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  1. Montana Modification

    The Montana Mod includes many new vehicles, personnel, structures, and equipment. It is set in an alternate history/re-visualization of the real-life ghost town of Monida Pass, in Beaverhead County, Montana. The mod provides the player with control over the first responders of an American small town and changes the look and feel of the gameplay environment to match.
    All content in this mod may NOT be used in other mods!
    Not for commercial use! You are not allowed to make money from this mod.
    Conversion of any assets to other games besides the Emergency games is prohibited.
    Reuploading this mod to other sites besides emergency-planet.com and emergency-forum.de is prohibited.



  2. Dienst Speciale Interventies

    This is a mission mod of the Dutch elite police tactical unit: Dienst Speciale Interventies (Special Intervention Service).
    The mod is unfinished but playable. For start the mod go to Kampagne and press 'Neue Kampagne'
    DOWNLOAD: https://drive.google.com/file/d/1BicShebrVXWBNV_ch-mu0Kotmux2JkiS/view?usp=sharing



  3. Emergency 3 MOD

    All Vehicles and Campaign maps from Emergency 3
    - All Emergency 3 game assets by Sixteen Tons Entertainment.
    - Original Models & Prototypes by Emergency 3
    - GTF Prototype & Model by Itchboy
    - FGRB Prototype by Itchboy
    - Multi-Lang files by AeRaNDiR
    - Files adapted for EM4 by AeRaNDiR & Itchboy
    Map list:
    --- Emergency4 Campaign
    MISSION01 Construction crane falls on church!
    MISSION02 Tyre yard on fire!
    MISSION03 Sting on drugs cartel!
    MISSION04 Accident at Monster Truck Show!
    MISSION05 Raid in station area!
    MISSION06 Protection for top informant!
    MISSION07 Disaster in open pit!
    MISSION08 Breached levee near the town!
    MISSION09 Hacker causes total blackout!
    MISSION10 Explosion in fireworks factory!
    MISSION11 Collision at Airport!
    MISSION12 Oil rig on fire!
    MISSION13 Motorway bridge collapses!
    MISSION14 High speed train derailed!
    MISSION15 Bomb attack at summit!
    MISSION16 Fire at open air concert!
    MISSION17 Explosion destroys polar station!
    MISSION18 Hi-Jack!
    MISSION19 Accident in motorway tunnel!
    MISSION20 The Big One
    --- Emergency3 Campaign
    MISSION21 A road accident near the construction site!
    MISSION22 A stud farm on fire!
    MISSION23 A tanker crashes into a house!
    MISSION24 Traffic check!
    MISSION25 Illegal road race!
    MISSION26 Demolishing a high-rise building!
    MISSION27 Crash of a military test aircraft!
    MISSION28 An accident while Bungee Jumping!
    MISSION29 Multiple crash!
    MISSION30 Bomb scare in the cinema complex!
    MISSION31 A sniper threatens the town!
    MISSION32 Avalanche disaster!
    MISSION33 Gale front!
    MISSION34 Derailment of a train!
    MISSION35 Explosion in a chemical factory!
    MISSION36 Violent demonstration!
    MISSION37 Collapse of an adventure waterpark!
    MISSION38 A train is about to ram into the station concourse!
    MISSION39 Climatic upheavals!
    MISSION40 Terrorist attack: Dirty bomb!
    -Deluxe Maps
    01 Humanitarian aid for civil war zone!
    02 Relief for earthquake victims!
    03 Maximum credible accident!



  4. Getxo Mod v1

    This is Getxo Mod. A new mod from Vasque Country (Spain).
    In this mod you can use the newest ambulance fom the medical services and many other units from Bizkaia.
    To download: Download the .txt and follow the link in the .txt file
    To install: Just put the folder inside the rar in your mods folder in Emergency 4 root folder.
    When you are playing: Just Enjoy!



