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Showing content with the highest reputation since 03/01/2019 in all areas

  1. 15 points

    609,185 downloads

    Features- More than 50 playable units from Los Angeles- Highly detailed and accurate models- A completely new freeplaymap- 10 new missions- New sirens- Directional lights and floodlights- Fire station, police station and hospital- Automatic weapons and ballistic shields- Police barricades, traffic cones and flares- Bomb robots and motorcycles- Emergency 4 Deluxe and 911:First Responders compatible- Multiplayer compatible- English translation and voices and much more... This content is not authorized for posting on Steam or any other platform, except with prior written authorization.
  2. 9 points
    Updates on the Lima VFD Tanker and Brush Truck. Big update on PD. Huge thanks to mr matt5432123 for making the decals. I have a it setup so that patients are classed into triage. EMT's cant treat patients with serious injuries like gunshots or serious trauma, but they can treat patients with minor medical problems. Bama and I are looking into a more advanced representation of patient care, where patients have to be administered treatments and procedures must be followed, but I havent had the time to start programming this feature.
  3. 9 points

    Version v1.3

    178,493 downloads

    This is the latest version of the London Modification which includes a new edited freeplay map with various UK buildings and civil traffic along with updated units & personnel from the capital’s main emergency response services: The Metropolitan Police, London Ambulance Service & London Fire Brigade. Version 1.3 also includes new units from the City of London Police, British Transport Police & London’s Air Ambulance. Updates, information and any news about future versions of the mod can be found on the London Mod forum page: http://www.emergency-planet.com/topic/7861-london-mod-in-progress/#comment-98073
  4. 8 points

    Version 0.6

    94,877 downloads

    The United States Army Mod is a modification for Emergency 4 and based on the presence of the US military in a Middle-Eastern region. The mod features an entirely new map, several army and local (middle-eastern) emergency units, new events, unique units, a development tree and much much more. You can expect a total overhaul of the original game and fun and addictive gameplay! Important installation/play notes: 1. Remove any older US Army Mod installations (such as versions 0.4b and 0.5) 2. Download and extract the .zip package 3. Install the .e4mod file 4. Launch the game and load the US Army mod 5. Use the mission-menu and select 'Play United States Army Mod' to launch a new game The US Army mod is not freeplay nor multiplayer compatible! Don't forget to check out the US Army Mod Subforum for the latest news and discussions about this modification.
  5. 7 points
  6. 7 points
    The mod wouldnt be complete without bama's firefighter pack. The PD units lack liveries and Id like to do something special. Would be people be interested in a livery design contest? Ive thought it through and decided not to hold one, because it would add more time having to wait for the votes to come in, plus Id be personally biased towards people I am friends with. Ill just take care of the liveries myself.
  7. 7 points

