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itchboy

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Everything posted by itchboy

  1. I'll give that a try. Thanks for the help from the both of you.
  2. I see. So that is the cause. I have been moving some parts because I modified the shape of the rear a bit and had to change the mapping. The problem has been slightly aleviated by adding a bit of "compensation" to the mapping. I moved it a bit to the left of where I want it to actually be and when it was exported, it came out much better (but still a bit curved).
  3. The line is quite visible when I play, especially in the E350 I have modified to be used as a playable unit. Also, any text or lettering on the rear side would be skewed a bit. Basically, this texturing issue would cause issues when people start putting their "decals" and emergency logos, stripes etc.
  4. Yes. Many times I have tried, and nothing changes. Neither does copying the object into a fresh .z3d file.
  5. That would be it. The line was set straight in Zmod yet in the v3o file it is curved.
  6. I have been stuck with this problem since yesterday. Zmod fucks up the mapping of the E350 model when it is exported. Screenshot: Can anyone help. Fixing this problem would make the release date of my mod come faster.
  7. Just a sliding door texture in the van pack, but not an actual playable sliding door.
  8. Yeah. I see. Wasn't there a ban on sketchup models here many years ago? My only issue is that people often forget to credit the game studios who made the orignal base models which I converted. At least some mods were kind enough to include the readme files from my car pack which had lists of authors in them.
  9. I make sure to credit the original authors on all of my converted models despite the many modifications I do to them. Often times the current state of the model is very different from the original, but I at least make sure to give credit where it is due. Unfortunately, many modders who use my models forget to include original authors. Its nice to be credited for something but it just feels wrong that the respective game companies/authors dont get their names included. Maybe you mods could make it a rule or something. Suburban looks great. Just credit me for the model. Although its pretty obvious its my model, some first time visitors to the site wouldnt know who made it.
  10. You got to carefully attach only what you need. What exactly are you trying to convert? A pic would help.
  11. For me, it did seem a bit offensive. We should remember that this mod has been in development for several YEARS now and that in a way, he's saying that the shootings would make release date even longer as if it weren't already long enough. It also sounds like its trivializing the death and suffering of people in a sense that this mod is just a videogame whereas the events happening right now are frighteningly real. We should refrain from commenting about these kinds of events before they pass. Instead we should offer hope and support to those affected and comfort for those who need it. Just my opinion on this.
  12. You should name the object you want exported in Zmod to "Razorback". You need to export objects with matching names in Zmod and the output files. So if I want to export econoline_body, I name the desired object as that in Zmod.
  13. The chassis version (E450) will have one driver side door and a basic interior similar to the vanilla EM4 cars. Most of the cars, trucks and vans will feature this except for the vehicles made by Sixteen Tons and Turn10 Studios. Here's a screenshot of 2 of the three buses that will be out. The third bus is still tentative. Not sure what I should make. The vans with interiors is still very WIP. E350 done. Will be making the version with black front parts.
  14. I've finally taken the time to do something that has been bugging me so far. The Econoline vans now have rooflines: I'm gonna have to update all the versions of that van.
  15. Scores have started to appear on the leaderboards. Closed beta testers perhaps?
  16. It was made. Just not on here. http://www.emergency-forum.de/index.php?page=DatabaseItem&id=1472&highlight=g36
  17. Name the vehicle you want to smoke "ccars_xx" with xx being the number ID of the wreck. See sample usage in LA Mod Freeplay map or EM4 Vanilla Deluxe map. Be sure to set the SmokeTime higher than 7.0 otherwise the car will probably explode before any units get to it.
  18. Thanks for the advice. This is going to take a while before I can complete all of these vans. So far, 5 in total. Here is the first one. I secretly (well not so secret no more) hope that this would make it into the Brooklyn mod or the new Manhattan mod as one of those NYPD vans. This is the regular length version btw.
  19. I am not aquainted with the MANY variants of trucks there are. I think I will just leave this to the end user to modify the length of the box to his suiting.
  20. Very well then. Everyone, here's the Dodge Ram SSV. I will be doing vans next. The Econoline and Express vans along with the Dodge Caravan. A question though. What kind of vans do most police and fire departments use? Extended length or regular length?
  21. Is this on the negotiator unit? Or on the police helicopter? EM4 with NO MODS? The negotiator can only use the megaphone in hostage situations where he will use it to communicate with the hostage taker. For demonstrations, he can only talk to one protester at a time and the effect is that it will pacify the protester for several seconds, but he will still fight units. If you use this command on the lead protester with the sign, there is a small randomly calcluated chance that he or she will leave the area and the protest will disperse by itself. Most of the time though, it has no effect and in fact aggravates the demonstrators to start throwing molotovs. There is no other function in game with the megaphone except this. The sound file unused and intended to be on the helicopter ordering a building to be evacuated. Someone with scripting abilities can VERY EASILY create a custom script that allows police to use megaphones and issue commands but someone would need to create the audio files for that. And yes, this is in the right place.
  22. Hmmm.....Im thoroughly confused as to how an original EM4 script can be broken without touching it.
  23. I have a similar set up to my LA Mod, but I kept the vehicles unlimited. A batallion chief and paramedic are spawned at every station via script at the start of the game. I probably have a call script for most commonly called vehicles. Other special vehicles like the LRA, HES, SWR, rescue crane and the US Government vehicles are still called from the units menu though. We should collaborate on making a Winterberg style dispatch for LA Mod soon.
  24. Would it be possible for you to explain in detail what was modified in the drop equipment script and what its intended fucntions are?
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