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itchboy

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Everything posted by itchboy

  1. The units are really nice. The mod has a lot of potential. I would recommend more variance in models though. I feel it would be nicer having more than one model of ambulance, and the same for the Fire Engines. Any mapping issues on the Ram Ambulance?
  2. I do. It is in my LA Mod vehicle set. Specifically the unmarked Ford Taurus.
  3. I think he means that he wants you to remove the pic because you are using his model without crediting him.
  4. Hmm......would it be possible to create a child particle on the person? The particle effect would be played when the pepper spray script is activated.
  5. Try changing the bbject placement of the particle. If it is set to custom (or a few other settings) then the object cannot be moved in the up or down position. Try setting it to none and see if it actually allows poisitioning on the z axis.
  6. Is that an unmarked Ford Expedition K9 unit I see?
  7. There is a button called "Unpack file" in the Modification drop down menu in the editor.
  8. You can. It requires you to edit the LASirens.script file. You need to create an entire else if block for the vehicles you want to play the siren.
  9. Try setting hte animation to be "single" in the prototype editor.
  10. I think he means that they are temporarily stopping the mod, AND removing all police units from it in solidarity with the pro democracy protesters in HK. Its a political statement.
  11. You gotta edit the siren script for it to work.
  12. Probably my favorite skin anyone's done for this model so far. A suggestion would be to make the lightbar shorter in height. It seems a bit tall compared to the real thing. Try using one of cops' lightbars available for download on here.
  13. You should set the <GlobalEventFrequencyFactor value="1.7"/>lower.
  14. Just hit up the freeplayparameters.xml. Change some of the frequency values there.
  15. Looks great! Really awesome! Is that my converted Ford Taurus model by any chance? Or is it the one by cops?
  16. On paint.net, there is a certain tolerance setting on the bucket fill button. It is at a certain %. What % is it? I typically set mine to 20 for most applications. I only go higher when I intend on filling large sections.
  17. Set tolerance on fill settings lower?
  18. Link taken down since this website killed it through over traffic.
  19. You need to modify the rapid deployment script.
  20. The 3 integers was an example. I actually need 10 non repeating integers to be generated. That is all. Thanks
  21. For your first question, try referring to these two tutorials: forum.emergency-planet.com/tutorials/article/1-emergency-4-adding-vehicles/ http://forum.emergency-planet.com/tutorials/article/31-em4911fr-adding-vehicle-to-game-video/ As for possible skinning programs, here are some of the most commonly used programs around here: Adobe Photoshop Paint.net
  22. Has anyone noticed the new EMP site banner on the top left portion? The new vehicles have been added. Nice touch indeed,
  23. Holy **** the detail! Amazing. If the stock content is this good, then that makes it more tolerable to live with vanilla EM5 until the first mods start coming out.
  24. Have you linked the model in the editor to the new one? Did you export it without any errors on Zmod's lower message bar? Need a screenshot for identification.
  25. Title says what I need help with. I want to create a random integer within a loop that does not repeat. So that means within a range of 4 for example, I would recieve only 0, 1, 2 or 3 in any order, but not two instances of the same number. The desired output would be this: 3,1,2,0 The number must not repeat at the next iteration of the loop either. I have tried using Math::rand%3 and adding a temp variable that checks the previous value of the random integer (during the previous loop interation) but it appears that the value of the temp value becomes garbage once the loop restarts itself. Can anyone help? Thanks!
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