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Dyson

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Everything posted by Dyson

  1. It's to do with the registry look up your em4 game in regedit and make sure the install dir is matching where you actually installed it
  2. Edit your cfg lower the resolution to 800x600 and all the quality set to 1 or off in the cfg
  3. Fp_freeplay in LA bof winter berg Montana any mod really. It's in the missions script folder
  4. Your best bet it to have a dummy object or person call the command as soon as the map loads, just game get actor execute command. That's how almost all mods have done it
  5. Yeah this did bug me. I'd never noticed before because I usually do all my movements to VO location but it's kinda limiting not moving to vectors. Anyway I'm still trying to get the movetipoint to work directly but so far no luck gonna try again with a slightly different approach see how it goes
  6. Yeah this is exactly what I'm doing. The discussion is how to get the object to travel from a to b though
  7. Ok so I'm trying again now, but there's no move to position in the SDK, do you mean move to point?
  8. Yeah that's what I'm using but those are seperate to the super truck child's. If that makes sense?
  9. Well the script is already set up and working with normal houses and it manages to find all the target points and spawn fine so it shouldn't be an issue. But if I run into problems I'll try moving back to openhouses
  10. Yeah I've got an object placed on the roof to target for the install script anyway so I'll try and get the climb to work with that too. I'll see how it goes next time I'm on my pc hopefully it'll work and that will be that. Thanks for the help I'll update later tonight
  11. Yeah getting down already set up and I'm going to try and break it once I've got it all working smooth with the climb and yeah I created a dummy object on the roof so will try again using that as a target and the object as the movable object. Hopefully it'll work this time. I just wanted to check move to position isn't limited to XY movement and can move along the Z axis too
  12. Yeah I can simulate this with a child position or object position ( I create a dummy target on the roof) and they can move between but I've just not been able to get the object to move diagonally I've got the two target points but just the actual movement is the issue. I'll double try again tonight but I wasn't having much luck
  13. Yeah, they managed it but I've been trying to figure out how. At the moment the script all works fine, the ffs just spawn at the moment if I could get them or an object to climb in between which should be fairly straight forward then it will look a little more seamless and smooth
  14. Haha amen to that. The interesting thing is that it has been done - So I just literally want to be able to replicate this. When I get home I'm going to try using an object model again and trying to move to position but I've not had luck with that so far
  15. Yeah but I'm limited by the game engine as to what is physically possible. You can fly in gta but not in em4 fro example.
  16. The same on from the vehicle. But I'm thinking spawn him direct to the roof, but then hide and create an object on position base, then move to basket diagonally then delete object and show person. The only issue is getting the object to move diagonally. I tried move to position but they seem to just either do nothing or move to random points.
  17. Well the placement isn't an issue as they get on the roof fine just can't get them to climb the ladder only spawn on the roof
  18. Pure cosmetics. But everything you've said I've already achieved I'm literally just stuck on the move to position part. The game seems to not want to let the guy move diagonally that's the issue
  19. That's what I've been trying but as far as I can tell there's no way for the game to find the positions on the ladder child's. The game can find child positions on vehicles but the ladder parts are supertruck Childs and not general child's if that makes sense. As for your first suggestion if you mean changing the placement from custom to none and then move from position (base) to (basket) that's another way I've tried but I haven't been able to get it to work.
  20. Hi guys, So I've been working on a ventilation script, but I'm struggling with one aspect. Getting the guys to climb the ladder. I'm guessing I'm gonna have to use an object as a person won't be able to move up a diagonal ladder. But does anyone know of any way to make an object move diagonally across all 3 axis? The rest of the script is done I'm just having troubles with the climbing aspect so I'm appealing to the community for any ideas. I can provide more info if I've been a bit vague but hope some of the scripters out there have some ideas Dyson
  21. Well it'd still be a script to activate it. But when bma was telling me I'd already attempted something similar with the "3d cursor" model to highlight victims of crimes etc. this is a clever use of it
  22. It's just a child, similar to the Stryker script
  23. Well then that's just editing an existing map then. Far easier to do.
  24. Map making is probably the longest element of making a mod. Each of the maps I've been involved with have taken months. This is a huge ask for most people and you'll probably have more joy learning yourself. There's several elements The map texture Creating roads paths and spawns Placing houses and objects Setting up a fire station with virtual objects.
  25. Similar to the ambulance patrol in LA you can establish set patrol routes for different units
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