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Xplorer4x4

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Everything posted by Xplorer4x4

  1. Bug: When the ladder is activated/extended, and you hit rapid deployment, it causes a script error. Bug 2: If medics carry a patient to an ambulance rather than stretcher them, they get stuck in an endless loop when trying to unload at the hospital. Bug 3: The city police suv deactivates its emergency lights if you activate the directional lights. Bug 4. The beaverfield brush truck doesn't allow you to pump water. Bug 5: Log file for a crash related to siren.script. Not sure what I did to trigger it. https://pastebin.pl/view/681e6e9f Bug 6: The start incident button in the debug menu does not work. Is there a way to turn up the frequency of events? Bug 7: Cardio arrest patients can be transported by a corner without being checked by a detective. Shouldn't this really be a medical examiner? I was working on something like this at one time. Simply had the script add a special flag to the deceased when they get covered with the trap and then corners could not transport until they had been checked by an examiner. I'd like to see you set up different patrol scripts for each police dept to have them focus on more specific areas. The park ranger could take the bottom sector and patrol the woods and nearby streets. The Police patrol in town and so forth.
  2. Xplorer4x4

    Harbor City 5

    I don't know where you got it from as I dont see the Download link anymore but here is a reup. All credit to team blackout of course. https://1fichier.com/?jz4754pnch4df4luf2rz
  3. That makes 2 of us. Looks like this community may have another breath in after all. I just loaded up on a few games to play and then happen to come in here and see this which is one of the projects I most hoped would one day see a release... decisions decisions.. I feel like it would have been better to start a whole new thread for v2.5 though given it seems like a complete overhaul.
  4. Hopefully, I won't derail the topic too much here but why is it that Miami is the only place that uses a 4 door cab Ambulance? I would think this configuration would be more practical for a critical care transport type of unit as opposed to a major metro area.
  5. I am legit curious why you guys are taking this approach? With all due respect, it just feels like you guys are under a nothing is enough approach. Why not put out a base project that be updated for years to come with new features both big and small? Either way keep up the good work guys! Hopefully one day the community will actually get to enjoy all the projects you guys are committed to these days.
  6. If I can contribute in some way, I'd be glad to! Shoot me a message.
  7. Install the mod using the zip file. Then when it is up to date with patches and such, load the em4 mod installer or 911FR mod installer. There will be an option to make package. This will export the mod to an em4 mod file. You need to delete the mod folder. Then install the em4 mod file. The corrupt mod error should disappear. Personally, with a clean install of Win 11 after the first dev channel release, and again here recently, that any mods i had to manually install all are corrupt when I try to launch them. I have followed the steps above to convert all mods to em4 mod and reinstall as stated. It is fixed all my corrupt mods and made any ones that would instantly crash to desktop as a result, playable.
  8. I believe the old thread got deleted at some point, so here's a reshare of my original LA Mod Submod. If anyone wants to grab screen shots of the station layouts and units, I'll add them to the OP. Download: Dropbox - Los.Angeles.Mod.v2.0.8-4x4.rar - Simplify your life
  9. It's a ghost! The old part is definitely setting in as 40 approaches in a few years
  10. Since I havent been around in to long, can any one catch me up on US based Volly Mods? I know of Montana and West Falls. Any others?
  11. YSB is long gone I assume so are you allowed to share his work? Personally, I feel this rule is a bit dated at this point as long as proper credits are given and no one tries plagiarism. @Grim_Wizard great signature lol
  12. I'd appreciate the reup when you get time!
  13. Does anyone have a link or a reup of my old project? I can't find a thread for it or anything.
  14. It would be fun to replay these mission in em4 with the submods we have available! Keep up the good work!
  15. I see some old faces still around. The one I recall had a different map then LA. I cant recall to many units but there was a pick up truck police vehicle as best as I recall. It was a rural map, and I believe a tanker truck was in there too. It's been awhile..so hard to say. BTW , when's the release date? (I see something never change )
  16. Yo @Stan the man, any chance you could get these back on the server when you get a chance? Does any one have a copy they can upload in the mean time?
  17. The LEDs look fantastic! Very clean and precise.
  18. Why was this ever pulled anyways? I remember playing the mod at one point and I don't recall any major bugs that trully prevented the mod from being playable, but that's been awhile to...
  19. Sorry for the laziness, but I see some of the links to other forum posts are broken. Should we report them? Is this a WIP? Is it fixable?
  20. I just wanted to say I think some of the more seasoned devs(myself only slightly included given my hiatus for a few years) need to give this guy some credit. @Phantom I did some homework on you. I see you have done yourself a service and learned a few things since 2015. It seems to be paying off! Keep up the good work and I hope one day your complete the Honey Creek Modification. Being from Indiana myself it would be nice to see a rural Indiana based mod. Just don't forget the cornfields! Oh and kinda OT, but your UI mod looks good. I would suggest doing something to downplay the flashing lights on the main menu. It's a little to harsh on the eyes on that scale imo. Also I think you should follow suit with the rest of the blue ui accents/buttons turning them black. Keep up the good work on that as well!
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