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Showing content with the highest reputation since 03/01/2019 in all areas

  1. 11 points



    Features- More than 50 playable units from Los Angeles- Highly detailed and accurate models- A completely new freeplaymap- 10 new missions- New sirens- Directional lights and floodlights- Fire station, police station and hospital- Automatic weapons and ballistic shields- Police barricades, traffic cones and flares- Bomb robots and motorcycles- Emergency 4 Deluxe and 911:First Responders compatible- Multiplayer compatible- English translation and voices and much more... This content is not authorized for posting on Steam or any other platform, except with prior written authorization.
  2. 8 points

    Version v1.3


    This is the latest version of the London Modification which includes a new edited freeplay map with various UK buildings and civil traffic along with updated units & personnel from the capital’s main emergency response services: The Metropolitan Police, London Ambulance Service & London Fire Brigade. Version 1.3 also includes new units from the City of London Police, British Transport Police & London’s Air Ambulance. Updates, information and any news about future versions of the mod can be found on the London Mod forum page: http://www.emergency-planet.com/topic/7861-london-mod-in-progress/#comment-98073
  3. 6 points

    Version 0.6


    The United States Army Mod is a modification for Emergency 4 and based on the presence of the US military in a Middle-Eastern region. The mod features an entirely new map, several army and local (middle-eastern) emergency units, new events, unique units, a development tree and much much more. You can expect a total overhaul of the original game and fun and addictive gameplay! Important installation/play notes: 1. Remove any older US Army Mod installations (such as versions 0.4b and 0.5) 2. Download and extract the .zip package 3. Install the .e4mod file 4. Launch the game and load the US Army mod 5. Use the mission-menu and select 'Play United States Army Mod' to launch a new game The US Army mod is not freeplay nor multiplayer compatible! Don't forget to check out the US Army Mod Subforum for the latest news and discussions about this modification.
  4. 5 points
    This is just a brief demonstration of how the new KME predator and Pierce Tiller looks in-game. They are still WIP, but so far they look pretty sharp. I'm also toying around with new LAFD siren tones. I made some minor tweaks to the LAFD fire station building lights as I didn't like the original version, so I made the lights to appear more 'natural'. The LAPD/EMS are still under works, so don't mind the base LA vehicles. They will be changed out in the future.
  5. 5 points

