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Showing content with the highest reputation since 03/24/2018 in all areas

  1. 71 points

    Version

    602,681 downloads

    Features- More than 50 playable units from Los Angeles- Highly detailed and accurate models- A completely new freeplaymap- 10 new missions- New sirens- Directional lights and floodlights- Fire station, police station and hospital- Automatic weapons and ballistic shields- Police barricades, traffic cones and flares- Bomb robots and motorcycles- Emergency 4 Deluxe and 911:First Responders compatible- Multiplayer compatible- English translation and voices and much more... This content is not authorized for posting on Steam or any other platform, except with prior written authorization.
  2. 17 points

    Version v1.3

    174,298 downloads

    This is the latest version of the London Modification which includes a new edited freeplay map with various UK buildings and civil traffic along with updated units & personnel from the capital’s main emergency response services: The Metropolitan Police, London Ambulance Service & London Fire Brigade. Version 1.3 also includes new units from the City of London Police, British Transport Police & London’s Air Ambulance. Updates, information and any news about future versions of the mod can be found on the London Mod forum page: http://www.emergency-planet.com/topic/7861-london-mod-in-progress/#comment-98073
  3. 14 points

    Version

    174,262 downloads

    FEATURES:- Los Angeles units- Detailed models and skins- New siren command- Automatic weapons and ballistic shields- Motorcycles- Hose connections on fire trucks- 19 new missions- Fire stations, police station and hospital in freeplay- English translation and much more...NEW IN V2.5:- SoSi added (sirens command)- Some fixed bugs Since 28 Feb. 2006 Note: This is for Emergency 3 only and incompatible with Emergency 4/911 First Responders.
  4. 12 points

    Version 0.6

    92,662 downloads

    The United States Army Mod is a modification for Emergency 4 and based on the presence of the US military in a Middle-Eastern region. The mod features an entirely new map, several army and local (middle-eastern) emergency units, new events, unique units, a development tree and much much more. You can expect a total overhaul of the original game and fun and addictive gameplay! Important installation/play notes: 1. Remove any older US Army Mod installations (such as versions 0.4b and 0.5) 2. Download and extract the .zip package 3. Install the .e4mod file 4. Launch the game and load the US Army mod 5. Use the mission-menu and select 'Play United States Army Mod' to launch a new game The US Army mod is not freeplay nor multiplayer compatible! Don't forget to check out the US Army Mod Subforum for the latest news and discussions about this modification.
  5. 8 points
    Hello everyone! After a long...long...long...time...losangelesi and myself decided to use a little (more like a lot) of our valuable spare time to create a new update for the South County mod! In summary we've made the following changes: 1. The biggest complaint we've gotten about the mod is that you have to call in units one by one on SINGLE PLAYER freeplay! We heard you, and I have written an autospawn script for single player freeplay, so now your vehicles will spawn and be fully staffed in their stations ready to go when freeplay loads! Be aware that your personnel will exit and enter their vehicles at the start. This is normal. Give them the 2-3 seconds to complete this and you're all set! 2. We received a lot of feedback that players were mostly against using the Tiller "Quint" and often replaced it with a ladder truck instead. With this and the buggy multiplayer performance in mind, we made the decision to remove it completely. We have since replaced it with a new ladder truck that Losangelesi put his heart and soul into! (Thanks to Firequi and Itchboy for their model assets!) 3. We removed the water tanker and replaced it with another standard Engine. We felt that without a limited water supply script, the tanker was a useless vehicle. With the Quint gone, we felt that another pumper apparatus was needed, so we created Engine 283. If you want, you can bring the tanker back by making a single edit to a script file (found below). 4. To give things a little spice I decided to try something new. Truthfully it's not new, but it's something that I haven't seen in any US themed mods yet, and that's vehicle parking. Watch the video change log for a demo. Note that I wrote this from scratch, so it may not be 100% perfect, but I tried to make it as stable as possible. In my testing it's been fairly stable. Also it's not a miracle worker, so don't expect to parallel park your ladder truck in a tiny space. To start Parking Mode, hold CTRL when clicking to move your vehicle. A marker will appear which you can move by right clicking or using the commands. To rotate the parking marker, hold CTRL and right click and the marker will rotate towards where you clicked. LEFT CLICK + RIGHT CLICK sends your vehicle to park. Holding shift while telling you vehicle to park sends it there without lights and sirens (if they are set to activate automatically). Alternatively you can tell you vehicle to park by hitting the green check mark on the command panel. Note that the move arrows on the command panel are in reference to default camera rotation so you'll have to play with it. CTRL click the buttons to move the vehicle in smaller increments. Performance in multiplayer is relatively untested so use at your own risk! 5. We made some changes to paths and the map to facilitate better path finding by vehicles. 6. I removed the bus accident on the bridge event in an attempt to cycle some other calls through. 7. We fixed a few existing bugs (too many to count). 8. Lincoln Heights is cleaning up a bit. It's still pretty ghetto but it's slowly getting better. 9. We've tweaked some settings and lights on some of the vehicles. 10. We've updated a lot of audio sound effects Now for a barrage of screenshots: The new state of affairs at Station 81. The Quint is gone and a new ladder truck has taken its place: Say hello to Truck 81 (Model by Itchboy - cab & Firequi - Body. UV Map, model splicing, lights, and edits by losangelesi) The new parking script in action: Please note that the campaign and deluxe freeplay are unsupported and in all likeliness are broken. Please use this mod for freeplay only. Thanks. So with that we have a little bad news: Unfortunately, we also decided to end any further development of this mod. We both felt that this modification has served its purpose and has grown enough for us to be satisfied in leaving it as it is. We appreciate all of your feedback and hope to one day create something bigger and better than this. I can tell you one thing for sure...whatever we come out with next will NOT be a glorified LA Submod. Instead, we hope to come up with some original content made from the ground up. Enjoy v2.1! DOWNLOAD LINK IS ON THE FIRST PAGE! How the heck do I use this new parking script thing? Here's a quick demo/tutorial for you. It's easy! Video not yet uploaded I can't save my progress in Police/Fire/EMS mode! Worst mod ever! The way we were able to implement two different modes was to replace Freeplay with Fire/EMS, and Challenge mode with Police/Fire/EMS mode. Unfortunately, the game is hard-coded to not allow saving of "Challenge Mode" progress, hence it is not possible for us to enable saving of Police/Fire/EMS mode since it is a limitation of the game itself. Sorry! How to replace E283 with the tanker: 1. Go to Scripts / Game / Command / SoCoStartup.script 2. Open this file in a text editor 3. Search for: const bool replaceTanker = true; Replace it with: const bool replaceTanker = false; 4. Save & Exit! How to staff the ambulances with two paramedics instead of a stretcher crew by default: 1. Go to Scripts / Game / Command / SoCoStartup.script 2. Open this file in a text editor 3. Search for: const bool spawnStretcher = true; Replace it with: const bool spawnStretcher = false; 4. Save & Exit! I don't like the staffing of the auto-spawned vehicles! How do I change them? 1. If you are proficient with editing scripts, you can figure out how to change staffing in my SoCoStartup.script. It's commented well and pretty easy to figure out. 2. If you don't like messing with scripts then send the vehicle back to HQ and call out a new one with your preferred staffing. 3. Disable autospawn and go back to the old way of spawning vehicles one by one. To do this simply delete: Scripts / Game / Command / SoCoStartup.script file
  6. 8 points

