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mr matt5432123

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Everything posted by mr matt5432123

  1. just so you know, I'm pretty sure that Hoppah left the modding community and that all his work is free for anyone to use. someone correct me if I'm wrong.
  2. neat. Also, i noticed that there is a water bowser vehicle. was this actually in emergency 3? I cant remember and it's driving me nuts lol.
  3. Anyone know where I can buy a copy of Fire Captain 3/ Fire Department 3? I lost mine. It's a good game but the company went under and I can't find anyone else that has a copy.
  4. It's been awhile since I made events in the editor. I do know that there is no actual list of callouts you can just put down in the map. instead, you need to first make the event how you'd like and then on each individual object you place you need to select it, click on "properties" in the lower left corner of the screen, and give it a certain name and probably change some other stuff under there as well. If I were you I would load up a free-play map in the editor and try to reverse-engineer some of the events from it. some events are simple, like the gas explosion I'm pretty sure you just name the object "gasexplosion" and it'll work. Some are a bit more complicated like car accidents. A thing to note is that some events are just completely random, like the medical emergency and fire callouts where the game just picks a random object or person. You can also go into the mod file and go to the Specs folder and edit the freeplay_params.xml file which will allow you to edit certain factors of all events and some other freeplay stuff. I remember there being a complete guide for all this somewhere but I couldn't find it, hopefully somebody else knows where it is.
  5. I was able to achieve this, but it has spawned another problem. I now can buy 2 different kinds of water bowser, the first one works fine when bought and it should be noted that I did not actually add the first one I just swapped the models on the original water bowser in the game. The second water bowser is where the problem starts, shortly after it spawns it sinks down into the map. I uploaded a video to better show what I mean. when I added the second water bowser to the mod I just cloned (in the editor) the prototype of the first water bowser and then swapped the models and then I followed Hoppah's tutorial on how to add vehicles to the in-game menus by making a unit folder for the new vehicle and adding lines to all the required .xml files. Here's the video link: https://youtu.be/N5VeCv2NoVw Any ideas on how I could fix this? newsflash: I'm an idiot. I somehow messed up the physics in the editor; I fixed it and it now works flawlessly. I'll make a tutorial on how to do this once I find some time.
  6. Yeah, it looks like campaign params and quest are the files that make this work. I was just able to swap out the water bowser with the ladder truck, so it seems possible. However I think that actually adding units is going to be where I run into trouble, but that's just me worrying because I haven't tried anything with that yet. I guess we'll see.
  7. Hey, I've tried searching for this for awhile and don't even know if it exists but I'm looking for how to change what vehicles are bought during those free-play missions in between the campaign missions in the vanilla game. So for example after the 1st mission with the church collapsing the game wants you to save enough money to by a water bowser (or fire engine as we would call it) and a doctor's car; I would like to change this so that it asks the player to buy several different engines that were added by me. My idea if this works is that I can build a mod that revolves around starting out with a small base and gradually gets bigger as the campaign is played kind of like how the original game works. The only difference is that I would intend to have many more units than the base game and implement the "tostation" scripts among others.
  8. After owning Emergency 4 for about 10 years I finally played the campaign from start to finish even doing the freeplay missions in between, and I can't believe how awesome it is. Has anyone else really done this? I feel like everybody pretty much only does freeplay.
  9. I hope that they'll learn from what happened with em5.
  10. I drive a silver 2009 chevy impala. No lights on it I'll just be flying down the road trying to avoid any collateral damage... Probably not the best idea now that I think about it...
  11. This topic is a few days old but if you were looking to download files there's a website called "wayback machine" or something like that and it allows you to basically go back in time on the internet. I don't know how well it would work for such a unknown website but it's worth a shot if you want to try to download files from the site.
  12. Anybody know if there's a decent lifeguard tower model anywhere, I can make one but I'm just looking to save some time.
  13. Unfortunately I don't know how to script. Is there any short tutorials around on how to make a simple script that will delete a person/vehicle in game and replace it with a different one? I'm thinking something similar to the get traffic vest script but without all the restrictions like having to get it from a certain vehicle. Or if anyone knows of a script similar to this, I looked around but couldn't find one.
  14. Any way to make a diver run instead of walk? I'm trying to make a lifeguard.
  15. So I made it so that a different person would be able to enter a vehicle than what that unit normally accepts and it worked, but later I tried to do the same thing but with differant vehicles and those particular vehicles will not accept the person. Do I need to change anything other than the XML in the units folder? here is what it looks like... I know that LIFEMAN is 100% the correct unit ID, I've been trying to figure this out for hours. It's probably something right in front of my face, what could be causing this?
  16. I was surfing through youtube today, and out of the corner of my eye I saw something that caught my attention. A video that had a very familiar model in it, upon watching the video I saw that it was indeed my model. The guy didn't give credit to me or Emc-unit, which is alright because I'm not to big on that, but he did take the credit for the model for his own team. Not cool. I was curious so I went to their website's download section, and under the firetrucks section It looks like most of "their" models came from emergency planet. that's even less cool.
  17. I'm an idiot. I had the traits set to firefighters dlk instead of rw. thanks.
  18. I replaced a unit from my mod with another different unit, and now I get a crash to desktop as soon as I click on the unit's icon in the unit selection menu. It happens before I even dispatch the unit. I've never seen this before. Any ideas? Here's my logfile.
  19. Nice work on it! That would be a great addition to the ARFF pack.
  20. I'm trying to make a second water rescue vehicle in the LA mod, I basically (in the editor) just copied all the traits and commands and added the boat superstuct and named those (FMB, FMB1, FMB2, ect.) I also added another superstruct but only for aesthetic reasons. I modified the shipdrop script to refer to the light equipment vehicle prototype instead of the swift water rescue prototype. However, when I spawn the vehicle in-game it shows up without any of the superstructs showing. Not even the one for aesthetic reasons. Because the boats aern't there I cant use them obviously. I'm guessing it has something to do with the script because the shipdrop command does not show up. What the heck am I doing wrong here?
  21. This should cover some stuff you can use. Only thing is that for 3D modeling i'd recommend using a program called blender instead of zmodeler, but thats just my opinion. If you have any specific questions feel free to ask. http://www.emergency-planet.com/tutorials/category/1-english/
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