the most. The trick was to make sure you could get an EMS unit on scene quickly in far points of the map by using the LACoFD squad in opposite points from ambulance and the EMS Captain. Making sure you had Truck and USAR access where they'd be needed the most opposite from FS1, and put the motorboat transporter near a drop off so it wasn't coming from all the way across the map.

I'm glad to hear that this has been well received and liked. Personally I feel it has completely changed the way I tackle freeplay now and made old maps feel new again.

Also that harbor physical rescue in the South East corner doesn't happen per se, but there is the vehicle into a water vs 2 peds in the upper west, a vehicle into the water on the east side near the bridge, and a similar truck into the water by the docs in the upper north that is compounded by how narrow the access to the area is.

Mike

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Yeah, I loved the new entry points for freeplay. Especially for the pumpers and ladders. I kind of use those entry points for a second station. Anything on the east side of town is handled by "Station 2" and the west is handled by Station 1. Same with EMS. It definately makes responding a lot quicker and easier. Thanks Hoppah and Mike. I'm looking foward to the new station and the new truck assignments in the new version.

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More news finally! :)

Like my previous news post, this is a large news post too.

A lot of new things and pictures to view. Here we go...

Voodoo_Operator made me a small building. It's a small apartment building in 4 different colors (blue, brown, yellow and green). You will find it on both freeplaymaps.

apartmentsqt6.th.jpg

Model and texture by Voodoo_Operator

Mikesphotos gave me tips and photo's about the USAR uniform that's been used by USAR in LA. The old uniform in the LA Mod wasn't realistic, so I changed it.

usarka6.th.jpg

And a photo: click

Because MikeyPI is missing for more than 1 month now, I had to finish his LASD Prison Van.

MikeyPI already finished most of it, but never send me the latest version of his model, so I finished it. Here is the result:

vanrd0.th.jpg

Model and texture by MikeyPI

I am still working on the second new mission for version 1.7.

Most of the mission has been finished, but I ran into a few crashing problems which were caused by unexplainable things on the map (not the script) so I had to redo the whole map file.

Like I said before, the mission has some similarities to the 'President mission' in the EM3 version of the LA mod. There is still a convoy you have to protect, but almost everything else is different.

A screenshot first then the mission briefing.

em4deluxe20080808193222rb1.th.jpg

The SUV's are a copy of the FBI SUV. The limousine is from Emergency 4, I just made it more black and a bit bigger.

MikeyPI was working on a new limousine model too, but I never got the model from him. :(

The mission briefing (made by Mikesphotos):

Mission: 08

Date: 10 November 2008

Time Received: 15:00

At a World Summit meeting held in Los Angeles, the Federal government recieves a tip about a planned assasination attempt on a ranking US General by foreign terrorists. The FBI reports that suspicious subjects have been seen near the event and have alerted security agents to close off the area around the Summit building. Because of the immediate danger, your task is to safely escort the General to a safer place. The Secret Service has sent 8 agents and 3 armoured vehicles to assist in evacuating the General to the airfield.

There will be only one objective: 'Get the convoy safely to the airfield!'

I can already promise this mission will be awesome, there will be multiple hidden surprises

Not many people will complete the mission the first time, because there are so many things that will happen. :1046276313_Up_to_something:

Other small news:

- Day gradient of both freeplaymaps changed to 'desert'. This filter makes the maps look more sunny and colourful. The new mission has the same filter.

- Replaced water tender with USAR Squad in fire station 1.

- 'Call USAR squad' command added to battalion chief.

- 'Call USAR Fire Fighter' command added to fire station control panels.

- Both LAFD Engine's do not carry jaws of life anymore.

Hoppah

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That's fraggin awful...

After many versions of L.A. Mod, I'm still surprised by the high quality of your work, and your will to only do the best and finest job when doing something.

Your work looks simply awesome, and you can sure be proud of it. All those simple suggestions for new cars and stuff never reach the level of what is finally implemented in the mod =)

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Guest lord_bonev

Good job Hoppah, it look amazing. I see that you make a limusene :P very nice. The prison van is looking good and averythinh other ;) Keep making only good (amazing) things for this mod.

lord_bonev

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Guest killgame

:1046275747_biggthumpup:

When i see this pictures, i understand why the LAmod is my favorite mod.

i love the new little buldings. and it's a real pleasure to see the new van.

for the sun of the desert it's a good idea. and i think it's most realistic to remove the rain. (and the freeplay mission with hail)(hail at LA :1046275767_ugly: )

now for the national guard, the national guard have a desert camo?

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