    Version 5.0.5

    28,668 downloads

    About This File AUTHOR BLACKOUT For Version 5.0.5 Current Status: Released Completion Date: OCTOBER 24.2018 Completion: 100% Release Date: FEBRUARY 08, 2019 Creators of this file is originating from SQUAD 55Squad 55 is always accepting new applications! GENERAL - WASD can now be used to move the map around just as the arrow keys do - Added new Harbor City Icon (Kicks) - Updated loading screen text to "Loading Harbor City 5" - Updated error text - Updated siren script for new vehicles - Updated flashing lights script for new vehicles - House Search Script for non-enterable buildings (Trocks) - Created new UI Icon for Primary lights on and off - Created new UI Icon for Secondary lights on and off - New Loading Screen - Texaco building and objects changed to BP skin (Kicks) - Removed previously recorded high scores - Edited the in game call text and removed all box numbers (Kicks and Blackout) - Edited the Fire alarm script so it does not have Box numbers - Removed all American, Australian, Canadian, and UK flags - New Harbor City Flag added to Harbor City - Designed by Kicks - New deployment menu icon for Fire category - Maltese cross glows when moused over / selected - New deployment menu icon for Police category - Lighthouse shines when moused over / selected - New deployment menu icon for EMS category - Star of life staff glows when moused over / selected - New deployment menu icon for Tech category - Gear glows when moused over / selected - New minimap SCRIPTS - Extrication time now takes 15 seconds from start to finish - Ambulances now have their own unique parking spots at the hospital. This will prevent traffic jams at the hospital - Edited police parking script to allow patrols 7, 8, and 9 to park in their districts POLICE - NEW MODEL - Ford Taurus - By Blackout - NEW MODEL - Dodge Ram - By Blackout - Ford Taurus Harbor City Skin - By Blackout - Ford Taurus Doors, Wheels added - Dodge Ram Harbor City Skin - By Blackout - Dodge Ram Doors, Wheels added - Patrol 1 replaced with marked Ford Taurus - Patrol 2 replaced with unmarked Ford Taurus - Patrol 3 replaced with slicktop Dodge Ram - Patrol 4 Remaining as a Dodge Charger - Patrol 5 Remaining as a Dodge Charger - Patrol 6 replaced with a Dodge Ram - NEW UNIT - Partol 7 marked Ford Taurus - West - NEW UNIT - Partol 8 slicktop Ford Taurus - South - NEW UNIT - Partol 9 marked Ford Taurus - East - Patrol 1 HD Lights - Patrol 2 HD Lights - Patrol 3 HD Lights - Patrol 6 HD Lights - Patrol 7 HD Lights - Patrol 8 HD Lights - Patrol 9 HD Lights - Deployment icon for Patrol 1 - Deployment icon for Patrol 2 - Deployment icon for Patrol 3 - Deployment icon for Patrol 4 - Deployment icon for Patrol 5 - Deployment icon for Patrol 6 - Deployment icon for Patrol 7 - Deployment icon for Patrol 8 - Deployment icon for Patrol 9 - Deployment icon for Patrol Supervisor - UI picture for Patrol 1 - UI picture for Patrol 2 - UI picture for Patrol 3 - UI picture for Patrol 4 - UI picture for Patrol 5 - UI picture for Patrol 6 - UI picture for Patrol 7 - UI picture for Patrol 8 - UI picture for Patrol 9 - UI picture for Patrol Supervisor - Police helicopter is now available for deployment - Police helicopter is now staffed with one patrol officer - Multiple skin changes for police officers (skins) FIRE - East, West, and South Fire all have their own unique skins. - NEW MODEL - Spartan Gladiator Engine Model - By Blackout - NEW MODEL - Spartan Gladiator Rescue Model - By Blackout - NEW MODEL - Dodge Ram Squad - By Blackout - NEW MODEL - Dodge Ram Fire Command 1 - By Blackout - Engine 1, 5, 6, and 7 replaced by the new Spartan Gladiator Model - Hazmat 6 and 7 model replaced with the Rescue 2 model - Rescue 2 is now the Spartan Gladiator Model - Engine 1 skin - Engine 2 skin - Engine 3 skin - Engine 4 skin - Engine 5 skin - Engine 6 skin - Engine 7 skin - Ladder 1 skin - Ladder 4 skin - Ladder 7 skin - Rescue 2 skin - Hazmat 6 skin - Hazmat 7 skin - Fire Command 1 skin - Fire Command 2 skin - Fire Command 3 skin - Engine 1, 5, 6, and 7 lights - Fire Command 1 lights - Rescue 2 lights - Squad 3 lights - Deployment icon for Fire Command 1 - Deployment icon for Fire Command 2 - Deployment icon for Fire Command 3 - Deployment icon for Engine 1 - Deployment icon for Engine 2 - Deployment icon for Engine 3 - Deployment icon for Engine 4 - Deployment icon for Engine 5 - Deployment icon for Engine 6 - Deployment icon for Engine 7 - Deployment icon for Ladder 1 - Deployment icon for Ladder 4 - Deployment icon for Ladder 7 - Deployment icon for Rescue 2 - Deployment icon for Hazmat 6 - Deployment icon for Hazmat 7 - Deployment icon for Crane 2 - UI picture for Fire Command 1 - UI picture for Fire Command 2 - UI picture for Fire Command 3 - UI picture for Engine 1 - UI picture for Engine 5 - UI picture for Engine 3 - UI picture for Engine 4 - UI picture for Engine 5 - UI picture for Engine 6 - UI picture for