    Version 2.0.0

    3,622 downloads

    Spanish Army Mod is back! Rule the best important units of Spanish Army. Control the aircraft carrier LHD "Juan Carlos I", control the medical asistance of population, patrol the city... ENJOY IT!
  7. 7 points
    The mod is still active, don't worry. I've just been dealing with real life stuff and the distractions caused by other mods...
  8. 7 points
    Here's a demonstration of a script that spawns waypoints for directing traffic.
  9. 6 points
    U P D A T E Brand The New Fire Department Station With Working Gates & Open/Close Roof by me Like I say before , Me TheVolume & Itchboy work together We bring to you all full functions Fire Department Station like LA mod has I m sure you going to enjoy this mod Current photo for confirmation! #Regards #TheVolume
  10. 6 points
    Hi there, small updates on vehicles: Fire Dept. Boston reworked the Mack engine and added alot more details! Another buyable engine. We also made a bunch of new trees to replace the ones i had made before: In the scripts area i made extensions to our waterlogic. It now supports foamtanks and simulates hose failures. I will add also add a simple water pressure logic so that you can't extend your lines forever. I also started work on different siren control panels. Here is a small preview: More updates coming soon!
  11. 6 points
    Asking for release dates is against site rules, even if its in a trollish manner. Bomb squad truck WIP. Its from Missoula county and will take time to arrive on map. Model converted from Driver SF by me, original model by Ubisoft.
  12. 6 points
    Here a small preview of the fire station and some things you can do there:
  13. 6 points

