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  1. Alright besties. We're moving again. After a long long time of wading and wallowing in a lake of indeceison, my ass has been whooped into shape and some meaningful progress has been made with the team. We finally decided on a map area! 1:1 maps are hard but composite maps are hard too. After flip flopping between a dozen different ideas since the thread began, we finally decided to create a fictionalized, scaled, representation of the northeast section of Harlem, centering around the NYPD's 25th Precinct. By finally finding an area to focus on, we've unjammed the creative block we've all been suffering by trying to focus on so much to make. Now, we have specific, clear goals for what we're including, and with that we can move forward at an accelerated pace. So, to contradict my previous statement, expect some more screenshots and overall a lot more activity on the thread.
    9 points
  2. I have very good news. The mysterious LAFD Ford Aerostar van has been found. Facebook retirees claim it is an EMS Supervisor vehicle. It shall be added to the mod. Thank you Sandra Lee.
    9 points
  3. Spend as much time as you want outside this summer, you won't miss anything from us. We're a group of incredibly busy perfectionists. We work slowly and second-guess ourselves constantly. Progress and teasers will drop throughout the summer as often as I'm reminded to try and work on something.
    8 points
  4. I don't really know what I'm doing anymore. I'm procrastinating the release of the mod, by making even more content for it. I'm trying to find motivation to actually model the remaining NPC passenger cars. In the mean time, these completed truck models will have to be settle? Have I sent these before? Maybe I did already. This is all I could come up with, in the last few months. After some consultation with GTA modders, I am happy to announce the confirmation of an Airport PD Caprice, a 1992. This is the best we can find. I am hopeful for a better picture to be found someday. Who knows what else is out there.
    7 points
  5. Matador? Standard one or Police Package? BTW, I found tthis one but I am pretty sure that you already know it:
    5 points
  6. I was not sen here five years " well i ben missing this shi* and you guys * we will se what i have in store when comes to modding stay in touch
    4 points
  7. Hey everyone! I'm making my very first mod, it's called Redwood bay, it's slightly based in NFS games and although the units are almost done I still have a lot to do, let me know what you think
    4 points
  8. Hi guys, Long time no post.. Been a member now for 18 years and a month. Still try and play EM4 Deluxe, emergency 20 and the new Emergency games on IOS and steam when I have time.. Is there any place i can get newer mods for EM4 or EM20 like on discord etc. looking to try some newer stuff if it even exists. if you dont mind passing on links or invites to anything fun, id love to try them. see ya around
    3 points
  9. This would have gotten you executed when EMP was in its prime. That being said summer is here and as a member of the mod team I plan on spending as much of it intoxicated on my deck and maybe doing some traveling, I highly suggest you do the same and don't waste your summer
    3 points
  10. Version 2.2

    43,022 downloads

    New version of the mod with a bunch of fixes. Don't worry, future fixes will be released only as patches, but as of now - you need to redownload the mod once againe. Please share link directly here. Thank you! A Miami modification for Emergency 4 game featuring: - About 100 new playable units. - We have replaced all units types with new moddel (and even more). - New custom freeplay map. - New map (in freeplay and deluxefreeplay version) with a beach, large police dept, 2 firestations, hospital and Lifeguard tower. - Complete optimization. - Unlike other mods, anything that is not used - gets deleted, unnesasry prts of the moddels with high count of polygons - reworked. - Highest amount of aircraft compared to other mods. - Thats been said, we have new helicopters and airplanes. - Compelte UI. - Complete UI on commands and units and equipment. - New scripts and sirens. - We have all the nessesary scripts for your fun: parking script, limited water supply script, single strecher, traffic debug, and much more. - Top of the line bluelights. - Best bluelights that can be found (but they are optimized from what you saw on the videos). Please check readmefile for instructions on how to properly install the mod! Before attending any edit or modding out from here, check the readme file for Terms of ussage! Reuploading of the files are forbiden!
    3 points
  11. Version 2.5

    31,258 downloads

    The Montana Mod includes many new vehicles, personnel, structures, and equipment. It is set in an alternate history/re-visualization of the real-life ghost town of Monida Pass, in Beaverhead County, Montana. The mod provides the player with control over the first responders of an American small town and changes the look and feel of the gameplay environment to match. All content in this mod may NOT be used in other mods! Not for commercial use! You are not allowed to make money from this mod. Conversion of any assets to other games besides the Emergency games is prohibited. Reuploading this mod to other sites besides emergency-planet.com and emergency-forum.de is prohibited.
    3 points
  12. 687,913 downloads

