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  1. Alright besties. We're moving again. After a long long time of wading and wallowing in a lake of indeceison, my ass has been whooped into shape and some meaningful progress has been made with the team. We finally decided on a map area! 1:1 maps are hard but composite maps are hard too. After flip flopping between a dozen different ideas since the thread began, we finally decided to create a fictionalized, scaled, representation of the northeast section of Harlem, centering around the NYPD's 25th Precinct. By finally finding an area to focus on, we've unjammed the creative block we've all been suffering by trying to focus on so much to make. Now, we have specific, clear goals for what we're including, and with that we can move forward at an accelerated pace. So, to contradict my previous statement, expect some more screenshots and overall a lot more activity on the thread.
    9 points
  2. Hey everyone! I'm making my very first mod, it's called Redwood bay, it's slightly based in NFS games and although the units are almost done I still have a lot to do, let me know what you think
    4 points
  3. I was not sen here five years " well i ben missing this shi* and you guys * we will se what i have in store when comes to modding stay in touch
    4 points
  4. Hi guys, Long time no post.. Been a member now for 18 years and a month. Still try and play EM4 Deluxe, emergency 20 and the new Emergency games on IOS and steam when I have time.. Is there any place i can get newer mods for EM4 or EM20 like on discord etc. looking to try some newer stuff if it even exists. if you dont mind passing on links or invites to anything fun, id love to try them. see ya around
    3 points
  5. It's a shame that so many projects just went to waste. I agree it can be time consuming, but they could have released a half finished project over say GitHub where members like myself could contribute patches and such over time or help further development in some way. Like the original NY mod. They showed screenshots and such for ages and it never saw a release.
    2 points
  6. The mod is done. It just needs bug fixes and it's been over a year. No disrespect to any modders here but they killed this community by not releasing projects and giving false hope. Had the modders released projects, or at least issued bug fixes in this case, people would have had a reason to stick around. Instead we have things like the NY Mod that was teased for like 10 years and never saw the light of day. Even if it does get released tomorrow, it will never see the audience it would have seen.
    2 points
  7. Quite a bit! I'm just terribly shy and I don't like to share my work until I'm totally confident in it's quality/"done"-ness. With that being said, I've stepped away from this project for a time to focus more on my collaborative project Project NYStalgia.
    2 points
  8. Glad to see someone still working around this place. Looks good.
    2 points
  9. Oh trust me, I get the growing up part. I don't have the free time I once did. However, the few remaining projects tend to have like 5 very accomplished devs working in Collab. They post an update once in a blue moon basically just to tease us of projects that will just waste away and never get to be enjoyed by the actual community. Hell I bet we see GTA6 released before we even see just a bug fix patch for Montana Mod 2.5 2.5 years after the release of 2.5(not the original although that would be nice too). How was the core fanbase alienated? I'd say we are the main ones breathing life support in to this forum. And yes forums have being more and more obsolete but check out some of the GTA mod forums. More then alive and well. Even some of the Sim City communities or Cities XL forums are absolutely thriving still.
    2 points
  10. Version 2.5

    33,579 downloads

    The Montana Mod includes many new vehicles, personnel, structures, and equipment. It is set in an alternate history/re-visualization of the real-life ghost town of Monida Pass, in Beaverhead County, Montana. The mod provides the player with control over the first responders of an American small town and changes the look and feel of the gameplay environment to match. All content in this mod may NOT be used in other mods! Not for commercial use! You are not allowed to make money from this mod. Conversion of any assets to other games besides the Emergency games is prohibited. Reuploading this mod to other sites besides emergency-planet.com and emergency-forum.de is prohibited.
    2 points
  11. Version 1.02

