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Dyson

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Everything posted by Dyson

  1. I think he's referring to the battenberg design not the unit itself
  2. The tones run off a script without this it won't work
  3. Both could probably be fixed by adding map boundaries in the map editor window. As for clicking on the mini map this only works with the base game Edit - ignore the last part it does work in mods too but right click to send a unit somewhere on map only works on base game haha got a little confused
  4. It does seem like he was being polite and didn't break any rules. I mean I was curious too as to whether it was still in progress. He didn't ask for a date just a sign of life.
  5. Yeah I second this mikey has gone into far more detail but yeah the use of multi layers and overlays helps make the texture more believable and less 2D
  6. It'll be the same quality but just use tricks like creating false shadows and making things look like they're 3D eg pavement (sidewalk) so the texture doesn't look as flat. I spent a long time gradually working on map textures trying to improve them. My first were very flat but using overlays and the tips mentioned above my newer maps look a lot sharper even though they actually are the same quality.
  7. You need to read the tutorials about adding units, treat the new unit like you're making it from scratch not just paste it in. So start with a new prototype then select the model, assign commands, set up the unit info etc etc
  8. Yeo potty is bang on, I'm working on other projects and this project is in limbo. There's still a lot to do on it to make it ready for game even with bugs but as to its future that would need to be decided by freelancer.
  9. Actually - http://nrw-modifications.com/filebase/index.php/Entry/132-USA-Mack-Engine/
  10. Good find! I'm on my pc now I'll have a look into its effects on fps
  11. Haha amen I have Intel too, they are crap graphics cards though let's be fair. But fortunately I have a second pc with ATI so been able to try it out.
  12. The mastereffect/sweet fx plugin can be used on em4, a custom enb setup is required so you can have subtle graphics tweaks with little fps reductions or heavy alterations for high spec PCs. This does not work with Intel graphics.
  13. I was working on something similar, the ability to install to non open houses I could never implement my next stage which was to adjust the height though, no matter what the ladder always approached houses at the same height. If that makes sense. Interesting to see someone else had a similar idea I like it
  14. Simply combining mod elements from two mods will always crash, you need to take the models from the other mod and create a new unit for them to work in the la mod, blindly copying and pasting will just cause crashes. No need for the logfile it's pretty obvious what the issue is.
  15. If it's still going to be essentially BoF with some new skins and a new map then it should still be a submod really, if you're planning on creating a significant amount of new models or new content then I think it would be fair
  16. Make sure it's a sub mod as we discussed if you're using BoF as a base.
  17. This is essentially the ers berlin redirect script. It's a very complicated script to achieve though so I wouldn't expect it anytime soon on a U.S. mod
  18. Very very nice, about time someone did some U.S. Firefighter models we've been way behind the Germans on that
  19. Very nice ideas and smoothly put it place can't wait to try this out
  20. In regards to NYCERU copyright comments (off topic) In terms of the community, I literally posted trying to help resolve this issue before it becomes an even bigger one. People seem to think its an us vs them kinda of deal, its really not. This community, all forums, all mods, only survives if we co-exist. We all break copyright, every single one of us, whether you're using models from another game, using logos of departments or even just car logos, it's all a violation. The only reason this game survived is because it was so open source, coupled with a community that provided for each other. This means yeah you'll get the basic reskin mod, but those mods can rise up into bigger things, but if you cull all of these attempts before anyone even had a chance, then that's when the community goes into decline. Less mods means less activity, less new things being added to the community collective. If anyone goes into this community with an ego, wanting, demanding that they be known for how good they are then thats when we have this issue. I feel I'm fighting a losing battle to keep the community I've spent a long time on in tact. There's a strong divide between those that can and those that can't and when you take away the nurturing element from this community it will just wither and die.
  21. This is the issue with the community, I'm trying to put things behind all of us and work towards the greater good but once again another topic has descended into arguments. The reason I left this site is purely this, I felt like there was too much tension, I didnt make another site, I didn't get an army of keyboard warriors, I literally just moved. This whole model theft has been blown way out of proportion, yeah there were some things raf used without my knowledge but they were never stolen, if you'll actually check all of our readme a have always credited Mikey he's actually a nice guy who is easy to level with, hell after all of this he still spoke to me and we sorted things out. The problem now lies with members uninformed carrying on this saga. I don't really care what you do, I just knew the itchboy before all of this, that was so eager to help others and didn't care about anything else, now it just seems like you've changed and you've even started hindering all the people you once helped. Yeah reskins aren't the best, but so what? If someone wants to make a mod that someone else will enjoy too who cares how complex it is? That's just where egos come into it and a community run by egos will fall apart pretty quick. Anyway thanks for dragging up the whole model thing once again it's always fun. I know there's too many minds that are already made up so this entire post is pretty much in vain, but you all really need to start rebuilding the community if it's going to survive.
  22. What's the reason why this project was cancelled? I saw this as a great community project and I remember back to when this was first started and itch told me he saw this as an opportunity to give back to a community he had been viewing for some time before even creating an account. It is a shame, I hope you would reconsider but it is what it is, I know there's been some issue with credits etc and I understand if someone uses something they should credit the source, but all those who violated the rules have been spoken to and action taken, there's still so many projects both private and public that use the models you brought over to em4 who have done nothing wrong and always played by the rules. Just something to consider, it'll probably not see much of an impact but if this community wants to heal it should take steps from its members to help return to normal. All just my opinion many might disagree and I understand that, food for thought.
  23. Tah-dah There you have it. Having pre set gangsters on map makes the game believe you still have an active event and will not trigger new ones. If you want to add gangsters they need to be scripted to activate as gangsters but thts another story. Remove them and your game will return to normal. Hope this helped.
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