Jump to content

djchill

Members
  • Posts

    84
  • Joined

  • Last visited

  • Days Won

    1

djchill last won the day on September 27 2023

djchill had the most liked content!

3 Followers

Profile Information

  • Gender
    Male
  • Location
    England

Recent Profile Visitors

The recent visitors block is disabled and is not being shown to other users.

djchill's Achievements

Newbie

Newbie (1/14)

  • First Post Rare
  • Collaborator Rare
  • Week One Done
  • One Month Later
  • One Year In

Recent Badges

5

Reputation

  1. Amazing mod and love it. A few bugs / findings to report so far: A couple of events spawn and have a "location" but nothing seems to spawn or happen for them: Missing person Powerline down When you call for backup of vehicles set on standby. Their lights and sirens turn on, but doesn't actually make them move to the location. Calling a BCSO sheriff unit sometimes fails when one is at the city hall. It appears this happens when: the officers have been clicked on before (even if nothing else is done with them) the officers have the traffic vest or tactical vest equipped. but this has also happened to me when the explorer is at the city hall. Hazmat events doesn't seem to actually contaminate people or have a contamination cloud until the event is cleared. Other units can freely walk close and interact with the persons without contamination. Montana Highway police units don't have a "to HQ" command. On the car accident by the hospital with the car in the water, the crane can pickup the car before the diver has searched for the vehicle.
  2. No worries at all! After loosing all the original mod files I had from a submod due to a hard drive corruption, it made me realise just how important cloud backups (or at least the 321 rule of key content) can be!
  3. I applaud you for how quick hotfixes are coming out, so amazing work. BTW if you want to avoid a full download each time, have you tried using a git workflow like this? That would mean that only changed files get uploaded by you and downloaded by clients each time any change happens. It does however require people to use a manager such as github desktop, but if you're making big changes it can be a lot easier for you. (Happy to talk you through it if needed).
  4. You need to install this in your data folder: https://www.moddb.com/mods/mayberry-mod-2014/addons/corona-update
  5. This is something different, never thought I'd see a fireman sam mod! But great, fresh idea that'll be good to see http://www.emergency-planet.com/uploads/emoticons/default_smile.png
  6. Looks really great, totally agree with the mentality of minimising poly count to optimise! Even with great PCs, it'll make it run so much smoother for larger incidents
  7. I'm not sure then. We had a multiplayer group going on this mod last night, and they all downloaded the wetransfer link (mirror 1) succesfully without crashes.
  8. agreed, some great looking work here. Like the chief vehicles http://www.emergency-planet.com/uploads/emoticons/default_smile.png
  9. Hey FB. I'm uploading a mirror for the next 4 weeks to wetransfer with a working version. Please try this mirror below: mirror 1 (zipped, no git needed): https://we.tl/t-vcFM0lvKtQ let me know if there are any issues
  10. The script for this is within the LAChangeClothes script in the Scripts/Game/Command folder http://www.emergency-planet.com/uploads/emoticons/default_smile.png
  11. Have been able to reproduce by downloading the latest github master. Uploading a working zip to this site http://www.emergency-planet.com/uploads/emoticons/default_smile.png EDIT: the download section is erroring each time I try to upload a file. If you can upload your logfile with the crash that'd be useful to diagnose.
  12. I'll have a download of it from master tonight and see how it is.
  13. I just downloaded and tested the latest version of master and it's working fine here. You can check your logfile to find out what's going on as it crashes doesn't help enough to diagnose if there's an issue.
×
×
  • Create New...