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  1. I was not sen here five years " well i ben missing this shi* and you guys * we will se what i have in store when comes to modding stay in touch
    4 points
  2. This is still the best mod out there. Stay safe.
    3 points
  3. Hey everyone! I'm making my very first mod, it's called Redwood bay, it's slightly based in NFS games and although the units are almost done I still have a lot to do, let me know what you think
    2 points
  4. It's a shame that so many projects just went to waste. I agree it can be time consuming, but they could have released a half finished project over say GitHub where members like myself could contribute patches and such over time or help further development in some way. Like the original NY mod. They showed screenshots and such for ages and it never saw a release.
    2 points
  5. The mod is done. It just needs bug fixes and it's been over a year. No disrespect to any modders here but they killed this community by not releasing projects and giving false hope. Had the modders released projects, or at least issued bug fixes in this case, people would have had a reason to stick around. Instead we have things like the NY Mod that was teased for like 10 years and never saw the light of day. Even if it does get released tomorrow, it will never see the audience it would have seen.
    2 points
  6. Quite a bit! I'm just terribly shy and I don't like to share my work until I'm totally confident in it's quality/"done"-ness. With that being said, I've stepped away from this project for a time to focus more on my collaborative project Project NYStalgia.
    2 points
  7. Oh trust me, I get the growing up part. I don't have the free time I once did. However, the few remaining projects tend to have like 5 very accomplished devs working in Collab. They post an update once in a blue moon basically just to tease us of projects that will just waste away and never get to be enjoyed by the actual community. Hell I bet we see GTA6 released before we even see just a bug fix patch for Montana Mod 2.5 2.5 years after the release of 2.5(not the original although that would be nice too). How was the core fanbase alienated? I'd say we are the main ones breathing life support in to this forum. And yes forums have being more and more obsolete but check out some of the GTA mod forums. More then alive and well. Even some of the Sim City communities or Cities XL forums are absolutely thriving still.
    2 points
  8. Version 1.02