    Version 5.0.5

    23,773 downloads

    About This File AUTHOR BLACKOUT For Version 5.0.5 Current Status: Released Completion Date: OCTOBER 24.2018 Completion: 100% Release Date: FEBRUARY 08, 2019 Creators of this file is originating from SQUAD 55Squad 55 is always accepting new applications! GENERAL - WASD can now be used to move the map around just as the arrow keys do - Added new Harbor City Icon (Kicks) - Updated loading screen text to "Loading Harbor City 5" - Updated error text - Updated siren script for new vehicles - Updated flashing lights script for new vehicles - House Search Script for non-enterable buildings (Trocks) - Created new UI Icon for Primary lights on and off - Created new UI Icon for Secondary lights on and off - New Loading Screen - Texaco building and objects changed to BP skin (Kicks) - Removed previously recorded high scores - Edited the in game call text and removed all box numbers (Kicks and Blackout) - Edited the Fire alarm script so it does not have Box numbers - Removed all American, Australian, Canadian, and UK flags - New Harbor City Flag added to Harbor City - Designed by Kicks - New deployment menu icon for Fire category - Maltese cross glows when moused over / selected - New deployment menu icon for Police category - Lighthouse shines when moused over / selected - New deployment menu icon for EMS category - Star of life staff glows when moused over / selected - New deployment menu icon for Tech category - Gear glows when moused over / selected - New minimap SCRIPTS - Extrication time now takes 15 seconds from start to finish - Ambulances now have their own unique parking spots at the hospital. This will prevent traffic jams at the hospital - Edited police parking script to allow patrols 7, 8, and 9 to park in their districts POLICE - NEW MODEL - Ford Taurus - By Blackout - NEW MODEL - Dodge Ram - By Blackout - Ford Taurus Harbor City Skin - By Blackout - Ford Taurus Doors, Wheels added - Dodge Ram Harbor City Skin - By Blackout - Dodge Ram Doors, Wheels added - Patrol 1 replaced with marked Ford Taurus - Patrol 2 replaced with unmarked Ford Taurus - Patrol 3 replaced with slicktop Dodge Ram - Patrol 4 Remaining as a Dodge Charger - Patrol 5 Remaining as a Dodge Charger - Patrol 6 replaced with a Dodge Ram - NEW UNIT - Partol 7 marked Ford Taurus - West - NEW UNIT - Partol 8 slicktop Ford Taurus - South - NEW UNIT - Partol 9 marked Ford Taurus - East - Patrol 1 HD Lights - Patrol 2 HD Lights - Patrol 3 HD Lights - Patrol 6 HD Lights - Patrol 7 HD Lights - Patrol 8 HD Lights - Patrol 9 HD Lights - Deployment icon for Patrol 1 - Deployment icon for Patrol 2 - Deployment icon for Patrol 3 - Deployment icon for Patrol 4 - Deployment icon for Patrol 5 - Deployment icon for Patrol 6 - Deployment icon for Patrol 7 - Deployment icon for Patrol 8 - Deployment icon for Patrol 9 - Deployment icon for Patrol Supervisor - UI picture for Patrol 1 - UI picture for Patrol 2 - UI picture for Patrol 3 - UI picture for Patrol 4 - UI picture for Patrol 5 - UI picture for Patrol 6 - UI picture for Patrol 7 - UI picture for Patrol 8 - UI picture for Patrol 9 - UI picture for Patrol Supervisor - Police helicopter is now available for deployment - Police helicopter is now staffed with one patrol officer - Multiple skin changes for police officers (skins) FIRE - East, West, and South Fire all have their own unique skins. - NEW MODEL - Spartan Gladiator Engine Model - By Blackout - NEW MODEL - Spartan Gladiator Rescue Model - By Blackout - NEW MODEL - Dodge Ram Squad - By Blackout - NEW MODEL - Dodge Ram Fire Command 1 - By Blackout - Engine 1, 5, 6, and 7 replaced by the new Spartan Gladiator Model - Hazmat 6 and 7 model replaced with the Rescue 2 model - Rescue 2 is now the Spartan Gladiator Model - Engine 1 skin - Engine 2 skin - Engine 3 skin - Engine 4 skin - Engine 5 skin - Engine 6 skin - Engine 7 skin - Ladder 1 skin - Ladder 4 skin - Ladder 7 skin - Rescue 2 skin - Hazmat 6 skin - Hazmat 7 skin - Fire Command 1 skin - Fire Command 2 skin - Fire Command 3 skin - Engine 1, 5, 6, and 7 lights - Fire Command 1 lights - Rescue 2 lights - Squad 3 lights - Deployment icon for Fire Command 1 - Deployment icon for Fire Command 2 - Deployment icon for Fire Command 3 - Deployment icon for Engine 1 - Deployment icon for Engine 2 - Deployment icon for Engine 3 - Deployment icon for Engine 4 - Deployment icon for Engine 5 - Deployment icon for Engine 6 - Deployment icon for Engine 7 - Deployment icon for Ladder 1 - Deployment icon for Ladder 4 - Deployment icon for Ladder 7 - Deployment icon for Rescue 2 - Deployment icon for Hazmat 6 - Deployment icon for Hazmat 7 - Deployment icon for Crane 2 - UI picture for Fire Command 1 - UI picture for Fire Command 2 - UI picture for Fire Command 3 - UI picture for Engine 1 - UI picture for Engine 5 - UI picture for Engine 3 - UI picture for Engine 4 - UI picture for Engine 5 - UI picture for Engine 6 - UI picture for Engine 7 - UI picture for Ladder 1 - UI picture for Ladder 4 - UI picture for Ladder 7 - UI picture for Rescue 2 - UI picture for Hazmat 6 - UI picture for Hazmat 7 - UI picture for Crane 2 - Finished Spartan Engine interior - Edited Squad 3 roof skin to match updated Rescue 2 roof skin - Updated placement for water cannon for all engines - universal placement for all for scripting reasons - Multiple new Fire Fighter skins (Kicks) EMS - NEW MODEL - Ford E450 Ambulance - By Blackout - Medic 2 replaced with marked Ford E450 Ambulance - Medic 3 replaced with marked Ford E450 Ambulance - Medic 5 replaced with marked Ford E450 Ambulance - Supervisor skin - Medic 1 skin - Medic 2 skin - Medic 3 skin - Medic 4 skin - Medic 5 skin - Medic 6 skin - MCU skin - Air ambulance skin - Medic 2, 3, and 5 HD lights (206 total) - Deployment icon for Supervisor - Deployment icon for Medic 1 - Deployment icon for Medic 2 - Deployment icon for Medic 3 - Deployment icon for Medic 4 - Deployment icon for Medic 5 - Deployment icon for Medic 6 - Deployment icon for MCU - Deployment icon for Air Ambulance - UI picture for Supervisor - UI picture for Medic 1 - UI picture for Medic 2 - UI picture for Medic 3 - UI picture for Medic 4 - UI picture for Medic 5 - UI picture for Medic 6 - UI picture for MCU - UI picture for Air Ambulance - Removed change clothes script - EMS supervisor now parks at Station 3 - Hospital layout updated - unique parking spots for each ambulance when unloading MAP - Each building now has isn't