Sgt.Wulf Posted September 30, 2009 Report Share Posted September 30, 2009 I know. The thing is that I dont know what to edit inside the file and to what extent. Quote Link to comment Share on other sites More sharing options...
billyfromhill Posted September 30, 2009 Report Share Posted September 30, 2009 I know. The thing is that I dont know what to edit inside the file and to what extent.Take a look here. It'll tell you everything you need to know. Quote Link to comment Share on other sites More sharing options...
ARMYBDYGUARD Posted September 30, 2009 Report Share Posted September 30, 2009 I have the same problem with the meat wagon (ambulance), and the unmarked vehicle can not pull vehicles over. Quote Link to comment Share on other sites More sharing options...
Firefighter5 Posted October 1, 2009 Report Share Posted October 1, 2009 when the vehicles stop the sirens stay on, not sure if its a bug or not Quote Link to comment Share on other sites More sharing options...
EldoradoMan Posted October 1, 2009 Report Share Posted October 1, 2009 How do I start the LA Mod? Do I go through 911 FR or what exactly?when the vehicles stop the sirens stay on, not sure if its a bug or notI've notice that too. Its annoying. Quote Link to comment Share on other sites More sharing options...
Guest madforce Posted October 1, 2009 Report Share Posted October 1, 2009 when the vehicles stop the sirens stay on, not sure if its a bug or notOnce in a while it happens, usually notice at the start of a game, simply reload and its fine for me.On another topic...I'm not sure if it's a bug or not but I noticed that when using the standard LAPD CV, they utilize two additional parking spaces at the donut shop. While humorous, and I like the idea, I noticed once parked, they do not get called back out when using the BC. I'm not sure if this was intended, but I just edited the LACallPatrolCar.script as follows and they will now get dispatched from the donut shop.Added: const char VO_PARK04[] = "policestation_park04";const char VO_PARK05[] = "policestation_park05";and edited the section lower in the file to now look like:IsCollidingWithVirtualObject(VO_PARK01) || aCar->IsCollidingWithVirtualObject(VO_PARK02) || aCar->IsCollidingWithVirtualObject(VO_PARK03) || aCar->IsCollidingWithVirtualObject(VO_PARK04) || aCar->IsCollidingWithVirtualObject(VO_PARK05)))That solved that problem. I noticed that only the standard CV uses those 2 spaces at the donut shop, I'm thinking of simply editing out the donut check in "if (Donut && !ParkinglotFound)" in the topolice script so any parkable vehicle can use and get called into service from that location.Still not sure yet how to fix the ambulance deal, I'm a beginner with 911, Removing the streets that are defined in the hospital parking lot and leaving only the one going to the hospital entrance did nothing. I'm guessing it's just looking for the nearest path and it happens to be on the otherside of that sizable unpassable object (building) lol Quote Link to comment Share on other sites More sharing options...
Guest Kaatt Posted October 1, 2009 Report Share Posted October 1, 2009 when the vehicles stop the sirens stay on, not sure if its a bug or notBug or not, it adds realism. If you watch any police videos or say an episode of 'Cops' 8 out of 10 times, they leave the vehicle with the siren and lights still on. I'd assume that's probably because getting the criminal is more important than making sure you have happy game play.IMO... Quote Link to comment Share on other sites More sharing options...
Guest madforce Posted October 1, 2009 Report Share Posted October 1, 2009 Bug or not, it adds realism. If you watch any police videos or say an episode of 'Cops' 8 out of 10 times, they leave the vehicle with the siren and lights still on. I'd assume that's probably because getting the criminal is more important than making sure you have happy game play.IMO... Once in awhile is fine but usually when it occurs, it happens to all vehicles all the time. So when a wreck or major fire happens and you have 5-6 units active at a scene, is it any more realistic for everyone of them to be active? But like I said, it's happened maybe twice to me, and usually notice at the onset of a new freeplay, quick reload and the issue is gone so it's really easy to manage around. Quote Link to comment Share on other sites More sharing options...
stubbers Posted October 1, 2009 Report Share Posted October 1, 2009 Hey Hoppah,I had an issue where on the freeplay map Ambulances that attempt to patrol after dropping off a patient at the hospital get stuck. They try to go through some buildings as opposed to going out to the road.Good to see LAMod is still progressing. Excellent!Cheers,Stubbers Quote Link to comment Share on other sites More sharing options...
Guest madforce Posted October 1, 2009 Report Share Posted October 1, 2009 Hey Hoppah,I had an issue where on the freeplay map Ambulances that attempt to patrol after dropping off a patient at the hospital get stuck. They try to go through some buildings as opposed to going out to the road.Good to see LAMod is still progressing. Excellent!Cheers,StubbersYeah, I'm thinking of trying to cut that car and knock down the fence and see if they'll drive straight thru between the buildings so they can start patrol. Not optimal, but it may work...afterall..we cant get any of them follow traffic laws during their patrol either...lol Quote Link to comment Share on other sites More sharing options...
Cosreski Posted October 1, 2009 Report Share Posted October 1, 2009 There is a tutorial that tells you how to change the weather.I forgot how to find the tutorial, could you enlighten me please on my PM ?I'm getting a lot of gridlock on traffic jams after a while it gets annoying. Quote Link to comment Share on other sites More sharing options...