    30,496 downloads

    This is a submod that replaces (most) LA Mod vehicles with their counterparts from the 80s to 90s. The download link is contained in the .txt file provided. Open the .txt and copy the link into your web browser. A MEGA link should open up which enables you to download the mod from there. This needs to be installed as a standalone mod. A user guide is provided for some of the submod's features. Submod thread for discussion, updates, and bug reports. Please observe the following terms of use: All content in this submod may NOT be used in other mods! - I will be releasing a separate content pack to this submod that gives modders access to my models. Please be patient Not for commercial use! You are not allowed to make money from this submod. Conversion of any assets to other games besides the Emergency games is prohibited. Reuploading this submod to other sites besides emergency-planet.com and emergency-forum.de is prohibited.
    2 points
  9. Im on hiatus, maybe one day.
    1 point
  10. Hi everyone, I’m having an issue where my image frame isn't centered. Is there a way to re-align it? I'd really appreciate your help. Thanks!
    1 point
  11. This is a beta release and bugs are expected. Some engines and units serve as place holders for the final models. So things may not be 100% accurate in terms of models at this time. Some units are missing unit images, and such. Some scripts are still being tweaked. That said you should be able to enjoy this with out much issue.The final version will likely be hosted on my dedicated server allowing fast downloads and have very little wait time and nice installer..although technically the mod installer works great, just sucks at compression. Download: Beta 3 https://www.mediafire.com/file/85lsqhiccgma03m/Los_Angeles_Mod_v2.0_4x4_W00ds_Map_v1_BETA_03.rar/file This mod requires Narco's light pack. If you are getting white boxes where the lights should be, it means that the light pack was not installed properly (if at all). It also requires these extra coronas: http://www.filesonthe.net/CVk3M
    1 point
  12. Very excited for this, the PL Mod was one of my favorites of the old mod generation. Are you planning on keeping the ITD van from 0.85?
    1 point
  13. and glad you are back missed ur content
    1 point
  14. It's a shame they did relay good work, tho it can be every time consuming and with family and life and other projects can present a massive challenges at times. Good luck guys!!!
    1 point
  15. This mod is dead. I found a South Central one on another site im sorry to say this but yeah its dead.
    1 point
  16. Just decided to make a sub-mod for L.A. Mod. Thanks to: Hoppah (Creator of L.A. Mod) http://www.emergency-planet.com/profile/4-hoppah EmC-Unit(Lights pack) http://www.emergency-planet.com/topic/16636-lightbars-pack-v20-released/ Co-Developer: Me! Change log: V0.7.1 (Released) Car doors fixed. Added some random stuff. V0.7(Released) 'WASD' keys useable. Some details. Bug fixes. Campaigne Missions get stations! : D (Except for vanilla mission 1-2, 5, 10-14, 17, 20 & LA Mission 7) Finally some uncopyrighted background music. Main Background Music: 1-https://youtu.be/0iKBT9LRFPo [Speed Chase - Alex Lisi] 2-https://youtu.be/vxw52mmldcg [The Chase] 3-https://youtu.be/QcDUL59CJUw [Police - Spraynpray] 4-https://youtu.be/AXNo8Bw_EsU [Stop Police] 5-https://youtu.be/ujsCRw-eA0o [Run - Ross Bugden] 6-https://youtu.be/3pZdZiPnsGs [Drive - Ross Bugden] Action Music: A1-https://youtu.be/UcXQ3qcYLuU [Drednough - 95TurboSol] A2-https://youtu.be/c0K9hwff85k [Final Stand - 95TurboSol] A3-https://youtu.be/Bgdb0TJRKoA [La Feyette - 95TurboSol] A4-https://youtu.be/qRFOayt0QYc [License To Kill - 95TurboSol] A5-https://youtu.be/ChGgfs-zXBc [Minefield - 95TurboSol] A6-https://youtu.be/Lh77am_1BlQ [Prism - 95TurboSol] A7-https://youtu.be/RboHvTa7kQQ [The Forbidding - 95TurboSol] A8-https://youtu.be/xJwMSpLmLMQ [Unmasked - 95TurboSol] V0.6(Relased) Some details. Bug fixes. Texture updates on some vehicles 'New' road/street Police station update New patrol routes Airport upgrade V0.5(Relased) Some details. Bug fixes. Some lightbars by EmC-Units. Working gates Military base upgrade Better airport Added commands to some vehicles Texture edit for some vehicles LASD parking, FBI parking, Military parking, CHP parking, SWAT parking. Resistance towards different things after wearing some kind of equipments V0.4(Released) Mayor's House Private EMS/Fire Service Random events in the map(that you don't have to deal with, only if you want) Texture change to some vehicles Added lightbars to the red cross vehicle(now private ambulance) Ambulance depot New police/FBI vehicle Upgraded the airport Fire/EMS & Private Fire/EMS training area Somethings I forgot :3 Bug fix Added random things for no reason ;3 Easter egg... no tips will be given... V0.3(DL Removed) FBI Base Upgraded the mini airport again. Bug fix New patrol routes(more coming soon) Functioning equipment trailer in FD station 2 More events in the map(more coming soon) V0.2(DL Removed) Military base Upgraded the mini airport Working Jet Bug fix Police Checkpoint Murder Scene V0.1(DL Removed) Spawned vehicles Added more equipment in vehicles/choppers(e.g. Axe, Flash Grenade…) Police vehicles have shot resistance(Except bikes) More ‘seats’ in some vehicles/choppers Removed prisoner transport in swat trucks(And some vehicles that shouldn't have) Added a sheriff’s station Removed police station building Added ‘Tec center/centre’ Edited 2 emergency vehicles’ skin(for no reason actually…)(Comment down below if you know which vehicle was it!) Added a mini airport Working In Progress: Changing sound effects Some random ideas that'll pop out of my head. V0.1 Images: V0.2 Images: V0.3 Images: V0.4 Images: V0.5 images: http://imgur.com/a/zLg6o V0 Videos: V0.7.1 DL Link: https://mega.nz/#!KsEGkT4Z!BU6HK_h9LNxoY3yY66e2oujM15zl8_zGJ4NmaVtHqsQ If you have any suggestions, leave a comment down below!
    1 point
  17. At this point, EMP might as well officially be dead. For years we were teased this or that mod or update was coming. At this point, about the last thing I can find is em-c Miami Mod advertised new models around Christmas. Almost 5 month later, still no release. Not to mention the year or two of advertised new models or whatever that have yet to be released like every other mod that seemed to be one last breath of fresh air. The modding community seems officially dead at this point.
    1 point
  18. I don't really know what I'm doing anymore. I'm procrastinating the release of the mod, by making even more content for it. I'm trying to find motivation to actually model the remaining NPC passenger cars. In the mean time, these completed truck models will have to be settle? Have I sent these before? Maybe I did already. This is all I could come up with, in the last few months. After some consultation with GTA modders, I am happy to announce the confirmation of an Airport PD Caprice, a 1992. This is the best we can find. I am hopeful for a better picture to be found someday. Who knows what else is out there.
    1 point
  19. Hello, its been awhile, as some of you may know, a few years back, (2-3 I don't remember) I did an English translation of the RTS mod. Here is another update for it, I'd say its almost 99.9% perfect. If you find anything that needs fixed please email me at BrianD90@live.com or message me on here. Also, I may add a drug guide in the next version. Thank you. EDIT 11/09/2012 v1.8 has been uploaded, please re download. The only things I cannot to find to translate is the text that scrolls in the top when someone dies reporting the time of death and after you take someone to the hospital when it shows what you've done right or wrong across the top, anyone know where I can find this text? Once I find this text, I'll find and correct any remaining errors and release a final version (2.0) I'll include a drug guide with the final version if it has enough support so please let me know!!! Also, if I can get permission from the RTS team I may also replace the default ambulances and fly car with American units, and as to not represent a single US city, I may just go with a nationwide private service skin. Thoughts? RTS Bieberfelde English Translation v1.8.rar
    1 point
  20. Thanks, but i have one more: Credits: EmC-Unit, Vojtula.
    1 point
  21. Surprise, It's still going! Since my last development photo I built a new computer at the start of 2022 which didn't have a drive to install the disk version of EM4 so it was only until recently I bought an external one to install it. I come back with a shot from the map which shows an electricity substation along with a construction site behind and more New York housing.
    1 point
  22. 1 point
  23. Version 1.0.0

