Jump to content

itchboy

Sub-Moderator
  • Posts

    4,410
  • Joined

  • Days Won

    615

Everything posted by itchboy

  1. I'm going to rewrite the script in the future. I'll have to study new methods in how to make it work. For the time being I recommend using the delete traffic button. Prior to 2.5, there was a stop sign script that was in the mod that apparently did not work. I thought it would be a good value proposition to get it working, turns out I probably should have left it out.
  2. More content is on the way I've never done an RV before but I figured now would be a better time than never. I'll have to UV map tehse eventually but I will.
  3. You have to update the game to patch 1.3
  4. I believe it's something to do with the "multiply cost" that the game applies to your units. The more units you have on the map and the number of slots in the freeplay game (for buying vehicles), the more it costs you. x2, x4 and so on. The photo evidence can only be explained by the original devs screwing up the calculations somewhere. This shouldn't happen if they did their math correctly. You might have found a new bug with this 16 year old game, congratulations.
  5. Looks like you've hit the integer overlow for your money. I don't know how you managed to do it but this seems to be a glitch that you found. Your save game can't be edited externally unfortunately. You migh have to start over on that session. Thankfully starting a new FP session will reset everything including your money.
  6. I'll definitely be considering different rear bodies. For now though I'll try to make as many cabs and chassis as possible so that I won't ever find myself in the situation where I can't make something because I don't have the asset for it. The other truck is a Volvo FE42. It's an unusual choice but something I've wanted to see in a game. Cabovers aren't common in the scene but they have their uses. Speaking of, I have another one made. There will be more in the coming days. Thanks for finding these trucks. It's too old for what I need, I'm actually searching if anyone can find legit photos of CHP Chevrolet pickups and Dodge rams from the early 1980s. Unfortunately I'm not interested in doing any forestry related stuff. I will need to make a new freeplay map or multiple maps. This is a plan I'd like to carry out in 2024 or 2025 but who knows what the future holds. I'll finish my vehicle asset grind and see what direction life takes me. Thank you for the research on CalFire, there's alot of neat stuff in there, That might be a merger rig from one of the lesser known cities. Unfortunately I have no use for snorkel rigs just yet.
  7. I thought I already fixed these. Maybe I uploaded the wrong files into the .rar again. I'll look into it when I can
  8. Late 2000s Ford Expedition I believe. It wasn't me who made that choice. That's definitely a bug I'll have to fix. Thank you as always for finding this stuff out. You saw the Mack model I recently did and I think you can already figure out what I actually wanted it for. Sadly no.
  9. I have begun working on modelling truck assets. There's quite a lot to get through but I hope there's enough.
  10. Looking good so far, but can you please add credits to the assets that you've used for this project. It would also be cool if you specified what you made.
  11. The loading during the mod is intentional and you have to wait. As for the base game, you may have messed up your Em4 files; I'd recommend reinstalling the game itself instead of installing Steam again.
  12. I'm back to making USA assets. One of these will be used as a playable vehicle.
  13. I don't really have much on my end besides more civilian assets. For two months, I've been focusing primarily on European assets which are not relevant here. I also don't know what I'll do with the Corvette but I made one anyway. I hope to be able to make playables again.
  14. It's not getting released. Sorry man.
  15. You could try redownloading the mod, or using WinRAR to open it instead of windows' default zip browser. This is an issue I completely overlooked - the save system. Thank you for posting the log file and debug lines, because I know what I've done wrong. I'll have to look into this in the future. I don't know if the Use command got broken again but it seems to work fine on my end. Could be another script interfering with the use command.
  16. You need to have a complete package of files and edits for each vehicle. You need a complete units folder with the correct values in the xml file of the units folder. Next step is adding the newly created unit into the portraits.xml Then the next step is the additional entry to the freeplayBase and freeplayBase_d (for deluxe users) The problem with your tow truck is probably due to a bad units folder, or something else going wrong like your map lacking the correct spawn points. I don't know to what extent this whole thing goes for your mod so I can only give general advice.
  17. Apparently they're on Steam and on the German forums communicating with playtesters and interested people. The rest of your post is similar to what I feel about the game, now that we've had a few months to process what's here. I don't like it, I'm not touching it and I'm sticking to my current projects. Long live...low poly modding.
  18. Both of these things are intentionally capped by script. Adjusting them without knowing how the code works can cause undesired behavior. I am still on the fence with how I will arrange things in the coming updates to the mod. Specifically, I can't have more BCSO cars until I make all the bases needed for them, which could take however long. I don't want to include repeats of existing vehicles, for sake of pumping the numbers up. Regarding volunteer firefighters, the reason I asked for people's real life POV's was a fun way of adding more volunteer personnel to the mod so that more personnel can be playable. Thank you for doing the research on this one. I have evidence now and I can make that judgement call with the mod. I'll have it be courtesy lights by default (as it is now) and sort out the lights/sirens commands later on. I still don't know how I'll proceed with that because Dillon's batt chief appears to also be a POV, while Lima VFD has a dedicated vehicle. Maybe I'll keep their speed the same but remove the sirens from the 2 chief vehicles.
  19. Thank you for your hard work. The USFS trucks will definitely get an addition or two for the 80s. I've been working on a side project of European retro vehicles instead of LA related things. It will be a side project I'll do as a break from doing American themed assets all the time. I still have plans on continuing with more assets for this project, and then the major refresh and relighting of many police vehicles. No pictures on that yet. For now I have only one additional civ coming to this mod. As a bonus, popup headlights are going to be animated on certain vehicles.
  20. It's not helping my case that some of these vehicles aren't just for LA. There's other vehicles that have a role as emergency service in other places. Some of the European stuff I make could also be good for a retro UK or Europe mod. I'm carrying a lot of momentum with this project and I'd like to be able to provide materials for others to start their own retro themed mods with.
  21. I am very deilghted to see all this new stuff coming up. Again, thank you for doing the work on this. Regarding the modern stuff, I am not sure if I will be doing those vehicles any time soon. It's definitely on the board for more potential additions and even new commands.
  22. I hope to have more playable units made. Eventually I will. In the meantime, here's even more civilian vehicles. We might cross into the tripe digits if I keep this up.
  23. Thanks for reporting this softlock condition. This was something I totally missed and I'm now looking into it. Can't thank you enough for the finds you're making. You are the man. The Lima ambulance has been known for a while but I wanted to do the Chevy instead of the Ford. I think I'll just do that one and add it together with the lineup even if the timeline is unspec. I'd like to have more content in here even if it's pushing the timeline quite a bit. I don't know how far I want to take the concept. It should be easy to have ELS be toggled too.
×
×
  • Create New...