    Version 5.0.5


    About This File AUTHOR BLACKOUT For Version 5.0.5 Current Status: Released Completion Date: OCTOBER 24.2018 Completion: 100% Release Date: FEBRUARY 08, 2019 Creators of this file is originating from SQUAD 55Squad 55 is always accepting new applications! GENERAL - WASD can now be used to move the map around just as the arrow keys do - Added new Harbor City Icon (Kicks) - Updated loading screen text to "Loading Harbor City 5" - Updated error text - Updated siren script for new vehicles - Updated flashing lights script for new vehicles - House Search Script for non-enterable buildings (Trocks) - Created new UI Icon for Primary lights on and off - Created new UI Icon for Secondary lights on and off - New Loading Screen - Texaco building and objects changed to BP skin (Kicks) - Removed previously recorded high scores - Edited the in game call text and removed all box numbers (Kicks and Blackout) - Edited the Fire alarm script so it does not have Box numbers - Removed all American, Australian, Canadian, and UK flags - New Harbor City Flag added to Harbor City - Designed by Kicks - New deployment menu icon for Fire category - Maltese cross glows when moused over / selected - New deployment menu icon for Police category - Lighthouse shines when moused over / selected - New deployment menu icon for EMS category - Star of life staff glows when moused over / selected - New deployment menu icon for Tech category - Gear glows when moused over / selected - New minimap SCRIPTS - Extrication time now takes 15 seconds from start to finish - Ambulances now have their own unique parking spots at the hospital. This will prevent traffic jams at the hospital - Edited police parking script to allow patrols 7, 8, and 9 to park in their districts POLICE - NEW MODEL - Ford Taurus - By Blackout - NEW MODEL - Dodge Ram - By Blackout - Ford Taurus Harbor City Skin - By Blackout - Ford Taurus Doors, Wheels added - Dodge Ram Harbor City Skin - By Blackout - Dodge Ram Doors, Wheels added - Patrol 1 replaced with marked Ford Taurus - Patrol 2 replaced with unmarked Ford Taurus - Patrol 3 replaced with slicktop Dodge Ram - Patrol 4 Remaining as a Dodge Charger - Patrol 5 Remaining as a Dodge Charger - Patrol 6 replaced with a Dodge Ram - NEW UNIT - Partol 7 marked Ford Taurus - West - NEW UNIT - Partol 8 slicktop Ford Taurus - South - NEW UNIT - Partol 9 marked Ford Taurus - East - Patrol 1 HD Lights - Patrol 2 HD Lights - Patrol 3 HD Lights - Patrol 6 HD Lights - Patrol 7 HD Lights - Patrol 8 HD Lights - Patrol 9 HD Lights - Deployment icon for Patrol 1 - Deployment icon for Patrol 2 - Deployment icon for Patrol 3 - Deployment icon for Patrol 4 - Deployment icon for Patrol 5 - Deployment icon for Patrol 6 - Deployment icon for Patrol 7 - Deployment icon for Patrol 8 - Deployment icon for Patrol 9 - Deployment icon for Patrol Supervisor - UI picture for Patrol 1 - UI picture for Patrol 2 - UI picture for Patrol 3 - UI picture for Patrol 4 - UI picture for Patrol 5 - UI picture for Patrol 6 - UI picture for Patrol 7 - UI picture for Patrol 8 - UI picture for Patrol 9 - UI picture for Patrol Supervisor - Police helicopter is now available for deployment - Police helicopter is now staffed with one patrol officer - Multiple skin changes for police officers (skins) FIRE - East, West, and South Fire all have their own unique skins. - NEW MODEL - Spartan Gladiator Engine Model - By Blackout - NEW MODEL - Spartan Gladiator Rescue Model - By Blackout - NEW MODEL - Dodge Ram Squad - By Blackout - NEW MODEL - Dodge Ram Fire Command 1 - By Blackout - Engine 1, 5, 6, and 7 replaced by the new Spartan Gladiator Model - Hazmat 6 and 7 model replaced with the Rescue 2 model - Rescue 2 is now the Spartan Gladiator Model - Engine 1 skin - Engine 2 skin - Engine 3 skin - Engine 4 skin - Engine 5 skin - Engine 6 skin - Engine 7 skin - Ladder 1 skin - Ladder 4 skin - Ladder 7 skin - Rescue 2 skin - Hazmat 6 skin - Hazmat 7 skin - Fire Command 1 skin - Fire Command 2 skin - Fire Command 3 skin - Engine 1, 5, 6, and 7 lights - Fire Command 1 lights - Rescue 2 lights - Squad 3 lights - Deployment icon for Fire Command 1 - Deployment icon for Fire Command 2 - Deployment icon for Fire Command 3 - Deployment icon for Engine 1 - Deployment icon for Engine 2 - Deployment icon for Engine 3 - Deployment icon for Engine 4 - Deployment icon for Engine 5 - Deployment icon for Engine 6 - Deployment icon for Engine 7 - Deployment icon for Ladder 1 - Deployment icon for Ladder 4 - Deployment icon for Ladder 7 - Deployment icon for Rescue 2 - Deployment icon for Hazmat 6 - Deployment icon for Hazmat 7 - Deployment icon for Crane 2 - UI picture for Fire Command 1 - UI picture for Fire Command 2 - UI picture for Fire Command 3 - UI picture for Engine 1 - UI picture for Engine 5 - UI picture for Engine 3 - UI picture for Engine 4 - UI picture for Engine 5 - UI picture for Engine 6 - UI picture for Engine 7 - UI picture for Ladder 1 - UI picture for Ladder 4 - UI picture for Ladder 7 - UI picture for Rescue 2 - UI picture for Hazmat 6 - UI picture for Hazmat 7 - UI picture for Crane 2 - Finished Spartan Engine interior - Edited Squad 3 roof skin to match updated Rescue 2 roof skin - Updated placement for water cannon for all engines - universal placement for all for scripting reasons - Multiple new Fire Fighter skins (Kicks) EMS - NEW MODEL - Ford E450 Ambulance - By Blackout - Medic 2 replaced with marked Ford E450 Ambulance - Medic 3 replaced with marked Ford E450 Ambulance - Medic 5 replaced with marked Ford E450 Ambulance - Supervisor skin - Medic 1 skin - Medic 2 skin - Medic 3 skin - Medic 4 skin - Medic 5 skin - Medic 6 skin - MCU skin - Air ambulance skin - Medic 2, 3, and 5 HD lights (206 total) - Deployment icon for Supervisor - Deployment icon for Medic 1 - Deployment icon for Medic 2 - Deployment icon for Medic 3 - Deployment icon for Medic 4 - Deployment icon for Medic 5 - Deployment icon for Medic 6 - Deployment icon for MCU - Deployment icon for Air Ambulance - UI picture for Supervisor - UI picture for Medic 1 - UI picture for Medic 2 - UI picture for Medic 3 - UI picture for Medic 4 - UI picture for Medic 5 - UI picture for Medic 6 - UI picture for MCU - UI picture for Air Ambulance - Removed change clothes script - EMS supervisor now parks at Station 3 - Hospital layout updated - unique parking spots for each ambulance when unloading MAP - Each building now has isn't own street address typically found on the street directly infront of the entrance - Added 15 new 'minor' car accidents - Added 1 new 'major' accident - New houses on west part of Washington