Engine 7 - UI picture for Ladder 1 - UI picture for Ladder 4 - UI picture for Ladder 7 - UI picture for Rescue 2 - UI picture for Hazmat 6 - UI picture for Hazmat 7 - UI picture for Crane 2 - Finished Spartan Engine interior - Edited Squad 3 roof skin to match updated Rescue 2 roof skin - Updated placement for water cannon for all engines - universal placement for all for scripting reasons - Multiple new Fire Fighter skins (Kicks) EMS - NEW MODEL - Ford E450 Ambulance - By Blackout - Medic 2 replaced with marked Ford E450 Ambulance - Medic 3 replaced with marked Ford E450 Ambulance - Medic 5 replaced with marked Ford E450 Ambulance - Supervisor skin - Medic 1 skin - Medic 2 skin - Medic 3 skin - Medic 4 skin - Medic 5 skin - Medic 6 skin - MCU skin - Air ambulance skin - Medic 2, 3, and 5 HD lights (206 total) - Deployment icon for Supervisor - Deployment icon for Medic 1 - Deployment icon for Medic 2 - Deployment icon for Medic 3 - Deployment icon for Medic 4 - Deployment icon for Medic 5 - Deployment icon for Medic 6 - Deployment icon for MCU - Deployment icon for Air Ambulance - UI picture for Supervisor - UI picture for Medic 1 - UI picture for Medic 2 - UI picture for Medic 3 - UI picture for Medic 4 - UI picture for Medic 5 - UI picture for Medic 6 - UI picture for MCU - UI picture for Air Ambulance - Removed change clothes script - EMS supervisor now parks at Station 3 - Hospital layout updated - unique parking spots for each ambulance when unloading MAP - Each building now has isn't own street address typically found on the street directly infront of the entrance - Added 15 new 'minor' car accidents - Added 1 new 'major' accident - New houses on west part of Washington Ave and Utah St - Replaces DIY building - Park east of hospital updated - Buildings south of hospital updated - Campground added south east of the hospital - Campground west of Washington and Omaha removed - Added "Railway St" just west of Omaha, with several new buildings - Construction site north of station 1 has been completed - new hotel in completed - Crane accident has been removed north of station 1 - Walmart and strip mall have been removed - Replaced with a boardwalk area, apartments, and a harbor - Added a boat south east of station 2 with a civilian - will occasionally need to be rescued with coast guard - Changed a few buildings north of Vienna (Trocks) - Added a new traffic route starting on Queen st, progressing through west district including Juno St and Lake Ave - Added traffic light at Queen St and Arthur Ave - Texture work S of washington - Texture work S of hospital - Texture work E of princess - Texture work for harbor - Texture work at Tech Center - Texture and map work at airport - Texture work for station 5, 6, 7 garage floors - moved hydrant and random fence piece by south tow parking - Texture work to factory north of Stanley Ave - Removed random parking signs that were blocking spots for units to park (lol) - Removed duplicate alarm on building on Main and Apollo SE corner FIXED GLITCHES, SMALL CHANGES, ETC [Development only - Not including and glitches found in BETA testing] - Fixed white mark on Ford Taurus wheels - Fixed lighting glitch with all Taurus units - Police helicopter is now working - Trocks - Undercover taurus doors open the wrong way - Fixed sizing issue with UI pictures for units - Fixed passenger door lighting glitch on all Taurus models - Dodge Ram Door opening wrong direction - Fixed Taurus rear wheel well sticking out too far - Fixed Taurus trunk interior color showing when trunk closed - Removed Taurus rear wheel black outline - Fixed hazmat 6 and 7 stripe not lining up from front to side - Fixed Hazmat 6 and 7 (Old rescue 2) Non rear left signal light - Added Hazmat 6 and 7 (Old rescue 2) Rear scene lights - Fixed Patrol and Patrol 6 having the each others deployment icons and UI picutres - Fixed Patrol 3 and 6 door open glitch - Fixed Patrol 3 and 6 door lighting glitch - Fixed Squad door skin glitch - Fixed Glitch with Spartan Gladiator not showing colors properly - Fixed Fire CMD 1 doors not opening - Fixed all Ram models doors opening too wide - Fixed issue where all spartan wheels on right side rotated backwards - Removed random Firefighters from map - Removed yellow and red chevrons from rear of fire command vehicles and replaced with red and white - Added bumper to rear of all Spartan Engines and the Spartan Rescue - Added some decoration to the top of Spartan Rescue (shout out to S55 voxer chat helpers!) - Fixed Spartan Rescue back stripe - Added test to Spartan Rescue back door - Fixed issue where Fire Command 3 was showing the wrong UI picture - Fixed glitch where Medic 1, 4, and 6's rear lower red LED was hovering off of the ambulance - Fixed glitch with Squad 3 equipment and passenger doors were not lighting properly - Fixed glitch where medic 2, 3, 5's rear doors were not lighting properly - Fixed glitch where having Engine 5, Medic 5, and