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  1. Hey everyone! I'm making my very first mod, it's called Redwood bay, it's slightly based in NFS games and although the units are almost done I still have a lot to do, let me know what you think
    4 points
  2. I was not sen here five years " well i ben missing this shi* and you guys * we will se what i have in store when comes to modding stay in touch
    4 points
  3. Hi guys, Long time no post.. Been a member now for 18 years and a month. Still try and play EM4 Deluxe, emergency 20 and the new Emergency games on IOS and steam when I have time.. Is there any place i can get newer mods for EM4 or EM20 like on discord etc. looking to try some newer stuff if it even exists. if you dont mind passing on links or invites to anything fun, id love to try them. see ya around
    3 points
  4. Alright besties. We're moving again. After a long long time of wading and wallowing in a lake of indeceison, my ass has been whooped into shape and some meaningful progress has been made with the team. We finally decided on a map area! 1:1 maps are hard but composite maps are hard too. After flip flopping between a dozen different ideas since the thread began, we finally decided to create a fictionalized, scaled, representation of the northeast section of Harlem, centering around the NYPD's 25th Precinct. By finally finding an area to focus on, we've unjammed the creative block we've all been suffering by trying to focus on so much to make. Now, we have specific, clear goals for what we're including, and with that we can move forward at an accelerated pace. So, to contradict my previous statement, expect some more screenshots and overall a lot more activity on the thread.
    3 points
  5. It's a shame that so many projects just went to waste. I agree it can be time consuming, but they could have released a half finished project over say GitHub where members like myself could contribute patches and such over time or help further development in some way. Like the original NY mod. They showed screenshots and such for ages and it never saw a release.
    2 points
  6. The mod is done. It just needs bug fixes and it's been over a year. No disrespect to any modders here but they killed this community by not releasing projects and giving false hope. Had the modders released projects, or at least issued bug fixes in this case, people would have had a reason to stick around. Instead we have things like the NY Mod that was teased for like 10 years and never saw the light of day. Even if it does get released tomorrow, it will never see the audience it would have seen.
    2 points
  7. Quite a bit! I'm just terribly shy and I don't like to share my work until I'm totally confident in it's quality/"done"-ness. With that being said, I've stepped away from this project for a time to focus more on my collaborative project Project NYStalgia.
    2 points
  8. Glad to see someone still working around this place. Looks good.
    2 points
  9. Oh trust me, I get the growing up part. I don't have the free time I once did. However, the few remaining projects tend to have like 5 very accomplished devs working in Collab. They post an update once in a blue moon basically just to tease us of projects that will just waste away and never get to be enjoyed by the actual community. Hell I bet we see GTA6 released before we even see just a bug fix patch for Montana Mod 2.5 2.5 years after the release of 2.5(not the original although that would be nice too). How was the core fanbase alienated? I'd say we are the main ones breathing life support in to this forum. And yes forums have being more and more obsolete but check out some of the GTA mod forums. More then alive and well. Even some of the Sim City communities or Cities XL forums are absolutely thriving still.
    2 points
  10. Version 1.02

    30,368 downloads

    This is a submod that replaces (most) LA Mod vehicles with their counterparts from the 80s to 90s. The download link is contained in the .txt file provided. Open the .txt and copy the link into your web browser. A MEGA link should open up which enables you to download the mod from there. This needs to be installed as a standalone mod. A user guide is provided for some of the submod's features. Submod thread for discussion, updates, and bug reports. Please observe the following terms of use: All content in this submod may NOT be used in other mods! - I will be releasing a separate content pack to this submod that gives modders access to my models. Please be patient Not for commercial use! You are not allowed to make money from this submod. Conversion of any assets to other games besides the Emergency games is prohibited. Reuploading this submod to other sites besides emergency-planet.com and emergency-forum.de is prohibited.
    2 points
  11. Very excited for this, the PL Mod was one of my favorites of the old mod generation. Are you planning on keeping the ITD van from 0.85?
    1 point
  12. No spoilers but i have something in the work stay tuned And i'm glad to hear that" this feels great
    1 point
  13. and glad you are back missed ur content
    1 point
  14. It's a shame they did relay good work, tho it can be every time consuming and with family and life and other projects can present a massive challenges at times. Good luck guys!!!