    Features- More than 50 playable units from Los Angeles- Highly detailed and accurate models- A completely new freeplaymap- 10 new missions- New sirens- Directional lights and floodlights- Fire station, police station and hospital- Automatic weapons and ballistic shields- Police barricades, traffic cones and flares- Bomb robots and motorcycles- Emergency 4 Deluxe and 911:First Responders compatible- Multiplayer compatible- English translation and voices and much more... This content is not authorized for posting on Steam or any other platform, except with prior written authorization.
    3 points
  13. The mod is done. It just needs bug fixes and it's been over a year. No disrespect to any modders here but they killed this community by not releasing projects and giving false hope. Had the modders released projects, or at least issued bug fixes in this case, people would have had a reason to stick around. Instead we have things like the NY Mod that was teased for like 10 years and never saw the light of day. Even if it does get released tomorrow, it will never see the audience it would have seen.
    2 points
  14. Quite a bit! I'm just terribly shy and I don't like to share my work until I'm totally confident in it's quality/"done"-ness. With that being said, I've stepped away from this project for a time to focus more on my collaborative project Project NYStalgia.
    2 points
  15. Glad to see someone still working around this place. Looks good.
    2 points
  16. Not an update, just good news CHP unmarked spec found. Anything like ELS info, unknown.
    2 points
  17. Oh trust me, I get the growing up part. I don't have the free time I once did. However, the few remaining projects tend to have like 5 very accomplished devs working in Collab. They post an update once in a blue moon basically just to tease us of projects that will just waste away and never get to be enjoyed by the actual community. Hell I bet we see GTA6 released before we even see just a bug fix patch for Montana Mod 2.5 2.5 years after the release of 2.5(not the original although that would be nice too). How was the core fanbase alienated? I'd say we are the main ones breathing life support in to this forum. And yes forums have being more and more obsolete but check out some of the GTA mod forums. More then alive and well. Even some of the Sim City communities or Cities XL forums are absolutely thriving still.
    2 points
  18. No. I'm fully commited to retro and anything modern will probably be something for the 2030s, when "modern" becomes retro eventually.
    2 points
  19. 2 points
  20. Just stopping by to say "New Spec Found". I wasn't sure if LAFD had 72 Matadors but it appears they did. The speaker setup on these is goofy.
    2 points
  21. Surprise, It's still going! Since my last development photo I built a new computer at the start of 2022 which didn't have a drive to install the disk version of EM4 so it was only until recently I bought an external one to install it. I come back with a shot from the map which shows an electricity substation along with a construction site behind and more New York housing.
    2 points
  22. Version 1.0.0

    53 downloads

    Models by itchyboy and various authors. Special thanks to MrMook, Thunderbird and others for assistance with research. Engine 33 model and textures by ColumnDisciple. Credit must be given for use of these assets. Not for commercial use! You are not allowed to make money from these models. Converting any of these assets to other games outside of the Emergency games is prohibited. .pdn template included. Reuploading this file to other sites besides emergency-planet.com and emergency-forum.de is prohibited.
    2 points
  23. i have been dreaming of playing city of angels mod for 5 years now, since montana mod have been release dose anybody know when the city of angels mod will be relased of if its gonna be relased. Best regard Erik
    2 points
  24. Version 1.0 official

    34,178 downloads

    - 41 units of the Fire Brigade - 29 Police units - 21 units of Emergency - 8 Technical units - New scripts - Map of PL-Mod v0.99.1 - and other ... Mod install program ModInstaller. Please wait until the installation is complete approximately 4 min
    2 points
  25. Version 2.5

    58,269 downloads

    My nickname is NewHappyRabbit (thats why I changed the author) This is Super freeplay mod for LA 2.5 Added:U.S.A National Guard Base Technical Base Police Department parking is full with cop cars, swat vans, motorcycles, bomb squads, Unmarked vehichles, Dog leaders and others Hospital parking is full with Ambulances, EMS Supervisors car, Coroners vans, Mass Casualty unit, SAR Dog Vehicles and others Fire Department parking is full with LAFD Engines, LAFD Aerial Ladder Truck, LAFD Tiller Truck, LAX Crash 80, USFS Utility Truck, USFS Engine and others Gameplay Video: . Video made by em4modfreak
    2 points
  26. Version version 2