own street address typically found on the street directly infront of the entrance - Added 15 new 'minor' car accidents - Added 1 new 'major' accident - New houses on west part of Washington Ave and Utah St - Replaces DIY building - Park east of hospital updated - Buildings south of hospital updated - Campground added south east of the hospital - Campground west of Washington and Omaha removed - Added "Railway St" just west of Omaha, with several new buildings - Construction site north of station 1 has been completed - new hotel in completed - Crane accident has been removed north of station 1 - Walmart and strip mall have been removed - Replaced with a boardwalk area, apartments, and a harbor - Added a boat south east of station 2 with a civilian - will occasionally need to be rescued with coast guard - Changed a few buildings north of Vienna (Trocks) - Added a new traffic route starting on Queen st, progressing through west district including Juno St and Lake Ave - Added traffic light at Queen St and Arthur Ave - Texture work S of washington - Texture work S of hospital - Texture work E of princess - Texture work for harbor - Texture work at Tech Center - Texture and map work at airport - Texture work for station 5, 6, 7 garage floors - moved hydrant and random fence piece by south tow parking - Texture work to factory north of Stanley Ave - Removed random parking signs that were blocking spots for units to park (lol) - Removed duplicate alarm on building on Main and Apollo SE corner FIXED GLITCHES, SMALL CHANGES, ETC [Development only - Not including and glitches found in BETA testing] - Fixed white mark on Ford Taurus wheels - Fixed lighting glitch with all Taurus units - Police helicopter is now working - Trocks - Undercover taurus doors open the wrong way - Fixed sizing issue with UI pictures for units - Fixed passenger door lighting glitch on all Taurus models - Dodge Ram Door opening wrong direction - Fixed Taurus rear wheel well sticking out too far - Fixed Taurus trunk interior color showing when trunk closed - Removed Taurus rear wheel black outline - Fixed hazmat 6 and 7 stripe not lining up from front to side - Fixed Hazmat 6 and 7 (Old rescue 2) Non rear left signal light - Added Hazmat 6 and 7 (Old rescue 2) Rear scene lights - Fixed Patrol and Patrol 6 having the each others deployment icons and UI picutres - Fixed Patrol 3 and 6 door open glitch - Fixed Patrol 3 and 6 door lighting glitch - Fixed Squad door skin glitch - Fixed Glitch with Spartan Gladiator not showing colors properly - Fixed Fire CMD 1 doors not opening - Fixed all Ram models doors opening too wide - Fixed issue where all spartan wheels on right side rotated backwards - Removed random Firefighters from map - Removed yellow and red chevrons from rear of fire command vehicles and replaced with red and white - Added bumper to rear of all Spartan Engines and the Spartan Rescue - Added some decoration to the top of Spartan Rescue (shout out to S55 voxer chat helpers!) - Fixed Spartan Rescue back stripe - Added test to Spartan Rescue back door - Fixed issue where Fire Command 3 was showing the wrong UI picture - Fixed glitch where Medic 1, 4, and 6's rear lower red LED was hovering off of the ambulance - Fixed glitch with Squad 3 equipment and passenger doors were not lighting properly - Fixed glitch where medic 2, 3, 5's rear doors were not lighting properly - Fixed glitch where having Engine 5, Medic 5, and Medic 6 in the station prevented personnel from entering and exiting - Changed patrol 2 and 8's rear secondary lights to a proper secondary light pattern - Spartan engine wheels are now aligned, and spin in the right direction - Taurus wheels are now aligned properly - Fixed glitch where Engines 5, 6, and 7 did not want to rapid deploy - Fixed glitch where Engines 1, 5, 6 and 7's cannons did not activate - Paramedics are now able to get Styker Stretcher (Trocks) - Fixed spelling mistake on Rescue 2's deployment icons - Updated Squad 3's deployment icons after skin update - Fixed E450 medics Rear middle left marker light placement - Changed patrol 6's secondary lights. They now look better - Changed text pop up for loading patient into ambulance with Stryker script - Fixed right click priorities with new Stryker script - right clicking on an empty ambulance with a loaded stretcher will now have the load patient command default instead of changing clothes - Removed several permanent burn marks at the location of accidents - Moved station 6 and 7 decals - Fixed glitch where medics would not park properly at the hospital - Fixed very annoying glitch where Engines 1, 5, 6, 7's water cannons will not work or deactivate - Removed semi from new vehicle path as it kept getting stuck - Increased size of a small police station parking spot to units can park there - Raised building on Railway St to stop if from flashing - Fixed parking glitch with patrol 6, 7, 8, and 9 - Fixed lighting issue on all new police officer skins so they no longer look like robocops - Changed loading screen so it looks better - Centered Tech deployment icon so match EMS and FD Identified and fixed during BETA Solved bugs: - Missing house on Railway St - WASD - S did not work - princess signs blocking access to harbor - traffic glitch Princess and Richard - medics drop patient off at hospital doors now - Removed alpha from several FF's and Medics - Restored SWAT skin to 4.6.2 skin, turned on alpha, objects should not be visible when holding - Removed crash with PD cars you had to drive away very, very slowly - Removed annoying pigeons from station 7 - Removed flags from airport and police station - Removed cement truck from new traffic route - Removed objects near road by station 3 to prevent traffic jams - Battalion 1 should now to to stations E, W, S - Reverted to old coroner from 4.3 public due to alpha reflection problem - Coroners can now be deployed from the EMS menu - Greatly increased time until train cars explode from fire on Omaha - Fixed road decals hiding street addresses - Main, Arthur, Utah - Added Hydrants to Harbor, near wind turbines - Spread out medic parking spaces to help accommodate more room for each medic (Needs Test) - Edited hospital VO layout to attempt to fix stretcher drop off bug (Needs Test) - Added street numbers to Arthur between Knight and Prince - Fixed map texture aesthetics at station 7 - Changed station 6 garage floor to cement - Could not put anyone in vehicles - placed the "putincar" script back into the mod (whyyyy was this missing?!???!) - Police unable to grab civilians - Replaced "drivepersonaway" command - Removed "askperson" command as it is useless - Firefighters were able to enter buildings from the ladder - changed priority of extinguish so right click on a building on fire will by default be extinguish. Note: You can still enter buildings from the ladder so be careful! - removed alpha reflections from Hazmat firefighters - Both rear doors will open when stretcher is used on medics 2, 3 and 5 - Fixed glitch where sending a medic to the hospital with it's emergency lights on would automatically turn them off. Lights stay on when sending the unit to the hospital - Removed haztech clothing option from engine 6 and 7, now only hazmat units have that capability - Removed some scenery from the harbor preventing accident to a call - Ensured that people are not standing on benches and chairs across the map, they will remain seated - Added some more decoration to the 'palace' - removed several more 'burnt-ground' areas that are present on the map, even when no accident has taken place Identified and fixed between 5.0.0 - 5.0.1 - Medic 2, 3, 5 rear wheel light glitch - Medic 2, 3, 5 rear and front wheel rotation direction - removed explosive can in the river north of park on Washington - greatly increased time before train explodes from fire behind Station 7 - moved several fire hydrants near fence at airport (too close to fence) - fixed sidewalk elevation issue - Unicorn and Railway - removed glitched person on lighthouse by station 2 - medics can no longer drop stretchers without have a stretcher - moved fire Hydrant that was too close to 144 Utah - police station address no longer covered by sewer grate - medic 6 no longer shows medic 5 UI picture - placed no vehicle VO between police station and main st tower - Fixed police hazard lights glitch - was defined as "warninglights" instead of "warninglights_on/off" causing a script error. Identified and fixed between 5.0.1 - 5.0.5 -[5.0.5] - 2018-10-24 19:19 US EDT -Added - EMS Supervisor has a parking spot and label now. - There is a new MVC in the east, with 7 patients. -Changed - Crane 2 speed increased by 25% and has red lights and sirens now. - All tow trucks speed are increased by 25%. - Cemetery MVC, all peds would be dead as the injury property was wrong. Made it so 2-3 of the 5 should survive. -Fixed - Fixed an error with the LA Siren Script that was causing certian PD units to cause game crashes in Multiplayer. - Attempted to fix the search building script, as there are memory issues with multiple firefighters coming out at the same time. Added a time delay function to try to address. - MVC on Utah Street in the South, was not able to tow one limo. This is fixed. - Removed - Removed approx. 45 Megabytes of useless LA Mod vehicles and peds. This alone should speed up load times by realistically 15-30 seconds depending on system specs. By far the biggest stability fix. - Removed Cans from EMS units. - Issues to Address in the Future - I will be looking into fixing the error where at certian fires players are unable to pull victims out no matter how many times they try. - Possibly going to fix the Evacuate Airport Terminal Command on HC99. - I would like any feedback so we can start to change the map slightly and improve and switch up the incidents. V5.0.5 changes made by SQUAD 55 Sergeant Cody7311[55-S1] 10/24/18, 19:29 US EDT
  14. 5 points
    This is just a brief demonstration of how the new KME predator and Pierce Tiller looks in-game. They are still WIP, but so far they look pretty sharp. I'm also toying around with new LAFD siren tones. I made some minor tweaks to the LAFD fire station building lights as I didn't like the original version, so I made the lights to appear more 'natural'. The LAPD/EMS are still under works, so don't mind the base LA vehicles. They will be changed out in the future.
  15. 5 points
    U P D A T E RESCUE DIVERS Another vehicle for the fire department division ENJOY GUYS AND Happy New Year To Everyone We will probably see the modification in 2019 #Regards TheVolume Status Mod 29/12/18 POLICE 95% MEDICAL 95% FIRE 95% TEC 90% SCRIPTS 100% MAP 55% LIGHTS / AUDIO 100% Current photo for confirmation! http://www.emergency-planet.com/uploads/monthly_2018_12/RD.thumb.jpg.55d167ea0b4852cc1b87467a4d778ad1.jpg http://www.emergency-planet.com/uploads/monthly_2018_12/RD.thumb.jpg.55d167ea0b4852cc1b87467a4d778ad1.jpg
  16. 5 points
    Ive finally put a roof and interior on the police station. Im really happy with the result. Hopefully it has no glitches ingame, otherwise I'll just revert to the non-openHouse version which would look the same anyway.
  17. 5 points
    I'll be taking everyone's suggestions into consideration. For now, I'll go with the minor calls having the refusals, and they would only happen 50% of the time. The Lima VFD ambulance has been completed. Cab by @bama1234, the rest of the model by me. Texture by @Reaper.
  18. 5 points
    I hope you don't mind that half of the departments will be removed, or changed into their real life counterparts. Impala model by Ubisoft, CVPI model by NNICO. Both lightbars by me. These PD units are subject to change but are the most complete among the bunch. We are still unsure with the sheriff crown vic because there are pictures that appear to depict two different CVPI's they run instead of just one, and we aren't sure which spec to go with.
  19. 5 points
    Lastly is Dillon Fire Dept Heavy Rescue (my favorite) - Itch really hit it out of the park her, I am working on making her look more faded and aged as well as other details
  20. 5 points
    Perhaps it could be. Nobody will know until someone from there tells us. For now Ill just put an old halogen lightbar on it and it should be good. I have a question regarding animals. If a cow or similar animal were to go loose, how would it be dealt with? I am considering giving FWP officers a tranquilizer gun so that they can load the animal onto their trucks. I am aware animal trailers exist for a reason but Id like to know what the details are on those. Another call I have in the mod right now is confiscation of hunted animals. How would FWP go about disposing of the carcass? The FWP vehicles have been pushed to near completion. All I need are doors and an interior and it should be good. F350 cab by Ubisoft converted from Driver SF.
  21. 5 points

