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Dyson

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Everything posted by Dyson

  1. Have you added any gangsters to map? That caused the problem for me.
  2. Also make sure they're looped else the patrol car will delete
  3. Mine did it for a while then just started working again. With most things like this an ancient game engine is to blame glad you fixed it.
  4. Yeah that's detail polygons they might not show up in the editor
  5. Then just group them within one post, fairly logical.
  6. Nice skins, but 3 posts in a row, use the edit button man.
  7. I remember us back in those days, the submod days. I think back then we were all pretty crappy at mods (besides like LA and German) but we all pushed each other forward, heck I know you so generously allowed me to use that FDNY rig back in 2010, we've all come so far. It just pains me that we were so lucky to be given such a wide birth to make mistakes and start off that way. The players late to the game starting up now never had a chance. With such good mods already out and so many it can seem daunting and with so many people slating mods that begin as reskins, I know I'd never made it out of the starting block. Overall I think times have just changed and the community spirit is broken, no-one seems to care about the mods of the future, only about the mods on the horizon, but lately that seems less and less. I'm happy to see so much activity in UK modding, that's an area that has been needing a facelift for some time.
  8. Added to the fact he has no plans to release
  9. We included a plane crash in the Manhattan mod the game just repeats one or two car crash events so I only had it once or twice ever. Events like that are fun but I prefer to put them in a mission rather than freeplay because the game can load that one event everytime you play if it wants and it can become tedious
  10. Unique events how? Literally every mod had hazmat calls and they're all the same based off the base game
  11. That's actually not true, I've edited coronas in the mod directory and they have loaded in game just an FYI
  12. As far as I'm aware with regards to looping audio of a static source (not moving) you use the code above but change the "true" to "false" as that specifies whether the audio should loop. That's the logic I went off anyway
  13. Regardless the discussion is over all further posts will be on topic and any further debate can be taken to an alternate topic.
  14. We've all said our piece now, everyone leave it and move on.
  15. I wasn't sure but just wanted to clarify because I don't know of any other mods leaving the site. But regardless the rest of my post still stands, the hostility on this place is reaching breaking point now.
  16. Looks great, really nice to see some actually gameplay, its like everyone sighs relief when they actually see gameplay, not just another screenshots mod! So yeah keep it up man, loving what we've seen. I also love how no matter how good a mod is Em4 loves to overtake cars backwards.
  17. I'm not aware as to whether or not you're referencing us or not. But would just like to clarify that, especially in our case, most people don't have the facts to go off. We, for example have complied to all the required ToS updates, we've also removed a very old model back from when we were mearly a submod and played by the rules. I have moved away from the site because I wanted to, not because of pride. I'm just grateful that when I started getting in to this, people were nice, helpful, sharing and collaborative. That's the only reason I ever got anywhere with this hobby. Now people are so concerned with calling each other thieves and liars that the community has become hostile and I'm not surprised we've hardly seen any new mods.
  18. To clarify a lot of things I just wanted to publicly share what has happened in the past couple of days to avoid any confusion. 48 Hours ago we received a notication from NFK making us aware that an anonymous user has reported copyright violations on a large number of our models, skins and files. We spoke in depth about the allegations and began providing evidence (such as the detailed credit list) to support what we were saying. The allegations claimed that we had knowingly stolen a large number of files from various mods, which for the most part we were able to quickly dismiss but this required a lot of proof and discussion. After this and getting in contact with Rafael we found that we had indeed used 3 models from the NYC mod, 2 of which were no longer in the mod, but regardless they had been used. This is a throw back to the days where this mod began, as a submod, using LA engines edited to be FDNY and whatever we could get together to make a mod. These were very early days in our modding careers, but it led on to several mods which have seen us deliver constant upgrades to our models and reworking our game. With the credit threshold requiring a readme crediting all users at this point (not to specific vehicles, just general credit) we had always credited Hoppah and Mikey as their mods had both inspired and acted as a base for our work. Since this time (4 years ago) we had obviously purged all models used from other sources (besides Nnico and itchboy) as we obviously wanted the mod to be a submod. I was not aware that our Ford ESU, that had survived from the submod right up to Manhattan Mod v3, featured parts of Mikey's ESU truck, which regardless of crediting him anyway we had not intended to use, I had been reworking the model with itchboy but was completely unaware it was still based on this model. After being made aware of it by NFK we immediately accepted that we had to remove it and would do so. But this was the only infringement, which we had, technically been showing credit for in readmes anyway. So to summarise.. Yes we were in the wrong, however minor this is. We did not intend to breach any copyright and over the course of 4 years we lost track of a few things. But after a very very in-depth inspection into our stuff, this was the only violation and was a very minor one, we hadn't simply reskinned something and called it our own. Due to the reaction of certain members this had been made into a way bigger deal than it in the end turned out to be, we've been made out to be full on thiefs just taking from everywhere and ruining people's experience. But to that I'd just say this is a game, we made and honest, very small, mistake. I just hope anyone with any sense can see through some of the name calling going on here. The mod will continue but due to the current shape of the community we will be taking our work elsewhere, we'll keep any releases posted into this thread.
