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Welcome to International Emergency & 911: First Responders Fan Forum

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  • Announcements

    • Stan

      Maintenance update   02/07/2016

      Dear community,   After three weeks of issues we moved our site to a new dedicated root server. We fixed a lot of bugs with this release. All downloads up to 1Gb filesize should be downloadable for everyone.   Encountering any kind of issues? Make a post in the website/forum support.   Regards, Stan
    • Stan

      Paid Referral Links   02/11/2016

      Hello,     From now on we will be disallowing any referral links on our site. This is not the place to earn money directly or indirectly. Anyone found sharing paid shortened links or referral links to earn money might lose his account.     Reason for this:     We are providing this service free of charge, putting our own free time in this and paying monthly fees on our own costs to keep this free service running. So why should anyone else make money from something they don’t pay to use?     So in short from now on we will be warning and banning users abusing or misusing referal links.     Regards,     Stan          

All Activity

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  1. Past Hour
  2. RT @Totalbiscuit: There will NOT be a Cooptional Podcast tomorrow, since we just did one 2 days ago. HOWEVER, there will be some sort of li…

  3. Today
  4. London Mod (V1.3 RELEASED)

    I would love to get that skin for the new LFB Pump that someone put a photo up of.
  5. Yesterday
  6. try out this fixer for the version 2.0 https://www.dropbox.com/s/3vw53g01hq9s0w5/NL2.0_modification_fixer.rar?dl=0 (found at the post for the 1.january 2017) The problem is that customized Ambulance Cars need a Unittag called:"CanTransportInjureds" Here is the full code of ...\dutch_modification\gamedata\em5_order_info\ambulance\ambulance_rtw.json { "Format": { "Type": "em5_order_info", "Version": "1" }, "OrderInfo": { // RTW Rettungstransportwagen (ambulance car) "RTW": { "Prefab": "em5/prefab/vehicle/ambulance_rtw", // Prefab asset name "AvatarIcon": "ambulance_rtw", "SelectionIcon": "ambulance_rtw", "MiniMapIconType": "AmbulanceVehicle", "LocalizedName": "ID_NAME_RTW", "OrderDepartment": "Ambulance", "UnitTags": "CanTransportInjureds", "OrderCost": "10", "OrderSpeed": "10", "UnlockCost": "0", "NumberAvailable": "5", "PersonnelSpace": "2", "StartPersonnel": { "Doctor" : "1", "Paramedics" : "1" }, "PassengerSpace": "1", "HelpPages": [ "TUTORIAL_HELPTEXT_BACK_TO_HQ_RTW", "TUTORIAL_HELPTEXT_EXIT_RTW" ] } } }
  7. London Mod (V1.3 RELEASED)

    I don't know why but in my game, i can't call for ambulance support(I have just information "you bought ambulance") from for example police officer menu. second question: Is there any option to edit car options? For example to add option "wait for call" to ambulance cars?
  8. Yes. We're redoing em to be the same scale as what most other mods use. No point in having larger scale vehicles if they're inconsistent like the orig mod's vehicles. The large scaling also made AI pathfinding and going around obstacles quite difficult for some vehicles.
  9. Miami Modification [WIP NOW!]

    Great models.... congratulations for the team!!!!
  10. Last week
  11. Does anyone on this forum by any chance have the original jpeg files that Hoppah uploaded on the forum of the textures for LA Mod ? I remember finding them long time ago but have not had luck in finding them again.
  12. Miami Modification [WIP NOW!]

    CSI Miami Coroner van: Credits: Itchboy, EmC-Unit.
  13. Nice to hear this is still being worked on I'm not sure if it was mentioned before, but do you guys plan to scale down the size vehicles?
  14. West Midlands Modification

    I can have a go! Sent from my iPhone using Tapatalk
  15. West Midlands Modification

    Do you think you could advertise it?
  16. West Midlands Modification

    I'm not sure. Doubt it Sent from my iPhone using Tapatalk
  17. West Midlands Modification