    64 downloads

    Models by itchyboy and various authors. Special thanks to MrMook, Thunderbird and others for assistance with research. Engine 33 model and textures by ColumnDisciple. Credit must be given for use of these assets. Not for commercial use! You are not allowed to make money from these models. Converting any of these assets to other games outside of the Emergency games is prohibited. .pdn template included. Reuploading this file to other sites besides emergency-planet.com and emergency-forum.de is prohibited.
    1 point
  24. Hi everyone, It's been brought to our attention that our CAPTCHA is not working properly and it's preventing new registrations. I'm trying to get the CAPTCHA error resolves, but at this time, despite looking like it's working, the back end isn't working right and is not authorizing new registrations. My understanding is registration with your Discord account is still working. If you do not have an account for here (or have since forgot the login details) you can complete the form below to request assistance and your request will be processed in order of submission. newfoundking. I can still be contacted on discord, however won't be providing creations/resets without using this form first.
    1 point
  25. it is actually getting an update worked on. Unfortunately Slate stays busy though so it's an extremely Slow WIP
    1 point
  26. West Falls I believe, I worked on that
    1 point
  27. Version 1.0.0

    399 downloads

    https://em-hub.de/filebase/file/18-em2-goes-em4/ ↑↑ This mod is required to use this vehicle addon set! This is a set of new vehicles modelled after the units from Emergency 2. Please refer to the readme for instrunctions. • Terms of use from the original “Em2 goes Em4 mod” apply • Vehicles from this submod cannot be used in any project without permission of Itchyboy. • Redistribution (through reuploads or rehosting) of this submod outside of em-hub.de or emergency-planet.com is prohibited. • Monetization/selling of these models is strictly prohibited. • Conversion of models to other games outside of the Emergency series is not allowed. • You are allowed to make edits to this submod as long as it is kept private Previously hosted on emergency-forum.de - it has been reuploaded here due to that site's closure. Originally published in December 2020.
    1 point
  28. The shutdown of that forum was inevitable especially with the state of the Emergency series with it already being a dead corpse and just continued decaying of it. The lack of newer players and Sixteen Ton's questionable way of making games by literally re releasing Emergency 5 over and over again with the "newest" game being just a literal port of Emergency HQ. Lets hope that Emergency Planet's end of the road isn't too soon with other forums too.
    1 point
  29. What confusion would accurate edits cause? I find you a lot more confusing, working on Airport apparatus without planning an Airport (?), French Missionspec vehicles (?) and so many more vehicles that make absolutely no sense + that you do not even plan on releasing. You work on Nicklaus ambulances but have completely ignored the Miami Beach Fire Rescue ambulances in its entirety - even though the map is set in Miami Beach. Nicklaus isn’t even anywhere near MB. What even is FHP doing there? There is no FHP in MB. You rarely ever see MDFR in MB - where is the MBFD? A second firestation doesn‘t fix the inaccuracy. You‘d rather see red Miami FR Ambulances than a Dade one. It’s just all so wrong I strongly believe anybody out here making edits makes them for the sake of finally bringing some accuracy to the mod. You make edits for… I don’t even know for what. 99% of the time it makes no sense. These downvotes also just add to the comedic effect, honestly.
    1 point
  30. This is one of the only reasons I still check in on this forum from time to time. Still looking forward to this mod, but I understand how life gets in the way. I understand how it feels to not want to do things for free that take up the little free time that you have!
    1 point
  31. It is not available right now. Its still within a development.
    1 point
  32. Hello, I have performed an upate for the forum and server software. This caused a small down time. We are now up and running again. At this time I am checking the mail issue. - Updated forum to new release - Updated Server - Implemented HTTPS for the whole site - Implemented Security checks on our e-Mail server --> This should fix all e-mail issued users had
    1 point
  33. Due to unforeseen issues encountered that we currently are trying to address the server had to be reset, because of this issues may persist which we will try to address if/when we can. Please be patient while we work through this process. We have also temporarily disabled the downloads section at this time, due to multiple reports of issues encountered with attempting to download from our database. We will have to look into this issue further since so many users have encountered this problem. We apologize for the inconvenience and appreciate users understanding while we attempt to address these issues. It's a new server, and a new version of the software so we have to try to sort through things. Thank you for your understanding, EMP Staff
    1 point