  5. Miami Modification

    New version of the mod with a bunch of fixes. Don't worry, future fixes will be released only as patches, but as of now - you need to redownload the mod once againe. Please share link directly here. Thank you!
    A Miami modification for Emergency 4 game featuring:
    - About 100 new playable units. - We have replaced all units types with new moddel (and even more).
    - New custom freeplay map. - New map (in freeplay and deluxefreeplay version) with a beach, large police dept, 2 firestations, hospital and Lifeguard tower.
    - Complete optimization. - Unlike other mods, anything that is not used - gets deleted, unnesasry prts of the moddels with high count of polygons - reworked.
    - Highest amount of aircraft compared to other mods. - Thats been said, we have new helicopters and airplanes.
    - Compelte UI. - Complete UI on commands and units and equipment.
    - New scripts and sirens. - We have all the nessesary scripts for your fun: parking script, limited water supply script, single strecher, traffic debug, and much more.
    - Top of the line bluelights. - Best bluelights that can be found (but they are optimized from what you saw on the videos).
    Please check readmefile for instructions on how to properly install the mod!
    Before attending any edit or modding out from here, check the readme file for Terms of ussage! Reuploading of the files are forbiden!



  6. 112VenloModification V4.0

    Hierbij de nieuwste versie van de 112VenloModification. Lees goed onze uitleg!
    Wat is er nieuw:
    Er zijn een aantal nieuwe voertuigen, de map is aangepast (met name de snelweg), er is een AT, een nieuw alarmeringscript, nog een aantal andere nieuwe scripts en nog een paar kleine dingen veranderd. Maar het belangrijkste is nog wel dat alle missies nu te spelen zijn op een realistische manier.
    Alle voertuigen staan zodra het spel geladen is op de map in de juiste richting zonder blauwe zwaailampen aan.
    Ieder voertuig heeft nu een status 5 optie.
    Rapid deployment script is toegevoegd.
    Een grotere camera overzicht.
    2 nieuwe Ambulances.
    1 arrestantenbus.
    2 AT voertuigen.
    AT personen.
    Nieuwe centralisten.
    Ambulancepost is voorzien van rolpoorten.
    Politiebureau is voorzien van rolpoorten.
    Meldkamer is voorgeprogrammeerd.
    Brandcard kan door 1 persoon gepakt worden.
    Nieuw alarmeringscripts.
    Nieuwe roepnummers voor de brandweervoertuigen.
    Nieuw script om een arrestant af te voeren.
    Followscript voor de politie.
    Alle campaign missies zijn nu te spelen met een voorgeprogrammeerde meldkamer.
    Bij de missies gaat alles op de zelfde manier als bij de freeplay.
    Veel plezier en geniet ervan!



  7. Norway Modification Revamped

    This is a revamped version of the Norway Modification, main credits goes to chirsblaalid and his NoMod Team.
    Download all three parts to the same place. Open part 1.rar and run the e4mod file.
    Updates and bugfixes by me:
    New logo for the mod.
    New loading screen.
    New skins for the Fire department.
    One new ambulance skin.
    New K9 unit skin.
    New passat UP skin for police.
    New skin for the police vito.
    Fixed KRIPOS investigator without vest



  8. PL MOD v1.0

    - 41 units of the Fire Brigade - 29 Police units - 21 units of Emergency - 8 Technical units - New scripts - Map of PL-Mod v0.99.1 - and other ...  
    Mod install program ModInstaller. Please wait until the installation is complete approximately 4 min



  9. FFAA MOD v.2.0

    Spanish Army Mod is back! Rule the best important units of Spanish Army. Control the aircraft carrier LHD "Juan Carlos I", control the medical asistance of population, patrol the city... 
    ENJOY IT! 