    Would someone make one though
  18. West Midlands Modification

    There was one, but it wasn't very in depth. I would make one but I can't model so there not many vehicles that would be in it. Especially fire engines as there are no volvos. Sent from my iPhone using Tapatalk
  19. I don't believe EM4 had a particularly "strong" modding suite of tools for it, if not for Oleg with Z2 I don't think it would've went anywhere (sure blender came much much later, but without Z2 it would not have gotten that far). 5 is in much the same boat as that goes, the dev tools frankly are clunky, nowhere near well documented enough and the game it's self has many flaws: This is pretty much where em4 was when it came to be; the diff being that em3 carried over much of em3's modding utils (and format) so that eased the process even though to my eyes em3's editor was more "complete (most the stuff in it actually worked). Em5 would require people who are figuring it out to be more open with how-to do it along with "ease of use" tools external from the devkit they provided to make a go of it, plus people who would actually want to take the time to do it. Most people from em4 were expecting em4 with better toys/graphics to build with but to retain the existing structures and such, that really was wishful thinking but one would've hoped they at least tried to detail how to go about it better. To find the "heyday" of the community you really gotta go back even further to around 10 years ago when there were far more people modding and far more interest in doing it, itch's arrival brought with it some new models but really did not see anything other than visual updates: the game saw it's best strides when people were still finding new/exciting things to do with it. Whether EM5 does anything who's to say, that's up to the devs that want to tackle it and try to mod it. Comparing emergency to other games out there really is a fool's errand because it filled a fairly niche market, one which as of to date I've not seen much in the way of competitors for: First persons and 3rd persons are not what emergency tried to be and as such should not be compared anymore than "call of duty" would be to RTS.
  20. Santa Catarina Modification (In Progress)

    Good Morning. I'm from RS and I'm interested in learning more about MOD. I have knowledge in Photoshop and was trying to modify the SP MOD for gaucho vehicles. Beautiful MOD SC! Congratulations.
  21. roflmao https://Not permittedGOXtBnM7Lk

  22. Montana Mod v2.1 (In Development) Download link removed by Authors

    Best of luck with the development Hope it turns out amazing
  23. Are we going to see the UK West Midlands Modification? As a Fire Fighter from the West Midlands, I would really enjoy to play and see an in depth mod
  24. What happened? why is this community so dead?

    I think the peak was when Itchboy showd up, and released stuff. Even i get used to pre made cars that are easy to be skinned. Still thats depressing to finish stuff when so a few left.
  25. Ive been given permission to post announcements while Bama is away. He should be able to give his take on it soon. This is whats going on with the Montana mod as of now: A new version is being worked on. This post is intended to give more detail to what bama said on page 1 of this thread. It will be slow and take time, but it will be done eventually. There will be no announced release date. The existing agencies in the mod will be dumped in favor of their real life counterparts. The last month on my part has been spent finding out what the vehicles in each agency are, understanding how each agency functions. The above posts regarding that truck are just one of dozens of pieces of information I've had to sift through. Mod wise, I have been setting up the foundation of the mod by creating all the needed folders, prototypes and units files before the assets are even created. This is being done so that the mod can be tested immediately as I am able to knock out each vehicle. The biggest change to the upcoming version of the mod will be the inclusion of these real-world accurate vehicles, along with proper implementation of the dispatcher and battalion chief scripts that were incorrectly set up 2 years ago. We are also floating ideas of having the river on the map being used as a water source, and portable pond functionality for the tankers, that way the player does not need 10 tankers to fight a forest fire. It also potentially means that we do not need to make 10 unique tanker models just so that fires can be fought. Bugfixes have been done to the mod such as functionalities that would 'bleed' into each other like the ability to get a taser and traffic cone at the same time, causing the police officer to bug out. The performance issues have been sorted out for the most part, but we found out that the original playable units were causing a noticeable drag on performance which is why the decision was made to scrap them entirely. Ill make another post at a later time to explain what was done to optimize the mod's assets. Another change is the setup of the on map VFD station. Gone is the 2nd engine which will be replaced by a tanker. We found that having the tanker made the first engine much more usable and flexible in what it could do. We have no intention on adding anything to the on map VFD. In fact, it was actually suggested that the VFD station be removed in order to simulate the real Monida area, but some of these fictional elements will still remain in the mod. No changes will be done to the FP map apart from adding in the default Em4 events that were missing such as defective traffic lights & rail crossings along with the rabid dog callout.
  26. What happened? why is this community so dead?

    I think Emergency 5 was a flunk because the devs decided to try to make a full game that could be enjoyed by itself, unlike how emergency 4 was pretty boring by itself but still had a well thought out modding system. I would have thought that by now Sixteen Tons had figured out the only reason they are still in business is because of the modders. Personally, I see the future like this: Eventually Some one is going to make a break-through in em5 modding and we are gonna get something similar to the LA mod, But still half of the community will be able to enjoy it due to the formation of other community's for other upcoming games (Emergenyc, Notruf 112, etc.) And em4 modding is just gonna go downhill. I hate to say it, but the peak of our group was a long, long time ago.
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