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SleepyLizard

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Everything posted by SleepyLizard

  1. Thanks Hoppah. It's incredible what you can create with this game!!
  2. Done, thanks for bringing this to my attention Stan!
  3. Happy Birthday Stan, hope you have a great day!!
  4. Dont you need to have "};" at the the bottom of the script instead of "}" its the only thing i can see atm that looks out of place.
  5. Thanks Dyson and the Team, its a fun mod! will be better once the bugs are ironed out! Great work! I found one thing that i found funny, when i use repid deployment for the Engine In FS2, they run to the middle of the map with the hoses then back to where ever the station is. Found it quite funny. Could just be me tho, havent played it since last night! Enjoy your Christmas Dyson and your Team.
  6. 5 years, congrats! Happy Birthday!
  7. Best of luck with the exams Stan!
  8. It has been discussed before and dyson drew the line on page 97
  9. Spybot search and demand is a good nuke, used it before to remove virus's.
  10. you put this line in at the top of the 4 scripts?? const char VO_USAR2[] = "fs_usar02";
  11. The } } } } Needs to be spaced out more, staggered! look at the end of the station 2 code, and basically copy, and that should get rid of ur santax error!
  12. Ok, in the LAfireStation script, you need to add this GameObjectList l7; Game::CollectObstaclesOnVirtualObject(VO_USAR, l7, ACTOR_VEHICLE); if(l7.GetNumObjects() > 0) { Vehicle m = l7.GetObject(0); PersonList passengers = m.GetPassengers(); if (passengers.GetNumPersons() == 0) { m.PushActionExecuteCommand(ACTION_NEWLIST, DUMMY_CALLCREW, Caller, 1, false); m.PushActionWait(ACTION_APPEND, 0.5f); m.PushActionExecuteCommand(ACTION_APPEND, DUMMY_CALLCREW, Caller, 1, false); again, but the VO should be VO_USAR2 (unless you have changed the named of the vurtual object in editor) Also in LAFireStationStart script, you added the second HES, but the vurtual object is the same as the other one, i think you need to change it to VO_USAR2 In the LAReturnToFIreStation script, ParkinglotFound = true; ActorList l1 = Game::GetActors(VO_USAR); ActorList l2 = Game::GetActors(VO_USAR02); Should be: ParkinglotFound = true; ActorList l1 = Game::GetActors(VO_USAR); ActorList l2 = Game::GetActors(VO_TURNTO2); And below that, ActorList l1 = Game::GetActors(VO_USAR); ActorList l2 = Game::GetActors(VO_TURNTO2); ParkinglotFound = true; should be ActorList l1 = Game::GetActors(VO_USAR2); ActorList l2 = Game::GetActors(VO_TURNTO2); ParkinglotFound = true; That was just a quick glance, if you confused have a look at the code for the engines, its very similar to what you want to achieve. i think your just getting your virtual objects confused!
  13. They are keeping things secret, keeping things as a surprise!! as ive been told in the past, "good things come to those who wait..."
  14. Much damage Newfoundking??? i was tracking igor, some stunning images! havent seen pics of the damage from bermuda either. err better do a complaint, err F1 2010 wont run on my comp!
  15. You see the guy on the left, is that a tattoo on his arm?? Nice work guys, looks geat!
  16. Those flames are unreal! I hope no more people die and this is stopped quickly with the least damage!
  17. i dont know if this will matter, but what happens when u send the tiller back to the station??
  18. Have you named the gate correctly and connected it with this peice of the code jsut up from the bit you posted? GameObjectList gate03a = Game::GetGameObjects(NAME_GATE03A); for(int i=0; i < gate03a.GetNumObjects(); i++) GameObject *gate3 = gate03a.GetObject(i); If you want, either attach or post the hole code and ill have a look thro it if you want.(you can pm me it if you want to instead of posting it here!)
  19. Is it just a undercover cop car from a county, Essex or Kent?
  20. They are trying to keep things secret, so i doubt they will show any more!
  21. dont put the "a" at the end of the person name! So instead or ccarp_50a for the person, it should be ccarp_50
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