    30,257 downloads

    This is a submod that replaces (most) LA Mod vehicles with their counterparts from the 80s to 90s. The download link is contained in the .txt file provided. Open the .txt and copy the link into your web browser. A MEGA link should open up which enables you to download the mod from there. This needs to be installed as a standalone mod. A user guide is provided for some of the submod's features. Submod thread for discussion, updates, and bug reports. Please observe the following terms of use: All content in this submod may NOT be used in other mods! - I will be releasing a separate content pack to this submod that gives modders access to my models. Please be patient Not for commercial use! You are not allowed to make money from this submod. Conversion of any assets to other games besides the Emergency games is prohibited. Reuploading this submod to other sites besides emergency-planet.com and emergency-forum.de is prohibited.
    2 points
  12. Version version 2

    53,071 downloads

    Download works fine. Not broken.(11/27/2014) For those of you who enjoy playing this game and using all the mods created by many other cool people on this forum. Here's yet another change you can make to the regular version of the EM4/911 FR(not the Deluxe version). I have enjoyed this game immensely and have really appreciated the mods created by others but I really couldn't get into the cartoonish supervisor who dispatched the calls for us to send units to. So, I decided to make a few changes to the "Supervisor" to suit my liking and hopefully add more Los Angeles-style realism to the game. So I have made it available for your enjoyment too. I listened to everyone's suggestions and recommendations and came up with second or enhanced version of the supervisor Video/Audio. I hope you like it. The changes:- Replaced the original British supervisor video with various dispatchers representative of Los Angeles (e.g. various people, video clips from 911 dispatch centers, ringing phones sound affects, etc)- I cleaned up the audio quality of the communications.- Included actual engine company names.- Updated a few radio codes used in the Los Angeles area Engine - fire engineSquad - squad truckSpecial Ops - USARRescue - ambulanceMCU - mass casualty unitRP - reporting party (civilian making the 911 call) Code 37 - stolen vehicle415 - public disturbance451 - arson488 - petty theft211 - robbery240 - assault How to install itThe files need to be copied into the Data/Lang/us/supervisor folder. It will overwrite the other files. Or you can simply just remove the original files, back them up and add the new ones. That's it. (All you're essentially doing is copying all my video files to that folder in the path mentioned above.) I used Premiere Elements to change the audio and video. I'm not sure how you would do this in any other DVD or video authoring application. File Specs:Video: 160x128 (so that it will fit inside the little screen that used to show the supervisor)Video format: MPG 1Audio: MPEG 1 Layer II, mono Additional Notes:It is also worth noting that this "Supervisor Mod" simulates Dispatch for the City of Los Angeles and technically not a Mod by the usual definition because the change affects the Freeplay section of the game including other installed Mods. So, instead of hearing and seeing the British guy, you'll experience a more realistic Los Angeles style dispatcher with background noise, phones ringing, and an American dispatcher. But, people seem to like it and request a version for the Deluxe EM4 which may come at a later point in time... This "modification" only applies to the EM4/911 First Responder version and NOT the Deluxe version. I'm not very good at this and I'm not sure if everyone will be satisfied (I'm not perfect) but hopefully you will like it and it will make your play more enjoyable. The files are compressed using the standard Windows Compression program. You just need to unzip them. PERMISSION: Feel free to use this in your mod if you wish. The only thing I ask is that you give props to whom it's due, namely me (Kareem).
    2 points