Medic 6 in the station prevented personnel from entering and exiting - Changed patrol 2 and 8's rear secondary lights to a proper secondary light pattern - Spartan engine wheels are now aligned, and spin in the right direction - Taurus wheels are now aligned properly - Fixed glitch where Engines 5, 6, and 7 did not want to rapid deploy - Fixed glitch where Engines 1, 5, 6 and 7's cannons did not activate - Paramedics are now able to get Styker Stretcher (Trocks) - Fixed spelling mistake on Rescue 2's deployment icons - Updated Squad 3's deployment icons after skin update - Fixed E450 medics Rear middle left marker light placement - Changed patrol 6's secondary lights. They now look better - Changed text pop up for loading patient into ambulance with Stryker script - Fixed right click priorities with new Stryker script - right clicking on an empty ambulance with a loaded stretcher will now have the load patient command default instead of changing clothes - Removed several permanent burn marks at the location of accidents - Moved station 6 and 7 decals - Fixed glitch where medics would not park properly at the hospital - Fixed very annoying glitch where Engines 1, 5, 6, 7's water cannons will not work or deactivate - Removed semi from new vehicle path as it kept getting stuck - Increased size of a small police station parking spot to units can park there - Raised building on Railway St to stop if from flashing - Fixed parking glitch with patrol 6, 7, 8, and 9 - Fixed lighting issue on all new police officer skins so they no longer look like robocops - Changed loading screen so it looks better - Centered Tech deployment icon so match EMS and FD Identified and fixed during BETA Solved bugs: - Missing house on Railway St - WASD - S did not work - princess signs blocking access to harbor - traffic glitch Princess and Richard - medics drop patient off at hospital doors now - Removed alpha from several FF's and Medics - Restored SWAT skin to 4.6.2 skin, turned on alpha, objects should not be visible when holding - Removed crash with PD cars you had to drive away very, very slowly - Removed annoying pigeons from station 7 - Removed flags from airport and police station - Removed cement truck from new traffic route - Removed objects near road by station 3 to prevent traffic jams - Battalion 1 should now to to stations E, W, S - Reverted to old coroner from 4.3 public due to alpha reflection problem - Coroners can now be deployed from the EMS menu - Greatly increased time until train cars explode from fire on Omaha - Fixed road decals hiding street addresses - Main, Arthur, Utah - Added Hydrants to Harbor, near wind turbines - Spread out medic parking spaces to help accommodate more room for each medic (Needs Test) - Edited hospital VO layout to attempt to fix stretcher drop off bug (Needs Test) - Added street numbers to Arthur between Knight and Prince - Fixed map texture aesthetics at station 7 - Changed station 6 garage floor to cement - Could not put anyone in vehicles - placed the "putincar" script back into the mod (whyyyy was this missing?!???!) - Police unable to grab civilians - Replaced "drivepersonaway" command - Removed "askperson" command as it is useless - Firefighters were able to enter buildings from the ladder - changed priority of extinguish so right click on a building on fire will by default be extinguish. Note: You can still enter buildings from the ladder so be careful! - removed alpha reflections from Hazmat firefighters - Both rear doors will open when stretcher is used on medics 2, 3 and 5 - Fixed glitch where sending a medic to the hospital with it's emergency lights on would automatically turn them off. Lights stay on when sending the unit to the hospital - Removed haztech clothing option from engine 6 and 7, now only hazmat units have that capability - Removed some scenery from the harbor preventing accident to a call - Ensured that people are not standing on benches and chairs across the map, they will remain seated - Added some more decoration to the 'palace' - removed several more 'burnt-ground' areas that are present on the map, even when no accident has taken place Identified and fixed between 5.0.0 - 5.0.1 - Medic 2, 3, 5 rear wheel light glitch - Medic 2, 3, 5 rear and front wheel rotation direction - removed explosive can in the river north of park on Washington - greatly increased time before train explodes from fire behind Station 7 - moved several fire hydrants near fence at airport (too close to fence) - fixed sidewalk elevation issue - Unicorn and Railway - removed glitched person on lighthouse by station 2 - medics can no longer drop stretchers without have a stretcher - moved fire Hydrant that was too close to 144 Utah - police station address no longer covered by sewer grate - medic 6 no longer shows medic 5 UI picture - placed no vehicle VO between police station and main st tower - Fixed police hazard lights glitch - was defined as "warninglights" instead of "warninglights_on/off" causing a script error. Identified and fixed between 5.0.1 - 5.0.5 -[5.0.5] - 2018-10-24 19:19 US EDT -Added - EMS Supervisor has a parking spot and label now. - There is a new MVC in the east, with 7 patients. -Changed - Crane 2 speed increased by 25% and has red lights and sirens now. - All tow trucks speed are increased by 25%. - Cemetery MVC, all peds would be dead as the injury property was wrong. Made it so 2-3 of the 5 should survive. -Fixed - Fixed an error with the LA Siren Script that was causing certian PD units to cause game crashes in Multiplayer. - Attempted to fix the search building script, as there are memory issues with multiple firefighters coming out at the same time. Added a time delay function to try to address. - MVC on Utah Street in the South, was not able to tow one limo. This is fixed. - Removed - Removed approx. 45 Megabytes of useless LA Mod vehicles and peds. This alone should speed up load times by realistically 15-30 seconds depending on system specs. By far the biggest stability fix. - Removed Cans from EMS units. - Issues to Address in the Future - I will be looking into fixing the error where at certian fires players are unable to pull victims out no matter how many times they try. - Possibly going to fix the Evacuate Airport Terminal Command on HC99. - I would like any feedback so we can start to change the map slightly and improve and switch up the incidents. V5.0.5 changes made by SQUAD 55 Sergeant Cody7311[55-S1] 10/24/18, 19:29 US EDT
  8. 6 points
    Freightliner FL truck WIP. I have the 2 door cab done for the rollback truck, now to do a 4 door conversion. Both versions done.
  9. 6 points
    A week, maybe a bit more depending on my schedule. However if there's an opening in my time, I could create the vehicle in a single day. They're intentionally colored so the player can distinguish between agencies. Highway patrol have dark windows while other agencies have a variety of green, blue and silver. DVFD chief car done
  10. 6 points
    Now its my turn to make the police textures. Would anyone be interested in seeing one of these? However it would add more time to the mod.
  11. 6 points
    Yes it is. And in the time that this site was down, I got to doing another truck. Ive also been able to make textures for yet another truck. More sheriff skins by @mr matt5432123
  12. 5 points
    UPDATED: (12/20/2018): v2.0.1 was removed due to instability v3.0 IS IN DEVELOPMENT RELEASE DATE: TBA Itchboy managed to solve our lag issues, which was a huge hurdle to clear! We will be revamping the map, adding and polishing new units, cleaning up unnecessary ones, and putting the finishing touches on the next version. There will be significant gameplay changes. Mod Summary: The Montana Mod includes many new vehicles, personnel, structures, and equipment. It is set in an alternate history/re-visualization of the real-life ghost town of Monida Pass, in Beaverhead County, Montana. The mod provides the player with control over the first responders of an American small town and changes the look and feel of the gameplay environment to match. Itchboy is working on implementing script-based freeplay, which allows for more diverse callouts and several new features. Media:
  13. 5 points
    Big trucks have been modded a little to help them around corners. If any traffic jams occur, I have provided a "delete traffic" button for convinence's sake. No idea what you mean with reflective lighting. Is it radiation you are referring to? Unfinished things Semi-realistic medical treatment with custom GUI FWP script for transporting confiscated animal carcasses Animal trailer script for runaway animal callout Fire district engine and chief car need to be created. Right now, no model for them exists. No tow truck model has been made yet All the doors need to be cut on all vehicles Textures on many FD vehicles, and the bomb squad truck. SWAT trailer for mutual aid police Many vehicles still dont have lights Updated firefighter models UI icons for units Tooltips for commands have yet to be written Fix the water level de-sync on the portable ponds Add the pike pole and halligan as equipment (Optional) Add Lima VFD's new engine All of the vehicle related problems can be taken care of if I dedicate an entire week to it. I am past the half way mark with them. Everything else like lights and textures can be outsourced to other people.
  14. 5 points
    This is just a brief demonstration of how the new KME predator and Pierce Tiller looks in-game. They are still WIP, but so far they look pretty sharp. I'm also toying around with new LAFD siren tones. I made some minor tweaks to the LAFD fire station building lights as I didn't like the original version, so I made the lights to appear more 'natural'. The LAPD/EMS are still under works, so don't mind the base LA vehicles. They will be changed out in the future.
  15. 5 points