Ave and Utah St - Replaces DIY building - Park east of hospital updated - Buildings south of hospital updated - Campground added south east of the hospital - Campground west of Washington and Omaha removed - Added "Railway St" just west of Omaha, with several new buildings - Construction site north of station 1 has been completed - new hotel in completed - Crane accident has been removed north of station 1 - Walmart and strip mall have been removed - Replaced with a boardwalk area, apartments, and a harbor - Added a boat south east of station 2 with a civilian - will occasionally need to be rescued with coast guard - Changed a few buildings north of Vienna (Trocks) - Added a new traffic route starting on Queen st, progressing through west district including Juno St and Lake Ave - Added traffic light at Queen St and Arthur Ave - Texture work S of washington - Texture work S of hospital - Texture work E of princess - Texture work for harbor - Texture work at Tech Center - Texture and map work at airport - Texture work for station 5, 6, 7 garage floors - moved hydrant and random fence piece by south tow parking - Texture work to factory north of Stanley Ave - Removed random parking signs that were blocking spots for units to park (lol) - Removed duplicate alarm on building on Main and Apollo SE corner FIXED GLITCHES, SMALL CHANGES, ETC [Development only - Not including and glitches found in BETA testing] - Fixed white mark on Ford Taurus wheels - Fixed lighting glitch with all Taurus units - Police helicopter is now working - Trocks - Undercover taurus doors open the wrong way - Fixed sizing issue with UI pictures for units - Fixed passenger door lighting glitch on all Taurus models - Dodge Ram Door opening wrong direction - Fixed Taurus rear wheel well sticking out too far - Fixed Taurus trunk interior color showing when trunk closed - Removed Taurus rear wheel black outline - Fixed hazmat 6 and 7 stripe not lining up from front to side - Fixed Hazmat 6 and 7 (Old rescue 2) Non rear left signal light - Added Hazmat 6 and 7 (Old rescue 2) Rear scene lights - Fixed Patrol and Patrol 6 having the each others deployment icons and UI picutres - Fixed Patrol 3 and 6 door open glitch - Fixed Patrol 3 and 6 door lighting glitch - Fixed Squad door skin glitch - Fixed Glitch with Spartan Gladiator not showing colors properly - Fixed Fire CMD 1 doors not opening - Fixed all Ram models doors opening too wide - Fixed issue where all spartan wheels on right side rotated backwards - Removed random Firefighters from map - Removed yellow and red chevrons from rear of fire command vehicles and replaced with red and white - Added bumper to rear of all Spartan Engines and the Spartan Rescue - Added some decoration to the top of Spartan Rescue (shout out to S55 voxer chat helpers!) - Fixed Spartan Rescue back stripe - Added test to Spartan Rescue back door - Fixed issue where Fire Command 3 was showing the wrong UI picture - Fixed glitch where Medic 1, 4, and 6's rear lower red LED was hovering off of the ambulance - Fixed glitch with Squad 3 equipment and passenger doors were not lighting properly - Fixed glitch where medic 2, 3, 5's rear doors were not lighting properly - Fixed glitch where having Engine 5, Medic 5, and Medic 6 in the station prevented personnel from entering and exiting - Changed patrol 2 and 8's rear secondary lights to a proper secondary light pattern - Spartan engine wheels are now aligned, and spin in the right direction - Taurus wheels are now aligned properly - Fixed glitch where Engines 5, 6, and 7 did not want to rapid deploy - Fixed glitch where Engines 1, 5, 6 and 7's cannons did not activate - Paramedics are now able to get Styker Stretcher (Trocks) - Fixed spelling mistake on Rescue 2's deployment icons - Updated Squad 3's deployment icons after skin update - Fixed E450 medics Rear middle left marker light placement - Changed patrol 6's secondary lights. They now look better - Changed text pop up for loading patient into ambulance with Stryker script - Fixed right click priorities with new Stryker script - right clicking on an empty ambulance with a loaded stretcher will now have the load patient command default instead of changing clothes - Removed several permanent burn marks at the location of accidents - Moved station 6 and 7 decals - Fixed glitch where medics would not park properly at the hospital - Fixed very annoying glitch where Engines 1, 5, 6, 7's water cannons will not work or deactivate - Removed semi from new vehicle path as it kept getting stuck - Increased size of a small police station parking spot to units can park there - Raised building on Railway St to stop if from flashing - Fixed parking glitch with patrol 6, 7, 8, and 9 - Fixed lighting issue on all new police officer skins so they no longer look like robocops - Changed loading screen so it looks better - Centered Tech deployment icon so match EMS and FD Identified and fixed during BETA Solved bugs: - Missing house on Railway St - WASD - S did not work - princess signs blocking access to harbor - traffic glitch Princess and Richard - medics drop patient off at hospital doors now - Removed alpha from several FF's and Medics - Restored SWAT skin to 4.6.2 skin, turned on alpha, objects should not be visible when holding - Removed crash with PD cars you had to drive away very, very slowly - Removed annoying pigeons from station 7 - Removed flags from airport and police station - Removed cement truck from new traffic route - Removed objects near road by station 3 to prevent traffic jams - Battalion 1 should now to to stations E, W, S - Reverted to old coroner from 4.3 public due to alpha reflection problem - Coroners can now be deployed from the EMS menu - Greatly increased time until train cars explode from fire on Omaha - Fixed road decals hiding street addresses - Main, Arthur, Utah - Added Hydrants to Harbor, near wind turbines - Spread out medic parking spaces to help accommodate more room for each medic (Needs Test) - Edited hospital VO layout to attempt to fix stretcher drop off bug (Needs Test) - Added street numbers to Arthur between Knight and Prince - Fixed map texture aesthetics at station 7 - Changed station 6 garage floor to cement - Could not put anyone in vehicles - placed the "putincar" script back into the mod (whyyyy was this missing?!???!) - Police unable to grab civilians - Replaced "drivepersonaway" command - Removed "askperson" command as it is useless - Firefighters were able to enter buildings from the ladder - changed priority of extinguish so right click on a building on fire will by default be extinguish. Note: You