  13. Anyone interested in a Montana submod/upgrade package? I’ve put together an update with the following changes: Replaced MPFD tanker with a volunteer ambulance. Removed BCSO/MHP/BCAS units from spawning on map at the onset of the game. They’re still playable from off-map. MPFD Engine now deploys with 4 volunteers instead of 2 to compensate for the loss of the tanker. Volunteers can deploy at any time, regardless of night. Volunteers can “run shift” by staffing apparatus without a call present. They arrive to the station non-emergency, change into their gear and occupy the truck until a call pops off. When sent back to the station, they stay on duty until dismissed. This feature is best used on the ambulance so medical response times aren’t too slow. Entirely new fleet of MPPD vehicles. Officers no longer need a second officer to search an arrested suspect before placing in a vehicle. The MPFD firefighters can now use the oil binder/broom directly from their engine. No need to call county to every wreck. Numerous minor bug fixes for stability. Still pending: Multiple callouts can run at one time. Still testing this. Of note, I'm not sure what the intricacies of releasing something like this are. But, alas, I'm here to discuss it!
    1 point
  14. This is a beta release and bugs are expected. Some engines and units serve as place holders for the final models. So things may not be 100% accurate in terms of models at this time. Some units are missing unit images, and such. Some scripts are still being tweaked. That said you should be able to enjoy this with out much issue.The final version will likely be hosted on my dedicated server allowing fast downloads and have very little wait time and nice installer..although technically the mod installer works great, just sucks at compression. Download: Beta 3 https://www.mediafire.com/file/85lsqhiccgma03m/Los_Angeles_Mod_v2.0_4x4_W00ds_Map_v1_BETA_03.rar/file This mod requires Narco's light pack. If you are getting white boxes where the lights should be, it means that the light pack was not installed properly (if at all). It also requires these extra coronas: http://www.filesonthe.net/CVk3M
    1 point
  15. So comunity after my long awaited comeback , I´m bring another project but this time will be released for you, this is not my mod i´m just make my edits (What I´m bring for this (Submod) (Additional Units) (Bug Fixes) (Emergency Lights Update) (Mod Improves) Just so you know i´m from poland and thats why i give this older polish mod some love and by editing existing ones this help me learn more and have fun do it (Some works i have done) Credits & Gallery check the link down below This is just begining so stay tuned Regards TheVolume https://imgur.com/a/glVdfEN 26/12/25 https://imgur.com/a/TmGM5tG 29/12/25 https://imgur.com/a/1MkMwGu 29/12/25
    1 point
  16. Inspekcja Transportu Drogowego, they primarily deal with commercial vehicle enforcement. There is a green and white vehicle in .085 that is the older version of this: https://galeria.bankier.pl/p/7/b/ca06c6c0d7e685-948-568-38-33-1881-1128.jpg
    1 point
  17. No spoilers but i have something in the work stay tuned And i'm glad to hear that" this feels great
    1 point
  18. swedish mod is back?
    1 point
  19. It's a shame they did relay good work, tho it can be every time consuming and with family and life and other projects can present a massive challenges at times. Good luck guys!!!
    1 point
  20. This mod is dead. I found a South Central one on another site im sorry to say this but yeah its dead.
    1 point
  21. Closest firehouses I could find next to the 25th Precinct are Engine 35 Ladder 14 Battalion 12 2282 3rd Ave, New York, NY 10035 FDNY Engine 58 Ladder 26 1367 5th Ave, New York, NY 10029 And the closest hospital in that area would be Mount Sinai 1468 Madison Ave, New York, NY 10029 And the closest trauma center would be NYC Health + Hospitals/Harlem, located at 506 Lenox Ave, New York, NY 10037 Fun fact, the 25th Precinct was used as a exterior shot for the 54 Precinct in Blue Bloods where Danny works as a Detective 1st Grade, part of the Major Case Squad.
    1 point
  22. Hi, Can someone make a south metro fire rescue mod please been following their channel on YT and have amazing vehicles? Regards Shauney
    1 point
  23. I hope you see this through to competition. Personally I think your models look fine and the futuristic/sci-fi style looks pretty cool.
    1 point
  24. Gents, I know you guys are working and what not. But give us a little teaser. The summer is here and I'm looking to sit on my computer this whole summer rather then actually going outside and enjoying the weather. Thanks
    1 point
  25. At this point, EMP might as well officially be dead. For years we were teased this or that mod or update was coming. At this point, about the last thing I can find is em-c Miami Mod advertised new models around Christmas. Almost 5 month later, still no release. Not to mention the year or two of advertised new models or whatever that have yet to be released like every other mod that seemed to be one last breath of fresh air. The modding community seems officially dead at this point.
