-
Posts
4,411 -
Joined
-
Days Won
616
Content Type
Profiles
Forums
Calendar
Tutorials
Downloads
Gallery
Posts posted by itchboy
-
-
-
You got a really good point there.
-
I remember that on some laptop GPUs, there was a way to set them so that they would go into fully dedicated mode. There was a topic about it on this site somewhere....
-
Well, the problem with the Norway mod isnt an issue you should worry about. Its authors will probably fix it.
I understand that the glitched vehicle browser is annoying, but gameplay wise, is anything else wrong; such as missing textures, weird things appearing on screen?
A few more tips on getting EM4 working is to disable DEP if using Windows 7 and to run it as an administrator . No need for any compatibility settings. -
I dont really have much experience with laptop systems and how the game treats them. For now, I think that it is something with the game not liking your GPU...
Anyway, besides the vehicle browser, is anything else wrong with it? -
Update your graphics drivers?
-
Could you give me your full system specs? Is this a desktop or a laptop btw? Based on how the vehicle browser is fucked, have you also tried reinstalling the game?
-
Author of the car here, Well, this site has several tutorials on how to model things.
This is the tutorial that got me started:
http://forum.emergency-planet.com/tutorials/article/4-zmodeler-2-3d-modeling/
Based on what you said, you want to model a lightbar? That is much simpler than doing an entire car. There are also several lightbars available for download on the site. Maybe one of them is the one you want. -
By using a script or editing the dds files?
Nevermind...found this
ScriptInterface::SetRadarTexture(); -
Only possible in campaign script.....
If thats the top secret thing 4x4 is doing then maybe... -
I dont really understand German, but I do have this mod. Let me check how they made it work. I think it has something to do with the fact that the missions take place in Campaign mode. Freeplay scripts dont allow modifications to the minimap or GUI.
Okay...just checked them. The paths are highlighted because the minimap .dds files have marked the paths. I dont think there is any way to script an GUI object into the minimap unless it is using a mission script. -
I dont think there is a way to highlight any path on the minimap. Perhaps you can make a trigger that outlines the path similar to the VIP Escort Mission in LA Mod. Then activate it to glow red like in the Drug Raid Mission.
-
-
Thank you. Here, have some balloons!
-
Does the glitch happen when using a certain mod or does it happen even on normal EM4? Post a screenshot and the logfile.txt that is located at the EM4 folder.
And also combine your two posts bro. Doubleposting aint cool around here. -
First 2 pictures: Campaign map
Third pic: Hacker Causes Blackout Mission -
If you use this to replace the current vehicles where to you place the files? Just don't want to screw up my mods, thanks ahead of time.
You simply copy paste the models and prototypes folder. Note that the prototype folder is the only one that replaces anything. You can choose to exclude any prototypes of cars you dont want to replace. The models folder is all new, so no problem there.
Some more cars. Have 3 to go before I release a patch for the mod.
-
Your right. vt.RemoveBlah(); is a function, not a push action. I guess he'll have to create a dummy script to go around that.
-
Haha....Anyway, hope that we were able to help you.
-
Yes...something like that. So now you have 3 random delays before the vehicle is removed.
For context, what are using this script for? -
Anyway, the only way to create a delay in a command script? is through PushActionWait(ActionInsertMode mode_, float time_);. Do you want the vehicle to have a delay of 3 seconds before removing the object? But it would require you to use an ActionInsertMode anyway.
-
Did you set the vehicle types in the Traits into an emergency vehicle?
-
Which one?
-
[WIP] Manhattan Modification [The Upper East Side] *New Video*
in Mods
Posted
Turning off the object and floor shadows will make the biggest difference. As said above, reduce the graphics and particle quality until you achieve desired perfomance.