  10. Barcelona City Mod

    Dowload the Barcelona Mod know at  Emergency Planet. THis mod includes untis of the Barcelona  city emergency services , Catalonian emergency services and police units of the Spain government.
    Units at the mod
    Barcelona fire department
    Guardia Urbana Barcelona (Local Police)
    Mossos d´esquadra (State POlice)
    SEM (Catalonian Medical Services)
    National Police (Spanish Govermen Police)
    Civil Guard ( Spanish Goverment Police)



  11. Us army Arabic language fix

    hi this patch is for us army mod i dont own the mod and all the credit go to Hoppah the Author
    to install the patch just place the files in the right way 
    911 First Responders\Mods\US Army Mod\Models\Objects\02 Objects

    911 First Responders\Mods\US Army Mod\Models\Vehicles\02 Local Emergency Services
    Author: Hoppah
    MikeyPI                Ford E-Series, HMMWV and Eurocopter AS565 Panther models
    Voodoo_Operator        Local police officer and -fire fighter skins
    Rafaelfernandez        M2 Bradley IFV model
    Battlefield 2        AH-64 Apache model, Stryker model
    Wooder.cz and Narco    Nissan Navara model
    Loading Screen Music by Hans Zimmer - Roll Tide/Hymm: Father Strong to Save (1995) - Crimson Tide Original Soundtrack
    Changelist 0.7:

    - The arabic signs and cars are fixed now



  12. London Multiplayer Mod

    Hello and welcome to London Multiplayer Mod 1.0 
    This mod, created by Mariuswww and BMA takes place in the center of the English capital, London.
    Here you are given the command of three urban fire stations, two ambulance stations and a police station. 
    The mod features many realistic London Vehicles and fire stations are made as close to the real deal, as we can. 
    In total, this mod allows you to take contol over 32 emergency vehicles and 10 different types of personnel. 
    All vehicles can easily be added to each station with the custom Activate Station script created for the mod. It is also possible to call each vehicle out from the station using the call vehicle command given to each vehicle at the station. 
    The mod also includes three different sirens for each vehicle, limited water, Automatic Fire Alarms, Gated Wye and Parking. 
    And best of all! All this actually works in multiplayer and released! 