    1 point
  26. I don't really know what I'm doing anymore. I'm procrastinating the release of the mod, by making even more content for it. I'm trying to find motivation to actually model the remaining NPC passenger cars. In the mean time, these completed truck models will have to be settle? Have I sent these before? Maybe I did already. This is all I could come up with, in the last few months. After some consultation with GTA modders, I am happy to announce the confirmation of an Airport PD Caprice, a 1992. This is the best we can find. I am hopeful for a better picture to be found someday. Who knows what else is out there.
    1 point
  27. No. I'm fully commited to retro and anything modern will probably be something for the 2030s, when "modern" becomes retro eventually.
    1 point
  28. Hello, its been awhile, as some of you may know, a few years back, (2-3 I don't remember) I did an English translation of the RTS mod. Here is another update for it, I'd say its almost 99.9% perfect. If you find anything that needs fixed please email me at BrianD90@live.com or message me on here. Also, I may add a drug guide in the next version. Thank you. EDIT 11/09/2012 v1.8 has been uploaded, please re download. The only things I cannot to find to translate is the text that scrolls in the top when someone dies reporting the time of death and after you take someone to the hospital when it shows what you've done right or wrong across the top, anyone know where I can find this text? Once I find this text, I'll find and correct any remaining errors and release a final version (2.0) I'll include a drug guide with the final version if it has enough support so please let me know!!! Also, if I can get permission from the RTS team I may also replace the default ambulances and fly car with American units, and as to not represent a single US city, I may just go with a nationwide private service skin. Thoughts? RTS Bieberfelde English Translation v1.8.rar
    1 point
  29. Thanks, but i have one more: Credits: EmC-Unit, Vojtula.
    1 point
  30. Surprise, It's still going! Since my last development photo I built a new computer at the start of 2022 which didn't have a drive to install the disk version of EM4 so it was only until recently I bought an external one to install it. I come back with a shot from the map which shows an electricity substation along with a construction site behind and more New York housing.
    1 point
  31. 1 point
  32. Hello to all! I am very excited to finally showcase a project that I have been working on for a little while. Currently, I only have some models done, at least 2 for each service so far. Without further adieu, I'll get right into it... BACKGROUND: This mod will be a 1:1 replacement of vanilla Emergency 4, it is designed to be a re-imagining of the base game if it had been based in the United States. For this reason, there is no city name, and agencies will be generically referred to as "Fire Department", "EMS", "Police" and "TEC". Just like in the base game, units are not numbered. There is the fire engine, police car, ambulance, etc. I really want to recreate that vanilla game feeling, with new assets and quality of life scripts. I plan on including basic LA mod scripts like controllable lighting and sirens, chase script, and maybe a few more. Again, I want to preserve the vanilla game aspect while brining it up to current times. This project will also serve to improve my modding skills in the hopes of me carrying out more complicated projects in the future. MAP: Keeping in touch with the base game, I plan on utilizing the vanilla deluxe map. I have a plethora of Americanized changes that I want to make to the map, but those will come in the future. Do not expect a brand new map, as that is not the point of this. THE FUTURE: With the core set of vehicles done, my next steps will be to get what I have into the game, ensure it all functions well, and then continue working on models. Once models are done, map modifications will be made and script implementation will occur, which will hopefully lead up to a release. The main part everyone wants to know about... As with other content creators, making mods for this game is not my #1 priority in life. I live a busy life, and this is a hobby for me. I do not have a release date or window, it may be a year, who knows. I still have lots to learn, but I hope you all will join me along this for this journey. EM4 has been a part of my life for probably a decade now, and I am glad to contribute to the community in any way that I can. Just please be mindful that I am busy, I play other games, do things in life outside of this, and I do this for fun. It will come out when it comes out, and for now I can give you this eye candy. I hope to excite and inspire you all, I do not know when the next updates will be, but you will surely see them here. Questions and constructive criticism are highly encouraged. Thank you for reading and more to come! -Yankee43 Police Units: EMS: Fire Department: TEC:
    1 point
  33. 1 point
  34. Hi everyone, It's been brought to our attention that our CAPTCHA is not working properly and it's preventing new registrations. I'm trying to get the CAPTCHA error resolves, but at this time, despite looking like it's working, the back end isn't working right and is not authorizing new registrations. My understanding is registration with your Discord account is still working. If you do not have an account for here (or have since forgot the login details) you can complete the form below to request assistance and your request will be processed in order of submission. newfoundking. I can still be contacted on discord, however won't be providing creations/resets without using this form first.
    1 point
  35. West Falls I believe, I worked on that
    1 point
  36. The shutdown of that forum was inevitable especially with the state of the Emergency series with it already being a dead corpse and just continued decaying of it. The lack of newer players and Sixteen Ton's questionable way of making games by literally re releasing Emergency 5 over and over again with the "newest" game being just a literal port of Emergency HQ. Lets hope that Emergency Planet's end of the road isn't too soon with other forums too.
    1 point
  37. I have been working on a project for a few months now off and on. I have decided to rework and fix some issues for the Boston Mod by FINN. I do plan on a release, assuming I am able to receive permissions from the proper folks. All original credits can be found in "EM4 Boston SubMod read me credits". Work done by Mentor1159/TTBL225: Edited and Fixed fire station scripts Added Police and EMS station Scripts Map Fixes Other general script fixes Added LWS Massive Reorganization of File Structure (About 20 hours of work) Massive reduction in file size due to the removal of unneeded and duplicate files Screens: Original Credits:
    1 point
  38. This error comes from the LA mod. I do not know how to fix it, nor is it a priority of mine to fix it. I personally have never used the feature, so it is not on my radar. I woke up this morning and suddenly remembered I forgot to share anything I've done. oops. I'll start posting the backlog. Stating with these edits of Itchboy's Ecto-One from a few years ago. Itchboy is to be credited here for everything except the skin and the small edits. In the future, I hope to show off more content made specifically for this mod
    1 point
  39. This is one of the only reasons I still check in on this forum from time to time. Still looking forward to this mod, but I understand how life gets in the way. I understand how it feels to not want to do things for free that take up the little free time that you have!
    1 point
  40. This solution was shared to me a few months back and I got no improvement from it, however I was on an Nvidia GT430 at the time. Now I'm on a 1050Ti and I still get no difference, so it seems to be something unique to AMD cards. I never thought of this before. I will be pinning this thread so that other AMD users can see this and try it out. It might be placebo, it might be real. Until we figure out what fastcopy does, only then we can isolate what "task" is making Em4 slow down. A 5700XT absolutely should have no problems running Em4 at 100+ FPS, even on a mid range CPU.
    1 point
  41. I am back, kinda. Took a while to get up and running on the new computer but I think I have my "mojo" going again. The Cadillac Peacekeeper was generously donated by Yankee43. The V100 Armored Vehicle and Command Truck are by Hoppah and Voodo_Operator respectively,
    1 point
  42. What is the most recent version, of the better LA Mod?
    1 point
  43. Hello there, I did a quick maintenance update to the site. The IPB version is now UP-TO-DATE as well as the theme and all modules. Several bugs should be fixed. If you have any issues, please report. Thank you
    1 point
  44. Version 2.0