    1 point
  15. Closest firehouses I could find next to the 25th Precinct are Engine 35 Ladder 14 Battalion 12 2282 3rd Ave, New York, NY 10035 FDNY Engine 58 Ladder 26 1367 5th Ave, New York, NY 10029 And the closest hospital in that area would be Mount Sinai 1468 Madison Ave, New York, NY 10029 And the closest trauma center would be NYC Health + Hospitals/Harlem, located at 506 Lenox Ave, New York, NY 10037 Fun fact, the 25th Precinct was used as a exterior shot for the 54 Precinct in Blue Bloods where Danny works as a Detective 1st Grade, part of the Major Case Squad.
    1 point
  16. I don't really know what I'm doing anymore. I'm procrastinating the release of the mod, by making even more content for it. I'm trying to find motivation to actually model the remaining NPC passenger cars. In the mean time, these completed truck models will have to be settle? Have I sent these before? Maybe I did already. This is all I could come up with, in the last few months. After some consultation with GTA modders, I am happy to announce the confirmation of an Airport PD Caprice, a 1992. This is the best we can find. I am hopeful for a better picture to be found someday. Who knows what else is out there.
    1 point
  17. Hello, its been awhile, as some of you may know, a few years back, (2-3 I don't remember) I did an English translation of the RTS mod. Here is another update for it, I'd say its almost 99.9% perfect. If you find anything that needs fixed please email me at BrianD90@live.com or message me on here. Also, I may add a drug guide in the next version. Thank you. EDIT 11/09/2012 v1.8 has been uploaded, please re download. The only things I cannot to find to translate is the text that scrolls in the top when someone dies reporting the time of death and after you take someone to the hospital when it shows what you've done right or wrong across the top, anyone know where I can find this text? Once I find this text, I'll find and correct any remaining errors and release a final version (2.0) I'll include a drug guide with the final version if it has enough support so please let me know!!! Also, if I can get permission from the RTS team I may also replace the default ambulances and fly car with American units, and as to not represent a single US city, I may just go with a nationwide private service skin. Thoughts? RTS Bieberfelde English Translation v1.8.rar
    1 point
  18. Thanks, but i have one more: Credits: EmC-Unit, Vojtula.
    1 point
  19. Surprise, It's still going! Since my last development photo I built a new computer at the start of 2022 which didn't have a drive to install the disk version of EM4 so it was only until recently I bought an external one to install it. I come back with a shot from the map which shows an electricity substation along with a construction site behind and more New York housing.
    1 point
  20. Version 1.0.0

    40 downloads

    Another day, another Station. This one is a 2 bay drive through station intended for a Quint, Tanker, and Medic. The spare spot is meant to be used as a day room area. The other room is meant to have a kitchen and beds. Anyways enjoy the model yall Made by pozharnyy555You must credit me in order to use these assets.This is not for commercial use. This means are not allowed to make money from these models in any way.Do not convert these assets to anything outside of the Emergency Series.Do not Re-Upload.By downloading this file, you are agreeing to these conditions.
    1 point
  21. Hello to all! I am very excited to finally showcase a project that I have been working on for a little while. Currently, I only have some models done, at least 2 for each service so far. Without further adieu, I'll get right into it... BACKGROUND: This mod will be a 1:1 replacement of vanilla Emergency 4, it is designed to be a re-imagining of the base game if it had been based in the United States. For this reason, there is no city name, and agencies will be generically referred to as "Fire Department", "EMS", "Police" and "TEC". Just like in the base game, units are not numbered. There is the fire engine, police car, ambulance, etc. I really want to recreate that vanilla game feeling, with new assets and quality of life scripts. I plan on including basic LA mod scripts like controllable lighting and sirens, chase script, and maybe a few more. Again, I want to preserve the vanilla game aspect while brining it up to current times. This project will also serve to improve my modding skills in the hopes of me carrying out more complicated projects in the future. MAP: Keeping in touch with the base game, I plan on utilizing the vanilla deluxe map. I have a plethora of Americanized changes that I want to make to the map, but those will come in the future. Do not expect a brand new map, as that is not the point of this. THE FUTURE: With the core set of vehicles done, my next steps will be to get what I have into the game, ensure it all functions well, and then continue working on models. Once models are done, map modifications will be made and script implementation will occur, which will hopefully lead up to a release. The main part everyone wants to know about... As with other content creators, making mods for this game is not my #1 priority in life. I live a busy life, and this is a hobby for me. I do not have a release date or window, it may be a year, who knows. I still have lots to learn, but I hope you all will join me along this for this journey. EM4 has been a part of my life for probably a decade now, and I am glad to contribute to the community in any way that I can. Just please be mindful that I am busy, I play other games, do things in life outside of this, and I do this for fun. It will come out when it comes out, and for now I can give you this eye candy. I hope to excite and inspire you all, I do not know when the next updates will be, but you will surely see them here. Questions and constructive criticism are highly encouraged. Thank you for reading and more to come! -Yankee43 Police Units: EMS: Fire Department: TEC:
    1 point
  22. Exclusively Jersey City and Nassau county. The 6th and 7th Boroughs
    1 point
  23. Hi everyone, It's been brought to our attention that our CAPTCHA is not working properly and it's preventing new registrations. I'm trying to get the CAPTCHA error resolves, but at this time, despite looking like it's working, the back end isn't working right and is not authorizing new registrations. My understanding is registration with your Discord account is still working. If you do not have an account for here (or have since forgot the login details) you can complete the form below to request assistance and your request will be processed in order of submission. newfoundking. I can still be contacted on discord, however won't be providing creations/resets without using this form first.