Guest madforce Posted October 1, 2009 Report Share Posted October 1, 2009 I forgot how to find the tutorial, could you enlighten me please on my PM ?I'm getting a lot of gridlock on traffic jams after a while it gets annoying.At the start of freeplay, send a patrol to redirect or just place a cone in the curbside lane of the main 4 lane road coming into town up by the hospital drive. There are some vehicles in that path that will get hung later down the road and start some backups. Some have edited out the traffic light, I edited out the vehicles that hang. To each their own, but blocking that lane solves some of the jamming issue as once they start backing up on that path, it immediately affects another, then eventually another, and later another and so on. Quote Link to comment Share on other sites More sharing options...
Guest Kaatt Posted October 1, 2009 Report Share Posted October 1, 2009 Yeah, I'm thinking of trying to cut that car and knock down the fence and see if they'll drive straight thru between the buildings so they can start patrol. Not optimal, but it may work...afterall..we cant get any of them follow traffic laws during their patrol either...lolI posted a few posts ahead of you....I deleted a pair of cars and a fence and my ambulances go fine now. Quote Link to comment Share on other sites More sharing options...
Guest madforce Posted October 1, 2009 Report Share Posted October 1, 2009 I posted a few posts ahead of you....I deleted a pair of cars and a fence and my ambulances go fine now.Ah didn't catch it, but those were my thoughts exactly over dinner of doing the exact same thing. Quote Link to comment Share on other sites More sharing options...
Epoc Posted October 1, 2009 Report Share Posted October 1, 2009 So, as you see, it is possible.Go to your emergency game directory. From there, navigate this path: mods --> la mod 1.9 or whatever --> mapsFrom the "maps" folder you find these two files, freeplay.e4m and freeplay.ddsCopy these both to the same directory. After that, rename the copies both to multiplayer.e4m and multiplayer.dds, respectively.Thanks dude Quote Link to comment Share on other sites More sharing options...
Hoppah Posted October 1, 2009 Author Report Share Posted October 1, 2009 Released patch 2. All information you need:Patch 2* DOWNLOAD *Includes all previous patchesSize: 1,77 mbPatch 2 fixes the following bugs:- Fixed intersection where traffic got stuck on the new map- Fixed physics of the pawn shop building on the new map- Fixed several issues with the chase command- Fixed rain which never stopped in freeplay mode- Fixed diver not being available in mission 7- Fixed HAZMAT squad parking problems at FS2Patch 1 (included) fixes the following bugs:- Fixed missing building on the new map- Fixed physics of Wal-Mart building- Added icons to the minimap of the new map- Added traffic lights to three intersections on the new map- Trailer of the tiller is invulerable to fire nowThis patch updates the mod to: v1.9.2 Quote Link to comment Share on other sites More sharing options...
Guest cbh84 Posted October 1, 2009 Report Share Posted October 1, 2009 if i download the complete mod again will it include the patches or will i have to download the patches also(new computer ) Quote Link to comment Share on other sites More sharing options...
pyrothijs Posted October 1, 2009 Report Share Posted October 1, 2009 if i download the complete mod again will it include the patches or will i have to download the patches also(new computer )You would still have to download and install patch 2. Hoppah hasn't uploaded an improved version of the mod yet.I just saw he edited the download file so now I'm not sure anymore he hasn't uploaded the new mod or not. But the installer autodetects if the patch is already installed, so you can just try. If the mod already includes the patches, the installer won't install them again. Quote Link to comment Share on other sites More sharing options...
Hoppah Posted October 1, 2009 Author Report Share Posted October 1, 2009 When I'm certain all bugs have been fixed I will 'rerelease' v1.9. At this point, there might be still a couple of bugs which need to found & fixed.The download page has been edited to change the information for patch 2. Quote Link to comment Share on other sites More sharing options...
Tactics Posted October 1, 2009 Report Share Posted October 1, 2009 Thanks Hoppah. Quote Link to comment Share on other sites More sharing options...
Guest GB619 Posted October 1, 2009 Report Share Posted October 1, 2009 Thanks Hoppah,you doing a great job,we can always rely on your continued supporting off the Los Angeles Mod,it make a difference when the producer of a MOD always makes thee effort to address any problems found with there MOD Quote Link to comment Share on other sites More sharing options...
simking Posted October 1, 2009 Report Share Posted October 1, 2009 Thanks,I have a question perhaps already answered,In the editor which map is the free play map? i see the mission maps the rest are em4..something,I want to remove the fence or add a path or somehow fix the issue with the ambulances getting stuck in the parking lot. Quote Link to comment Share on other sites More sharing options...
randomperson139 Posted October 1, 2009 Report Share Posted October 1, 2009 It's called freeplay.e4m or something like that Quote Link to comment Share on other sites More sharing options...
Guest twister111 Posted October 2, 2009 Report Share Posted October 2, 2009 Hello me i have a problem with the lamod with the JAWS OF LIFE when i play if use the JAWS OF LIFE the fireman go to the station (in hazmat truck) to search the jaws.thanks for your help Quote Link to comment Share on other sites More sharing options...
Newfoundking Posted October 2, 2009 Report Share Posted October 2, 2009 Well engines do not have the jaws on them. USAR, Ladders(and Tiller) as well as equipment squads are just a few that carry the jaws.. Quote Link to comment Share on other sites More sharing options...