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itchboy

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Everything posted by itchboy

  1. I guess olmyster still wins since his Service truck skin is in a different category (and is the only one that can win actually) Updated the rules. Im no good at organizing stuff. I should have someone do this for me.
  2. No doubt about that. You are getting in the mod, but everyone else who submitted gets their skin into a separate variety pack, so in a way, everyone gets the chance to get their skins shared and used by the community. Its a win for everyone.
  3. 31th of August. I plan on modifying the rules to make the submission date bi-annual, so that means twice a month. I am doing this so that I can complete the submissions faster, and therefore, the mod comes out faster.
  4. Oh I get it. A question though, I thought the CVPI was dead? Are there still many of those being used?
  5. 17 hours?! How did you NOT feel sleepy? A question: Are the Ford Police Interceptors you are referring to the ones by EA and me?
  6. Could you elaborate on what you mean by partly? Are you able to get ingame? What did you do specifically? This information could help other modders experienceing the same issues.
  7. I guess that would be your best course of action. A little warning though....sometimes EM4 editor can corrupt map files, so be sure to back it up often.
  8. Ahh...so they are just background cars. Why dont you try getting those parked police cars to become playable units. Im sure you'll enjoy them as much as I do.
  9. Very nice! You got my car pack to work! It looks great. Are you using the LA 4x4 Mod with that since you got police cars parked in the rear?
  10. Perhaps the freeplaybase.xml is to blame. Regarding the mission scripts, that could be the cause as well. Perhaps it is something that needs to be transferred from the LA Map into the Montana map.
  11. A little hint. Press Ctrl Shift F1 to get rid of the red text on objects, and the green and blue markers.
  12. They look great. They cant make it into the poll though since they dont follow the themes I needed. I would really like to include them in my variety pack, but I would much rather you finish the Boston mod and release it then.
  13. Can you send over your logfile? Most likely issue is probably something to do with fp_freeplay.script in the mission script files. I would recommend disabling it to narrow down the cause of your problem. Something that has happened to me before was corruption of freeplay_endless.xml. Has that been changed?
  14. Thank you. I'll be getting to that request of yours soon.
  15. It looks great. Although it doesnt follow the themes I provided in the first page so it can't be included in the poll. My apologies if this hurts you or anything. BUT....I'll include it in the variety pack. Just send it over to me. Everyone should send in their skins. This is gonna be one big variety pack....I hope. To everyone who has posted their skins in this thread: Please PM your skins to me so that I can begin compiling them. Also....I will releasing a patch for my Ambulance Pack soon.
  16. Send your skins in. I love seeing them. Everyone else does... A little something to keep you guys interested: There's already an F350 ambulance....why not make an F550 ambulance to complete it?
  17. I'll admit it was a terrible mistake I forgot to include that detail. I think I'll let him pass. I've included his submission into the poll.
  18. Thank you so much for your contribution.....but I am sorry to tell you that this skin is inellegible for winning because you already submitted your news van skin. Instead, just send it over to me so I can include it in the separate community skin pack. Because the rule wasnt up yet, you get a free pass. Sorry if this bothered you. Thank you so much for helping me with this Mikey. ATTENTION: I have updated the rules and moved them to the frontpage for better visibilty. Check it out and let me know what you think.
  19. Something similar to the one used in the highway tunnel crash mission But with complete doors I'm really sorry if this offends you, but I cannot include that submission in the contest because it isn't an American themed skin. It is still good though and looks accurate to the original.
  20. Modified the original post....thank you for reminding me. Skin may be fictional or real, as long it is something that would be seen in North America though I would prefer it you would remove any location specific things.
  21. TAXI!!!!! Announcing the civil special replacement pack to replace the vanilla civil special cars. A little announcement: I want to have a little contest. Post textures from the vehicles in my pack the roles listed below and the community will vote for who's skin they like best. Skins may be fictional or nonfictional. Just try to remove any location specific things if it is a fictional skin (so that it maintains the generic theme of the car pack) Winners get their skin included in the mod. Everyone else gets their textures put up on a separate file for everyone to download. Basically, the incentive to win is that your skin will be the default one used in the car pack. Sounds reasonable? If not, let me know. EDIT: Rules now at front page. Special thanks to Emergency6299 for helping me sort out the rules. The Limosine will be done by me using Ubisoft's Lincoln Town Car model. I will probably model one of these to replace the polar truck. I am not sure whether I should replace the monster trucks, since they only prominently make an appearance in Mission 4. I am not so sure with replacing any of the airport service vehicles. Can anyone please find me a good reference if you want me to do them. I will be modelling replacement buses. Can someone give me reference pictures of common buses in North America?