    1 point
  24. West Falls I believe, I worked on that
    1 point
  25. There is no way to solve it. I removed them from the submod.
    1 point
  26. 1 point
  27. I agree with you, simple heads up about upcoming doom could contribute to saving up the webdisc and other gems. It will be hard to blame the forum owners, but imho people would fund the hosting if it would be requested. (i would contribute too) I dobut it would work, i have some URL saved in my browser, and links don't work.
    1 point
  28. I have put it on my list of mods to consider making soon
    1 point
  29. This error comes from the LA mod. I do not know how to fix it, nor is it a priority of mine to fix it. I personally have never used the feature, so it is not on my radar. I woke up this morning and suddenly remembered I forgot to share anything I've done. oops. I'll start posting the backlog. Stating with these edits of Itchboy's Ecto-One from a few years ago. Itchboy is to be credited here for everything except the skin and the small edits. In the future, I hope to show off more content made specifically for this mod
    1 point
  30. What confusion would accurate edits cause? I find you a lot more confusing, working on Airport apparatus without planning an Airport (?), French Missionspec vehicles (?) and so many more vehicles that make absolutely no sense + that you do not even plan on releasing. You work on Nicklaus ambulances but have completely ignored the Miami Beach Fire Rescue ambulances in its entirety - even though the map is set in Miami Beach. Nicklaus isn’t even anywhere near MB. What even is FHP doing there? There is no FHP in MB. You rarely ever see MDFR in MB - where is the MBFD? A second firestation doesn‘t fix the inaccuracy. You‘d rather see red Miami FR Ambulances than a Dade one. It’s just all so wrong I strongly believe anybody out here making edits makes them for the sake of finally bringing some accuracy to the mod. You make edits for… I don’t even know for what. 99% of the time it makes no sense. These downvotes also just add to the comedic effect, honestly.
    1 point
  31. This is one of the only reasons I still check in on this forum from time to time. Still looking forward to this mod, but I understand how life gets in the way. I understand how it feels to not want to do things for free that take up the little free time that you have!
    1 point
  32. Hello everyone, this is just a quick update to address some rumors that have been circulating online... First, no action has been taken to stop development. Although it's been a slow and long process since it started, it doesn't mean it's dead. It has been reported that some individuals have been beating the drum that this mod is dead on this website, as well as on Discord, and on YouTube. I must admit, these people are incredibly ignorant of the fact that we are a two-man team with help from several volunteers who have generously contributed material to the mod. There is no commission involved. You are not entitled to or owed our mod. It will simply be a matter of waiting unless you pay us for our time. No monetary transaction is, however, of interest to us. For both of us, this is a hobby. Goog has a family and is fully engaged in his life. He is the basis of this modification; he is the prime meat on the bone, and he is the foundation of it all. The models he makes are meticulously detailed because he wants to deliver a fun and realistic gaming experience. He then hands it over to me in which I add a soul to these models with my realistic emergency lighting system, which is an extremely labor-intensive process on such an outdated game engine. Considering I am a full-time college student and work full-time, and having been involved in emergency 4 for almost 12 years, I find it difficult to find motivation or inspiration to open the editor on my time-constrained schedule. However, when I have time, I spend a few hours completing a model or two in a day. It is neither my intention to gain sympathy nor to justify the pace of our development. But to demand it now is ungrateful and does nothing to help. Perhaps you could delve deep into community tutorials and resources to make your own modification if you are that impatient. People who constantly DM me asking for ETAs or harassing us will simply be ignored. Basically, I see a few of you as vultures looking for opportunities to rip off or steal our development materials once it's out. In spite of this, most of you seem to be seeking new beginnings in such a legendary game, and this is the people who we are doing this for. The people who waited patiently and supported our development are what motivate us to keep going. Thank you. I appreciate your time, and I will be posting an update soon on several models that have been edited with ELS.
