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Dyson

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Everything posted by Dyson

  1. You have permission to do whatever you want once it's released
  2. Nope, the units list is now final for v2. Just finishing gameplay now
  3. Brooklyn BoF mod v2 coming soon. Photo credit goes to Obenfrankengamer taken using his custom graphic ENB. The mod is coming along nicely lots to show in the coming weeks. I'm completely re-doing the traffic set up with the hopes of achieving redirect functions similar to the original game whilst keeping a high traffic density. The mod has also been optimised further for lower spec being made on an Intel pc so definitely Intel friendly. The update also features a new homicide call custom script using BMA's call out script, more to come on that soon. There's also a new firehouse new map texture and plenty more!
  4. I think a 3D modelling one from poly to in game would be great that's what I get asked a lot
  5. Yeah the reserve engine function has been removed, it caused to many minor bugs
  6. No. What people are saying is that you can either have just one person who knows how to actually mod this game this one project, one direction, one city. Or shared knowledge and multiple projects with different approaches cities etc. that's all, noones giving anyone grief.
  7. Thats because they're transparent
  8. Using his tips I've just got it working, requires a good graphics card though wouldn't run on my Intel had to swap onto my better pc. Looks fantastic though so many variables to tweak though
  9. Very nice, I've been looking for a shader for em4 for a while going to check this out now!
  10. It's obviously not dead I've been working on my own brooklyn project for the last month and freelancer has personal priorities. I second everything Mikey just said
  11. You might consider making a basic tutorial because I know a lot of modders for em4 would consider getting and modding this game if they knew how. But good luck
  12. The mod was made on Intel and I need more info to go on its likely it's an install issue or something so start there
  13. Have you been able to actually import a custom vehicle made from scratch to em5? That's the main reason why there's no mods yet.
  14. The FD response to alarms is more toned down but for the PD this is a huge response calling all units. I usually call it then catch the units as they arrive and stage them
  15. All the call units have been fixed and or created inv2 most didn't work in v1 but weren't a priority
  16. As I mentioned im looking for a lighter to lower the spec as I hate doing lights haha
  17. The criminal symbol is returned but not on the mini map (can't make it too easy). Still no redirect as em4 won't allow advanced path finding so cars get stuck on one way roads. The supervisor calls a PD van with a patrol sergeant and mayday is a panic button summons 22 squad cars, a mix of patrol and ESU responding from all corners of the map. Ideal for an officer down or manhunt etc.
  18. Thanks, hopefully you'll enjoy v2 even more. Currently working on additional calls, the detectives are going to be busy...
  19. What kind of experimentation? And how did all your buildings end up under map?
  20. Haha as if! That's great news the mod is now mobile. Anyway guys I'm gonna be working on new events and perfecting the ones I already have. Hopefully a lot of new rescue and police calls
  21. I think the more pressing question would be why bump a thread over a year old? It's obviously either dead or gone quiet, check post dates..
  22. Here's what v2 looks like at the moment, help shape it with feedback guys! See if you can notice all the new stuff too!
  23. Are you planning on exporting/modelling the sports cars or just skinning the civil ones?
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