can still enter buildings from the ladder so be careful! - removed alpha reflections from Hazmat firefighters - Both rear doors will open when stretcher is used on medics 2, 3 and 5 - Fixed glitch where sending a medic to the hospital with it's emergency lights on would automatically turn them off. Lights stay on when sending the unit to the hospital - Removed haztech clothing option from engine 6 and 7, now only hazmat units have that capability - Removed some scenery from the harbor preventing accident to a call - Ensured that people are not standing on benches and chairs across the map, they will remain seated - Added some more decoration to the 'palace' - removed several more 'burnt-ground' areas that are present on the map, even when no accident has taken place Identified and fixed between 5.0.0 - 5.0.1 - Medic 2, 3, 5 rear wheel light glitch - Medic 2, 3, 5 rear and front wheel rotation direction - removed explosive can in the river north of park on Washington - greatly increased time before train explodes from fire behind Station 7 - moved several fire hydrants near fence at airport (too close to fence) - fixed sidewalk elevation issue - Unicorn and Railway - removed glitched person on lighthouse by station 2 - medics can no longer drop stretchers without have a stretcher - moved fire Hydrant that was too close to 144 Utah - police station address no longer covered by sewer grate - medic 6 no longer shows medic 5 UI picture - placed no vehicle VO between police station and main st tower - Fixed police hazard lights glitch - was defined as "warninglights" instead of "warninglights_on/off" causing a script error. Identified and fixed between 5.0.1 - 5.0.5 -[5.0.5] - 2018-10-24 19:19 US EDT -Added - EMS Supervisor has a parking spot and label now. - There is a new MVC in the east, with 7 patients. -Changed - Crane 2 speed increased by 25% and has red lights and sirens now. - All tow trucks speed are increased by 25%. - Cemetery MVC, all peds would be dead as the injury property was wrong. Made it so 2-3 of the 5 should survive. -Fixed - Fixed an error with the LA Siren Script that was causing certian PD units to cause game crashes in Multiplayer. - Attempted to fix the search building script, as there are memory issues with multiple firefighters coming out at the same time. Added a time delay function to try to address. - MVC on Utah Street in the South, was not able to tow one limo. This is fixed. - Removed - Removed approx. 45 Megabytes of useless LA Mod vehicles and peds. This alone should speed up load times by realistically 15-30 seconds depending on system specs. By far the biggest stability fix. - Removed Cans from EMS units. - Issues to Address in the Future - I will be looking into fixing the error where at certian fires players are unable to pull victims out no matter how many times they try. - Possibly going to fix the Evacuate Airport Terminal Command on HC99. - I would like any feedback so we can start to change the map slightly and improve and switch up the incidents. V5.0.5 changes made by SQUAD 55 Sergeant Cody7311[55-S1] 10/24/18, 19:29 US EDT
  6. 4 points
    Progress on the ground ladder script. I have found a way to make 2 people carry the ladder. I'll see which of these things I can implement in the mod. I'm currently looking at pike poles and halligan tool functionality, but I have no idea where to start on the process.
  7. 4 points
    Thanks for the information everyone. Will a 24 foot extension ladder work for roof operations, or should I create numerous ladders for various lengths? I was previously informed about roof ladders. For now, I will not implement those until I get the normal ladders done. This is what I have so far. Aerial ladder logic works just fine. It also works for residential buildings. There's no way for me to fix that clipping issue. I cant seem to find a way to make the ladder tip move into a specific place.
  8. 4 points
    U P D A T E Another New Vehicle For Fire Department Division Yes we have a new vehicle ready for (RESCUE DIVERS) For more safety and quick access Resuce divers They have 2 vehicles at the moment Of course, `` the older unit and the new unit will be available in the game Believe me, Swedish Mod takes a lot of time to deliver I appreciate that you have been with me for so many years I'm putting in a lot of strength to finish Thank you very much #Regards TheVolume aka Adam Current photos for confirmation! BONUS https://www.youtube.com/watch?v=yJ0h76I0FKw https://www.youtube.com/watch?v=2-0nIvDGR1I http://www.emergency-planet.com/uploads/monthly_2019_04/5.jpg.c57a3c1dc806daf4c87f6243ef20a465.jpg http://www.emergency-planet.com/uploads/monthly_2019_04/6.jpg.8c37c51553431cafd1db4e1a8f71eded.jpg http://www.emergency-planet.com/uploads/monthly_2019_04/7.jpg.a733c371f699ed379c10834083442111.jpg http://www.emergency-planet.com/uploads/monthly_2019_04/8.jpg.3aacdda287aacf822dd3875532b8dbd9.jpg http://www.emergency-planet.com/uploads/monthly_2019_04/5.jpg.c57a3c1dc806daf4c87f6243ef20a465.jpg http://www.emergency-planet.com/uploads/monthly_2019_04/6.jpg.8c37c51553431cafd1db4e1a8f71eded.jpg
  9. 4 points
    More progress on the Ram. The rear bumper is from the EA Games convert of the newer Ram model. More updates on the Lima VFD tanker as well.
  10. 4 points
  11. 4 points
    U P D A T E Mod is playable - but not all missions are available yet We still have to wait before everything will function in the game I tried Mod alone and everything works without any bug I tested 3 hours In today's update you will see photos from the official Swedish Mod Gameplay What missions are still not available? Ladder (access to 2nd story bldgs) - Not available yet I'm working on it HAZMAT (for decontamination of civs) - Not available yet I'm working on it In the next update we will see video of Official Swedish Mod Gameplay What do you think about this update Current photos for confirmation! #Regards #TheVolume
  12. 4 points
    Hello everyone. It has been a while since I have updated people on the progress of the mod. Truth is I have been burnt out from nodding and playing EM4 in general. When you are making a mod day in day out it just becomes tiresome and repetitive. My my plan is still to release the mod eventually but when that will be I don’t know and I don’t really want to give approximate release dates because of this. I have started to play EM4 again and I hope to get back into modding soon so hopefully I can post some progress in the near future. thank you for the continued support and interest and hopefully you will see something more soon. TACRfan
  13. 4 points