    52,858 downloads

    Download works fine. Not broken.(11/27/2014) For those of you who enjoy playing this game and using all the mods created by many other cool people on this forum. Here's yet another change you can make to the regular version of the EM4/911 FR(not the Deluxe version). I have enjoyed this game immensely and have really appreciated the mods created by others but I really couldn't get into the cartoonish supervisor who dispatched the calls for us to send units to. So, I decided to make a few changes to the "Supervisor" to suit my liking and hopefully add more Los Angeles-style realism to the game. So I have made it available for your enjoyment too. I listened to everyone's suggestions and recommendations and came up with second or enhanced version of the supervisor Video/Audio. I hope you like it. The changes:- Replaced the original British supervisor video with various dispatchers representative of Los Angeles (e.g. various people, video clips from 911 dispatch centers, ringing phones sound affects, etc)- I cleaned up the audio quality of the communications.- Included actual engine company names.- Updated a few radio codes used in the Los Angeles area Engine - fire engineSquad - squad truckSpecial Ops - USARRescue - ambulanceMCU - mass casualty unitRP - reporting party (civilian making the 911 call) Code 37 - stolen vehicle415 - public disturbance451 - arson488 - petty theft211 - robbery240 - assault How to install itThe files need to be copied into the Data/Lang/us/supervisor folder. It will overwrite the other files. Or you can simply just remove the original files, back them up and add the new ones. That's it. (All you're essentially doing is copying all my video files to that folder in the path mentioned above.) I used Premiere Elements to change the audio and video. I'm not sure how you would do this in any other DVD or video authoring application. File Specs:Video: 160x128 (so that it will fit inside the little screen that used to show the supervisor)Video format: MPG 1Audio: MPEG 1 Layer II, mono Additional Notes:It is also worth noting that this "Supervisor Mod" simulates Dispatch for the City of Los Angeles and technically not a Mod by the usual definition because the change affects the Freeplay section of the game including other installed Mods. So, instead of hearing and seeing the British guy, you'll experience a more realistic Los Angeles style dispatcher with background noise, phones ringing, and an American dispatcher. But, people seem to like it and request a version for the Deluxe EM4 which may come at a later point in time... This "modification" only applies to the EM4/911 First Responder version and NOT the Deluxe version. I'm not very good at this and I'm not sure if everyone will be satisfied (I'm not perfect) but hopefully you will like it and it will make your play more enjoyable. The files are compressed using the standard Windows Compression program. You just need to unzip them. PERMISSION: Feel free to use this in your mod if you wish. The only thing I ask is that you give props to whom it's due, namely me (Kareem).
    2 points
  27. Version 0.6