    1 point
  33. As Emergency gets older, newer games are coming out that allow players to play in emergency services. While we still will feature Emergency games and Firefighter Simulator: The Squad, I want to introduce Into the Flames. Available on steam, Into the Flames is a solo or multiplayer co-op game that focuses on the first person role of a firefighter. From selecting and driving multiple fire vehicles, to breaching, extinguishing and firefighting, the game is in alpha and providing regular updates. Recently they announced they would be releasing full modding support using Unreal Engine 4's SDK and will be releasing this soon. As a community built on mods for Emergency games, this seemed like a natural fit for us. The team from Into the Flames will be posting updates on modding and release contests in the main forum, however we look forward to seeing some of the mods that will come out of our community!
    1 point
  34. I Have A Idea To Add More Weapon To The LA Mod Like Giving Police Officer AR-15 Or Shotgun And Bulletproof Vest Same With The CHP And The LASD, LAPD SWAT Also Add Riot Equipment Like Riot Shields Tear Gas Grenade Launcher And Last Thing Is Add A New Unit The US Army Tank Like The M1A1 Abrams
    1 point
  35. Hello everyone! I've been trying to figure out all the keyboard shortcuts for EM4/911, yet have not found a complete list. So after searching for a while, I decided to just make this thread. The only shortcuts I know of are the ones mentioned in the FAQ. You can CLICK HERE to visit the FAQ thread. Basically these are the ones: If you know of any other shortcuts, please reply to this thread with the information. Thank you!
    1 point
  36. Version 1.0.1

    5,930 downloads

    Enter into this 80s TV inspired mod based off of Hoppah's LA mod and enjoy the classic units, sirens, and uniforms. Beginning as an easter egg for a different project, I decided to create a full mod based on the series Hill Street Blues. Set in the fictional rust belt city of Malburn, keep a lookout for crime, fires, and sudden heart attacks with a whole new fleet of 80s units. Remember to install the patch(s) when you download! Mod requires the coronas from the Miami mod Report any bugs or suggestions to this thread here CREDITS
    1 point
  37. USFS in da house. International 4400 cab by THVFD, USFS engine rear parts by Hoppah. Yankee43 did the texture on the F series pickup truck, while the parts were done by Hoppah. Both lightbars by Rihis and EmC Unit.
    1 point
  38. Because it's one of the most asked questions on the forum I made a list of what files have to be changed when you want to replace a vehicle in one of the fire stations. This includes changing the command to call it from the fire station. It's impossible to explain every detail in the script, so some scripting knowledge might be handy. It's NOT adviced to make any changes to the (bays of the) engine's and ambulances, because they have a far more advanced script logic. Patience is required to do this. Lets say you want to replace the USAR squad with the Watertender, because they have about the same size and only one of them can be parked in the bay. ------------------------------------------------------------------------------------- Files which are necessary to change: LAFireStationStart.script (to spawn the vehicle at start) LAFireStation.script (for crew and gate information at fire station) LAToFireStation.script (park command) LABattalionChief.script (call command) Other: Adding the "Go to fire station" command to the new vehicle Removing the "Go to fire station" command to the replaced vehicle ------------------------------------------------------------------------------------- LAFireStationStart.script First thing you can try is to let it spawn at the right spot with crew when you start a new game. LAFireStationStart.script does nothing more than that. Some analizing of LAFireStationStart.script reveals that the prototype of the USAR squad is mentioned in line 23. Changing that prototype to any other prototype is enough to spawn another object. in this case "water_tender.e4p". You don't need to change the constants or anything else. Same thing counts for other things explained later. When you further look for USAR, you should eventually find line 230 which should say ActorList l12 = Game::GetActors(VO_USAR); The lines below are important. They set number of passengers (and sometimes transports), speed and the crew that enters the vehicle at start. Notice the numer that is used in the crew line. The code of that line refers to another script and calls a single unit for that vehicle. The numbers refer to the certain unit (USAR firefighter in this case). List of possible units: 1 = FF/PM with case 2 = FF/PM's with stretcher 3 = FF/EMT 4 = Battalion Chief 5 = FF HAZMAT 6 = USAR FF 7 = FF/EMT's with stretcher ------------------------------------------------------------------------------------- Important tips: You can do millions of things with C++, it's impossible to explain everything, just compare your code with other codes in the scripts. For example: When you want to add 4 firefighters instead of 2 just look at other parts in the script. Besides that, testing is very important. If you fail first time, please try it again before going to the forum. And remember kids, it's like sex, you don't immediatly run to mommy and daddy when you can't get it up at your first date. That's it for now. I hope most people understand this. When I have more time I will see if I can explain the other scripts.
