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squamishfire

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Everything posted by squamishfire

  1. Bah your still a spring chicken!!!
  2. You pretty much have them you old dog you :P
  3. *nods* welcome back xplorer4x4 you have been missed. I still play the beta on occasion
  4. Deck gun on a tiller... that’s interesting never the less looks great!!
  5. So I had a look through the script files of the NY Mod.... I also played it a bit as well... the Heavy tow also acts as the crane. That MAY have something to do with it... Like i said from the beginning this was brought up in discord and the talk was that you would have to do some heavy scripting to get it to work. I wish you well on your endeavours to getting this to work.
  6. Oh sorry my bad. I still feel like as if you haven't completed something that your supposed to. Just to confirm you completed all the steps in adding a new vehicle to a mod?
  7. Okay so you see here mod:Units/Vehicles/TEC/090towtruck/unit.xml not found or error in file that leads me to believe there is an error within the file... can you upload your unit.xml file for that unit?
  8. This was brought up in Discord just recently. The talk was that you would have to do some heavy scripting to get it to work. I did find something waaaay at the top of the file ?ScanVehicles: mod:Units/Vehicles/TEC/090towtruck/unit.xml not found or error in file Loading vehicle mod:Units/Vehicles/TEC/095Tow 1/... Loading vehicle mod:Units/Vehicles/TEC/096Tow 2/... Loading vehicle mod:Units/Vehicles/TEC/097Tow 3/... Loading vehicle mod:Units/Vehicles/TEC/100crane/... ?ScanVehicles: mod:Units/Vehicles/TEC/125dolphin/unit.xml not found or error in file What did you name the truck?
  9. Can you upload your "latofirestation" script I feel like your missing something
  10. What in the world are you talking about? There is no download link at the moment. Are you thinking of another mod?
  11. How did you get the tanker parts to work. It hasn’t worked for me so far.
  12. Awesome work!!!!! Question thou... on this next release are you planning on adding in the light bars as with previous releases? Any chance you can hold off for those that want to add the light bars to the model? Awesome work!!!
  13. I am almost positive. But I believe I have the Woods map on my external hard drive... I don't think I can upload it anywhere without contacting the owner though.
  14. I also made a few changes. At Station 1 I replaced Engine 4 with a Tanker At Station 2 I replaced Engine 2 with Forestry 1 and I replaced Engine 3 with a Tanker as well. I found that with out a lot of Hydrants on the map each department would have it's own tanker within it's halls. To continually call a mutual Aid when fighting a fire and having to call in a tanker each time is a waste of money. I am also looking at removing some units from hall 1. While it is nice having all these units there I if this is a volunteer hall they must have some pretty big industry (must be off map) for them to own so many trucks. I love the mod though and am looking forward to seeing future releases.
  15. I won't consider that a snorkel however an actually tower truck. To answer your question.... No where. That looks pre 1990 and to my knowledge there is very little to nothing older units. You would have to make it yourself I am afraid.
  16. Air conditioning for the prisoners!?!?!?! Make them sweat I say!!!
  17. If you moved the lights up to the top where the name is and bring the roll up doors to just under that you should have enough room.
  18. The units look good man. With Squad 3 though wouldn't the roll up doors go all the way to the top? It just seems like as if your losing space there? Just my opinion they both look great!
  19. I too am having this issue. There is only only Engine Truck that is showing in the unit list and it doesn't have a return to station command.
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