    129,329 downloads

    The United States Army Mod is a modification for Emergency 4 and based on the presence of the US military in a Middle-Eastern region. The mod features an entirely new map, several army and local (middle-eastern) emergency units, new events, unique units, a development tree and much much more. You can expect a total overhaul of the original game and fun and addictive gameplay! Important installation/play notes: 1. Remove any older US Army Mod installations (such as versions 0.4b and 0.5) 2. Download and extract the .zip package 3. Install the .e4mod file 4. Launch the game and load the US Army mod 5. Use the mission-menu and select 'Play United States Army Mod' to launch a new game The US Army mod is not freeplay nor multiplayer compatible! Don't forget to check out the US Army Mod Subforum for the latest news and discussions about this modification.
    2 points
  28. Somewhat recently, I've had an issue where a few of the textures in some mods (I've only really checked Wegberg, Fuchsburg, and Kieslingen) are white; I didn't have this problem when I first installed them. It's only a couple textures, for example the foam canisters and streetlights in Wegberg, the engineer in Kieslingen, and the Fürstenberg trailer and the tires of some ambulances in Fuchsburg. I've tried both verifying the installation of, and uninstalling and reinstalling both Wegberg and EM4, but neither worked. The only thing that worked was a complete reinstall of Windows, but now I'm having the same issue, and I'd really prefer to not have to do that again, at least not without finding out why this is even happening. I'm 99% sure it's not a graphics driver issue. The only thing I can think of that could have done this is editing some of Fuchsburg's textures in Paint.NET (just fixing mirrored text on one or two vehicles and replacing any Bieberfelde license plates with Fuchsburg ones, that sort of thing), but I didn't touch anything in Wegberg, so I'm really not sure what the problem is. None of the textures I have edited are the ones that look like this in the game. It might be worth noting that when I uninstalled and reinstalled EM4, I didn't restart the computer after uninstalling. Don't know if that matters. I did make sure to permanently delete the EM4 folder though, I didn't only hit "uninstall" in Steam.
    1 point
  29. Just decided to make a sub-mod for L.A. Mod. Thanks to: Hoppah (Creator of L.A. Mod) http://www.emergency-planet.com/profile/4-hoppah EmC-Unit(Lights pack) http://www.emergency-planet.com/topic/16636-lightbars-pack-v20-released/ Co-Developer: Me! Change log: V0.7.1 (Released) Car doors fixed. Added some random stuff. V0.7(Released) 'WASD' keys useable. Some details. Bug fixes. Campaigne Missions get stations! : D (Except for vanilla mission 1-2, 5, 10-14, 17, 20 & LA Mission 7) Finally some uncopyrighted background music. Main Background Music: 1-https://youtu.be/0iKBT9LRFPo [Speed Chase - Alex Lisi] 2-https://youtu.be/vxw52mmldcg [The Chase] 3-https://youtu.be/QcDUL59CJUw [Police - Spraynpray] 4-https://youtu.be/AXNo8Bw_EsU [Stop Police] 5-https://youtu.be/ujsCRw-eA0o [Run - Ross Bugden] 6-https://youtu.be/3pZdZiPnsGs [Drive - Ross Bugden] Action Music: A1-https://youtu.be/UcXQ3qcYLuU [Drednough - 95TurboSol] A2-https://youtu.be/c0K9hwff85k [Final Stand - 95TurboSol] A3-https://youtu.be/Bgdb0TJRKoA [La Feyette - 95TurboSol] A4-https://youtu.be/qRFOayt0QYc [License To Kill - 95TurboSol] A5-https://youtu.be/ChGgfs-zXBc [Minefield - 95TurboSol] A6-https://youtu.be/Lh77am_1BlQ [Prism - 95TurboSol] A7-https://youtu.be/RboHvTa7kQQ [The Forbidding - 95TurboSol] A8-https://youtu.be/xJwMSpLmLMQ [Unmasked - 95TurboSol] V0.6(Relased) Some details. Bug fixes. Texture updates on some vehicles 'New' road/street Police station update New patrol routes Airport upgrade V0.5(Relased) Some details. Bug fixes. Some lightbars by EmC-Units. Working gates Military base upgrade Better airport Added commands to some vehicles Texture edit for some vehicles LASD parking, FBI parking, Military parking, CHP parking, SWAT parking. Resistance towards different things after wearing some kind of equipments V0.4(Released) Mayor's House Private EMS/Fire Service Random events in the map(that you don't have to deal with, only if you want) Texture change to some vehicles Added lightbars to the red cross vehicle(now private ambulance) Ambulance depot New police/FBI vehicle Upgraded the airport Fire/EMS & Private Fire/EMS training area Somethings I forgot :3 Bug fix Added random things for no reason ;3 Easter egg... no tips will be given... V0.3(DL Removed) FBI Base Upgraded the mini airport again. Bug fix New patrol routes(more coming soon) Functioning equipment trailer in FD station 2 More events in the map(more coming soon) V0.2(DL Removed) Military base Upgraded the mini airport Working Jet Bug fix Police Checkpoint Murder Scene V0.1(DL Removed) Spawned vehicles Added more equipment in vehicles/choppers(e.g. Axe, Flash Grenade…) Police vehicles have shot resistance(Except bikes) More ‘seats’ in some vehicles/choppers Removed prisoner transport in swat trucks(And some vehicles that shouldn't have) Added a sheriff’s station Removed police station building Added ‘Tec center/centre’ Edited 2 emergency vehicles’ skin(for no reason actually…)(Comment down below if you know which vehicle was it!) Added a mini airport Working In Progress: Changing sound effects Some random ideas that'll pop out of my head. V0.1 Images: V0.2 Images: V0.3 Images: V0.4 Images: V0.5 images: http://imgur.com/a/zLg6o V0 Videos: V0.7.1 DL Link: https://mega.nz/#!KsEGkT4Z!BU6HK_h9LNxoY3yY66e2oujM15zl8_zGJ4NmaVtHqsQ If you have any suggestions, leave a comment down below!