    Version 1.3

    20,839 downloads

    São Paulo Modification------------------------------------------------------------------------------------------ version: Beta v1.3 ------------------------------------------------------------------------------------------ produced by: Emergency-Brasil Modding Team - Rafael (Rafael) - Luisinho (Luis) - Fabio101 (Fabio) - rockerboy (Juliano) - Rafael cinder (Rafael) ------------------------------------------------------------------------------------------ website: http://spmod.emergency-brasil.com/ ------------------------------------------------------------------------------------------ credits: - Hoppah (Scripts: Warning Lights, Flashing Lights, Sirens, etc...) - Newfoundking (Light editing) - Conror (Light editing) - Woltep (Armed Arrest Script) - Chidea (Models) - Manzebar (Models) - Cyrus (Sound Sirens) If by any chances you have contibuted in the making of this mod somehow, and I forgot to include your name in the list above. Please let us know by contacting us on the email displayed below. ------------------------------------------------------------------------------------------ contact: spmod@emergency-brasil.com If you wish to contact us regarding this mod, please don't hesistate to do so. ------------------------------------------------------------------------------------------
  16. 4 points
    We got both fire station units done,except ambulances...CFD has to light some of rigs still. I added a short video in the editor to show Station 10's rigs. Our plan going forward is as follows,the remaining fire apparatus at the stations will be lit by CFD.Once this happens we will release it to you guys so you can play it. After that we will work on remaining units and as completed downloads will be posted to the topic for you to download. I will work on getting a ambulance and police upgrade added in the near future.Lastly will be the smaller units at the fire station. bandicam 2019-07-12 12-59-53-220.avi
  17. 4 points
    U P D A T E I am currently working on "Ladder Truck We can expect changes "regarding the Fire Station We know which" FD Units "we will meet in Mod Officially confirmed "Dala Mitt" This Division of fire brigade can be found in the Swedish Mod Because "we do not know what city is presented Units of the Fire Service "and Medical" it's different In the Swedish Mod, we find units from different cities Because "the map does not resemble a Swedish city" it just edited the original map What presents "Sweden" "Only rescue units that we control in the Swedish Mod That's how it lsook #Regards TheVolume
  18. 4 points
    After a few weeks I'm able to present the starts of the painting, A few final tweaks were needed for me to be happy with the model.
  19. 4 points
  20. 4 points
    Ive got the script working fully. Video coming soon. I will be updating the firefighter models to Bama's firefighter set.
  21. 4 points
    @TheVolume those lights are exact real. There are no need for us to clone existing dodge and turn it into 2018 edition with blue color flashes. @Mark_ thanks! Another truck reworked down from 14.4 k of polygons for 5k and only one skin now. Credits: EmC-Unit, Rihis, Bama1234, Dyson.
  22. 4 points
    Progress on the ground ladder script. I have found a way to make 2 people carry the ladder. I'll see which of these things I can implement in the mod. I'm currently looking at pike poles and halligan tool functionality, but I have no idea where to start on the process.
  23. 4 points
    Thanks for the information everyone. Will a 24 foot extension ladder work for roof operations, or should I create numerous ladders for various lengths? I was previously informed about roof ladders. For now, I will not implement those until I get the normal ladders done. This is what I have so far. Aerial ladder logic works just fine. It also works for residential buildings. There's no way for me to fix that clipping issue. I cant seem to find a way to make the ladder tip move into a specific place.
  24. 4 points
    U P D A T E Another New Vehicle For Fire Department Division Yes we have a new vehicle ready for (RESCUE DIVERS) For more safety and quick access Resuce divers They have 2 vehicles at the moment Of course, `` the older unit and the new unit will be available in the game Believe me, Swedish Mod takes a lot of time to deliver I appreciate that you have been with me for so many years I'm putting in a lot of strength to finish Thank you very much #Regards TheVolume aka Adam Current photos for confirmation! BONUS https://www.youtube.com/watch?v=yJ0h76I0FKw https://www.youtube.com/watch?v=2-0nIvDGR1I http://www.emergency-planet.com/uploads/monthly_2019_04/5.jpg.c57a3c1dc806daf4c87f6243ef20a465.jpg http://www.emergency-planet.com/uploads/monthly_2019_04/6.jpg.8c37c51553431cafd1db4e1a8f71eded.jpg http://www.emergency-planet.com/uploads/monthly_2019_04/7.jpg.a733c371f699ed379c10834083442111.jpg http://www.emergency-planet.com/uploads/monthly_2019_04/8.jpg.3aacdda287aacf822dd3875532b8dbd9.jpg http://www.emergency-planet.com/uploads/monthly_2019_04/5.jpg.c57a3c1dc806daf4c87f6243ef20a465.jpg http://www.emergency-planet.com/uploads/monthly_2019_04/6.jpg.8c37c51553431cafd1db4e1a8f71eded.jpg
  25. 4 points
    More progress on the Ram. The rear bumper is from the EA Games convert of the newer Ram model. More updates on the Lima VFD tanker as well.
  26. 4 points
  27. 4 points
    U P D A T E Mod is playable - but not all missions are available yet We still have to wait before everything will function in the game I tried Mod alone and everything works without any bug I tested 3 hours In today's update you will see photos from the official Swedish Mod Gameplay What missions are still not available? Ladder (access to 2nd story bldgs) - Not available yet I'm working on it HAZMAT (for decontamination of civs) - Not available yet I'm working on it In the next update we will see video of Official Swedish Mod Gameplay What do you think about this update Current photos for confirmation! #Regards #TheVolume
  28. 4 points
    Hello everyone. It has been a while since I have updated people on the progress of the mod. Truth is I have been burnt out from nodding and playing EM4 in general. When you are making a mod day in day out it just becomes tiresome and repetitive. My my plan is still to release the mod eventually but when that will be I don’t know and I don’t really want to give approximate release dates because of this. I have started to play EM4 again and I hope to get back into modding soon so hopefully I can post some progress in the near future. thank you for the continued support and interest and hopefully you will see something more soon. TACRfan
  29. 4 points