    1 point
  39. I was wondering how you could make a pursuit type call out. Not like the ones where a getaway car is needed but a call where it is a pursuit where the car won't pull over.
    1 point
  40. LAPD Ford CV LED lightbar Submod V2.0 Police EMS Fire TEC 2 version will be release if i got the permission from Hoppah's. Version 1 Without Additional Units Submod v1.3 Version 2 with Additional Units Submod v1.3 V2.0 - Added LAFD Swift Water Rescue ,LAFD Foam Tender ,LAFD Light Equipment Truck ,LA Airport Police ,LA Port Police & LA Sheriff's Department to LED Lightbar. Old version release list Bug: V1.7 - Tow truck 2 become blue cube when loaded is now fix on 1.7.1 <Fixed> Download Compatible with LA mod v2.1 and Additional Units Submod V1.3 New And Old version Without Additional Units Submod V1.9.rar With Additional Units Submod V2.0.rar With Additional Units Submod V1.9.rar Without Additional Units Submod V2.0.rar Without Additional Units Submod V1.9.rar With Additional Units Submod V2.0.rar With Additional Units Submod V1.9.rar Without Additional Units Submod V2.0.rar
    1 point
  41. Go into the editor and double click on the listing for the aerial ladder. Once the prototype editor menu appears, be sure to untick the alpha reflections button.
    1 point
  42. This topic has been inactive for three years. Do not bump dead topics.
    1 point
  43. This topic is nearly 10 years old, please do not bump things that are clearly dead.
    1 point
  44. I've always been a big fan of video tutorials. Perhaps it's just the way I'm wired, but I learn best by watching others, and I feel like I'm not alone. I've been considering making a series of tutorial videos on various aspects of mod making. If I was to throw a series together, what sort of tutorials would you like to see? Published Videos Quick Tips - Short videos that share tips and tricks to make modding a little bit easier. https://www.youtube.com/watch?v=Gdwgl1obnqk - Quick Tip #1 - Make your editor Run As Administrator Essential Modding Skills Tutorials - A set for full length tutorials showing you step-by-step (and mostly unabridged) how to perform the most basic tasks needed to create a mod from scratch. https://www.youtube.com/watch?v=U6p5XtcG9Vc - Adding Vehicles Part 1 https://www.youtube.com/watch?v=o7iYkwc_57M - Adding Vehicles Part 2 Why am I doing all this? Well it took me 2 years of messing around to become (self-proclaimed) proficient at mod making. In this day and age, there seems to be a serious stagnation in creativity in the EM4 community. The reason, I believe, is partially because of the steep learning curve required to create new custom content. With these videos I hope to give people the tools to think outside the box and create something NEW for Emergency 4. LA Submods are cool and all, but I think we can make something better.... What harm can come from providing a collection of knowledge in a quick easy to digest format? None that I can see.
    1 point
  45. Dear Community, After a downtime of about 3 days we are able to announce that the site is back online for public. We moved to a new host, optimized the download area, got in a fresh skin and tweaked a lot of setting. If you got issues or suggestions, please share them with us in the Website support topic In case your lost your password, please click here. If you did not get a validation email, please login with your data and click on resend validation email. Kind regards, Stan P.S: We are aware the homepage is broken, this should be fixed soon. mails should come allong slowly, we still got a limit of 100 mails an hour for the next 12 days.
    1 point
  46. Firestation Start script would be one. Forgot to mention this aspect.
    1 point
  47. I think this topic definitely has potential, and all are great ideas. For this one: -During a traffic stop, the officer should have to call in the name to see if the guy is clean I might be able to help, but not for a week or so, and I think other people here could do a way better job then I can
    1 point
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