  22. True. Programming in general typically has you using a compiler that checks for mistakes in syntax. If the mistakes are considered logical (meaning the program runs but does not do what you want it to), then it is up to you too find the error via the use of a debugger or by eye. EM4's problem is that there is no way to check if the script that one has created is correct. You would need to go ingame and wait a minute or more depending on filesize. MikeyPI's idea is correct and it is one that I personally use just because it is so much faster than waiting 10 minutes to load a mod. Hopefully EM5 either rectifies this by having a built in script tester, or by removing load times all together.
  23. Here ya go: enum ActorType{ ACTOR_UNKNOWN, ACTOR_FLOOR, ACTOR_OBJECT, ACTOR_HOUSE, ACTOR_VEHICLE, ACTOR_PERSON, ACTOR_LIQUID, ACTOR_VIRTUAL, ACTOR_FIREOBJECT, ACTOR_PATH, ACTOR_FORCEFIELD, ACTOR_FORCEVOLUME, ACTOR_TRIGGER, ACTOR_STREET, ACTOR_OPEN_HOUSE, ACTOR_SPAWNPOINT, ACTOR_DETAILPOLYGON, ACTOR_WAITINGPOINT, ACTOR_AMBIENTPOLYGON, ACTOR_BRIDGEINSTALLPOINT, ACTOR_STOPPINGPOINT};
  24. From Hoppah's search house script: const int MAX_POOL = 15;const char *CivilPool[MAX_POOL];object DummySearchHouse : CommandScript{ DummySearchHouse() { CivilPool[0] = "mod:Prototypes/Persons/Civil/civilman01_white.e4p"; CivilPool[1] = "mod:Prototypes/Persons/Civil/civilminister01.e4p"; CivilPool[2] = "mod:Prototypes/Persons/Civil/dealer01.e4p"; CivilPool[3] = "mod:Prototypes/Persons/Civil/dealer02.e4p"; CivilPool[4] = "mod:Prototypes/Persons/Civil/civilwoman06_yellow.e4p"; CivilPool[5] = "mod:Prototypes/Persons/Civil/civilman01_red.e4p"; CivilPool[6] = "mod:Prototypes/Persons/Civil/civilman02_silver.e4p"; CivilPool[7] = "mod:Prototypes/Persons/Civil/civilmanold01.e4p"; CivilPool[8] = "mod:Prototypes/Persons/Civil/civilmanold02.e4p"; CivilPool[9] = "mod:Prototypes/Persons/Civil/civilwoman03_blue.e4p"; CivilPool[10] = "mod:Prototypes/Persons/Civil/civilwoman01_yellow.e4p"; CivilPool[11] = "mod:Prototypes/Persons/Civil/civilwoman05.e4p"; CivilPool[12] = "mod:Prototypes/Persons/Civil/civilwomanold01.e4p"; CivilPool[13] = "mod:Prototypes/Persons/Civil/civilboy02_green.e4p"; CivilPool[14] = "mod:Prototypes/Persons/Civil/civilgirl02_blue.e4p"; }I think this is called an array in C programming. Dont know for sure, but this is basically a selectable pool of persons. It is activated by this: Person t = Game::CreatePerson(CivilPool[RandomPerson], "Unnamed"); CivilPool is the name of the group RandomPerson is any number from 1 to 15
  25. The US Army mod relies on a mission script. There are many script functions in missionscripts (like the void OnTrigger() function), but unfortunately due to EM4's programming, it CANNOT be put into EM4 freeplay. You would have to make a script that constantly runs itself again and again every 1 - 5 seconds. IMO, the best way to go around this is to simply make a script that opens or closes the gate, and that script can be called/invoked whenever a vehicle wants to enter or exit the station. Creating a script that constantly runs in the background is quite a CPU eating process (especially for people with shitty PC's like me) A way more complicated option is to completely recreate freeplay into campaign. It would take MASSIVE balls and skills to do that and not to mention a lot of time, but in the end, it will probably be the greatest scripting innovation to ever come to EM4. Moreso if it were customizeable and events could be added and parameters be changed. Whoever could do this would be a god amongst men.
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