  13. Harbor City 5

    About This File
    For Version 5.0.5
    Current Status: Released
    Completion Date: OCTOBER 24.2018
    Completion: 100%
    Release Date: FEBRUARY 08, 2019
    Creators of this file is originating from SQUAD 55
    Squad 55 is always accepting new applications!
    - WASD can now be used to move the map around just as the arrow keys do
    - Added new Harbor City Icon (Kicks)
    - Updated loading screen text to "Loading Harbor City 5"
    - Updated error text
    - Updated siren script for new vehicles
    - Updated flashing lights script for new vehicles
    - House Search Script for non-enterable buildings (Trocks)
    - Created new UI Icon for Primary lights on and off
    - Created new UI Icon for Secondary lights on and off
    - New Loading Screen
    - Texaco building and objects changed to BP skin (Kicks)
    - Removed previously recorded high scores
    - Edited the in game call text and removed all box numbers (Kicks and Blackout)
    - Edited the Fire alarm script so it does not have Box numbers
    - Removed all American, Australian, Canadian, and UK flags
    - New Harbor City Flag added to Harbor City - Designed by Kicks
    - New deployment menu icon for Fire category - Maltese cross glows when moused over / selected
    - New deployment menu icon for Police category - Lighthouse shines when moused over / selected
    - New deployment menu icon for EMS category - Star of life staff glows when moused over / selected
    - New deployment menu icon for Tech category - Gear glows when moused over / selected
    - New minimap
    - Extrication time now takes 15 seconds from start to finish
    - Ambulances now have their own unique parking spots at the hospital. This will prevent traffic jams at the hospital
    - Edited police parking script to allow patrols 7, 8, and 9 to park in their districts
    - NEW MODEL - Ford Taurus - By Blackout
    - NEW MODEL - Dodge Ram - By Blackout
    - Ford Taurus Harbor City Skin - By Blackout
    - Ford Taurus Doors, Wheels added
    - Dodge Ram Harbor City Skin - By Blackout
    - Dodge Ram Doors, Wheels added
    - Patrol 1 replaced with marked Ford Taurus
    - Patrol 2 replaced with unmarked Ford Taurus
    - Patrol 3 replaced with slicktop Dodge Ram
    - Patrol 4 Remaining as a Dodge Charger
    - Patrol 5 Remaining as a Dodge Charger
    - Patrol 6 replaced with a Dodge Ram
    - NEW UNIT - Partol 7 marked Ford Taurus - West
    - NEW UNIT - Partol 8 slicktop Ford Taurus - South
    - NEW UNIT - Partol 9 marked Ford Taurus - East
    - Patrol 1 HD Lights
    - Patrol 2 HD Lights
    - Patrol 3 HD Lights
    - Patrol 6 HD Lights
    - Patrol 7 HD Lights
    - Patrol 8 HD Lights
    - Patrol 9 HD Lights
    - Deployment icon for Patrol 1
    - Deployment icon for Patrol 2
    - Deployment icon for Patrol 3
    - Deployment icon for Patrol 4
    - Deployment icon for Patrol 5
    - Deployment icon for Patrol 6
    - Deployment icon for Patrol 7
    - Deployment icon for Patrol 8
    - Deployment icon for Patrol 9
    - Deployment icon for Patrol Supervisor
    - UI picture for Patrol 1
    - UI picture for Patrol 2
    - UI picture for Patrol 3
    - UI picture for Patrol 4
    - UI picture for Patrol 5
    - UI picture for Patrol 6
    - UI picture for Patrol 7
    - UI picture for Patrol 8
    - UI picture for Patrol 9
    - UI picture for Patrol Supervisor
    - Police helicopter is now available for deployment
    - Police helicopter is now staffed with one patrol officer
    - Multiple skin changes for police officers (skins)
    - East, West, and South Fire all have their own unique skins.
    - NEW MODEL - Spartan Gladiator Engine Model - By Blackout
    - NEW MODEL - Spartan Gladiator Rescue Model - By Blackout
    - NEW MODEL - Dodge Ram Squad - By Blackout
    - NEW MODEL - Dodge Ram Fire Command 1 - By Blackout
    - Engine 1, 5, 6, and 7 replaced by the new Spartan Gladiator Model
    - Hazmat 6 and 7 model replaced with the Rescue 2 model
    - Rescue 2 is now the Spartan Gladiator Model
    - Engine 1 skin
    - Engine 2 skin
    - Engine 3 skin
    - Engine 4 skin
    - Engine 5 skin
    - Engine 6 skin