    Version 1.3


    São Paulo Modification------------------------------------------------------------------------------------------ version: Beta v1.3 ------------------------------------------------------------------------------------------ produced by: Emergency-Brasil Modding Team - Rafael (Rafael) - Luisinho (Luis) - Fabio101 (Fabio) - rockerboy (Juliano) - Rafael cinder (Rafael) ------------------------------------------------------------------------------------------ website: http://spmod.emergency-brasil.com/ ------------------------------------------------------------------------------------------ credits: - Hoppah (Scripts: Warning Lights, Flashing Lights, Sirens, etc...) - Newfoundking (Light editing) - Conror (Light editing) - Woltep (Armed Arrest Script) - Chidea (Models) - Manzebar (Models) - Cyrus (Sound Sirens) If by any chances you have contibuted in the making of this mod somehow, and I forgot to include your name in the list above. Please let us know by contacting us on the email displayed below. ------------------------------------------------------------------------------------------ contact: spmod@emergency-brasil.com If you wish to contact us regarding this mod, please don't hesistate to do so. ------------------------------------------------------------------------------------------
  14. 3 points
    U P D A T E End of waiting "Yes" Swedish Mod is coming! But it depends on you! The plan was to do the Swedish city with the center of shops, buildings and houses (Unfortunately) It needs more time, I Go to the point - "Now" On Page #1 there is a poll ( So you can Vote ) Reply who has more votes will decide When will we see (Swedish Mod) Work on "T E C Vehicles" is under way #Regards TheVolume aka Adam Current photos for confirmation!
  15. 3 points
    UPDATED: (12/20/2018): v2.0.1 was removed due to instability v3.0 IS IN DEVELOPMENT RELEASE DATE: TBA Itchboy managed to solve our lag issues, which was a huge hurdle to clear! We will be revamping the map, adding and polishing new units, cleaning up unnecessary ones, and putting the finishing touches on the next version. There will be significant gameplay changes. Mod Summary: The Montana Mod includes many new vehicles, personnel, structures, and equipment. It is set in an alternate history/re-visualization of the real-life ghost town of Monida Pass, in Beaverhead County, Montana. The mod provides the player with control over the first responders of an American small town and changes the look and feel of the gameplay environment to match. Itchboy is working on implementing script-based freeplay, which allows for more diverse callouts and several new features. Media:
  16. 3 points
    Modding is as much failure as it is success. I hope to be able to get this right by next week.
  17. 3 points
    Again, here I am with a small project of mine that I started after a full immersion with Christopher Nolan's Dark Knight trilogy. Everything is still in WIP and until now I've only completed the first GCPD's CVPI. I also wanted to give her a personal touch so it is not 100% a replica of the one you saw in the movies. Anyway, enjoy http://www.emergency-planet.com/uploads/emoticons/default_12.gif Crown Victoria by NNico Vector lightbar by rihis http://www.emergency-planet.com/uploads/monthly_2019_03/gcpd.thumb.jpg.2d534d624983d48fa5985a38535046cb.jpg
  18. 3 points
    U P D A T E At the beginning thank you for supporting me, thanks to you together we will release the mod (Extra Content for Swedish Mod) Do you like classics? I do In this update, we'll get classic units Video is not ready yet I am talking about the mentioned (Official Swedish Mod Gameplay) we still have to wait Current photos for confirmation! #Regards #TheVolume Classic Volvo 850 Turbo recharged Doctor (Bonus) and Police (Standard) version Credits go to (David) & (TheVolume) me
  19. 3 points
    Another truck that's making an appearance as a POV. I'll be setting up the Dillon VFD chief car soon.
  20. 3 points
  21. 2 points
    @TheVolume those lights are exact real. There are no need for us to clone existing dodge and turn it into 2018 edition with blue color flashes. @Mark_ thanks! Another truck reworked down from 14.4 k of polygons for 5k and only one skin now. Credits: EmC-Unit, Rihis, Bama1234, Dyson.
  22. 2 points
    The lights on FHP done for like 2 years ago, i gues you don't check in. https://www.youtube.com/watch?v=VVFLQmgfQwE I am going off duty soon to enjoy my life. Here's smol peek on whats going on. Reworked Pierce Quantums so from 12k of polygons now down to 4.6 and from 6 skins now only 1. God bless those ppl who will try to reskin it in future. Credits: EmC-Unit, Rihis, Bama1234, Dyson.
  23. 2 points
    U P D A T E Police, Ambulance, these vehicles are quite easy to do. But Fire Fighting vehicles are not so easy Why? It is about constructions, and how about a FD Trucks in a different country is built Now if we're talking about 3D modding And the problem appears Unfortunately Very often it turns out that we dont have a body for our Truck And here I encounter this! I wanted to have something fresh in (Mod) and that's why I modeled myself Rear body for the trucks Marked with a green color (Rear Body) I just want you to know that in (Swedish Mod) The back body of the truck is done by me in (Blender 3D Program) And they are only for this project They are taken from real life (Swedish FD Units) If you are interested, I can do it (Guide) Titled (How to do something from nothing) And you can do your own too My Watchers Here is a picture of what I mean #Regards TheVolume aka Adam Current photos for confirmation!
  24. 2 points
    I just got done creating some concepts for roof venting the other week. Last Sunday, I started work on healing for walking but minor injured civilians. Video for that one coming soon. I'd have gotten it done sooner but then I have real life responsibilities that take priority over modding. Progress would move a lot faster if more people tried learning how to script, model, texture or make lights for the playable vehicles. I'd really appreciate the help from people. In fact, you could be the person who helps get a difficult mod asset completed.
  25. 2 points
    Hello y'all and happy Easter to you and your loved ones. Today, I'll showcase the first batch of SUVs, at last. If you think they're nice now, you should see them ingame; total eye-candy! Also, as you can see, I decieded to change GCSD's colours since I didn't truly like them anyway. Clockwise: Jeep XJ - Gotham County Sheriff Department Chevrolet Tahoe - New Jersey State Police, Garden State Parkway Unit Ford Explorer 200X - Gotham City Police Department, 34th Precint http://www.emergency-planet.com/uploads/monthly_2019_04/gotham_Suvs.thumb.png.c5880141c760f79743b8b9db4361427f.png
  26. 2 points
  27. 2 points
    Lima VFD Tanker cab has been modelled. Textures and rear tanker body coming soon.
  28. 2 points
    Its gonna be a POV. Dillon and Monida have POV chiefs. Lima has a department vehicle. Here's a bit of trivia about the mod's development. Three years ago, we had a fully finished ambulance put together for the mod. It has since been scrapped because we found pictures of the real ambulances. I felt that its been long enough, so here's ambulance 666 in all its gory: To be clear: This bloody mess is not going into the upcoming Montana mod.
  29. 2 points
    Yes, people can create things in Zmodeler. Blender is free and you can create things there too. Bama1234 (the modder of Montana mod) is known to use GMAX for his 3d models. As long as you are comfortable with the program and know what you're doing, you can make anything. When your trial of Zm3 runs out, consider doing a "downgrade" to Zm2 and try modelling things there. Zm3 has a special advantage though: You can edit person models in there.
  30. 2 points
    Testing out new LAFD sirens for the rigs, I still need to iron out the sound quality but enjoying it so far ... features Motorola Spectra Siren and Whelen Epsilon siren.
  31. 2 points