    11,481 downloads

    Version 2.0 resurrected edition adds the following content (change log): Tow truck relocated to police department Dutch police skin for tow truck represented by new avatars in-game NEW Dutch police helicopter [changed model and skin] represented by new avatars in-game Police officers are now 10% more resistant to bullet impact Police patrol car now uses left backdoor [animated] as equipment door for fire extinguisher [trunk wasn’t an option] Police patrol car can now transport two criminals at once Altered police barrier tape texture Added length to police barrier tape [maximum of 45 meters] Updated police sirens * Added ‘star of life’ emblem to outfits of doctor and paramedics Doctor vehicle can now transport two doctors at once [still able to arrive with only one doctor] New avatar for medic case equipment Added fire hose to inventory of Water Tender Added fire extinguisher to inventory of Water Tender Water Tender’s equipment doors are now using opening animations Dutch firefighter’s skin Dutch HazMat [decontamination] truck represented by new avatars in-game Dynamic variation between vehicle [RW] and world hydrants [vehicle hydrants will be used much more] RW [Heavy Rescue Vehicle] can now transport up to four firefighters at once Water Tender now comes with 4 working vehicle hydrants * Water Tender can now transport up to four firefighters at once Dutch skin for Fireboat Dutch Recovery helicopter [G-JSAR helicopter skin] NEW avatars for emergency personnel NEW mini icons for emergency personnel NEW group avatar Altered textures of various world objects [traffic signs, bus stops, subway etc.] Updated department logo’s [much smoother now] Police update Ambulance update Firefighters update Tech Update General update * The updated police siren is a test. Feedback is welcome! * When a firefighter connects a hose to one of the Water Tender’s hydrants the Water Tender can no longer move or use it’s cannon until the hose has been disconnected again. I’m looking into this problem and will try to fix this. Version 2.0 additionally consists out of the following: Dutch police support van represented by new avatars in-game Dutch EOD (Explosive Ordnance Disposal) van represented by new avatars in-game Police patrol car equipped with fire extinguisher usable by police officers Dutch police patrol car represented by new avatars in-game Dutch police officers Dutch police siren which will constantly play while driving Search and Rescue vehicle replaced to police department Dutch police skin for Search and Rescue vehicle represented by new avatars in-game Dutch police skin for rescue dog handler Dutch police skin for rescue dog Police officers are now able to run a little bit faster Police officers are now able to equip and use handguns Dutch emergency doctor car represented by new avatars in-game Dutch emergency doctor outfit Dutch ambulance represented by new avatars in-game Dutch paramedic outfit Dutch ambulance siren which will constantly play while driving Added doctor to ambulance Dutch air ambulance represented by new avatars in-game Dutch Water tender represented by new avatars in-game Firefighter’s siren will now constantly play while driving Dutch ladder truck represented by new avatars in-game Dutch Heavy Rescue Vehicle represented by new avatars in-game Removed sirens for all technical units [using empty siren-file] Provided most NPC cars with Dutch license plates Police update Ambulance update Firefighters update Tech update General update
    1 point
  45. Version 1.5