    - Engine 7 skin
    - Ladder 1 skin
    - Ladder 4 skin
    - Ladder 7 skin
    - Rescue 2 skin
    - Hazmat 6 skin
    - Hazmat 7 skin
    - Fire Command 1 skin
    - Fire Command 2 skin
    - Fire Command 3 skin
    - Engine 1, 5, 6, and 7 lights
    - Fire Command 1 lights
    - Rescue 2 lights
    - Squad 3 lights
    - Deployment icon for Fire Command 1
    - Deployment icon for Fire Command 2
    - Deployment icon for Fire Command 3
    - Deployment icon for Engine 1
    - Deployment icon for Engine 2
    - Deployment icon for Engine 3
    - Deployment icon for Engine 4
    - Deployment icon for Engine 5
    - Deployment icon for Engine 6
    - Deployment icon for Engine 7
    - Deployment icon for Ladder 1
    - Deployment icon for Ladder 4
    - Deployment icon for Ladder 7
    - Deployment icon for Rescue 2
    - Deployment icon for Hazmat 6
    - Deployment icon for Hazmat 7
    - Deployment icon for Crane 2
    - UI picture for Fire Command 1
    - UI picture for Fire Command 2
    - UI picture for Fire Command 3
    - UI picture for Engine 1
    - UI picture for Engine 5
    - UI picture for Engine 3
    - UI picture for Engine 4
    - UI picture for Engine 5
    - UI picture for Engine 6
    - UI picture for Engine 7
    - UI picture for Ladder 1
    - UI picture for Ladder 4
    - UI picture for Ladder 7
    - UI picture for Rescue 2
    - UI picture for Hazmat 6
    - UI picture for Hazmat 7
    - UI picture for Crane 2
    - Finished Spartan Engine interior
    - Edited Squad 3 roof skin to match updated Rescue 2 roof skin
    - Updated placement for water cannon for all engines - universal placement for all for scripting reasons
    - Multiple new Fire Fighter skins (Kicks)
    - NEW MODEL - Ford E450 Ambulance - By Blackout
    - Medic 2 replaced with marked Ford E450 Ambulance
    - Medic 3 replaced with marked Ford E450 Ambulance
    - Medic 5 replaced with marked Ford E450 Ambulance
    - Supervisor skin
    - Medic 1 skin
    - Medic 2 skin
    - Medic 3 skin
    - Medic 4 skin
    - Medic 5 skin
    - Medic 6 skin
    - MCU skin
    - Air ambulance skin
    - Medic 2, 3, and 5 HD lights (206 total)
    - Deployment icon for Supervisor
    - Deployment icon for Medic 1
    - Deployment icon for Medic 2
    - Deployment icon for Medic 3
    - Deployment icon for Medic 4
    - Deployment icon for Medic 5
    - Deployment icon for Medic 6
    - Deployment icon for MCU
    - Deployment icon for Air Ambulance
    - UI picture for Supervisor
    - UI picture for Medic 1
    - UI picture for Medic 2
    - UI picture for Medic 3
    - UI picture for Medic 4
    - UI picture for Medic 5
    - UI picture for Medic 6
    - UI picture for MCU
    - UI picture for Air Ambulance
    - Removed change clothes script
    - EMS supervisor now parks at Station 3
    - Hospital layout updated - unique parking spots for each ambulance when unloading
    - Each building now has isn't own street address typically found on the street directly infront of the entrance
    - Added 15 new 'minor' car accidents
    - Added 1 new 'major' accident
    - New houses on west part of Washington Ave and Utah St - Replaces DIY building
    - Park east of hospital updated
    - Buildings south of hospital updated
    - Campground added south east of the hospital
    - Campground west of Washington and Omaha removed
    - Added "Railway St" just west of Omaha, with several new buildings
    - Construction site north of station 1 has been completed - new hotel in completed
    - Crane accident has been removed north of station 1
    - Walmart and strip mall have been removed - Replaced with a boardwalk area, apartments, and a harbor
    - Added a boat south east of station 2 with a civilian - will occasionally need to be rescued with coast guard
    - Changed a few buildings north of Vienna (Trocks)
    - Added a new traffic route starting on Queen st, progressing through west district including Juno St and Lake Ave
    - Added traffic light at Queen St and Arthur Ave
    - Texture work S of washington
    - Texture work S of hospital
    - Texture work E of princess
    - Texture work for harbor