    Version 1.0.0

    623 downloads

    This pack includes three modern-day U.S. style firefighter models. The original models are from Emergency 4/911 First Responders and have had new helmet and SCBA models added onto them. They have also recieved updated high quality textures. You are free to use these in any modification you wish, so long as you credit Bama1234. You may also modify the models to your liking. PSD (Photoshop) files have been included for easy text editing, so you can modify the textures to fit your modification's department.
  22. 5 points
    Another update. The Monida VFD brush truck model (bottom picture) is almost done. It needs mirrors, UV's and template. The Lima brush truck is coming along nicely too. No pictures yet. Bama is also still working on the mod in his own way. This Chevy truck cab is his model and is going to be Lima VFD's second ambulance.
  23. 5 points

    Version 1.0 official

    10,335 downloads

    - 41 units of the Fire Brigade - 29 Police units - 21 units of Emergency - 8 Technical units - New scripts - Map of PL-Mod v0.99.1 - and other ... Mod install program ModInstaller. Please wait until the installation is complete approximately 4 min
  24. 4 points
  25. 4 points
    Hello everyone. It has been a while since I have updated people on the progress of the mod. Truth is I have been burnt out from nodding and playing EM4 in general. When you are making a mod day in day out it just becomes tiresome and repetitive. My my plan is still to release the mod eventually but when that will be I don’t know and I don’t really want to give approximate release dates because of this. I have started to play EM4 again and I hope to get back into modding soon so hopefully I can post some progress in the near future. thank you for the continued support and interest and hopefully you will see something more soon. TACRfan
  26. 4 points
    Hi and welcome to my first US based modification! This fictional modification is based on the island Amity where the events of Steven Spielbergs "Jaws" took place. It features a completly new freeplay map and various scripts. Unfortunately the mod will not be based in the 1970s because there are no 3D models of vehicles from that time available. The map will feature one small VFD, PD and an Ambulance post. The rest will come from off-map. Here are the first screenshots: Stay tuned for more updates!
  27. 4 points
    Happy New Year! Asking for release dates is against site rules.
  28. 4 points
    Hi guys! Wish you Merry Christmas and a Happy New Year! Here's something new that i can show, a reskin of bell 412 as MDFR, possibly will be an air ambulance. Credits: Iglheaz, EmC-Unit.
  29. 4 points
    U P D A T E (Swedish Mod) is set to debut soon Currently only the version V1 is in the plan - Note on my site no longer actual pictures of units The Swedish mod happens between 2005 and 2013 Therefore, do not expect units from 2018! Status Mod 06/12/18 POLICE 90% MEDICAL 90% FIRE 90% TEC 90% SCRIPTS 50% MAP 50% LIGHTS / AUDIO 100% Current photo for confirmation!
  30. 4 points
    Guys Did you know my new 3D model this time something bigger, the new police command will be released in the Swedish mod https://www.youtube.com/watch?v=_5P7ejTlmas Status Mod 03/10/18 POLICE 100% MEDICAL 100% FIRE 50% TEC 100% SCRIPTS 50% MAP 50% LIGHTS / AUDIO 100% #Regards TheVolume
  31. 4 points
    Proof of concept for the poaching call. I will be taking into account the suggestions given to me with regards to loading up the animals on the back of the truck. I just need to model a tarp over the bed I guess, or something that looks like the carcass on the back.
  32. 4 points
    Guys I am back more actual pictures & video coming soon #Regards TheVolume
  33. 4 points
    The mod is alive and well, I just haven't had anything noteworthy to share. Besides, I dont like showing off unfinished units, but I'll at least let these ones through because they have textures. The Explorer is mine but is based off an LOD by EA Games. Dodge pickup and Mack truck are all new models by me.
  34. 4 points
    It is finished and ready to download! These are some Czech Skins, but it is serving as a ambulance in many countries! authors of the amarok DrDrummer, Janku authors of the whelen M7 Itchboy
  35. 4 points
    No need to fear this mod is still alive... running through some hiccups on the map but still planning a release. If anyone is interested in beta testing within the next month or so please message me Re-worked the lights of the NYSP units a bit
  36. 4 points
    Damn right. I'd even go on to say that the Em4 Deluxe listing on steam is intended to cash in on the hype the game has due to modding. So what does that mean? Modders like myself are responsible for income that 16T gets from Em4. Us modders should be getting a paycheck (or some kind of compensation) because nobody would be buying Em4 if it weren't for the mods. I mentioned it earlier in the thread, but I firmly believe had every single chance to update Em4 and make it compatible with modern systems at the very minimum. Instead we got the deluxe game with no alterations except for an English speaking supervisor.
  37. 4 points
    I've never been happier to be a part of this project over many years, the truck and scripts, if anything, are sign of how our skills have improved over time. Thank you all for playing this and the support! Enjoy this! Keep your eyes out for our next project 😎
  38. 4 points
    Thank you guys for feeding my ego! Here's new FHP Chevy Tahoe 2015 for the mod: Credits: Itchboy, EmC-Unit.
  39. 4 points
