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itchboy

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Everything posted by itchboy

  1. Yeah..I also noticed at around 9 minutes the firetruck went right through the doctors car. A few things I've noticed also... The flying camera scenes on the intro are similar to the ones from EM2012 and the 2 games after that.The helicopter flyby is a reference to the TEC helicopters in the EM4 tutorial.@ 1:23....an airship?! Cool!!!The vehicle move command appears to rely on rectangles on the road instead of letting us choose a point in the road like EM4Vehicle lighting system seems good. Wont judge it though till we get to see the editorEquipment doors on firetruck open up as soon as crew disembarks. Same with doctors car.Firefighter actually has to remove the person from the wrecked carI actually laughed when the firetruck turned around in place....Overall, looks very promising! Regarding what raf said, I certainly agree that it will take time for us to learn how to make EM5 as good as modded EM4 because as it stands now, stock EM5 is gameplay wise as good as stock EM4. Reshaping the mod wouldnt take much time if what they say about the map editor is true. Vehicles and objects would be the challenge though seeing as how we would need to HEAVILLY modify most existing content for it to work in EM5. At least the models in mods like the RCMP, Manhattan and Brooklyn mods are detailed enough for them to be put into the game without causing a noticeable gap in quality compared to the content in EM5. From what I can see, to convert vehicles, we probably need to make the vehicles alpha mapping, specular mapping and bump mapping (apart from getting the 3d model into the game). This is just basic texture work that most modders can probably do. This appears to be a necessary step seing as how other RTS games of this genre rely on those maps to make their vehicles appear more detailed then they actually are since newer gen games use pixel shader effects. Person skins would all have to be created from scratch seeing as how the new game uses different, more detailed models than EM4. Objects would be similar to vehicles I guess, seing as how they are only background items. Houses would be different though because we would need to model their interiors and walls for them to be functional in EM5. I wont hold my breath with scripting because we dont actually know yet how the new scripting language works.
  2. You hear that everyone?! HE SAID YESSSS!!!! OMG!!111 Eh, topic title says private. Gotta remove this link.
  3. None of the police units are out yet. The LAFD ambulances are available in Xplorer4x4's woods map submod BETA 1.
  4. Lightbar comes out when I finish optimizing it. Although I am afraid that I wont be able to release any of the cars because they use objects such as LED lights, arjent lightbar, spotlights from CFD and I do not have permission to release them.
  5. You guys did the research....here's the reward. Here it is lighted up: Im not too sure with the accuracy of the lights. As long as it has lights, then its fine by me.
  6. I wonder how I will be able to buy the game in my country....Philippine game stores aren't really big on indie titles such as the Emergency series. Speaking of the USA, Im hoping that they release separately for the US market an American themed version with US based units and maps of several major American cities. This is IMO a good idea so that it would appeal to American players who prefer their countrie's emergency servies. The same could also be said for the UK version, probably set in London or another British city.
  7. Im sure he'll probably release it to everyone just like he did with the FedSig Valor and the Freedom Edge. But yeah....I'll be sure to ask. Well...thats a start. Thank you for taking the time to do this for me.
  8. Yep...thats it. I dont know what specific lightbar it is. I need that information so I can make it. I'm not really familiar with lightbar companies, all I know are the Arjent (oval shape) and the Liberty (straight).
  9. Okay I see it. It has the shape of a barbell....or a bone. There's some discussion about it, but nobody explicity names what lightbar it is.
  10. YEEESSSS!!! HOLY **** Its beautiful. Its like the CUTSCENES in EM4 are now ACTUAL GAMEPLAY!!! I cant wait to start modding it. I hope my models and content look good in the new game.
  11. Excited to finally get to use my Tahoe and Suburban models... Could somebody help me with the LAFD Battalion Chief Suburban? From the pictures and videos of it, it appears to be using some kind of weird lightbar that extends at the corners. Is there a model of it? If not, could someone tell me what it is and give some reference pictures so I could model it. Thanks.
  12. ***URGENT UPDATE**** Please redownload the file again. I've fixed the white model bug.
  13. You got a problem with my model? Please explain it.
  14. Did some additions to the SUVs Added in roof racks and fixed some textures: Please redownload file.
  15. Get them while they are still hot. I promise, I washed my hands. *'ll admit that the doors didnt come out right, but it doesnt seem to be super notceable in game.
  16. I dont think the average EM4 player would be concerned with the logos and emblems of a car when he is busy fighting fires, stopping crime and saving lives. I am not considering doing any of these things as it adds to my burdened workload. Both SUV's now ingame. Interior, lights and doors coming up next.
  17. Staying up late to do the Tahoe:
  18. I dont have the time right now to download 800+mb. This would typically take 5-6 hours on my internet. I'll probably try it on the weekend when I can leave the PC running.
  19. Sorry it wasnt clear in the dev pictures. The Suburban is pretty much a Tahoe, only longer. Well, I'm contented with the model right now. I think I'll call it finished. Time to do the Tahoe, give them interiors, then release them.
  20. Rear tailgate now 3D. Polycount so far is 2046 polygons. The most I've done from scratch. UPDATE: Front bumper beveled in. Polycount is now at 2076.
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