    Version 3.3.2


    After almost 3 years of modding, Squad 55 has finally decided to release our mod to the public. This mod has been based off of the LA 2.1 mod and has had hundreds of hours of additional changes and improvements. From map texture and layout, to the addition of new units and amazing lighting, functioning hospital, "code 2" scripts, customized stations with personnel area, there have been so many changes that it really is it's own mod. We decided to release this mod to the public for several reasons. We'd like to share Harbor City with the public and people who don't have the time to join a clan. We want to show everyone what our clan has to offer. If you enjoy playing this mod in single player, we think you'll enjoy the multiplayer experience even more. Of course there is no better place to play fun, realistic, multiplayer games then with the clan that brought you the mod. Visit www.squad55.com and sign up. You'll be on your way to joining the longest running, and biggest emergency 4 clan around.
  32. 2 points

    Version 8.5,8.68,8.73


    Meeting some Winterberg mods in version 8
  33. 2 points

    Version 1.01


    This is a modification for Emergency 4/911: FR which includes a representation of thecity of New York and all subsequent apparatus and personnel. The modification is designed towork within the original framework of the game while adding new functions and features tomake the game more realistic while preserving the strategy aspect of the original game play.This mod features about 50 new vehicles all of which have some special purpose in mindrequiring you to take the time to think about what it is you’ll need to send to address thesituation at hand. Currently there is a functional but unsupported Multi?player mode, we donot support this feature at this time as we’ve not tested this extensively enough to guaranteethat it is bug-free It does support MP function though. Free-play however, is supported and any bugs pertaining to the free playmode of the game will be looked into for subsequent patches necessary if the bug is a majorissue.MikeyPI: Team leader and 3D modeler for this mod.Hoppah: Team scripter, vehicle coding and bug fixer. (Also the author of the original DodgeCharger modified for this mod’s Dodge Charger)NewFoundKing: Vehicle lighting and map modification.Francis: Some scripting and general assistance.
  34. 1 point
    Future pics and videos will come soon in the next few weeks...stay tuned!!
  35. 1 point
    For emergency 4 game As we know, in emergency 4 is the ability to create your own Modifications to the game Therefore, I decided to make Modifications which presents us with the Swedish rescue services Actual (News Videos Pictures) go to page 27 ) http://www.emergency-planet.com/uploads/monthly_2016_03/1.thumb.jpg.8930426da81780092ffb09c34feaf6b3.jpg http://www.emergency-planet.com/uploads/monthly_2016_03/2.thumb.jpg.fba77595e6b0d7deb2e44c2cd3ffc846.jpg http://www.emergency-planet.com/uploads/monthly_2016_03/3.thumb.jpg.ec79e3d35a15e676e5e882bbf6150fe8.jpg http://www.emergency-planet.com/uploads/monthly_2016_03/4.thumb.jpg.e7176be7e25d6e09f83a307cc670c8ec.jpg http://www.emergency-planet.com/uploads/monthly_2016_03/5.thumb.jpg.0b21776d8d5dc4bb37f9d870cf4be52a.jpg http://www.emergency-planet.com/uploads/monthly_2016_03/6.thumb.jpg.63f28a4f2fbd550f2f63df13a9bdf499.jpg http://www.emergency-planet.com/uploads/monthly_2016_03/7.thumb.jpg.cf64a474b30db27e38ec3e041f479c8d.jpg http://www.emergency-planet.com/uploads/monthly_2016_03/8.thumb.jpg.df0e9c9b4371a8740593cf98a4aaa4a8.jpg http://www.emergency-planet.com/uploads/monthly_2016_03/9.thumb.jpg.9516cdf5f1ffb32c476ce1b265cff59b.jpg http://www.emergency-planet.com/uploads/monthly_2016_03/10.thumb.jpg.fc5f09673189ba1a33e7e3eb44235436.jpg http://www.emergency-planet.com/uploads/monthly_2016_03/11.thumb.jpg.3cf74c33f75bb9804e356d892629aa6e.jpg
  36. 1 point
    Plan is to do updated current vehicles and then go from there. The question about the Battalion Dodge truck,yes,it will be updated.
  37. 1 point
  38. 1 point
    I too was a kid who enjoyed playing the mod when it was in its early stages. Little did I know I'd become one of the guys working on it just a few years later. We decided to change out the Ford Excursion model to that of MikeyPI. The NNICO version lacked too many details and was not consistent with the other F series models in the mod. Model by MikeyPI.
  39. 1 point
    To convert to Em4 from skethcup, you need to export the sketchup file as a 3ds or any compatible format for Blender or Zmod. Next step is to import it into Blender or Zmod. Only from either of these 2 programs can you export it as v3o.
  40. 1 point
    I use sketchup still for it’s simplicity. The only issue I run across occasionally is sizing (although this is probably a problem for all other outside programs) and typically use a vehicle to scale for the game. Feel free to message me if you run into any programs if you use this
  41. 1 point
