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Johhnnyy started following South Metro Fire Rescue
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Why would someone downvote your suggestion? It's actually brilliant and genius!
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Project NYstalgia - A retro themed New York City modification.
CanadianFrog replied to CanadianFrog's topic in Mods
Alright besties. We're moving again. After a long long time of wading and wallowing in a lake of indeceison, my ass has been whooped into shape and some meaningful progress has been made with the team. We finally decided on a map area! 1:1 maps are hard but composite maps are hard too. After flip flopping between a dozen different ideas since the thread began, we finally decided to create a fictionalized, scaled, representation of the northeast section of Harlem, centering around the NYPD's 25th Precinct. By finally finding an area to focus on, we've unjammed the creative block we've all been suffering by trying to focus on so much to make. Now, we have specific, clear goals for what we're including, and with that we can move forward at an accelerated pace. So, to contradict my previous statement, expect some more screenshots and overall a lot more activity on the thread. -
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Wegberg V8 – Problem with the breathing apparatus
Guest replied to Gion222's topic in Website support
что здесь и кто? -
Project Nostalgia Submod [RELEASED - Bugfixes Uploaded Regularly]
MARCO replied to itchboy's topic in Submods [Approved]
Ok nevermind, fixed. If someone that problem, just don't group anything on 1. cause on 1 is dispatcher. If you for example add to group 1 console from main fire station, during "select dispatcher" game will crashed. -
Project Nostalgia Submod [RELEASED - Bugfixes Uploaded Regularly]
MARCO replied to itchboy's topic in Submods [Approved]
possible to fix? -
businessadvisors changed their profile photo
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Project Nostalgia Submod [RELEASED - Bugfixes Uploaded Regularly]
The Loot replied to itchboy's topic in Submods [Approved]
Lag when selecting multiple units is usually caused by the game constantly checking multiple command parameters for each unit. -
Project Nostalgia Submod [RELEASED - Bugfixes Uploaded Regularly]
MARCO replied to itchboy's topic in Submods [Approved]
First of all Hi, its very good mod, second when I click on Battalion Fire Chief than select dispatcher I have instant BTD, third, is this normal that FPS are drops when I select more vehicles? Like from 120 to 16? I have patched version, that memory patch. -
Transport van
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Actually, I got it to work now. But thank you.
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1: extract the mod on ya desktop or in ya downloads folder. 2:go into the game directory and run the mod installer and open the .e4mod file. I have attached the pics for reference
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Hello everyone, I am having trouble with how to transport an arrested criminal in the V3 version of the Welfordshire mod. Does anyone know why this is happening? And would anyone know how to work around it without shooting the person and calling an ambulance?
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Project Nostalgia Submod [RELEASED - Bugfixes Uploaded Regularly]
itchboy replied to itchboy's topic in Submods [Approved]
We found the answer. It was on facebook the entire time. These cars had nothing except a single steady red in the left side front grille. No rear lighting, unknown siren. -
Sorry, nvm again, I got it to work with 8 cops now.
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Never mind, I found it. @The Loot. Now how do I change the limit from 5 to 8?
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Thank you so much! What file in the Montana Mod is that? Cuz I can't find it anywhere.
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Talking about the station panel to just spawn a person, not dispatching a vehicle, I assume? Line 87 in the LAPoliceStation script: if (numOfficers >= 5) Change that number to the max amount of MPPD officers you want. Line 166 controls the Ranger limit.
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Hello, is it possible to change the limit cap on Monida Pass police officers who come out of the MPPD station? If so, does anyone know how to do that? I want to be able to spawn 8 cops, so 2 for each MPPD vehicle. On the other hand, the Fish, Wildlife and Parks station can spawn 3+ MFWP rangers, even though they only have two vehicles. I want to limit it to just two rangers.
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Update it please
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Project Nostalgia Submod [RELEASED - Bugfixes Uploaded Regularly]
Sangmi replied to itchboy's topic in Submods [Approved]
In terms of lighting, given the time, it would probably be safe to assume that it had one solid burning lamp in the front windshield and alternating yellow/blue flashers on the lower left corner of the rear windshield. -
Project Nostalgia Submod [RELEASED - Bugfixes Uploaded Regularly]
itchboy replied to itchboy's topic in Submods [Approved]
Not an update, just good news CHP unmarked spec found. Anything like ELS info, unknown. -
Neel78 changed their profile photo
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Mega City One: Emergency Management [WIP]
Xplorer4x4 replied to Warstrikewolf117's topic in Mod Development and Concepts
I hope you see this through to competition. Personally I think your models look fine and the futuristic/sci-fi style looks pretty cool. -
Oh trust me, I get the growing up part. I don't have the free time I once did. However, the few remaining projects tend to have like 5 very accomplished devs working in Collab. They post an update once in a blue moon basically just to tease us of projects that will just waste away and never get to be enjoyed by the actual community. Hell I bet we see GTA6 released before we even see just a bug fix patch for Montana Mod 2.5 2.5 years after the release of 2.5(not the original although that would be nice too). How was the core fanbase alienated? I'd say we are the main ones breathing life support in to this forum. And yes forums have being more and more obsolete but check out some of the GTA mod forums. More then alive and well. Even some of the Sim City communities or Cities XL forums are absolutely thriving still.
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Project NYstalgia - A retro themed New York City modification.
mercurygrandmarquis1 replied to CanadianFrog's topic in Mods
This would have gotten you executed when EMP was in its prime. That being said summer is here and as a member of the mod team I plan on spending as much of it intoxicated on my deck and maybe doing some traveling, I highly suggest you do the same and don't waste your summer -
All other mods work except Bieberfelde Mod 1.2
aagaard replied to Fearguy1234's topic in Technical Related Support
I have this problem too. I spawn the antenna (named singleplayer something) presses the spawn function, and nothing happens exept thhat it disapears. Any ideas?