  34. This solution was shared to me a few months back and I got no improvement from it, however I was on an Nvidia GT430 at the time. Now I'm on a 1050Ti and I still get no difference, so it seems to be something unique to AMD cards. I never thought of this before. I will be pinning this thread so that other AMD users can see this and try it out. It might be placebo, it might be real. Until we figure out what fastcopy does, only then we can isolate what "task" is making Em4 slow down. A 5700XT absolutely should have no problems running Em4 at 100+ FPS, even on a mid range CPU.
    1 point
  35. USFS in da house. International 4400 cab by THVFD, USFS engine rear parts by Hoppah. Yankee43 did the texture on the F series pickup truck, while the parts were done by Hoppah. Both lightbars by Rihis and EmC Unit.
    1 point
  36. Because it's one of the most asked questions on the forum I made a list of what files have to be changed when you want to replace a vehicle in one of the fire stations. This includes changing the command to call it from the fire station. It's impossible to explain every detail in the script, so some scripting knowledge might be handy. It's NOT adviced to make any changes to the (bays of the) engine's and ambulances, because they have a far more advanced script logic. Patience is required to do this. Lets say you want to replace the USAR squad with the Watertender, because they have about the same size and only one of them can be parked in the bay. ------------------------------------------------------------------------------------- Files which are necessary to change: LAFireStationStart.script (to spawn the vehicle at start) LAFireStation.script (for crew and gate information at fire station) LAToFireStation.script (park command) LABattalionChief.script (call command) Other: Adding the "Go to fire station" command to the new vehicle Removing the "Go to fire station" command to the replaced vehicle ------------------------------------------------------------------------------------- LAFireStationStart.script First thing you can try is to let it spawn at the right spot with crew when you start a new game. LAFireStationStart.script does nothing more than that. Some analizing of LAFireStationStart.script reveals that the prototype of the USAR squad is mentioned in line 23. Changing that prototype to any other prototype is enough to spawn another object. in this case "water_tender.e4p". You don't need to change the constants or anything else. Same thing counts for other things explained later. When you further look for USAR, you should eventually find line 230 which should say ActorList l12 = Game::GetActors(VO_USAR); The lines below are important. They set number of passengers (and sometimes transports), speed and the crew that enters the vehicle at start. Notice the numer that is used in the crew line. The code of that line refers to another script and calls a single unit for that vehicle. The numbers refer to the certain unit (USAR firefighter in this case). List of possible units: 1 = FF/PM with case 2 = FF/PM's with stretcher 3 = FF/EMT 4 = Battalion Chief 5 = FF HAZMAT 6 = USAR FF 7 = FF/EMT's with stretcher ------------------------------------------------------------------------------------- Important tips: You can do millions of things with C++, it's impossible to explain everything, just compare your code with other codes in the scripts. For example: When you want to add 4 firefighters instead of 2 just look at other parts in the script. Besides that, testing is very important. If you fail first time, please try it again before going to the forum. And remember kids, it's like sex, you don't immediatly run to mommy and daddy when you can't get it up at your first date. That's it for now. I hope most people understand this. When I have more time I will see if I can explain the other scripts.
    1 point
  37. I was wondering how you could make a pursuit type call out. Not like the ones where a getaway car is needed but a call where it is a pursuit where the car won't pull over.
    1 point
  38. Version 1.0 Released! So finally i can present you my creating! it took me like month of polishing it. I hope you enjoy it and give your feedback. In my view it is very fun to play, and even more on multiplayer where you can balance players roles. http://miami-mod.ucoz.com/USSR_V1.0.png So you can get: - About 60 real units of all kinds to explore; - New useful scripts; - New real sirens sounds; - Full ingame units graphics; - Fun multiplayer; - Stable gameplay without crashes. And much more... New patch v1.01 is out! (It will be a full mod because from 1000 people who downloaded the mod only 36 get the old patch) Changes: -Welders can now enter back; -Fire splitter returned to previous traits (*i can make it more easy accessible but than you won't be able to pick it up back); -Fire trucks (GTF) get a more fire resist; -NEW Fire siren (*Don't think it is so easy to find one, i was just lucky to find a vid where it fits); -Brush fire jeep now have a 2 fh connectors; -Added a rapid deployment; (*still works not perfect but better than nothing. Also notice it won't work if you use fire splitter (wye)); -Fixed military paramedics unit icons. Download now - Allready patched mod v1.01 : Em-Planet | File-Upload http://i.imgur.com/2yMEyFW.png File-Upload http://i.imgur.com/ysblFog.png (*units texts still in english) Tips for http://i.imgur.com/2V9CbWk.png?1: Go ahead Comment http://www.emergency-planet.com/uploads/emoticons/default_schreiben.gif , Like http://www.emergency-planet.com/uploads/emoticons/default_12.gif, Subscribe http://www.emergency-planet.com/uploads/emoticons/default_news.gif and tell your friends about the mod http://www.emergency-planet.com/uploads/emoticons/default_1046276057_GroupHug.gif it's free!
    1 point
  39. Version 1.0.0