    Long time no post from me, but I have been *loving* the Wegberg mod. I always watched jealously as others played but I knew my German wouldn't be good enough to figure it out so thank-you nodrog1061 for your hard work with the English translation! I have a series of questions, mostly fluff related but I would appreciate any answers from anyone. With such a 'realistic' mod, I feel it should be played realistically, and so some information on managing a German Volunteer Fire Department would be appreciated! What is the purpose of the GW-Logistik in the game? It's my favourite unit appearance wise but I never know when to send it or what to do with it? Similarly the SW2000, how is it different from the (H)LFs and TLFs, what should I be doing with it? When an alarm comes in, I assume you receive a random number of volunteers. So for things like a 'Feuer 1', when the LF10 is full, what is the most realistic next unit to send. I always lean towards the ELW but feel it could be the DLK or MTF? Or is there no set second vehicle? What about after that? The HLF is parked behind the RW in the default station - I find myself moving the RW, parking it on the forecourt and then crewing the HLF to send to 'Feuer 2' incidents in particular. Is that realistic? Or would the HLF only attend if the RW was sent as well? Are German responses to calls really that over-resourced? I feel certainly compared to the UK some of the calls attract a massive call-out, particularly of irrelevant units (TLFs attending RTCs?) I seem to get a fairly high rate of false alarms, is that normal for others playing the mod? When I set the old engine up with the Oil Binder 'Tiger' (?) it seems to bug out when the unit arrives on scene and disappear, anyone else have that issue? When should foam or the other chemical mix be used? Is there a specific task for them in game (car fires?) or is it just for looks? If I think of anything more I shall post again, but thanks in advance anyone who has a bash at answering my random questions! The OC-D
  42. 1 point
    CFD posted a stream the other day of himself working on the mod, so its pretty obvious that the mod is in progress. Just be patient and let the authors do their thing.
  43. 1 point
    I have been working on Blender V3O Import/Export scripts for the past few weeks and have achieved what I believe is a suitable state for beta release of the scripts. Thanks goes to THVFD for his patience while I bugged him with all my Zmodeler2 questions. Requires Blender v2.7 These scripts are licensed under the GNU GPL v2.0 license (http://www.gnu.org/licenses/gpl-2.0.txt). Any use of these scripts and resulting actions is at the sole-risk of the user! I have done my best to ensure the scripts work as intended, but it's a good idea to keep back-up copies of models, textures, and any other data before use of these scripts. Updates will be edited into this post. Current Features and Supported Functions: Import/Export Mesh Vertices/Faces Import/Export Materials Import/Export UV Mapping Code comments! (not the best, but I'll try to keep it somewhat documented for those who'd like to help improve it or understand what I've learned about the v3o format so far) Planned Features: Optional rotation on export Known Bugs: B001 - Can't export unless the model is uv unwrapped. - Fixed B002 - Can't export an imported .v3o model when a texture image fails to load. A texture image can fail to load when it doesn't exist in the imported .v3o file directory. Updates 20150225233000 Fixed Bug #001 Added a ton of comments and removed some uneeded code If y'all have any issues with the script or find any bugs, let me know here. If you are able to send me (via PM) any models/textures/.blend/.v3o files you are having issues with, I can hopefully recreate the specific bug on my end to work on a fix a little faster. If you have any feature requests, by all means ask! I can't guarantee anything but you never know till you try. Installation: 1. Extract the "io_mesh_v3o.zip" file. You should have a directory called "io_mesh_v3o" with four files inside. The file names are "__init__.py", "export_v3o.py", "import_v3o.py", and "License.txt". 2. Open the "%USERPROFILE%\AppData\Roaming\Blender Foundation\Blender\2.73\" directory in Windows Explorer. 3. If it doesn't already exsist, you need to create a folder named "scripts". Inside of the scripts folder, create another folder called "addons". 4. Move the "io_mesh_v3o" folder into the "addons" directory. The four files referenced above should now be in the "%USERPROFILE%\AppData\Roaming\Blender Foundation\Blender\2.73\scripts\addons\io_mesh_v3o" folder. 5. Start Blender up, and goto "File->User Preferences". 6. In the User Preferences window, goto the "Add-ons" section and search for "v3o". 7. Enable the v3o add-on by checking the box on the far right. You can save the setting by clicking "Save User Settings". That's it! The Import/Export options should now be available in the Blender File menu. b2_io_mesh_v3o.zip b2_io_mesh_v3o.zip
  44. 1 point

