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Miami Modification [PATCH 2.2.1]

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10 hours ago, emsfan112 said:

At first congrats on awesome mod. Lots of great units  and amazing lightning.

The gameplay is very dynamic and interesting not boring like in some mods.

I know we had some bad time between us because of other people for Chicago mod but I want to leave it in the past.

I will offer you to finish the map texturing for the Miami mod for thanks for you letting me to use yours ARFF truck models in my mods.

And you can submit this as separate patch in the future.

If you are Intersted pm,

 

Thanks, but we dont have origional TGA image of the floor.

 

8 hours ago, gunswat said:

Is the fast response fire car ment to have the chase command?

No, thx for report.

10 hours ago, wkinder344 said:

I remember years ago watching a show about the Venom One Unit of MDFR. Is it possible to add a snake bite call similar to the drowning call where this particular unit has to respond with anti-venom? Great job on the mod was really looking forward to this one. 

It is better asked for itchboy, i think we will not go for it.

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12 hours ago, MormonThunder77 said:

So I have the MOD installed correctly and it works just fine. The problem is when, emergency lights are activated on any/all vehicles white boxes flash on the units where the respective lights should be. Any idea on how I can fix this?!

You need to install the Coronas that are included with the modification

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New version 2.1 is out, you need to redownlaod the mod:

- Added multiplayer;
- Added surfboard and fire extinguisher for lifeguards;
- Added permanent coronas folder for people that don't read manual;
- Swapped detective for RID officer;
- Fixed bird flu call;
- Fixed for the firehydrants near wallmart;
- Fixed paths and traffic list;
- Numerous changes and improvments on the map;
- Fixed parking lots in the garage;
- New incidents. (Like new RTC);
- Fix for traffic lights causing jams. (Use traffic debug if you still got problems);
- Corrected spawn points for bat chief called untis;
- 4x Swat callout shouold no longer make 2 trucks stuck in each other;
- Dispatch calling out unit now have beep sound;
- Slowed down callouts rate;
- Permanently removed snow blizzard and units saboteur calls;
- Fixed firestations parking spots. (If you got stuck you can use parking script to unstuck it);
- Fixed stepping on a ladder inside firestation;
- Fixed persons on a roof;
- Tweaked all models to use less memory - should lag less on low end PCs.

Not fixed yet:
- Police station parking lots;
- Roadblocks pickup.

Download:  + UI fixes https://mega.nz/file/zoZUwTrT#WmlYYWGMpuPJfUlqES2m0HPMcI7WRQ7lXmTAD-pHnuw

 

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2 minutes ago, RabidCanuck said:

Hi just wanted to say Great mod I've reinstalled the new update today and am currently playing it. I just noticed that the Bat. Chief character is no longer available in the vehicles spawn menu. Not sure if this is bug or by design.

Our eror, will fix it a bit later...

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Error when sending female lifeguard to retrieve surf board

?(_MIAMILifeguardac4da): Error: Symbol n is not defined in current scope 
?(_MIAMILifeguardac4da):  FILE:mod:/scripts/game/command/MIAMILifeguard.scriptac4da LINE:83
?(_MIAMILifeguardac4da): Error: Failed to evaluate n.SetPosition(p.GetPosition())
?(_MIAMILifeguardac4da): Possible candidates are...
?(_MIAMILifeguardac4da): filename       line:size busy function type and name  
?(_MIAMILifeguardac4da): 
?(_MIAMILifeguardac4da): !!!Dictionary position rewound... 
?(_MIAMILifeguardac4da): !!!Error recovered!!!

logfile.txt

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Can't seem to find an answer to this so I'll go ahead and ask - in the manual it states to use the 'delete' key for the parking script. I've pressed both of my delete keys on my keyboard as well as trying backspace (because why not) yet I get no parking script appear.

 

Anyone got an idea as to why please?

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20 hours ago, Firefighter2367 said:

Error when sending female lifeguard to retrieve surf board

We traced the problem, thanks for report.

14 hours ago, venomousoath said:

i just noticed that the EMS battalion chief is missing too. 

Yea, i screw it up, will be fixed.

 

23 minutes ago, Macca said:

Can't seem to find an answer to this so I'll go ahead and ask - in the manual it states to use the 'delete' key for the parking script. I've pressed both of my delete keys on my keyboard as well as trying backspace (because why not) yet I get no parking script appear.

 

Anyone got an idea as to why please?

Park script wont appear without any persons inside cars. Use Delete key+ right mouse click.

 

Guys we will share a fix soon. But i am sorry, probably will be a full downlaod againe. but that issalvation.jpg

 

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14 hours ago, EmC-Unit said:

Guys we will share a fix soon. But i am sorry, probably will be a full downlaod againe. but that is

 

I applaud you for how quick hotfixes are coming out, so amazing work.

BTW if you want to avoid a full download each time, have you tried using a git workflow like this? 

That would mean that only changed files get uploaded by you and downloaded by clients each time any change happens. It does however require people to use a manager such as github desktop, but if you're making big changes it can be a lot easier for you. (Happy to talk you through it if needed).

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Thanks for tip, we will not be using github. And there is nothing to avoid, people migh duck up patching the game, and than write us that can't connect to each other. Next version should be solid ground for next patches.

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7a10c73297e8cdf83f3b608fb4802206.jpg

New version of the mod with a bunch of fixes. Don't worry, future fixes will be released only as patches, but as of now - you need to redownload the mod once againe.

Download:

Optional: Em-Forum https://www.emergency-forum.de/filebase/index.php?entry/3117-miami-modification-v2-2/

Not fixed:

- Police dept parking lots bugging;
- Non controlable persons spawned by MP spawners;

Version 2.2 fixes:

- Fixed going back to firestations in multiplayer;
- Fixed missing battalion chief;
- Fixed missing icons for multiplayer;
- Fixed script eror for lifeguards;
- Added multiplayer;
- Added surfboard and fire extinguisher for lifeguards;
- Added permanent coronas folder for people that don't read manual;
- Swapped detective for RID officer;
- Fixed bird flu call;
- Fixed for the firehydrants near wallmart;
- Fixed paths and traffic list;
- Numerous changes and improvments on the map;
- Fixed parking lots in the garage;
- New incidents. (Like new RTC);
- Fix for traffic lights causing jams. (Use traffic debug if you still got problems);
- Corrected spawn points for bat chief called untis;
- 4x Swat callout shouold no longer make 2 trucks stuck in each other;
- Dispatch calling out unit now have beep sound;
- Slowed down callouts rate;
- Permanently removed snow blizzard and units saboteur calls;
- Fixed firestations parking spots. (If you got stuck you can use parking script to unstuck it);
- Fixed stepping on a ladder inside firestation;
- Fixed persons on a roof;
- Tweaked all models to use less memory - should lag less on low end PCs.

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10 hours ago, EmC-Unit said:

Thanks for tip, we will not be using github. And there is nothing to avoid, people migh duck up patching the game, and than write us that can't connect to each other. Next version should be solid ground for next patches.

No worries at all!

After loosing all the original mod files I had from a submod due to a hard drive corruption, it made me realise just how important cloud backups (or at least the 321 rule of key content) can be!

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1 minute ago, emsfan112 said:

Shame for the tga file,

But the link for the new version is down

If i had to replace the txt file with link once againe i would need moderator approval, use the mega link in description.

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1 hour ago, EmC-Unit said:

If i had to replace the txt file with link once againe i would need moderator approval, use the mega link in description.

Oh yes ,

soory guys my bad .

I don't know if anybody reported but the alarm sound in the main fire station is non stop going off. Small bug but really annoying :) 

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