    1,854 downloads

    This pack includes three modern-day U.S. style firefighter models. The original models are from Emergency 4/911 First Responders and have had new helmet and SCBA models added onto them. They have also recieved updated high quality textures. You are free to use these in any modification you wish, so long as you credit Bama1234. You may also modify the models to your liking. PSD (Photoshop) files have been included for easy text editing, so you can modify the textures to fit your modification's department.
    1 point
  40. Go into the editor and double click on the listing for the aerial ladder. Once the prototype editor menu appears, be sure to untick the alpha reflections button.
    1 point
  41. This topic has been inactive for three years. Do not bump dead topics.
    1 point
  42. Topic is over 7 years old, do not bump it.
    1 point
  43. You need to define and assign the new prototype of the vehicle into the script, otherwise it wont have the K9 vehicle functionality. Both the emptycar and K9 code need to be modded to accomodate the new vehicle.
    1 point
  44. Hello there, I did a quick maintenance update to the site. The IPB version is now UP-TO-DATE as well as the theme and all modules. Several bugs should be fixed. If you have any issues, please report. Thank you
    1 point
  45. Something we as a staff have been noticing as a problem lately is that signatures have been going rampant in size. I have a fairly large monitor, and just then, reading through a post, I encountered a signature that took up my entire screen. We are looking at changes in the future, but for now, the rules still stand. Basically, what we're looking at, ins't a pixel count, so it's exactly 600x289 pixels or whatever, since that's really a pain and unrealistic at this time. The maximum size we're considering acceptable for now falls in one of these categories Signatures roughly this size: This is acceptable with up two two lines of regular sized text, or one line of large sized text. That doesn't mean you can use the largest size the board will support either. If you want to use TWO signature banners similar to mine, that is acceptable, but again, the maximum size we're looking at is that plus two lines of regular text, or one of stylize, or larger text. The maximum size is 250kb, that doesn't mean you can upload a little tiny picture that takes up 1.2mb, it must fall into both categories of size AND measurements. If your signature is too flashy, and distracts from the rest of the page, it can also be removed, so no strobe pattern gifs guys. None of these rules are new, they're just being restated because of the huge problem we've been having as of late. Continuing with what we have been doing, any signatures in violation of these rules, as outlined in the terms of service are subject to removal without prior notice.
    1 point
  46. Version 2.0

