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Pottyscotty

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Everything posted by Pottyscotty

  1. Probably not in the next few updates but possibly the Beta No Kent don't have RRV's for USAR, the only thing close is the VW Carrier.
  2. For those wondering, yes I'm still alive and I am currently working on sorting out a new map!
  3. Definitely helps. I think it's being used for an older scene so will probably end up with the Ambers.
  4. Thank you, appreciated. Not causing a major problem but if I wanted to reply to them with a quote I have to wait for someone else to comment first as to not go against the double posting rule (Unless there is a way to edit a quote in?).
  5. Thank you for those videos, will be useful. First one definitely seems Amber so it could be an older model.
  6. I have had this issue for a while now but only just got around to reporting it. Sometimes I am getting a post from a few hours prior suddenly appear and then I get the notification. As you can see with this one, my LATEST notification was for Will Sturgess' post however it is actually BEFORE other ones and it was not showing earlier. I'm not quite sure how to explain it so sorry if this makes no sense
  7. I must admit, I forgot about this mod despite my genuine interest in it. Now subscribed to it, look forward to see more of those great units!
  8. I was wondering if anyone here can help me out, I am not familiar with American apparatus and I need to know if the two lights on the rear of this one I made for something would be white and red (As shown) or both white. Unfortunately the picture I was going off (https://upload.wikimedia.org/wikipedia/commons/1/16/Peter_Stehlik_-_FDNY_Engine_34_-_2012.05.18.jpg) I could only see the one on the left of the picture, which was white. I have searched around Google and Youtube but I can't find anything on this certain type of Fire Engine as all the rest use LEDs on the back.
  9. Yup TACRfan was correct, it was announced a while back. I have to make some edits to it though and I wasn't able to put it in this update because I would need to add it as a callable unit first (Because this is the only way a dog handler and dog will "Connect"). ------ Version 0.4.5 (Alpha & Patch). Police dog units, USAR Dog units and normal USAR will be added
  10. BAE: Breathing Apparatus Entry Officer - In charge of who enters structures using BA sets and also monitors how much air they have left in their tank. Sector Commander - Big incidents are seperated into different areas, or sectors, each controlled by it's own Sector Commander.
  11. I do remember Kieran getting it in London mod as he said, it must be one added to the default freeplay but I have never had it and I knew it was a very rare one!
  12. What is it about it you want to edit? Still on going, just waiting for response
  13. Via another patch. I can not do personel in vehicles (Unless you mean when calling vehicles in which I will do) because this is achived with the Startstation script which takes some time and a lot of setting up so I will not be doing it until the next map.
  14. Haha I just wasn't at my PC all day but yes I would have ignored it anyway Currently I have been doing personnel and I will be continuing vehicles and making the map in the future, unfortunately the octopus transformation surgery did not succeed and I am not able to do all these at once
  15. This can be caused by a number of things. First try TACR's suggestion though. One thing that cause cause a vehicle to be immovable is attaching a firehose to it while using it to change clothes. Another thing is it will be immovable while somebody is using it to chnage clothes, commands will come back when the person has finished. However if you got, say, 4 Firefighters to change clothes on it all at once, it will be immovable for 4x as long.
  16. Vehicles will start without lights on with the new map, the script used needs a lot of work done for it to work with mods and I haven't had the time to do it yet - The same two scripts control the units in vehicles on start. As for vehicles being called out I have already started doing them but once again I didn't do it for the releases because it will take a long time to do (As it's not just adding them to the list but also making all the images for them and the same for all the personnel).
  17. Riot shield is a bit rough and the texture isn't great but I have since removed that grey strip and smoothed the model.. Person reported to have been aggressively beat up in the street by two men wielding baseball bats who were still at the scene when officers arrived.
  18. PSU Officers - Making a new Riot Shield texture so when that is done I'll try to get some "Action" shots in *Mintcake69
  19. Yes they will have helmets. Not quite sure of your second question? Well you can call them in from the Police Station (Like you could firefighters with the LA Mod) and put them in an unmarked van being made specifically for Specialist teams or when you call an Tactical Firearms/Armed Response Unit in from the call out menu you can add one as a passenger. The Riot Gear version is the same but will be able to be called out with POV's. Not heard of that one, what does it actually do?
  20. Yes the Bomb Disposal truck hadn't been added to the script however I think I did add it for the patch?
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