    - Texture work at Tech Center
    - Texture and map work at airport
    - Texture work for station 5, 6, 7 garage floors
    - moved hydrant and random fence piece by south tow parking
    - Texture work to factory north of Stanley Ave
    - Removed random parking signs that were blocking spots for units to park (lol)
    - Removed duplicate alarm on building on Main and Apollo SE corner
    [Development only - Not including and glitches found in BETA testing]
    - Fixed white mark on Ford Taurus wheels
    - Fixed lighting glitch with all Taurus units
    - Police helicopter is now working - Trocks
    - Undercover taurus doors open the wrong way
    - Fixed sizing issue with UI pictures for units
    - Fixed passenger door lighting glitch on all Taurus models
    - Dodge Ram Door opening wrong direction
    - Fixed Taurus rear wheel well sticking out too far
    - Fixed Taurus trunk interior color showing when trunk closed
    - Removed Taurus rear wheel black outline
    - Fixed hazmat 6 and 7 stripe not lining up from front to side
    - Fixed Hazmat 6 and 7 (Old rescue 2) Non rear left signal light
    - Added Hazmat 6 and 7 (Old rescue 2) Rear scene lights
    - Fixed Patrol and Patrol 6 having the each others deployment icons and UI picutres
    - Fixed Patrol 3 and 6 door open glitch
    - Fixed Patrol 3 and 6 door lighting glitch
    - Fixed Squad door skin glitch
    - Fixed Glitch with Spartan Gladiator not showing colors properly
    - Fixed Fire CMD 1 doors not opening
    - Fixed all Ram models doors opening too wide
    - Fixed issue where all spartan wheels on right side rotated backwards
    - Removed random Firefighters from map
    - Removed yellow and red chevrons from rear of fire command vehicles and replaced with red and white
    - Added bumper to rear of all Spartan Engines and the Spartan Rescue
    - Added some decoration to the top of Spartan Rescue (shout out to S55 voxer chat helpers!)
    - Fixed Spartan Rescue back stripe
    - Added test to Spartan Rescue back door
    - Fixed issue where Fire Command 3 was showing the wrong UI picture
    - Fixed glitch where Medic 1, 4, and 6's rear lower red LED was hovering off of the ambulance
    - Fixed glitch with Squad 3 equipment and passenger doors were not lighting properly
    - Fixed glitch where medic 2, 3, 5's rear doors were not lighting properly
    - Fixed glitch where having Engine 5, Medic 5, and Medic 6 in the station prevented personnel from entering and exiting
    - Changed patrol 2 and 8's rear secondary lights to a proper secondary light pattern
    - Spartan engine wheels are now aligned, and spin in the right direction
    - Taurus wheels are now aligned properly
    - Fixed glitch where Engines 5, 6, and 7 did not want to rapid deploy
    - Fixed glitch where Engines 1, 5, 6 and 7's cannons did not activate
    - Paramedics are now able to get Styker Stretcher (Trocks)
    - Fixed spelling mistake on Rescue 2's deployment icons
    - Updated Squad 3's deployment icons after skin update
    - Fixed E450 medics Rear middle left marker light placement
    - Changed patrol 6's secondary lights. They now look better
    - Changed text pop up for loading patient into ambulance with Stryker script
    - Fixed right click priorities with new Stryker script - right clicking on an empty ambulance with a loaded stretcher will now have the load patient command default instead of changing clothes
    - Removed several permanent burn marks at the location of accidents
    - Moved station 6 and 7 decals
    - Fixed glitch where medics would not park properly at the hospital
    - Fixed very annoying glitch where Engines 1, 5, 6, 7's water cannons will not work or deactivate
    - Removed semi from new vehicle path as it kept getting stuck
    - Increased size of a small police station parking spot to units can park there
    - Raised building on Railway St to stop if from flashing
    - Fixed parking glitch with patrol 6, 7, 8, and 9
    - Fixed lighting issue on all new police officer skins so they no longer look like robocops
    - Changed loading screen so it looks better
    - Centered Tech deployment icon so match EMS and FD