    Version 0.1.1


    This is the beta edition of the Wegberg 7 English pack Created by: Scott Marshall(Nodrog1061) Credit to: ● FT Software For making the original mod ● Bernt112 For helping to understand how EM4 works ● Max I Storm, Xinamond and Northen Alex for help with translation ● Sam Johnson for giving salt : ) Requirements: ● Wegberg 7 Beta Mod (https://ftsoftware.eu/downloads/wegberg7beta) ● Emergency 4 / 911 first responders Installation instruction are included in the file NOTES: Only automatic dispatch is translated yet DO NOT launch the mod using the Wegberg 7 launcher open it as a regular mod if you have installed it correctly you should see this icon: Featured Video: Install tutorial: Needing Support with the mod either contact me through the forums or on discord https://discord.gg/TFenZqK
  45. 1 point
    It is finished and ready to download! These are some Czech Skins, but it is serving as a ambulance in many countries! authors of the amarok DrDrummer, Janku authors of the whelen M7 Itchboy
  46. 1 point
  47. 1 point

    Version 1.0.0


    FFAA MCOE MOD! Lead the Special Operations Forces of Spanish Army! Eliminate first the terrorist base, and after you have to resolve bomb alerts, hostage situations, snipers... Patrol the city, protect the refugees camp, control the traffic.. Enjoy it!
  48. 1 point

    Version Beta 3.0


    REPORT ALL BUGS HERE: http://goo.gl/forms/yZFqshmJz1 I WILL NOT HELP YOU OTHERWISE! Informatie -bestand in de Nederlandse taal: https://mega.nz/#!1lRgHBDZ!bvaeFlSwoZQhrfulXm_Xj18YFe1zswJwcAxfbRbX2es It's finally here- the Dutch Mod is up and running again! Keep in mind that this is a beta- so don't complain when you see that a feature is yet to be added, or a texture isn't right... Here is a copy of the readme: Thanks, and enjoy the Dutch Mod -Ben12
  49. 1 point



    Take control over the rescue units from Gelderland Zuid and save people around your map!
  50. 1 point



    The third alpha release of the Netherlands Mod for Emergency 4!- Includes new vehicles- Includes new scripts- Includes new persons- Includes new soundsPlease note that this is an Alpha version, bugs are to be expected!Special thanks to:HoppahMartijntjuhBas-tiChideaDavidSquidSimComNetLittleAngelA-RescueMainzibärAnd all those I forgot to mention!