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Grim_Wizard

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Everything posted by Grim_Wizard

  1. It has been quite a week in the town of Schlafenberg. I resurrected this project without any big hopes, but I surprised myself with how much I have worked on it. The village itself is mostly complete! There is one more parking area by the city engineer's office that needs to be made, and some details such as driveways and walkways need to be added to the map for continuity. From there comes the labor intensive task of detailing the textures. That means blending the sidewalks to make them look natural, mixing the dirt and sand textures of the river and beach, as well as adding decals and detail polygons. Traffic striping will also be added, mostly in the form of crosswalks. There is now one escape path on the map! So criminals will actually flee. I will be adding some more in at some point. There are is one set of working traffic lights on the map, some gas explosion missions have been added, as well as electrical boxes added for more available missions. Ambient polygons have also been added, and custom sounds are on the horizon, leading to a map that is very alive and vibrant. Also some variations of pedestrians have been added! Here's a sneak peak of a few skins that were added for more variety. You will be seeing more variations of vanilla skins added to the mod as time goes on! The skins will undoubtedly be one of the more labor intensive tasks. Tentatively I have plans to Re UV map all of the vanilla emergency vehicles and persons to HD textures.
  2. Several years ago I started to build a new freeplay map based upon a fictional European town I had made many years ago. In the past few years my wife left me, COVID has left me busier than ever, and I rarely get time to myself. I've posted some screenshots on discord, facebook, and on steam and I've had plenty of interest of a release of this mod. Currently the mod is hosted here on Emergency Planet. It is in an alpha stage and I have no problems sharing it with you guys. The mod uses the default resources of the game, and I have a few scripts I've made that will be added in a future release. The progress map is as follows... Basic map texturing - 80% Map texture blending - 25% Map scene editing - 70% Map pathing - 50% Pedestrian skin variations - 5% HD remaping of vanilla vehicles - 0% New and expanded textures for base game units - 0% Custom EMS scripts - 50% (Not implemented yet) In map stations - 10% No, I will not port this map over to whatever mod you are playing. The updates will come out as they come out. The mod can be found here:
  3. Version 0.1

    551 downloads

    Have you ever thought to yourself "man, the base game is really boring and looks outdated" or perhaps you want a new freeplay experience after several years of the base game? Well look no further. This mod is currently in alpha state. I have worked on it off and on for a few years. I have decided to pick the project back on to make a total overhaul using as many vanilla resources as possible. MANY FEATURES IN THIS MAP ARE MISSING OR DO NOT WORK PROPERLY.
  4. Add Panzerschlag #8425 on discord and I will help you out.
  5. Huh. A week or so late, but the Miami mod is out. You had a lot of free time this past year in corona lockdown didn't you?
  6. Recently got bored, since the homies and I finished up on Northview and we're all busy with our lives we haven't played EM4 like we used to. Decided to go on the hunt of some new mods to play after getting bored of BFE. And holy shit bro. I don't know how I slept on this for so long. Master class mod, I played it for most of the day yesterday while recovering from being sick, this is the best coat of paint and fresh air I've seen in the LA Mod since Xplorer's mod. Stellar job man.
  7. Yes. Promotion Software is associated with Sixteen Tons, I don't know off hand if it is owned as a child company by 16T or by Pheonix Games which bought 16T. I wrote a bit about it here:
  8. Go into the editor, select each traffic light, every traffic light has a number at the end of it. Change that number to 70-90.
  9. Emergency 20 includes Emergency 5, as well as all DLCs.
  10. do you likey the big sausage me boyyyyyyyyy?