    10,492 downloads

    Helmond mod, made by René Kuyt.
    1 point
  46. Version 1.0

    3,182 downloads

    Hoppah did a fantastic job with the LAFD mod for EM4, but it still seems a little out of place. The problem is with the narrator at the beginning of each mission. Instead of a narration on how to complete the mission, what about an actual fire department dispatch, like the ones on every episode of Emergency! It took me a while, but I have recorded and put together twenty separate dispatches for every mission in EM4. Just download the file and unzip it, then read the ReadMe text for instructions on installing the files, which is super easy. (I still can’t figure out how to add dispatches for Hoppah’s 10 custom missions; if anyone knows how, let me know and I’ll make some more) Just like in Emergency!, I used the original LA County Fire Department SCU tones from the 1970s for every station dispatch. I know what you’re thinking. Hoppah made the LAFD mod, not the LACoFD mod. In fact at this point, an LACoFD mod does not exist. Yes, I know, but I figured it was close enough. I’m a die hard fan of the series, and besides, I’m familiar with the dispatches from the county, not the city. (If Code Red ever goes to DVD, then I’ll be more familiar with the city dispatches) Also, using LACo gave me more flexibility in determining the locations for each mission. I did my best to utilize real world locations in LA County and the fire stations in those areas. Please keep in mind that I have zero dispatching experience; I did this based on guesswork, examples of dispatches archived on YouTube, and what I’ve seen on TV. Any faults with procedure in these dispatches are my own. Also, I realize that I do not have the quality of voice that Sam Lanier had, but I did my best. If anyone out there thinks they can do better than I did, by all means please contribute. The files were created with the following resources: Audacity, for recording my voice, reducing noise, and running the recordings through a high pass filter to get that microphone sound. The LACoFD website, with addresses and apparatus info for each station. Special thanks to www.policeinterceptor.com for archiving the LACoFD SCU tones. All the tones you hear in these dispatches are for the actual stations named. Special thanks to voodoocat and that1fail on YouTube for their mission play throughs, giving me an idea for what kind of units are needed for each mission. www.batchgeo.com allowed me to create a map of all LACo fire stations from an Excel file I made. Entering the station name, address, and apparatus info into Excel, I was then able to load it into Batchgeo and get a map of all the county stations. (I know there are iPad apps that can also give me a map, but I only discovered them afterward) A few years ago, the Army sent me to Fort Huachua, Arizona, for a training class. One evening I was driving on post and noticed that two cars had met in the middle of an intersection. It was a light collision and both drivers were fine. They were both on their cell phones, but neither had called EMS yet. Ironically, the collision took place right in front of a fire station. I parked my truck in the station parking lot, walked around to the front door and pressed the buzzer. As it turns out, it was the dispatch center for all of Fort Huachuca, overseeing two stations. Nobody at the station knew that there was a vehicle accident on their doorstep, but they got into motion once I told them. While the firefighters were getting ready, the dispatcher called it in. I swear, it felt as if I was in an episode of Emergency! A few notes about the missions: Mission 2: I took the liberty of using station 51 for this mission, basically because I couldn’t resist. In real life, station 36 and possibly 127 would get the call. (Nowadays, there really is a station 51 on the backlot of Universal Studios, specifically named in honor of the series) Mission 10: Southern California is nowhere near the Arctic Circle. In this case, I found a fire station in Anchorage, Alaska, that has a HAZMAT unit. The dispatch tells HAZMAT to go to an actual airfield for an emergency airlift to the polar station. I have no idea what dispatch tones that station uses, so I just picked a generic warble. Mission 11: There is no oil rig located outside of Marina del Ray. In reality, oil rigs are usually located several miles from shore so that nobody can see them from the beach. But for the sake of the scenario, I had to put the oil rig somewhere, and Marina del Ray is where the only two boats in the LACoFD are located. They are not equipped to fight big fires like this one though, so the dispatch also mentions fire boats from the LAFD. I do not know if Marina del Ray is actually where the LAFD boats are located. It’s just a game. Mision 13: Anyone who has driven on the 14 freeway past Santa Clarita has seen the open pit mine I describe in the dispatch. Mission 14: While looking for a tunnel in Southern California to use for this mission, I found out that the Newhall tunnel actually had a major vehicle accident and fire a few years ago, resulting in three fatalities. I decided to use that tunnel for this dispatch. Mission 20: Believe it or not, I could not find a YouTube example of a dispatch immediately following an earthquake, so I made my best guess. The tone you hear is a group call for all stations in LACo. Heavy Rescue 103: You will probably notice that Heavy Rescue 103 gets used an awful lot. That is because Heavy Rescue 103 is the only Heavy Rescue in the LACoFD. My apologies if it gets a little old after a few missions.
    1 point
  47. That would be a great idea, and I am the same person as mcflame1, just have too many passwords to remember
    1 point
  48. I think this topic definitely has potential, and all are great ideas. For this one: -During a traffic stop, the officer should have to call in the name to see if the guy is clean I might be able to help, but not for a week or so, and I think other people here could do a way better job then I can
    1 point
  49. Version 1.8

    3,622 downloads

    English translation v1.8 for the RTS Mod.
    1 point
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