    1 point
  30. Hello, its been awhile, as some of you may know, a few years back, (2-3 I don't remember) I did an English translation of the RTS mod. Here is another update for it, I'd say its almost 99.9% perfect. If you find anything that needs fixed please email me at BrianD90@live.com or message me on here. Also, I may add a drug guide in the next version. Thank you. EDIT 11/09/2012 v1.8 has been uploaded, please re download. The only things I cannot to find to translate is the text that scrolls in the top when someone dies reporting the time of death and after you take someone to the hospital when it shows what you've done right or wrong across the top, anyone know where I can find this text? Once I find this text, I'll find and correct any remaining errors and release a final version (2.0) I'll include a drug guide with the final version if it has enough support so please let me know!!! Also, if I can get permission from the RTS team I may also replace the default ambulances and fly car with American units, and as to not represent a single US city, I may just go with a nationwide private service skin. Thoughts? RTS Bieberfelde English Translation v1.8.rar
    1 point
  31. Hey, just wondering since it's been a long while since anything has been posted or said, what's the status looking like? What still needs to be finished? Is there anything new? Have the creators been busy? Has this project gone dormant? There's no spite behind this message, just genuine curiosity. I've been following this project since it started and I think I speak for just about everyone when I say that I would absolutely love this mod to come out one day, this is by far the greatest modification the EM4 community has ever seen- It would be terrible to see it fall short. Best of luck!
    1 point
  32. 1 point
  33. Hello to all! I am very excited to finally showcase a project that I have been working on for a little while. Currently, I only have some models done, at least 2 for each service so far. Without further adieu, I'll get right into it... BACKGROUND: This mod will be a 1:1 replacement of vanilla Emergency 4, it is designed to be a re-imagining of the base game if it had been based in the United States. For this reason, there is no city name, and agencies will be generically referred to as "Fire Department", "EMS", "Police" and "TEC". Just like in the base game, units are not numbered. There is the fire engine, police car, ambulance, etc. I really want to recreate that vanilla game feeling, with new assets and quality of life scripts. I plan on including basic LA mod scripts like controllable lighting and sirens, chase script, and maybe a few more. Again, I want to preserve the vanilla game aspect while brining it up to current times. This project will also serve to improve my modding skills in the hopes of me carrying out more complicated projects in the future. MAP: Keeping in touch with the base game, I plan on utilizing the vanilla deluxe map. I have a plethora of Americanized changes that I want to make to the map, but those will come in the future. Do not expect a brand new map, as that is not the point of this. THE FUTURE: With the core set of vehicles done, my next steps will be to get what I have into the game, ensure it all functions well, and then continue working on models. Once models are done, map modifications will be made and script implementation will occur, which will hopefully lead up to a release. The main part everyone wants to know about... As with other content creators, making mods for this game is not my #1 priority in life. I live a busy life, and this is a hobby for me. I do not have a release date or window, it may be a year, who knows. I still have lots to learn, but I hope you all will join me along this for this journey. EM4 has been a part of my life for probably a decade now, and I am glad to contribute to the community in any way that I can. Just please be mindful that I am busy, I play other games, do things in life outside of this, and I do this for fun. It will come out when it comes out, and for now I can give you this eye candy. I hope to excite and inspire you all, I do not know when the next updates will be, but you will surely see them here. Questions and constructive criticism are highly encouraged. Thank you for reading and more to come! -Yankee43 Police Units: EMS: Fire Department: TEC:
    1 point
  34. As Emergency gets older, newer games are coming out that allow players to play in emergency services. While we still will feature Emergency games and Firefighter Simulator: The Squad, I want to introduce Into the Flames. Available on steam, Into the Flames is a solo or multiplayer co-op game that focuses on the first person role of a firefighter. From selecting and driving multiple fire vehicles, to breaching, extinguishing and firefighting, the game is in alpha and providing regular updates. Recently they announced they would be releasing full modding support using Unreal Engine 4's SDK and will be releasing this soon. As a community built on mods for Emergency games, this seemed like a natural fit for us. The team from Into the Flames will be posting updates on modding and release contests in the main forum, however we look forward to seeing some of the mods that will come out of our community!
    1 point
  35. They have a great youtube channel, definitely recommend checking it out for anybody interested in the fire service.
    1 point
  36. Due to unforeseen issues encountered that we currently are trying to address the server had to be reset, because of this issues may persist which we will try to address if/when we can. Please be patient while we work through this process. We have also temporarily disabled the downloads section at this time, due to multiple reports of issues encountered with attempting to download from our database. We will have to look into this issue further since so many users have encountered this problem. We apologize for the inconvenience and appreciate users understanding while we attempt to address these issues. It's a new server, and a new version of the software so we have to try to sort through things. Thank you for your understanding, EMP Staff
    1 point
  37. I am back, kinda. Took a while to get up and running on the new computer but I think I have my "mojo" going again. The Cadillac Peacekeeper was generously donated by Yankee43. The V100 Armored Vehicle and Command Truck are by Hoppah and Voodo_Operator respectively,
    1 point
  38. After playing EM4 for the past 8-9 years, I figured it was about time I gave the modding thing a shot. Info: To start off with, this mod is and most likely forever will be private. I've pulled bits and pieces from so many content creators that tracking everyone down and receiving approval would be far too tedious, and releasing with out permission is not something I'm willing to do. This mod is **very loosely** based off units from Fort Worth, Texas. This has been just as much of a learning experience for me as it has been a fun way to waste all the spare time I seem to have found. I plan on endlessly changing and updating things as I learn new methods, ideas, and concepts, so I expect to be fairly active on this topic. Tips and tricks welcomed and appreciated!! As of the time of this post, I assume I've put roughly ~60hrs into the development. I'll try my best to answer any questions, and opinions are welcome! Plans: The goal of this project, as previously stated is to help myself learn what EM4 modding is. So far I've done texturing, map work, lighting, animating, slight model edits, scripting and added lots of custom elements. I'd like for this to end up not showing any significant signs of the base mod, and to feel entirely Lakeview. At the time of making this post, I have two units left that I plan to make new textures for. Next I plan on going on and attempting to model in some new fire stations, as with my current unit planning, 3 bays per station is not enough. New firefighter models have been added, excellent work by Bama, as well as new medic and stretcher crews. I do plan on redoing police and then eventually onto map texture edits. You can view all my screenshots here. Units: Gameplay: Update 6/10: Various credits to: Hoppah/LA Mod Team, Itchboy, Bama/Montana Mod Team, Blackout/Squad 55 crew, Mentor1159, MikeyPI, SOCOM552, NNico **if any other authors are missing, which I'm sure there are, please advise and it will be updated**
    1 point
  39. What is the most recent version, of the better LA Mod?
    1 point
  40. Dear Community, After a downtime of about 3 days we are able to announce that the site is back online for public. We moved to a new host, optimized the download area, got in a fresh skin and tweaked a lot of setting. If you got issues or suggestions, please share them with us in the Website support topic In case your lost your password, please click here. If you did not get a validation email, please login with your data and click on resend validation email. Kind regards, Stan P.S: We are aware the homepage is broken, this should be fixed soon. mails should come allong slowly, we still got a limit of 100 mails an hour for the next 12 days.
    1 point
  41. Version 1.0