    Identified and fixed during BETA
    Solved bugs:
    - Missing house on Railway St
    - WASD - S did not work
    - princess signs blocking access to harbor
    - traffic glitch Princess and Richard
    - medics drop patient off at hospital doors now
    - Removed alpha from several FF's and Medics
    - Restored SWAT skin to 4.6.2 skin, turned on alpha, objects should not be visible when holding
    - Removed crash with PD cars you had to drive away very, very slowly
    - Removed annoying pigeons from station 7
    - Removed flags from airport and police station
    - Removed cement truck from new traffic route
    - Removed objects near road by station 3 to prevent traffic jams
    - Battalion 1 should now to to stations E, W, S
    - Reverted to old coroner from 4.3 public due to alpha reflection problem
    - Coroners can now be deployed from the EMS menu
    - Greatly increased time until train cars explode from fire on Omaha
    - Fixed road decals hiding street addresses - Main, Arthur, Utah
    - Added Hydrants to Harbor, near wind turbines
    - Spread out medic parking spaces to help accommodate more room for each medic (Needs Test)
    - Edited hospital VO layout to attempt to fix stretcher drop off bug (Needs Test)
    - Added street numbers to Arthur between Knight and Prince
    - Fixed map texture aesthetics at station 7
    - Changed station 6 garage floor to cement
    - Could not put anyone in vehicles - placed the "putincar" script back into the mod (whyyyy was this missing?!???!)
    - Police unable to grab civilians - Replaced "drivepersonaway" command
    - Removed "askperson" command as it is useless
    - Firefighters were able to enter buildings from the ladder - changed priority of extinguish so right click on a building on fire will by default be extinguish. Note: You can still enter buildings from the ladder so be careful!
    - removed alpha reflections from Hazmat firefighters
    - Both rear doors will open when stretcher is used on medics 2, 3 and 5
    - Fixed glitch where sending a medic to the hospital with it's emergency lights on would automatically turn them off. Lights stay on when sending the unit to the hospital
    - Removed haztech clothing option from engine 6 and 7, now only hazmat units have that capability
    - Removed some scenery from the harbor preventing accident to a call
    - Ensured that people are not standing on benches and chairs across the map, they will remain seated
    - Added some more decoration to the 'palace'
    - removed several more 'burnt-ground' areas that are present on the map, even when no accident has taken place
    Identified and fixed between 5.0.0 - 5.0.1
    - Medic 2, 3, 5 rear wheel light glitch
    - Medic 2, 3, 5 rear and front wheel rotation direction
    - removed explosive can in the river north of park on Washington
    - greatly increased time before train explodes from fire behind Station 7
    - moved several fire hydrants near fence at airport (too close to fence)
    - fixed sidewalk elevation issue - Unicorn and Railway
    - removed glitched person on lighthouse by station 2
    - medics can no longer drop stretchers without have a stretcher
    - moved fire Hydrant that was too close to 144 Utah
    - police station address no longer covered by sewer grate
    - medic 6 no longer shows medic 5 UI picture
    - placed no vehicle VO between police station and main st tower
    - Fixed police hazard lights glitch - was defined as "warninglights" instead of "warninglights_on/off" causing a script error.
    Identified and fixed between  5.0.1 - 5.0.5
    -[5.0.5] - 2018-10-24 19:19 US EDT
    - EMS Supervisor has a parking spot and label now.
    - There is a new MVC in the east, with 7 patients.
    - Crane 2 speed increased by 25% and has red lights and sirens now.
    - All tow trucks speed are increased by 25%.
    - Cemetery MVC, all peds would be dead as the injury property was wrong. Made it so 2-3 of the 5 should survive.
    - Fixed an error with the LA Siren Script that was causing certian PD units to cause game crashes in Multiplayer.
    - Attempted to fix the search building script, as there are memory issues with multiple firefighters coming out at the same time. Added a time delay function to try to address.
    - MVC on Utah Street in the South, was not able to tow one limo. This is fixed.
    - Removed
    - Removed approx. 45 Megabytes of useless LA Mod vehicles and peds. This alone should speed up load times by realistically 15-30 seconds depending on system specs. By far the biggest stability fix.
    - Removed Cans from EMS units.
    -  Issues to Address in the Future
    - I will be looking into fixing the error where at certian fires players are unable to pull victims out no matter how many times they try.
    - Possibly going to fix the Evacuate Airport Terminal Command on HC99.
    - I would like any feedback so we can start to change the map slightly and improve and switch up the incidents.
    V5.0.5 changes made by SQUAD 55 Sergeant Cody7311[55-S1] 10/24/18, 19:29 US EDT



