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Posts posted by itchboy
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Love the models! I want to ask what lightbar is that and can I use it?
Its the LED lightbar that came with the LA Mod. Its found on the original CHP Patrol car. Ask Hoppah about it.
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I think the best way of fixing this problem would be to reduce the size of the vehicle collision box so that it is less likely to contact other objects.
@TheLoot - I've released a patch for the mod. Waiting for it to be approved. -
Very nice. Did you model that from nothing?
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I have found a fix for your problems. Go into physics editor for each vehicle and select "always use physics geom". This makes the collision box narrower, therefore they can go around turns better.
WILL RELEASE A PATCH TOMORROW. -
I'll look into it. Is anyone else having problems? Does this only happen in the LA Mod?
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I think it has to do with the game's routefinder and how it allows cars to turn. I guess I'll have to make the cars narrower in their collision boxes so they dont get stuck on corners.
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Yeah, having that issue, too. I'm assuming it's because the vehicles are slightly larger, and are getting caught on the opposing traffic stop VO. That tan van seems to be the usual culprit, too.
A fix might entail moving or shrinking the other VO so it doesn't catch the cars, but still works correctly for the other side.
Could you post a screenshot where they get stuck? Is it in the LA Mod Freeplay map or all maps?
Itchboy, I notice that since I am using your Civil Vehicles in my LA Mod, all the cars get stuck on traffic lights and turning corners...
Do ALL CARS do this or some only? Please tell me which ones. So far, the vans and larger pickup trucks are doing this.
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Awesome work, itchboy! Love the look of the new vehicles (though I'll have to tweak map placements on some as you suggested), and can't wait for some new emergency vehicles. Do you think you could add some new rail cars and engines to your to-do list?
I dont know how to model trains. I think the one included in the LA Mod is enough. BTW, pretty much every car in the mod can be turned into an emergency vehicle.
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OUT NAW...
Get.
Report any bugs pls.
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Well....in scripting, there are a million ways to get things done. So I guess it will be up to rgalante to decide what he wants to do.
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Bama's model. Still WIP ATM..
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That appears to be an issue with your StrCompare(v.GetPrototypeFileName) lines being too long. For each else if statement, you can only have around 10 or so StrCompare otherwise it will do that. To fix this, create a similar else if condition for the rest of the remaining prototypes you wish to StrCompare.
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Coming soon to a (specific) mod near you:
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New SUV's or Commercial (Vans,Trucks,ETC).
What I'm doing now is actually a bunch of vans...
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Maybe I should set up a van designing contest?
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Just like paths. Just be sure to connect them to one another. Try using that map that I sent you.
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Those are made by RK-1000 with models taken from my mod.
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I guess he still wasn't able to fix that hose connector bug he posted a while ago. We should just wait for him to upload the mod in his own time.
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Well...that works too. Setting graphics details to low disables the alpha effect on objects whether it is enabled or not. But I wonder if The Loot is willing to sacrifice bloom effects, water shader effects and smooth shadows just for one glitchy firetruck despite the fact he has a frickin' GTX 780.
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Unfortunately...no.
https://wiki.openoffice.org/wiki/Documentation/FAQ/Macros/Can_I_use_my_Microsoft_Office_macros%3F
https://forum.openoffice.org/en/forum/viewtopic.php?f=9&t=61569#p272568
Fortunately there is a tool for that. BUT it is in German.
http://www.emergency-forum.de/index.php?page=DatabaseItem&id=1927 -
Give it to me...Or shoud I give you my textures?
Liberty City Modification [WIP]
in Mods
Posted
Oh...so you convert stuff like me. Just beware of the polycount of these models. It may be too much for people with weaker systems.
And the Merit looks great! I never liked vanilla IV cars and immediately changed them, its nice though that they find use in other games.