  19. For the meantime and foreseeable future all mods by us will no longer be active on this site. Follow us on facebook for future updates
  20. Ok due to this mod being subject to copyright claims by anonymous users I have been asked to provide full credit list on a unit by unit basis in accordance with updated ToS. We have always fully complied with the rules and regardless of this annoying me and seeming to be a witch hunt I've decided to publicly post this list in the interest of transparency. Below is a full detail of everything, where it came from and who was involved. EMS EMS GMC Battalion -- Model - Rafael, Texture - Dyson Dodge Ambulance -- Model - Rafael/Itchboy(UBISOFT)/Nnico, Texture - Dyson/Nnico/Itchboy Ford Ambulance 2 door -- Model - Rafael/Nnico, Texture - Dyson/Nnico Ford Ambulance 4 Door -- Model - Rafael/Itchboy(UBISOFT)/Nnico, Texture - Dyson/Nnico/Itchboy Private Ambulance -- Model - Rafael/Nnico, Texture - Dyson/Nnico Rescue Medic Ambulance -- Model - Rafael/Dyson/Nnico, Texture - Dyson/Nnico MERV 3 -- Model - Rafael, Texture - Dyson NYPD Crown Vic Patrol -- Model - Rafael/Nnico, Texture - Dyson/Nnico Crown Vic Highway -- Model - Rafael/Nnico, Texture - Dyson/Nnico (Licence plate reader BAMA) Chevrolet Impala (ALL VARIANTS) -- Model - Rafael/Nnico, Texture - Dyson/Nnico Ford E Van -- Model - Rafael/Nnico, Texture - Dyson/Nnico Ford ESU Truck -- Model - Rafael/Itchboy(UBISOFT)/Dyson, Texture - Dyson ESS Truck -- Model - EMC Unit, Texture - Dyson/EMC Unit Mobile Command -- Model - Rafael, Texture - Dyson Ford Explorer -- Model - Itchboy, Texture - Dyson/Itchboy Dodge Charger -- Model - Itchboy, Texture - Dyson Chevrolet Suburban -- Model - Itchboy, Texture - Itchboy Ford Bomb Squad -- Model - Rafael/Nnico/Itchboy(UBISOFT), Texture - Dyson/Nnico/Itchboy Ford K9 Unit -- Model - Itchboy(UBISOFT), Texture - Dyson/Itchboy Ford Explorer 2014 -- Model - Itchboy, Texture - Dyson/Itchboy FDNY Rescue 2 -- Model - Rafael, Texture - Dyson GMC Batt -- Model - Rafael, Texture - Dyson Seagrave Marauder II -- Model - Rafael, Texture - Dyson Seagrave Engine -- Model - Rafael, Texture - Dyson Seagrave Squad -- Model - Rafael, Texture - Dyson Seagrave Ladder Rear -- Model - Rafael, Texture - Dyson Seagrave Ladder Mid -- Model - Rafael, Texture - Dyson Ferrera Ladder -- Model - Rafael, Texture - Dyson KME Engine -- Model - Rafael, Texture - Dyson Field Com -- Model - Rafael, Texture - Rafael CPC -- Model - Rafael/Nnico, Texture - Dyson/Nnico Ferrera Hazmat -- Model - Rafael, Texture - Dyson Haz Second Piece -- Model - Rafael - Texture - Dyson Decon Unit -- Model - Rafael, Texture - Dyson EMC Unit -- Model - Rafael/Nnico, Texture - Dyson/Nnico 252 Haz -- Model - Rafael, Texture - Rafael TSU -- Model - Rafael, Texture - Dyson (MikeyPI's Texture used as Reference UV) RAC -- Model - Rafael, Texture - Rafael (MikeyPI's Texture used as Reference UV) Tech Tow Truck -- Model - Rafael/Itchboy, Texture - Dyson/Itchboy OCME Van -- Model - Itchboy, Texture - Dyson/Itchboy Crane -- Model - MikeyPI, Texture - MikeyPI (Used direct from LA mod) Civil Cadillac CTS -- Model - EA GAMES/Itchboy - Texture - EA GAMES/ItchboyFord Taurus -- Model - EA GAMES/Itchboy - Texture - EA GAMES/ItchboyChevrolet Cobalt -- Model - EA GAMES/Itchboy - Texture - EA GAMES/ItchboyNissan Versa -- Model - EA GAMES/Itchboy - Texture - EA GAMES/ItchboyDodge Caliber -- Model - EA GAMES/Itchboy - Texture - EA GAMES/ItchboyDodge Caravan -- Model - EA GAMES/Itchboy - Texture - EA GAMES/ItchboyFord Explorer -- Model - EA GAMES/Itchboy - Texture - EA GAMES/ItchboyDodge Magnum -- Model - EA GAMES/Itchboy - Texture - EA GAMES/ItchboyDodge Ram 1500 -- Model - EA GAMES/Itchboy - Texture - EA GAMES/Itchboy Lincoln Town Car -- Model - UBISOFT/Itchboy - Texture - UBISOFT/ItchboyChevrolet Impala -- Model - UBISOFT/Itchboy - Texture - UBISOFT/ItchboyFord Crown Victoria-- Model - UBISOFT/Itchboy - Texture - UBISOFT/ItchboyMercury Grand Marquis-- Model - UBISOFT/Itchboy - Texture - UBISOFT/ItchboyCadillac Escalade -- Model - UBISOFT/Itchboy - Texture - UBISOFT/ItchboyFord F350 -- Model - UBISOFT/Itchboy - Texture - UBISOFT/ItchboyFord F150 -- Model - UBISOFT/Itchboy - Texture - UBISOFT/ItchboyDodge Ram 3500 -- Model - UBISOFT/Itchboy - Texture - UBISOFT/ItchboyChevrolet Volt -- Model - UBISOFT/Itchboy - Texture - UBISOFT/ItchboyHonda Civic -- Model - TURN10/Itchboy - Texture - TURN10/ItchboyKia Forte -- Model - TURN10/Itchboy - Texture - TURN10/ItchboyToyota Camry -- Model - TURN10/Itchboy - Texture - TURN10/ItchboyToyota RAV4 -- Model - TURN10/Itchboy - Texture - TURN10/ItchboyNissan Leaf -- Model - TURN10/Itchboy - Texture - TURN10/ItchboyHonda S2000 -- Model - SIXTEENTONS/Itchboy - Texture - SIXTEENTONS/ItchboyAcura NSX -- Model - SIXTEENTONS/Itchboy - Texture - SIXTEENTONS/ItchboyLexus LS460 -- Model - DEEP SILVER/Itchboy - Texture - DEEP SILVER/ItchboyToyota Prius -- Model - DEEP SILVER/Itchboy - Texture - DEEP SILVER/ItchboyFord Expedition -- Model - Itchboy - Texture - ItchboyDodge Durango -- Model - Itchboy - Texture - ItchboySubaru Legacy -- Model - Itchboy - Texture - ItchboyRange Rover -- Model - Itchboy - Texture - ItchboySchool Bus -- Model - RD_Saarland - Texture - RD_Saarland/Dyson(Very minor tweaks)Greyhound Bus -- Model - RD_Saarland - Texture - RD_SaarlandUSPS -- Model - RD_Saarland - Texture - RD_Saarland Objects Spineboard -- Model - BMA - Texture - BMA Stretcher -- Model - ERS Berlin Team/Dyson - Texture - ERS Berlin Team/Nnico EMT Bag -- Model - Nnico - Texture - Nnico Defib -- Model - Nnico - Texture - Nnico M4a1 -- Model - Hoppah - Texture - Hoppah/Dyson Highrise Hose Pack -- Model - Rettungstier/Dyson - Texture - Rettungstier/Dyson (Made for Manhattan Mod) Bama's Object Pack -- Models - Bama - Texture - Bama BOF Assorted Signs -- Model - Sixteen Tons - Texture - Dyson Traffic Lights -- Model - Rettungstier/Dyson - Texture - Rettungstier/Dyson (Made for Manhattan Mod) Bunker Gear-- Model - Rafael - Texture - Dyson Hydrant -- Model - ROCKSTAR GAMES/Rafael - Texture - ROCKSTAR GAMES/Dyson Trash Cans-- Model - ROCKSTAR GAMES/Rafael - Texture - ROCKSTAR GAMES/Dyson Firehouse Paintings/Lockers -- Model - MikeyPi/Hoppah - Texture - MikeyPi/Hoppah LA Street Light -- Model - MikeyPi/Hoppah - Texture - MikeyPi/Hoppah Houses Civil Houses -- Model - ROCKSTAR GAMES/Rafael - Texture - ROCKSTAR GAMES Hospital -- Model - ROCKSTAR GAMES/Rafael - Texture - ROCKSTAR GAMES All Firehouses -- Model - Rafael - Texture - Dyson/Rafael Firehouse Gates -- Model - LA/Rafael - Texture - Rafeal/Dyson Person NYPD Officer -- Model - Sixteen Tons - Texture - Dyson NYPD Captian -- Model - Sixteen Tons - Texture - Dyson NYPD Detective -- Model - Sixteen Tons - Texture - Dyson NYPD ESU -- Model - Sixteen Tons - Texture - Dyson NYPD ESU w/ M4 -- Model - Sixteen Tons/Hoppah - Texture - Dyson NYPD ESU Rescue -- Model - Sixteen Tons/Hoppah - Texture - Dyson FDNY FF -- Model - Sixteen Tons - Texture - Dyson FDNY FF Helmet -- Model - Sixteen Tons/Hoppah - Texture - Dyson FDNY FF SCBA -- Model - Sixteen Tons/Hoppah - Texture - Dyson FDNY HAZ -- Model - Sixteen Tons - Texture - Dyson EMT -- Model - Sixteen Tons - Texture - Dyson EMT Rescue -- Model - Sixteen Tons/Hoppah - Texture - Dyson Right I think thats everything, took me well over an hour so I hope so. There can be no issue now. All itchboys works were either collaborations or public release granting us permission. Hoppah and Mikey's models are from LA granting us use. The skin used of Mikey's was a base skin from NYC to make the skinning process easier when we trying to put out many units in a limited time frame, there's practically nothing left of the original skins but if the moderators deem I will remove them all together. Nnico granted us permission through LAMA to obtain his QRA mod to salvage what he had started into the Manhattan Mod several years ago, granting us permission for those, along with some publicly released Nnico works. Bama's objects are downloaded from the downloads centre granting us permission for those. And finally the Rockstar Games buildings and Itchboy's vehicle packs are imports from other commercial games so no author issues there. If anyone out there feels they have been left off please just contact me, I really don't want to have to go through all this again, but as I said to the best of my knowledge this is everything.
  21. Em4 units aren't scaled I people but I scaled everything including civil up for the London project I'm working on and it took time
  22. I used to fix this by pressing all the directional keys on the keyboard both at once and individually really quickly and it would just snap out of it. Try that.
  23. You need to learn to do one of the main roles in modding which is either scripting or modeling. If you can master one of these (start with simple edits) you will be able to lure people into your projects but as it stands you have no experience and no skills so no-one will make it for you. You've also advertised for a team of 9 people, none of which to make anything new just script and reskin, a simple reskin mod would require just one person to work on it. Even the biggest mods like LA only had about 3 people actually working on it. Just some tips I hope you look into some stuff and start picking up modding this game as its fun and not too complicated.
  24. Latest gameplay video, first fire gameplay video of Version 2. Let me know what you think of all the updates
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