    Version 3.3.2

    48,225 downloads

    After almost 3 years of modding, Squad 55 has finally decided to release our mod to the public. This mod has been based off of the LA 2.1 mod and has had hundreds of hours of additional changes and improvements. From map texture and layout, to the addition of new units and amazing lighting, functioning hospital, "code 2" scripts, customized stations with personnel area, there have been so many changes that it really is it's own mod. We decided to release this mod to the public for several reasons. We'd like to share Harbor City with the public and people who don't have the time to join a clan. We want to show everyone what our clan has to offer. If you enjoy playing this mod in single player, we think you'll enjoy the multiplayer experience even more. Of course there is no better place to play fun, realistic, multiplayer games then with the clan that brought you the mod. Visit www.squad55.com and sign up. You'll be on your way to joining the longest running, and biggest emergency 4 clan around.
  30. 3 points
  31. 3 points
    I am waiting for this mod "I still have your previous units from the link you deleted Well wait because it's worth it " as to your work looks good
  32. 3 points
  33. 3 points
    Yes I could update that unit,but it will be lower on the list.I want to get a few released ASAP,then focus on some LAPD units that are close to being done.
  34. 3 points
    Thanks. After you download the mod - yea. I did rework and optimization on the SRT Equipment truck (pardon for the reflection on it) Credits: EmC-Unit, Rihis.
  35. 3 points
    U P D A T E In the last update "There was a question about the future" for Swedish Mod. At the moment, it looks like this 70% - 10 Votes - for a new map to be created 20% - 4 Votes - Only for Emergency Units However, what surprised me - your comments I listen to And unfortunately "This whole vote was" only the Test I have already decided a long time ago " You will only see (Swedish emergency services) in (Swedish Mod) "(No Custom Map) This is a normal map "Which has minor changes" As you already know "The map contains" Swedish Police Station and Swedish Fire Station ". I had plans to" model the Swedish hospital " Go to the point now "what else was left to do" At this point - Fire Station is unfinished I Will contact (Itchboy) To complete the script That you "had a functional station" as it is in LA Mod Go now to "Swedish emergency services" Soon there will be a complete "List of authors of the Models" Which are used in (Swedish Mod) Another thing "All units that were created" is Replica "But they are closer to real life (Swedish rescue units) The same with PD Station & FD Station everything is "Replicas" Bonus "Tec is Done I will give you a link to "my Videos" where it is shown "Replica and Real Life PD Station - https://www.youtube.com/watch?v=_5P7ejTlmas Skip to 1:02 FD Station - https://www.youtube.com/watch?v=TsslOxY0KqE Skip to 0:39 Tec "New Video" - https://www.youtube.com/watch?v=Y5Jx1WbuqXo t's all for today #Regards TheVolume aka Adam
  36. 3 points
    U P D A T E End of waiting "Yes" Swedish Mod is coming! But it depends on you! The plan was to do the Swedish city with the center of shops, buildings and houses (Unfortunately) It needs more time, I Go to the point - "Now" On Page #1 there is a poll ( So you can Vote ) Reply who has more votes will decide When will we see (Swedish Mod) Work on "T E C Vehicles" is under way #Regards TheVolume aka Adam Current photos for confirmation!
  37. 3 points
    Modding is as much failure as it is success. I hope to be able to get this right by next week.
  38. 3 points
    Again, here I am with a small project of mine that I started after a full immersion with Christopher Nolan's Dark Knight trilogy. Everything is still in WIP and until now I've only completed the first GCPD's CVPI. I also wanted to give her a personal touch so it is not 100% a replica of the one you saw in the movies. Anyway, enjoy http://www.emergency-planet.com/uploads/emoticons/default_12.gif Crown Victoria by NNico Vector lightbar by rihis http://www.emergency-planet.com/uploads/monthly_2019_03/gcpd.thumb.jpg.2d534d624983d48fa5985a38535046cb.jpg
  39. 3 points
    U P D A T E At the beginning thank you for supporting me, thanks to you together we will release the mod (Extra Content for Swedish Mod) Do you like classics? I do In this update, we'll get classic units Video is not ready yet I am talking about the mentioned (Official Swedish Mod Gameplay) we still have to wait Current photos for confirmation! #Regards #TheVolume Classic Volvo 850 Turbo recharged Doctor (Bonus) and Police (Standard) version Credits go to (David) & (TheVolume) me
  40. 3 points
    Another truck that's making an appearance as a POV. I'll be setting up the Dillon VFD chief car soon.
  41. 3 points
  42. 3 points

    Version version 2

    46,649 downloads

    Download works fine. Not broken.(11/27/2014) For those of you who enjoy playing this game and using all the mods created by many other cool people on this forum. Here's yet another change you can make to the regular version of the EM4/911 FR(not the Deluxe version). I have enjoyed this game immensely and have really appreciated the mods created by others but I really couldn't get into the cartoonish supervisor who dispatched the calls for us to send units to. So, I decided to make a few changes to the "Supervisor" to suit my liking and hopefully add more Los Angeles-style realism to the game. So I have made it available for your enjoyment too. I listened to everyone's suggestions and recommendations and came up with second or enhanced version of the supervisor Video/Audio. I hope you like it. The changes:- Replaced the original British supervisor video with various dispatchers representative of Los Angeles (e.g. various people, video clips from 911 dispatch centers, ringing phones sound affects, etc)- I cleaned up the audio quality of the communications.- Included actual engine company names.- Updated a few radio codes used in the Los Angeles area Engine - fire engineSquad - squad truckSpecial Ops - USARRescue - ambulanceMCU - mass casualty unitRP - reporting party (civilian making the 911 call) Code 37 - stolen vehicle415 - public disturbance451 - arson488 - petty theft211 - robbery240 - assault How to install itThe files need to be copied into the Data/Lang/us/supervisor folder. It will overwrite the other files. Or you can simply just remove the original files, back them up and add the new ones. That's it. (All you're essentially doing is copying all my video files to that folder in the path mentioned above.) I used Premiere Elements to change the audio and video. I'm not sure how you would do this in any other DVD or video authoring application. File Specs:Video: 160x128 (so that it will fit inside the little screen that used to show the supervisor)Video format: MPG 1Audio: MPEG 1 Layer II, mono Additional Notes:It is also worth noting that this "Supervisor Mod" simulates Dispatch for the City of Los Angeles and technically not a Mod by the usual definition because the change affects the Freeplay section of the game including other installed Mods. So, instead of hearing and seeing the British guy, you'll experience a more realistic Los Angeles style dispatcher with background noise, phones ringing, and an American dispatcher. But, people seem to like it and request a version for the Deluxe EM4 which may come at a later point in time... This "modification" only applies to the EM4/911 First Responder version and NOT the Deluxe version. I'm not very good at this and I'm not sure if everyone will be satisfied (I'm not perfect) but hopefully you will like it and it will make your play more enjoyable. The files are compressed using the standard Windows Compression program. You just need to unzip them. PERMISSION: Feel free to use this in your mod if you wish. The only thing I ask is that you give props to whom it's due, namely me (Kareem).
  43. 3 points