    I break my promise because I found version 2.0.1 in the Internet and going to share my impressions. Let's start from the atmosphere. It's perfect. Remind's me Hometown track in Need For Speed High Stakes. This MPPD units based on early 2000's cars looking great. I love all 80's- early 00's emergency units mainly and will glad to see more such vehicles in this mod. Game world is too looking very cool. Real american rural scene, which so rare in games. Mostly game world inpired big and famous cities. Emergency 4 Modding Community not an exception from this rule, most known mods is NYC and LA. Also map creators paid many attention to small, but pretty and nice details, like this road sign. t's little bricks, from which builded so great atmosphere. I love it. I also liked the realism of situations. Wife beat husband, run from home, cops arrived, caught her, EMS drive husband to the hospital. I asked yourself, maybe i should call one more police car vehicle and drive away kids too? Just for roleplaying. In this moment i note a man, which entered a building. It's their relative and he can take care about them (man in brown suit on last picture) . When i opened unit menu, i asked question, why there is boat unit, this map haven't any big lakes or powerful rivers. At that time, I noticed only small ditches with water. I understood my mistake after this MVA. I saved pedestrian and Prius driver, removed vehicle and leaved to other callout. Then i notice, MVA callout not ended. With horror i get back to MVA scene. After reconnoitering the area, I found that I had missed a car that had flown into the water. Driver unfortunately was already dead, i wasted too many time. Apparently the night of the witches was approaching. The problems did not end. I tried to call the coroner. One person arrived who could not do anything. I asked for two coroners, four people came with two stretchers, they took the deceased driver away. The coroner that arrived first I had to be wounded with a pistol shot and taken to the ambulance so there would not be too much point on the radar. The first van was taken away by the newly arrived coroners. This callout was one which i failed. Other callout was green in game but red in real. Other MVA. I equiped fireman with life-jaws and made he drive this nice small red pickup. Police work perfectly, they bordered MVA scene, fireman puted out the nascent fire. But firefighter with life-jaw wasn't able to cut vehicles. I have two possible answers on question "why?". First - bug, second - feature (it is volunteer fireman and possible haven't skills to work with it). Anyway, I had to call the BCFD and they already cut the cars. Unfortunately these drivers were already dead. Although the beginning was very good. However, the coolest unit in my opinion anyway, this small fire truck. It's old-fashioned, fast, but at the same time functional. He cope with small fires and assistant functions to other services. After a couple of hours of playing, I learned how local services are called through dispatchers. Yes, it's like LA Mod, but LA Mod haven't volunteer fire station. Now I try to reduce the use of county, state and federal rescue services, bypassing town services like MPPD and local fire station. Limited resources is nice feature. But MHP posts on city limits is good to have. In case of grand theft auto, for example, idk about this callout possibility. Yes, mod sometimes crash and had some bugs like missing police station roof or situation where attempt of manually (without stretchers) pick up of injured man with spineboard available and make many errors with ability to don't close game. Anyway it really cool modification, which possible haven't analogue. As conclusion, some my suggestions for future. Add more old-fashioned units from 90's and early 00's, like 1991-1996 Chevrolet Caprice and 1992-1997 Ford Crown Victoria, retextured vintage ambulance from LA mods for local and county agencies. More modern impalas and 1998+ FCV can be given to state troopers and FBI. I already see vintage fire trucks ITT and like it. Mod is going to be pretty nice and domestic. Something for soul. Not noisy megapolis, but little "hometown" where human life value is more higher. Hope this review will useful and dilute the negative mass reviews from people which can't play with some bugs for good atmosphere.
  40. 4 points
  41. 4 points
    Here's the LP6000 lightbar as suggested by @mercurygrandmarquis1 Unrelated to Montana mod: For funsies, I also created an FS Raydian lightbar.
  42. 4 points
    Hey guys, quick update. I am currently working on the call out menu from the mod, it is taking longer than i thought and unfortunately this wont be released as soon as i had hoped.
  43. 4 points
    Thank you to everyone who provided insight. So that the large plot of land in the mod doesnt go to waste, Ill have BLS calls go to the hospital. Everything else is sent to the hospital in Dillon which is an hour away. The medical system wont be the most accurate though. The way I plan on doing it is that as soon as a medic heals a patient, the patient is assigned an injury level based on the amount of red bar health they are currently losing. It wont be changeable or what, but Ill try to at least represent some level of realism. I need help decorating the interior of the facility. This is the ER. What props would I need to model to make it at least appear functional? I dont know what Ill do with this side room. Maybe make it the spawn point for the paramedics. https://imgur.com/vo1dkpY This main hall is the waiting room and lobby. There's an elevator there for the second floor, or should I replace it with conventional stairs? https://imgur.com/T91oXRU Here's a preview of another unit. This is Lima VFD's brush truck. Cab by MikeyPI, rear end by me. Special thanks to Reaper and Armyconrad for helping me figure out what all the compartments and machines were. http://www.emergency-planet.com/uploads/monthly_2018_04/Untitled.thumb.png.662543cdf523e2e66a4cee30e1f6d54a.png
  44. 4 points