  11. This upcoming title will likely be non PC exclusive as well.
  12. A bit late but 16 Tons Entertainment has been purchased by Phoenix Games in early 2020, it would seem that Phoenix Games is headed by Klaas Kersting, a co founder of the German gaming platform "Gameforge" and the former CEO of Flaregames, a mobile game developer. What that means for the future of the Emergency series is unclear, but I do have some speculation. There have been no PC releases of the Emergency series since 2017, with the release of "Emergency 20", however in late 2017 Emergency HQ was released for mobile devices. On the Google Play store alone the app has well over 1,000,000 downloads, and follows the "freemium" game design concept where players have the option to spend real world money for in game currency to buy upgrades, pass time, etc. While no hard sales figures exist, with the download numbers alone I would suspect that Emergency HQ is a profit driving IP. I would expect the continuation of the mobile game for some time. That being said Sixteen Tons software is hiring, and we might gain some insight into their current projects from the job descriptions. They are hiring a level designer with the following requirements of note... To work on our upcoming projects we are looking for a full-time Level Designer (m/f/d) for our studio in Tuebingen. As Level Designer, you will play a key role in the creation of high-quality PC, console and mobile games. You will work closely together with game designers, artists, programmers and project managers. Familiarity with level design workflows and tools like UE4 Editor, Unity Editor Experience with UE4 blueprints or other visual scripting systems Experience creating realistic city scenarios Experience with RTS design ...as well as a Cross Platform Developer and Build Engineer who has the following responsibility Autonomous professional development and maintenance of platform-specific features for Sony PlayStation 4, Nintendo Switch and Xbox One The Emergency series has continued on for over 20 years at this point, so I would also not be surprised if they take time to develop a new IP altogether, as it is really the only IP that Sixteen Tons has. That being said the level designer requirements combined with the Cross Platform Development suggest something more on the horizon.
  13. I made one for Emergency 3 many years ago, however it is a simple reskin and there is not much to do.
  14. Shame on you. http://www.emergency-planet.com/uploads/emoticons/default_wink.png
  15. The call requires a certain pedestrian to use the path, I believe it is one of the gangsters and one of the soldier pedestrians. There also need to be vehicular escape paths available. There are some other requirements that need to be flagged before the mission will trigger. I can't remember them, however Hoppah had a similar issue back in 2011 with LA mod and I can't remember if he got it fixed or not. When I get home from work I'll load up a test map and see if I can sort it out. And if you need further help I'll give you my discord.
  16. Continuing a game is diminishing returns as opposed to making a new game/expansion every few years and releasing it at full retail price.
  17. @Chris07 @losangelesi I know I've told you 1,000 times over the years, but thank you for your service.
  18. Have you made sure to include all referenced menu buttons from the mod? Can you also uploaded the script you edited?
  19. Due to the nature of the script and how it works you cannot just assign the script to a vehicle in the editor, the vehicles that display the command ingame need to be referenced and defined in the script file itself. This is so the correct vehicle will go to the correct garage at the correct station in freeplay. You can change this by editing the const char values at the start of the script to replace one of the LA Mod vehicles with a vehicle of your choice. const char OBJ_BATTALION[] = "mod:Prototypes/Vehicles/02 LA Fire Department/battalion_chief_vehicle.e4p"; const char OBJ_ENGINE01[] = "mod:Prototypes/Vehicles/02 LA Fire Department/fire_engine1.e4p"; const char OBJ_ENGINE02[] = "mod:Prototypes/Vehicles/02 LA Fire Department/fire_engine2.e4p"; const char OBJ_USAR[] = "mod:Prototypes/Vehicles/02 LA Fire Department/usar_squad.e4p"; const char OBJ_LADDER[] = "mod:Prototypes/Vehicles/02 LA Fire Department/aerial_ladder.e4p"; const char OBJ_TILLER[] = "mod:Prototypes/Vehicles/02 LA Fire Department/tiller_cabin.e4p"; const char OBJ_BATTALION[] = "mod:Prototypes/Vehicles/02 LA Fire Department/battalion_chief_vehicle.e4p"; const char OBJ_HAZMATSQUAD[] = "mod:Prototypes/Vehicles/02 LA Fire Department/hazmat_squad.e4p"; const char OBJ_AMBULANCE01[] = "mod:Prototypes/Vehicles/01 LA Ambulance/ambulance01.e4p"; const char OBJ_AMBULANCE02[] = "mod:Prototypes/Vehicles/01 LA Ambulance/ambulance02.e4p"; const char OBJ_AMBULANCE03[] = "mod:Prototypes/Vehicles/01 LA Ambulance/ambulance03.e4p"; const char OBJ_AMBULANCE04[] = "mod:Prototypes/Vehicles/01 LA Ambulance/ambulance04.e4p"; Change the engine 01 or engine 02 line to the correct path for the prototype you want. Further changes may be required later in the file to anything that references "OBJ_ENGINE01" or "OBJ_ENGINE02". Make sure to keep the command added to the prototype in the editor.
  20. The game is just simply not as popular any more, I mean it's almost 13 years old at this point, and lost a lot of its following with the 20XX line of games. Emergency planet has become not as active for many reasons, but a lot of it can be traced back to the end of the LA mod and lack of other large English mods that could sustain the site. Also a lot of us older users have grown up. I'm not a teenager anymore, I have a mortgage, a wife, and a career, and at the end of the day logging onto a forum about a game from the early 2000s to socialize after my responsibilities are over with is just not appealing. The people that I still want to work with modding wise I have on other mediums than the forum, and since I don't have any projects I'm leading there is no reason for me to log into the forum to catch up on things that are already in the group chat, dropbox folder, or discord room.
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