    3,037 downloads

    A pack of three accessories for American police vehicles, specifically the Crown Victoria. Includes: - Setina PB-400 push bumper - Whelen LED spotlight - APLR tag readers - Crown Vic with accessories added + prototype for lights
    1 point
  42. Version 1.0

    3,155 downloads

    Hoppah did a fantastic job with the LAFD mod for EM4, but it still seems a little out of place. The problem is with the narrator at the beginning of each mission. Instead of a narration on how to complete the mission, what about an actual fire department dispatch, like the ones on every episode of Emergency! It took me a while, but I have recorded and put together twenty separate dispatches for every mission in EM4. Just download the file and unzip it, then read the ReadMe text for instructions on installing the files, which is super easy. (I still can’t figure out how to add dispatches for Hoppah’s 10 custom missions; if anyone knows how, let me know and I’ll make some more) Just like in Emergency!, I used the original LA County Fire Department SCU tones from the 1970s for every station dispatch. I know what you’re thinking. Hoppah made the LAFD mod, not the LACoFD mod. In fact at this point, an LACoFD mod does not exist. Yes, I know, but I figured it was close enough. I’m a die hard fan of the series, and besides, I’m familiar with the dispatches from the county, not the city. (If Code Red ever goes to DVD, then I’ll be more familiar with the city dispatches) Also, using LACo gave me more flexibility in determining the locations for each mission. I did my best to utilize real world locations in LA County and the fire stations in those areas. Please keep in mind that I have zero dispatching experience; I did this based on guesswork, examples of dispatches archived on YouTube, and what I’ve seen on TV. Any faults with procedure in these dispatches are my own. Also, I realize that I do not have the quality of voice that Sam Lanier had, but I did my best. If anyone out there thinks they can do better than I did, by all means please contribute. The files were created with the following resources: Audacity, for recording my voice, reducing noise, and running the recordings through a high pass filter to get that microphone sound. The LACoFD website, with addresses and apparatus info for each station. Special thanks to www.policeinterceptor.com for archiving the LACoFD SCU tones. All the tones you hear in these dispatches are for the actual stations named. Special thanks to voodoocat and that1fail on YouTube for their mission play throughs, giving me an idea for what kind of units are needed for each mission. www.batchgeo.com allowed me to create a map of all LACo fire stations from an Excel file I made. Entering the station name, address, and apparatus info into Excel, I was then able to load it into Batchgeo and get a map of all the county stations. (I know there are iPad apps that can also give me a map, but I only discovered them afterward) A few years ago, the Army sent me to Fort Huachua, Arizona, for a training class. One evening I was driving on post and noticed that two cars had met in the middle of an intersection. It was a light collision and both drivers were fine. They were both on their cell phones, but neither had called EMS yet. Ironically, the collision took place right in front of a fire station. I parked my truck in the station parking lot, walked around to the front door and pressed the buzzer. As it turns out, it was the dispatch center for all of Fort Huachuca, overseeing two stations. Nobody at the station knew that there was a vehicle accident on their doorstep, but they got into motion once I told them. While the firefighters were getting ready, the dispatcher called it in. I swear, it felt as if I was in an episode of Emergency! A few notes about the missions: Mission 2: I took the liberty of using station 51 for this mission, basically because I couldn’t resist. In real life, station 36 and possibly 127 would get the call. (Nowadays, there really is a station 51 on the backlot of Universal Studios, specifically named in honor of the series) Mission 10: Southern California is nowhere near the Arctic Circle. In this case, I found a fire station in Anchorage, Alaska, that has a HAZMAT unit. The dispatch tells HAZMAT to go to an actual airfield for an emergency airlift to the polar station. I have no idea what dispatch tones that station uses, so I just picked a generic warble. Mission 11: There is no oil rig located outside of Marina del Ray. In reality, oil rigs are usually located several miles from shore so that nobody can see them from the beach. But for the sake of the scenario, I had to put the oil rig somewhere, and Marina del Ray is where the only two boats in the LACoFD are located. They are not equipped to fight big fires like this one though, so the dispatch also mentions fire boats from the LAFD. I do not know if Marina del Ray is actually where the LAFD boats are located. It’s just a game. Mision 13: Anyone who has driven on the 14 freeway past Santa Clarita has seen the open pit mine I describe in the dispatch. Mission 14: While looking for a tunnel in Southern California to use for this mission, I found out that the Newhall tunnel actually had a major vehicle accident and fire a few years ago, resulting in three fatalities. I decided to use that tunnel for this dispatch. Mission 20: Believe it or not, I could not find a YouTube example of a dispatch immediately following an earthquake, so I made my best guess. The tone you hear is a group call for all stations in LACo. Heavy Rescue 103: You will probably notice that Heavy Rescue 103 gets used an awful lot. That is because Heavy Rescue 103 is the only Heavy Rescue in the LACoFD. My apologies if it gets a little old after a few missions.
    1 point
  43. That would be a great idea, and I am the same person as mcflame1, just have too many passwords to remember
    1 point
  44. 36,089 downloads

    Czech modification for Emergency 4Contains czech vehicles and personsThanks to all, who give to us photos, models of vehicles (see ,,2. - Vehicles, models, texturs,,)Thanks to Patrik Marek for great model of VW T5 (high roof) for EMSSpecial thanks to Milos Petr, for help with some bugs.Vehicles description and English translation of it made by Milos Petr and Ondrej Tezky aka Heavy.It is forbidden:- Distribute this modification for money.- Distribute this modification as yours.- Distribute this modification with changes without permission of authors.- Upload this modification on other sites without permission of authors.- Editing and other using of model of VW T5 ZZS KHK and VW T5 ZZS LK (model by Patrik Marek)It is allowed:- Edit this modification only for personal use.
    1 point
  45. 4,648 downloads

    With this campaign add-on you are able to play ten new exclusive missions with the untis from the winterberg mod. The full version of the EM3 Winterberg mod is required to install and pla this add-on.
    1 point
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