    Version V1.02

    6,230 downloads

    This is a revamped version of the Norway Modification, main credits goes to chirsblaalid and his NoMod Team. Download all three parts to the same place. Open part 1.rar and run the e4mod file. Updates and bugfixes by me: New logo for the mod.New loading screen.New skins for the Fire department.One new ambulance skin.New K9 unit skin.New passat UP skin for police.New skin for the police vito.Fixed KRIPOS investigator without vest
  45. 4 points

    Version 1.3

    4,089 downloads

    Dowload the Barcelona Mod know at Emergency Planet. THis mod includes untis of the Barcelona city emergency services , Catalonian emergency services and police units of the Spain government. Units at the mod Barcelona fire department Guardia Urbana Barcelona (Local Police) Mossos d´esquadra (State POlice) SEM (Catalonian Medical Services) National Police (Spanish Govermen Police) Civil Guard ( Spanish Goverment Police)
  46. 4 points

    Version

    17,516 downloads

    Welcome to The Welfordshire Modification. A modification for Emergency 4 set in the fictional county of Welfordshire, United Kingdom. In this version, take control of the emergency services that serve the towns and surrounding areas of Welford (to the South) and Rambleside (to the North).
  47. 4 points

    Version 2.0

    22,006 downloads

    Emergency 4 Light Modification: LA A light submod for the LA Mod. . . This is an alteration I made in my spare time, it's not perfect, so help me help you. Report bugs and suggest changes. . VIDEOS: .
  48. 4 points

    Version 1.01

    205,748 downloads

    This is a modification for Emergency 4/911: FR which includes a representation of thecity of New York and all subsequent apparatus and personnel. The modification is designed towork within the original framework of the game while adding new functions and features tomake the game more realistic while preserving the strategy aspect of the original game play.This mod features about 50 new vehicles all of which have some special purpose in mindrequiring you to take the time to think about what it is you’ll need to send to address thesituation at hand. Currently there is a functional but unsupported Multi?player mode, we donot support this feature at this time as we’ve not tested this extensively enough to guaranteethat it is bug-free It does support MP function though. Free-play however, is supported and any bugs pertaining to the free playmode of the game will be looked into for subsequent patches necessary if the bug is a majorissue.MikeyPI: Team leader and 3D modeler for this mod.Hoppah: Team scripter, vehicle coding and bug fixer. (Also the author of the original DodgeCharger modified for this mod’s Dodge Charger)NewFoundKing: Vehicle lighting and map modification.Francis: Some scripting and general assistance.
  49. 4 points

    Version 1.3

    20,472 downloads

    São Paulo Modification------------------------------------------------------------------------------------------ version: Beta v1.3 ------------------------------------------------------------------------------------------ produced by: Emergency-Brasil Modding Team - Rafael (Rafael) - Luisinho (Luis) - Fabio101 (Fabio) - rockerboy (Juliano) - Rafael cinder (Rafael) ------------------------------------------------------------------------------------------ website: http://spmod.emergency-brasil.com/ ------------------------------------------------------------------------------------------ credits: - Hoppah (Scripts: Warning Lights, Flashing Lights, Sirens, etc...) - Newfoundking (Light editing) - Conror (Light editing) - Woltep (Armed Arrest Script) - Chidea (Models) - Manzebar (Models) - Cyrus (Sound Sirens) If by any chances you have contibuted in the making of this mod somehow, and I forgot to include your name in the list above. Please let us know by contacting us on the email displayed below. ------------------------------------------------------------------------------------------ contact: spmod@emergency-brasil.com If you wish to contact us regarding this mod, please don't hesistate to do so. ------------------------------------------------------------------------------------------
  50. 4 points

    Version 1.2

    33,640 downloads

    + Units Submod for Los Angeles mod 2.0 version 1.1It works with AUS Units in this version:-McCormick Ambulance-Border Patrol Crown Victoria(LED and Vector version)-USCG Truck-California Highway Patrol Mobile Command Post-CHP Charger(in white)-LAPD Smart For2More Info : you find bugs post them in the link next to "More Info"Enjoy
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