    11,555 downloads

    Version 2.0 resurrected edition adds the following content (change log): Tow truck relocated to police department Dutch police skin for tow truck represented by new avatars in-game NEW Dutch police helicopter [changed model and skin] represented by new avatars in-game Police officers are now 10% more resistant to bullet impact Police patrol car now uses left backdoor [animated] as equipment door for fire extinguisher [trunk wasn’t an option] Police patrol car can now transport two criminals at once Altered police barrier tape texture Added length to police barrier tape [maximum of 45 meters] Updated police sirens * Added ‘star of life’ emblem to outfits of doctor and paramedics Doctor vehicle can now transport two doctors at once [still able to arrive with only one doctor] New avatar for medic case equipment Added fire hose to inventory of Water Tender Added fire extinguisher to inventory of Water Tender Water Tender’s equipment doors are now using opening animations Dutch firefighter’s skin Dutch HazMat [decontamination] truck represented by new avatars in-game Dynamic variation between vehicle [RW] and world hydrants [vehicle hydrants will be used much more] RW [Heavy Rescue Vehicle] can now transport up to four firefighters at once Water Tender now comes with 4 working vehicle hydrants * Water Tender can now transport up to four firefighters at once Dutch skin for Fireboat Dutch Recovery helicopter [G-JSAR helicopter skin] NEW avatars for emergency personnel NEW mini icons for emergency personnel NEW group avatar Altered textures of various world objects [traffic signs, bus stops, subway etc.] Updated department logo’s [much smoother now] Police update Ambulance update Firefighters update Tech Update General update * The updated police siren is a test. Feedback is welcome! * When a firefighter connects a hose to one of the Water Tender’s hydrants the Water Tender can no longer move or use it’s cannon until the hose has been disconnected again. I’m looking into this problem and will try to fix this. Version 2.0 additionally consists out of the following: Dutch police support van represented by new avatars in-game Dutch EOD (Explosive Ordnance Disposal) van represented by new avatars in-game Police patrol car equipped with fire extinguisher usable by police officers Dutch police patrol car represented by new avatars in-game Dutch police officers Dutch police siren which will constantly play while driving Search and Rescue vehicle replaced to police department Dutch police skin for Search and Rescue vehicle represented by new avatars in-game Dutch police skin for rescue dog handler Dutch police skin for rescue dog Police officers are now able to run a little bit faster Police officers are now able to equip and use handguns Dutch emergency doctor car represented by new avatars in-game Dutch emergency doctor outfit Dutch ambulance represented by new avatars in-game Dutch paramedic outfit Dutch ambulance siren which will constantly play while driving Added doctor to ambulance Dutch air ambulance represented by new avatars in-game Dutch Water tender represented by new avatars in-game Firefighter’s siren will now constantly play while driving Dutch ladder truck represented by new avatars in-game Dutch Heavy Rescue Vehicle represented by new avatars in-game Removed sirens for all technical units [using empty siren-file] Provided most NPC cars with Dutch license plates Police update Ambulance update Firefighters update Tech update General update
    1 point
  47. Version V1

    179 downloads

    Created from scratch by Terrow Read credit file inside download before use! Vehicle models in picture created by NNICO and Itchboy
    1 point
  48. Version 2.5

    58,521 downloads

    My nickname is NewHappyRabbit (thats why I changed the author) This is Super freeplay mod for LA 2.5 Added:U.S.A National Guard Base Technical Base Police Department parking is full with cop cars, swat vans, motorcycles, bomb squads, Unmarked vehichles, Dog leaders and others Hospital parking is full with Ambulances, EMS Supervisors car, Coroners vans, Mass Casualty unit, SAR Dog Vehicles and others Fire Department parking is full with LAFD Engines, LAFD Aerial Ladder Truck, LAFD Tiller Truck, LAX Crash 80, USFS Utility Truck, USFS Engine and others Gameplay Video: . Video made by em4modfreak
    1 point
  49. Version 1.0