    Version 1.01

    208,188 downloads

    This is a modification for Emergency 4/911: FR which includes a representation of thecity of New York and all subsequent apparatus and personnel. The modification is designed towork within the original framework of the game while adding new functions and features tomake the game more realistic while preserving the strategy aspect of the original game play.This mod features about 50 new vehicles all of which have some special purpose in mindrequiring you to take the time to think about what it is you’ll need to send to address thesituation at hand. Currently there is a functional but unsupported Multi?player mode, we donot support this feature at this time as we’ve not tested this extensively enough to guaranteethat it is bug-free It does support MP function though. Free-play however, is supported and any bugs pertaining to the free playmode of the game will be looked into for subsequent patches necessary if the bug is a majorissue.MikeyPI: Team leader and 3D modeler for this mod.Hoppah: Team scripter, vehicle coding and bug fixer. (Also the author of the original DodgeCharger modified for this mod’s Dodge Charger)NewFoundKing: Vehicle lighting and map modification.Francis: Some scripting and general assistance.
  44. 2 points
  45. 2 points
    And if anybody's interested, I've just made a very early playable version available on the game's Discord server available. http://www.emergency-planet.com/uploads/monthly_2019_05/5cdc3e1343c5f_DesktopScreenshot2019_05.06-16_32_37_47.thumb.png.6383d00d34ae704c30554b5ec00777cf.png It's still a pre-alpha, so the gameplay is very rough right now - but nonetheless it's indicative of what the game will eventually become. To get it, you're gonna have to join the Discord server, which is available here: join open alpha for Invasion Machine here
  46. 2 points
    The lights on FHP done for like 2 years ago, i gues you don't check in. https://www.youtube.com/watch?v=VVFLQmgfQwE I am going off duty soon to enjoy my life. Here's smol peek on whats going on. Reworked Pierce Quantums so from 12k of polygons now down to 4.6 and from 6 skins now only 1. God bless those ppl who will try to reskin it in future. Credits: EmC-Unit, Rihis, Bama1234, Dyson.
  47. 2 points
    U P D A T E Police, Ambulance, these vehicles are quite easy to do. But Fire Fighting vehicles are not so easy Why? It is about constructions, and how about a FD Trucks in a different country is built Now if we're talking about 3D modding And the problem appears Unfortunately Very often it turns out that we dont have a body for our Truck And here I encounter this! I wanted to have something fresh in (Mod) and that's why I modeled myself Rear body for the trucks Marked with a green color (Rear Body) I just want you to know that in (Swedish Mod) The back body of the truck is done by me in (Blender 3D Program) And they are only for this project They are taken from real life (Swedish FD Units) If you are interested, I can do it (Guide) Titled (How to do something from nothing) And you can do your own too My Watchers Here is a picture of what I mean #Regards TheVolume aka Adam Current photos for confirmation!
  48. 2 points
    Hello y'all and happy Easter to you and your loved ones. Today, I'll showcase the first batch of SUVs, at last. If you think they're nice now, you should see them ingame; total eye-candy! Also, as you can see, I decieded to change GCSD's colours since I didn't truly like them anyway. Clockwise: Jeep XJ - Gotham County Sheriff Department Chevrolet Tahoe - New Jersey State Police, Garden State Parkway Unit Ford Explorer 200X - Gotham City Police Department, 34th Precint http://www.emergency-planet.com/uploads/monthly_2019_04/gotham_Suvs.thumb.png.c5880141c760f79743b8b9db4361427f.png
  49. 2 points
    Lima VFD Tanker cab has been modelled. Textures and rear tanker body coming soon.
  50. 2 points

    Version 1.5

    8,218 downloads

    Helmond mod, made by René Kuyt.

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