  14. FFAA MCOE (SOF Spanish Army) MOD

    FFAA MCOE MOD! Lead the Special Operations Forces of Spanish Army! Eliminate first the terrorist base, and after you have to resolve bomb alerts, hostage situations, snipers... Patrol the city, protect the refugees camp, control the traffic.. Enjoy it! 



  15. Los Angeles Mod 2.1

    Features- More than 50 playable units from Los Angeles- Highly detailed and accurate models- A completely new freeplaymap- 10 new missions- New sirens- Directional lights and floodlights- Fire station, police station and hospital- Automatic weapons and ballistic shields- Police barricades, traffic cones and flares- Bomb robots and motorcycles- Emergency 4 Deluxe and 911:First Responders compatible- Multiplayer compatible- English translation and voices and much more...
    This content is not authorized for posting on Steam or any other platform, except with prior written authorization.



  16. Copenhagen mod

    This is the official Copenhagen mod.
    The mod contains around 40 emergency vehicles from the Danish capital Copenhagen.
    There are no stations in this first edition which only focuses on people and vehicles, but plans are that a totally new map will be created for the 1,1 release.
    please remember this is only a 1,0 release!This is the official Copenhagen mod.
    The mod contains around 40 emergency vehicles from the Danish capital Copenhagen.
    There are no stations in this first edition which only focuses on people and vehicles, but plans are that a totally new map will be created for the 1,1 release.
    please remember this is only a 1,0 release!
    Please read the readme file.
    please remember this is only a 1,0 release!
    So details like stations, new maps and call out scripts are not added yet!
    Yet the mod includes
    - more than 40 emergency vehicles from the Danish capital Copenhagen
    - 19 people
    - CCC civil cars
    - motorcycles!
    - many different detailed scripts
    Please enjoy!
    Feel free to comment and come with idear/error repports



  17. Welfordshire Modification

    Welcome to The Welfordshire Modification.
    A modification for Emergency 4 set in the fictional county of Welfordshire, United Kingdom.
    In this version, take control of the emergency services that serve the towns and surrounding areas of Welford (to the South) and Rambleside (to the North).



  18. DDR MoD 8 Level Demo

    -8 Brand new missions-New models-New sounds-And much more!Version 0.771b



  19. Netherland Mod version 3.0 Alpha

    The third alpha release of the Netherlands Mod for Emergency 4!- Includes new vehicles- Includes new scripts- Includes new persons- Includes new soundsPlease note that this is an Alpha version, bugs are to be expected!Special thanks to:HoppahMartijntjuhBas-tiChideaDavidSquidSimComNetLittleAngelA-RescueMainzibärAnd all those I forgot to mention!



  20. Hampshire Modification

    A mod about the rescue services from Hampshire, see screenshot for more information



  21. Czech Republic Mod version 0.9

    Czech modification for Emergency 4Contains czech vehicles and personsThanks to all, who give to us photos, models of vehicles (see ,,2. - Vehicles, models, texturs,,)Thanks to Patrik Marek for great model of VW T5 (high roof) for EMSSpecial thanks to Milos Petr, for help with some bugs.Vehicles description and English translation of it made by Milos Petr and Ondrej Tezky aka Heavy.It is forbidden:- Distribute this modification for money.- Distribute this modification as yours.- Distribute this modification with changes without permission of authors.- Upload this modification on other sites without permission of authors.- Editing and other using of model of VW T5 ZZS KHK and VW T5 ZZS LK (model by Patrik Marek)It is allowed:- Edit this modification only for personal use.



  22. Gelderland Zuid mod v0.1

    Take control over the rescue units from Gelderland Zuid and save people around your map!



  23. Essex mod V1.0 by eyespy900

    Essex mod Version 1.0;Welcome to Essex a ceremonial and non-metropolitan county in the East of England region.A population: 1,712,200 inhabitants is look on you to keep the town safe.make use of one of the 44 unique Essex pumper units, Police and Ambulance services.The mod contains:- 50 unique essex area's fire department units- Essex police- Essex Ambulance services- Modified map- Scriptsknown bugs;- No decontamination container.- no ABC firefighters.- Standard game tec unit for bomb explosions.- 70p2 essex pumper no siren.- Pod trucks no siren.- Pinzgauer no siren.- ALP truck does not set up near a house, FF's can't enter second story building.



  24. Euskadi Mod 1.0

    Euskadi Mod - Basque Country v. 1.0By BorjaXmusic & AxaberA mod about the emergency services of Euskadi



  25. Polish Mod 0.99.1 beta

    This is a new polish mod.



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