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itchboy

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Everything posted by itchboy

  1. Look at the original files in the EM4 Specs folder (not in the mod, but in the root data folder)
  2. <MinDurationBetweenEvents value = "100.0" /> would be it. Your <GlobalEventFrequencyFactor value="100.0"/> is too high. The normal value is at 1.7 Try setting it to around that much. <InitialEventFrequencyBoost value="100.0"/> also seems a bit high. Try bringing it back to the original value and then start from there.
  3. Edit the freeplay_endless.xml in the specs folder. You can find the individual probablities of each event. Set the ones you want higher if you want them more ingame.
  4. You could have someone else make that for you. I am really busy working for other mods, that this very topic hasn't seen any activity in a while. When I am freed from my obligaitons, I am considering making a FF vehicle pack, and that kind of truck would definitely be a part of it.
  5. Have you edited the following files? fp_params_endless_mp.xml fp_params_endless_2_mp fp_params_endless_3_mp
  6. I couldnt actually test this because I don't have your mod. Sorry bout that. Try downloading it again.
  7. A lot of them didn't actually connect to an opening bracket.
  8. Does this happen when there are many burning objects surrounding the ones that rekindle? Or does this happen with a single isolated fire?
  9. I mean, compared to many other models, such as the CVPI and F350 ambulance which use 2048x2048, do my textures seem to be less detailed compared to those? I made the decision to use 1024x1024 because the 2048 textures caused lag whenever the vehicle was spawned or created ingame or in editor.
  10. Looks great. Is the 1024x1024 texture size an issue for you?
  11. https://www.dropbox.com/s/420rd4p9uu2an0w/LAFireStation.txt?dl=0 Give this a try. Your brackets were all ****ed up, so I fixed them for you.
  12. They are. The line of code that is used is a ternary operator. Note the question mark. It is basically a heavilly shortened if - else condition. float Energy = (Caller->GetEquipment()==EQUIP_FIREHOSE) ? 20.0f : 12.5f; This means... If the caller's equipment is a firehose, then float Energy is 20.0f. Otherwise it is 12.5f
  13. Just keep it as a .tga file. Then go to the Terrain Editor and go to the Floor drop down menu. Click Import texture and select the .tga file. The .tga file MUST HAVE NO TRANSPARENT AREAS. It must also follow these criteria. (Taken from EM4 manual)
  14. Sub mod looks great. One to look forward to...even if it is personal only. My only critique would be the wheels on the Taurus are a bit low and need to be moved a bit higher up. Also, the wheels on the CVPI appear to be the ones from the Tahoe.
  15. You want it longer or shorter? The extinguish script contains this line: float Energy;if(v.GetVehicleType()==VT_FIREFIGHTERS_TLF) Energy = 25.0f;elseif(v.GetVehicleType()==VT_FIREFIGHTERS_FLB) Energy = 30.0f;elseif(v.GetVehicleType()==VT_FIREFIGHTERS_LPF) Energy = 25.0f;else Energy = 70.0f;Increase the value if you want fires out quickly. This only affects the TLF, FLB, LPF, and Fire Fighting Airplane. float Energy = (Caller->GetEquipment()==EQUIP_FIREHOSE) ? 20.0f : 12.5f;This value controls the extinguish for the persons. The first value (20.0f) is the strength of firehoses. The second value is the strength of fire extinguishers. The higher the number the better extinguishing power.
  16. Paint.Net works fine for me. Maybe its the format. Most unit images use DXT3. DXT1 makes all transparent colors white or black. DXT5 is the best quality but biggest file size. You would want DXT3 because the unit images and command icons are semi transparent.
  17. Then open the .tga file. Once inside, use the text button to place your desired text on to the roads. Save the tga file. Go into editor and the the Terrain Editor. The floor tile can be imported there.
  18. Try reverting to the original freeplay_endless.xml
  19. The list of anims dissapeared? This is because the new model doesnt have animations for them. You need to make the animations from scatch unfortunately. You can start here: http://www.emergency-forum.de/index.php?page=DatabaseItem&id=778 This is an animation builder. It is much easier than the method that Hoppah created using MS Excel Macros. Includes an english language. You need an account to download. If you get it right....the results can be fantastic. http://www.gfycat.com/ObedientMetallicIndochinesetiger
  20. Perhaps because the game likes to choose the car crashes with the least complexity to preserve memory. I've been having this same crash over and over in my personal LA Mod: Another possibilty is that one of the car crashes was named wrongly and the game doesnt recognize the crashes after that. Try counting the number of times "freeplay car crash" is loaded in the logfile.
  21. Does paint.net crash when opening it?
  22. The animations for the truck have been broken. Set the animation to be "single" in the editor.
  23. It looks awesome! All it needs now is the lightbar and the front bars and spotlights and it will be perfect. Montana mod might have a similar looking lightbar in one of the vehicles. Try looking also into some of the downloads cops released on the site. Front parts gotta be modelled from nothing though.
  24. I see. What old ones are you referring to? I have 4 other ambulances in my pack. Feel free to choose. You may even borrow some from other mods like Northview, Boston or Montana.
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