Jump to content

itchboy

Sub-Moderator
  • Posts

    4,411
  • Joined

  • Days Won

    616

Posts posted by itchboy

  1. It would be cool if someone also gave out free to use lightbars and parts. It would be like a starter kit for mod developers. This civil car pack is also intended as that. It provides developers with a set of cars which can be used as traffic or ingame units.

  2. Well. The CV is 212 inches long, the Taurus about 202, Caprice is 204 and the Utility is 196. From what I can see, the CV is the longest,a s it should be, BUT, the utility is too long. It should in theory be about a foot and a half shorter than the CV. The caprice and the Taurus look about the right length though, give or take an inch. 

     

    But yeah, the utility is apparently only 196, I didn't believe it either, but it is. 

     

    I work with a lot of these vehicles on a fairly regular basis, so if you need measurements, or just comparative viewings, shoot me a PM, and I'll see if I can't help you out along the way

    So that's why the Explorer always seemed a bit too fat on the side. Im going to have to take down the download and put it back up again...

    Your a moderator right? Can you put the files up (including the Caprice) as soon as possible so that there is no inconvinience to modders who want to dowload the models?

    But, I just realized that the model has been downloaded by many people already and some major mods such as RCMP and Manhattan Mod use the model. I think it would be inconvinient for everybody if they had to change their lights and doors again.

     

  3. Yep I'm also a big fan of keeping everything to scale, I'm aware the charger is no way near as big as the crown vic, but it's still bigger than most people have made it -

    Nnico's crown vic and impala have been rolled out as stock across the mods but the dodge has stayed to a similar scale as the LA mod, which used a smaller scale, so in essence it's a scale down thats all I was getting at ;) would just be nice to see a dodge done with the correct scale to other units common in mods

     

    x

    Well....this is a bit of an issue for me since I'm the first person here to do the new Taurus, Explorer and Caprice. Does this seem correct to you or should I pull out the files and modify them?

    uGVPFdZ.png

    At the moment, I am focusing on completely replacing the 32 civil cars. Trucks and busses would come at a later time. All this work is becoming quite a challenge doing it on my own. This is compounded by the fact that I have personally never seen most of these vehicles IRL, so I dont have a good idea of how they look apart from Google.

  4. Very very nice, keep up the good work.

     

    p.s. a 2014 and 2006 Dodge Charger to scale with the rest of the civil cars would be a great addition (the one in most mods currently is too small in comparison and looks weak haha)

    Ive already made an HD texture for the LA Mod Charger. I think it would need to be scaled up to complete the 2006 Charger. As for the 2014 one, I don't think it would be possible to recreate it because its shape is different from the 2006 model. Someone would have to get the Charger from the Montana Mod.

    uvMU94h.png

    Also, I plan on releasing separately a few cars with complete interiors to be used as bases for emergency vehicles.

    So far, I've done the Ford Expedition - the Explorer's bigger; more expensive, nicer looking big brother because I was already working on reducing its polygons.

    6XKrzQx.png

    AZEMw6f.png

    tIN2ai3.png

    XTq6kh4.png

  5. But there is a European Civil Car pack. Its called the Civil Cars Cooperation and thats where I got the idea to start this from. But my mod has a huge difference. The CCC is a compilation of cars from many authors from the German modding scene. My mod is a collection of cars converted by me into the game with their unnecessary parts removed by me. The textures and mapping for all cars were scratch made by me.

  6. I don't think so, I did replace the original Dispatch with the Enhanced Supervisor but I don't think that's the issue because it worked with it before.

    Windows 7 right? Try checking the properties of each .mpg file of the Supervisor to see if Win7 blocks it. This might cause the game not to read the file properly causing it to be silent. I've had a problem before where the supervisor crashes my game. This fixed it somewhat.

    See attached picture

  7. Glad to see that you've got realistic sizes for traffic cars, and still nice looking vehicles. That's one thing I've seen a lot of when people make civil cars, is they're just as big and detailed, if not more, than some of the main units. Scenery isn't as important, and I'm glad you've picked up on that. I look forward to seeing this!

    What would be a decent polycount for scenery cars? Besides this, what parts or details would be unnecessary for the game?

×
×
  • Create New...