Hoppah Posted November 2, 2009 Author Report Share Posted November 2, 2009 Just out of question, will the bus from EM3 be added back into this submod? That would be cool and it involves 0 modderling unless you want to add extra stuff to it.Sigh...That model of that bus is very undetailed and not realistic. It doesn't look like anything like the real one. Then you have to redo the coding which involves making prototypes, unit images, text files and some other important files. Oh, and I also need to make the scripts (like the siren script) compatible with the vehicle. The vehiclecoding in EM3 is not the same as EM4, so it DOES NOT involve 0 'modderling'. Link to comment Share on other sites More sharing options...
Hoppah Posted November 4, 2009 Author Report Share Posted November 4, 2009 You can download v0.1b of the Additional Units Submod now. DownloadMost recent version: v1.0* DOWNLOAD *Size: 7,02 MBCompatible with v1.9.3 of the Los Angeles Mod.Installation instructions:Double click the .exe file and follow the instructions. Make sure the installation directory points to your EM4/911:FR folder.Deinstallation instructions:Delete and reinstall the Los Angeles Mod (and its patches if necessary).You can find more information in the first post.Please report bugs and other issues in this topic.Hoppah Link to comment Share on other sites More sharing options...
Maffegozer Posted November 4, 2009 Report Share Posted November 4, 2009 I think my scripts are a bit wrong.because the staffing is different.... ( 2 medics in the ambulance instead of 1 medic + a paramedic)so i cant put wounded people in the ambulance. Link to comment Share on other sites More sharing options...
puppysboy222 Posted November 4, 2009 Report Share Posted November 4, 2009 I want the furrtruck..http://img.photobucket.com/albums/v308/10d...azombie/699.jpgHoppahI really think that would be cool! Its so cute! I think my scripts are a bit wrong.because the staffing is different.... ( 2 medics in the ambulance instead of 1 medic + a paramedic)so i cant put wounded people in the ambulance.You can put wounded people in the ambulance. Just select both of them and choose the Stretcher from the equipment menu and pick 'em up. After you drop off the victim at the hospital, you should probably give them the Medic Bags or whatever they're called.Very nice Hoppster! Can't wait to play it! Link to comment Share on other sites More sharing options...
randomperson139 Posted November 4, 2009 Report Share Posted November 4, 2009 Thanks Hoppah Link to comment Share on other sites More sharing options...
Dion Posted November 4, 2009 Report Share Posted November 4, 2009 Thanks!It very nice!I cant wait till the full release, but this is also enough! Link to comment Share on other sites More sharing options...
Hoppah Posted November 4, 2009 Author Report Share Posted November 4, 2009 I think my scripts are a bit wrong.because the staffing is different.... ( 2 medics in the ambulance instead of 1 medic + a paramedic)so i cant put wounded people in the ambulance.Huh?Space for personnel is 3Loadspace for patients is 2So the large rescue ambulance can transport 2 patients.Default staffing is 2 x FF/PM's with stretcher and 1 x FF/PM Link to comment Share on other sites More sharing options...
police189 Posted November 4, 2009 Report Share Posted November 4, 2009 Cool Great job Hoppah,Voodoo,Newfoundking. lol Link to comment Share on other sites More sharing options...
Hoppah Posted November 4, 2009 Author Report Share Posted November 4, 2009 Forgot to mention that Newfoundking made the lights for 5 vehicles. That means all vehicles have lights. Link to comment Share on other sites More sharing options...
randomperson139 Posted November 4, 2009 Report Share Posted November 4, 2009 Forgot to mention that Newfoundking made the lights for 5 vehicles. That means all vehicles have lights.OK....Thanks Hoppah and NFK Link to comment Share on other sites More sharing options...
billyfromhill Posted November 4, 2009 Report Share Posted November 4, 2009 Forgot to mention that Newfoundking made the lights for 5 vehicles. That means all vehicles have lights.Great! Except half of the vehices don't have red steady burns (LEV, ATF MCP, ATF NRU, ATF Unmarked, and BP Tahoe), and they feel too "blinky" to me when compared to the lights on the base vehicles. Also, doesn't the USCG boat seem a little big compared to the other units? Overall it's excellent though. Link to comment Share on other sites More sharing options...