    3,190 downloads

    Hoppah did a fantastic job with the LAFD mod for EM4, but it still seems a little out of place. The problem is with the narrator at the beginning of each mission. Instead of a narration on how to complete the mission, what about an actual fire department dispatch, like the ones on every episode of Emergency! It took me a while, but I have recorded and put together twenty separate dispatches for every mission in EM4. Just download the file and unzip it, then read the ReadMe text for instructions on installing the files, which is super easy. (I still can’t figure out how to add dispatches for Hoppah’s 10 custom missions; if anyone knows how, let me know and I’ll make some more) Just like in Emergency!, I used the original LA County Fire Department SCU tones from the 1970s for every station dispatch. I know what you’re thinking. Hoppah made the LAFD mod, not the LACoFD mod. In fact at this point, an LACoFD mod does not exist. Yes, I know, but I figured it was close enough. I’m a die hard fan of the series, and besides, I’m familiar with the dispatches from the county, not the city. (If Code Red ever goes to DVD, then I’ll be more familiar with the city dispatches) Also, using LACo gave me more flexibility in determining the locations for each mission. I did my best to utilize real world locations in LA County and the fire stations in those areas. Please keep in mind that I have zero dispatching experience; I did this based on guesswork, examples of dispatches archived on YouTube, and what I’ve seen on TV. Any faults with procedure in these dispatches are my own. Also, I realize that I do not have the quality of voice that Sam Lanier had, but I did my best. If anyone out there thinks they can do better than I did, by all means please contribute. The files were created with the following resources: Audacity, for recording my voice, reducing noise, and running the recordings through a high pass filter to get that microphone sound. The LACoFD website, with addresses and apparatus info for each station. Special thanks to www.policeinterceptor.com for archiving the LACoFD SCU tones. All the tones you hear in these dispatches are for the actual stations named. Special thanks to voodoocat and that1fail on YouTube for their mission play throughs, giving me an idea for what kind of units are needed for each mission. www.batchgeo.com allowed me to create a map of all LACo fire stations from an Excel file I made. Entering the station name, address, and apparatus info into Excel, I was then able to load it into Batchgeo and get a map of all the county stations. (I know there are iPad apps that can also give me a map, but I only discovered them afterward) A few years ago, the Army sent me to Fort Huachua, Arizona, for a training class. One evening I was driving on post and noticed that two cars had met in the middle of an intersection. It was a light collision and both drivers were fine. They were both on their cell phones, but neither had called EMS yet. Ironically, the collision took place right in front of a fire station. I parked my truck in the station parking lot, walked around to the front door and pressed the buzzer. As it turns out, it was the dispatch center for all of Fort Huachuca, overseeing two stations. Nobody at the station knew that there was a vehicle accident on their doorstep, but they got into motion once I told them. While the firefighters were getting ready, the dispatcher called it in. I swear, it felt as if I was in an episode of Emergency! A few notes about the missions: Mission 2: I took the liberty of using station 51 for this mission, basically because I couldn’t resist. In real life, station 36 and possibly 127 would get the call. (Nowadays, there really is a station 51 on the backlot of Universal Studios, specifically named in honor of the series) Mission 10: Southern California is nowhere near the Arctic Circle. In this case, I found a fire station in Anchorage, Alaska, that has a HAZMAT unit. The dispatch tells HAZMAT to go to an actual airfield for an emergency airlift to the polar station. I have no idea what dispatch tones that station uses, so I just picked a generic warble. Mission 11: There is no oil rig located outside of Marina del Ray. In reality, oil rigs are usually located several miles from shore so that nobody can see them from the beach. But for the sake of the scenario, I had to put the oil rig somewhere, and Marina del Ray is where the only two boats in the LACoFD are located. They are not equipped to fight big fires like this one though, so the dispatch also mentions fire boats from the LAFD. I do not know if Marina del Ray is actually where the LAFD boats are located. It’s just a game. Mision 13: Anyone who has driven on the 14 freeway past Santa Clarita has seen the open pit mine I describe in the dispatch. Mission 14: While looking for a tunnel in Southern California to use for this mission, I found out that the Newhall tunnel actually had a major vehicle accident and fire a few years ago, resulting in three fatalities. I decided to use that tunnel for this dispatch. Mission 20: Believe it or not, I could not find a YouTube example of a dispatch immediately following an earthquake, so I made my best guess. The tone you hear is a group call for all stations in LACo. Heavy Rescue 103: You will probably notice that Heavy Rescue 103 gets used an awful lot. That is because Heavy Rescue 103 is the only Heavy Rescue in the LACoFD. My apologies if it gets a little old after a few missions.
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