Jump to content

mr matt5432123

Members
  • Posts

    441
  • Joined

  • Last visited

  • Days Won

    11

mr matt5432123 last won the day on May 6 2019

mr matt5432123 had the most liked content!

4 Followers

Profile Information

  • Gender
    Male
  • Location
    Earth, duh...

Recent Profile Visitors

5,550 profile views

mr matt5432123's Achievements

Newbie

Newbie (1/14)

  • Week One Done Rare
  • One Month Later Rare
  • One Year In Rare

Recent Badges

46

Reputation

  1. It's been awhile since I made events in the editor. I do know that there is no actual list of callouts you can just put down in the map. instead, you need to first make the event how you'd like and then on each individual object you place you need to select it, click on "properties" in the lower left corner of the screen, and give it a certain name and probably change some other stuff under there as well. If I were you I would load up a free-play map in the editor and try to reverse-engineer some of the events from it. some events are simple, like the gas explosion I'm pretty sure you just name the object "gasexplosion" and it'll work. Some are a bit more complicated like car accidents. A thing to note is that some events are just completely random, like the medical emergency and fire callouts where the game just picks a random object or person. You can also go into the mod file and go to the Specs folder and edit the freeplay_params.xml file which will allow you to edit certain factors of all events and some other freeplay stuff. I remember there being a complete guide for all this somewhere but I couldn't find it, hopefully somebody else knows where it is.
  2. I was able to achieve this, but it has spawned another problem. I now can buy 2 different kinds of water bowser, the first one works fine when bought and it should be noted that I did not actually add the first one I just swapped the models on the original water bowser in the game. The second water bowser is where the problem starts, shortly after it spawns it sinks down into the map. I uploaded a video to better show what I mean. when I added the second water bowser to the mod I just cloned (in the editor) the prototype of the first water bowser and then swapped the models and then I followed Hoppah's tutorial on how to add vehicles to the in-game menus by making a unit folder for the new vehicle and adding lines to all the required .xml files. Here's the video link: https://youtu.be/N5VeCv2NoVw Any ideas on how I could fix this? newsflash: I'm an idiot. I somehow messed up the physics in the editor; I fixed it and it now works flawlessly. I'll make a tutorial on how to do this once I find some time.
  3. Yeah, it looks like campaign params and quest are the files that make this work. I was just able to swap out the water bowser with the ladder truck, so it seems possible. However I think that actually adding units is going to be where I run into trouble, but that's just me worrying because I haven't tried anything with that yet. I guess we'll see.
  4. Hey, I've tried searching for this for awhile and don't even know if it exists but I'm looking for how to change what vehicles are bought during those free-play missions in between the campaign missions in the vanilla game. So for example after the 1st mission with the church collapsing the game wants you to save enough money to by a water bowser (or fire engine as we would call it) and a doctor's car; I would like to change this so that it asks the player to buy several different engines that were added by me. My idea if this works is that I can build a mod that revolves around starting out with a small base and gradually gets bigger as the campaign is played kind of like how the original game works. The only difference is that I would intend to have many more units than the base game and implement the "tostation" scripts among others.
  5. After owning Emergency 4 for about 10 years I finally played the campaign from start to finish even doing the freeplay missions in between, and I can't believe how awesome it is. Has anyone else really done this? I feel like everybody pretty much only does freeplay.
  6. I hope that they'll learn from what happened with em5.
  7. I drive a silver 2009 chevy impala. No lights on it I'll just be flying down the road trying to avoid any collateral damage... Probably not the best idea now that I think about it...
  8. This topic is a few days old but if you were looking to download files there's a website called "wayback machine" or something like that and it allows you to basically go back in time on the internet. I don't know how well it would work for such a unknown website but it's worth a shot if you want to try to download files from the site.
  9. Anybody know if there's a decent lifeguard tower model anywhere, I can make one but I'm just looking to save some time.
  10. Unfortunately I don't know how to script. Is there any short tutorials around on how to make a simple script that will delete a person/vehicle in game and replace it with a different one? I'm thinking something similar to the get traffic vest script but without all the restrictions like having to get it from a certain vehicle. Or if anyone knows of a script similar to this, I looked around but couldn't find one.
  11. Any way to make a diver run instead of walk? I'm trying to make a lifeguard.
×
×
  • Create New...