Hoppah Posted November 4, 2009 Author Report Share Posted November 4, 2009 Great! Except half of the vehices don't have red steady burns (LEV, ATF MCP, ATF NRU, ATF Unmarked, and BP Tahoe), and they feel too "blinky" to me when compared to the lights on the base vehicles. Also, doesn't the USCG boat seem a little big compared to the other units? Overall it's excellent though.Steady burns are only part of the regulations in California I believe. It's not policy for every US state. Link to comment Share on other sites More sharing options...
szron Posted November 4, 2009 Report Share Posted November 4, 2009 Bug report time:-ATF Agent when putting Traffic Vest disappears-No chase command for Border Patrol and ATF UnmarkedLittle sugestion:ATF Agent can change into SWAT or SharpshooterandATF Agent can negotiate and be a scout Link to comment Share on other sites More sharing options...
billyfromhill Posted November 4, 2009 Report Share Posted November 4, 2009 Steady burns are only part of the regulations in California I believe. It's not policy for every US state.I understand that, so all the more reason the LEV (if nothing else) should have steady burns.And since this submod is for the Los Angeles mod, the vehicles should have the steady burns to make them realistic.EDIT: I just noticed that the LAPD Impala and the LAPD K9 vehicle have the same roof number, 108. Link to comment Share on other sites More sharing options...
Guest mrpolice1996 Posted November 4, 2009 Report Share Posted November 4, 2009 Love it!! The light on the big amblulance are amazing. Just one bug: You can't get the coast guard to enter the new helicopter and he can't exit (or enter) it on the ground.I also LOVE the new sirens! Link to comment Share on other sites More sharing options...
njboy13 Posted November 4, 2009 Report Share Posted November 4, 2009 Excellent Job. A bug I found was that you can still hear the USCG Dolphin helicopter as if it were in the air, when it is on the ground Link to comment Share on other sites More sharing options...
Guest [Koning] Posted November 4, 2009 Report Share Posted November 4, 2009 could anyone make a vid on this??nice job hoppah!! Link to comment Share on other sites More sharing options...
szron Posted November 4, 2009 Report Share Posted November 4, 2009 On it :> Link to comment Share on other sites More sharing options...
looneyboy714 Posted November 4, 2009 Report Share Posted November 4, 2009 one small problem, i was in the editor removing all the radiation from the lights and i removed it, then when i started the game up, it was still there? i thought it didnt save so i tried again and still it doesnt change, just thought id let you know to see if there was another way of doing it other than that, i believe the submod is amazing would be cool if the border guys could have m4's though like the SWATjames Link to comment Share on other sites More sharing options...
soulbody Posted November 4, 2009 Report Share Posted November 4, 2009 when i use the chase command the doors of the LAPD vehicle (number 108) open to the right even the left door. Link to comment Share on other sites More sharing options...
randomperson139 Posted November 4, 2009 Report Share Posted November 4, 2009 Bug report time:-ATF Agent when putting Traffic Vest disappearsThe BP officer has the same problem. Link to comment Share on other sites More sharing options...
Hoppah Posted November 4, 2009 Author Report Share Posted November 4, 2009 The BP officer has the same problem.Bug report time:-ATF Agent when putting Traffic Vest disappears-No chase command for Border Patrol and ATF UnmarkedThese agents are not supposed to have that command at all. I just copied the prototype file of the LAPD officer and forgot to delete the commands later.Everything will be fixed later. Link to comment Share on other sites More sharing options...
dor21600 Posted November 4, 2009 Report Share Posted November 4, 2009 hello why the large ambulance rescue not go to fire station.thanks for the helps.*Hoppah you can do the large ambulance rescue can going to fire station.thank Link to comment Share on other sites More sharing options...
nick the greek Posted November 4, 2009 Report Share Posted November 4, 2009 Thanks Hoppah and Voodoo. Gonna try it in a minute and then write comments Link to comment Share on other sites More sharing options...
Newfoundking Posted November 4, 2009 Report Share Posted November 4, 2009 I understand that, so all the more reason the LEV (if nothing else) should have steady burns.And since this submod is for the Los Angeles mod, the vehicles should have the steady burns to make them realistic.EDIT: I just noticed that the LAPD Impala and the LAPD K9 vehicle have the same roof number, 108.Well Federal vehicles are exempt from the State light regulations, mainly for the reason, they an be used in any state at all, so therefore they don't need to follow the light regulations. As for the LEV that does not have a steady burn, I'm going to be working on the lights to fix some things anyways that I didn't like too much from the ones I did (but 8 hours is just a piss off so I didn't care to change it) so I'll go in and put on some steady burns on that too while I'm there one small problem, i was in the editor removing all the radiation from the lights and i removed it, then when i started the game up, it was still there? i thought it didnt save so i tried again and still it doesnt change, just thought id let you know to see if there was another way of doing it other than that, i believe the submod is amazing would be cool if the border guys could have m4's though like the SWATjamesWhat vehicle was it, if you want it without radiation, and you can't figure out how to do it, ask nicely and I'll see what I can do. I know a few vehicles I did, and I'm sure Hoppah did the same have lights that are just radiation, so you may need to delete those Link to comment Share on other sites More sharing options...