Jump to content
Slate Blackcurrant Watermelon Strawberry Orange Banana Apple Emerald Chocolate Marble
Slate Blackcurrant Watermelon Strawberry Orange Banana Apple Emerald Chocolate Marble


Popular Content

Showing content with the highest reputation since 01/16/2018 in all areas

  1. 69 points



    Features- More than 50 playable units from Los Angeles- Highly detailed and accurate models- A completely new freeplaymap- 10 new missions- New sirens- Directional lights and floodlights- Fire station, police station and hospital- Automatic weapons and ballistic shields- Police barricades, traffic cones and flares- Bomb robots and motorcycles- Emergency 4 Deluxe and 911:First Responders compatible- Multiplayer compatible- English translation and voices and much more... This content is not authorized for posting on Steam or any other platform, except with prior written authorization.
  2. 18 points

    Version v1.3


    This is the latest version of the London Modification which includes a new edited freeplay map with various UK buildings and civil traffic along with updated units & personnel from the capital’s main emergency response services: The Metropolitan Police, London Ambulance Service & London Fire Brigade. Version 1.3 also includes new units from the City of London Police, British Transport Police & London’s Air Ambulance. Updates, information and any news about future versions of the mod can be found on the London Mod forum page: http://www.emergency-planet.com/topic/7861-london-mod-in-progress/#comment-98073
  3. 16 points

    Version 0.6


    The United States Army Mod is a modification for Emergency 4 and based on the presence of the US military in a Middle-Eastern region. The mod features an entirely new map, several army and local (middle-eastern) emergency units, new events, unique units, a development tree and much much more. You can expect a total overhaul of the original game and fun and addictive gameplay! Important installation/play notes: 1. Remove any older US Army Mod installations (such as versions 0.4b and 0.5) 2. Download and extract the .zip package 3. Install the .e4mod file 4. Launch the game and load the US Army mod 5. Use the mission-menu and select 'Play United States Army Mod' to launch a new game The US Army mod is not freeplay nor multiplayer compatible! Don't forget to check out the US Army Mod Subforum for the latest news and discussions about this modification.
  4. 15 points



    FEATURES:- Los Angeles units- Detailed models and skins- New siren command- Automatic weapons and ballistic shields- Motorcycles- Hose connections on fire trucks- 19 new missions- Fire stations, police station and hospital in freeplay- English translation and much more...NEW IN V2.5:- SoSi added (sirens command)- Some fixed bugs Since 28 Feb. 2006 Note: This is for Emergency 3 only and incompatible with Emergency 4/911 First Responders.
  5. 11 points

    Version 2.0.0


    Spanish Army Mod is back! Rule the best important units of Spanish Army. Control the aircraft carrier LHD "Juan Carlos I", control the medical asistance of population, patrol the city... ENJOY IT!
  6. 8 points
    Hello everyone! After a long...long...long...time...losangelesi and myself decided to use a little (more like a lot) of our valuable spare time to create a new update for the South County mod! In summary we've made the following changes: 1. The biggest complaint we've gotten about the mod is that you have to call in units one by one on SINGLE PLAYER freeplay! We heard you, and I have written an autospawn script for single player freeplay, so now your vehicles will spawn and be fully staffed in their stations ready to go when freeplay loads! Be aware that your personnel will exit and enter their vehicles at the start. This is normal. Give them the 2-3 seconds to complete this and you're all set! 2. We received a lot of feedback that players were mostly against using the Tiller "Quint" and often replaced it with a ladder truck instead. With this and the buggy multiplayer performance in mind, we made the decision to remove it completely. We have since replaced it with a new ladder truck that Losangelesi put his heart and soul into! (Thanks to Firequi and Itchboy for their model assets!) 3. We removed the water tanker and replaced it with another standard Engine. We felt that without a limited water supply script, the tanker was a useless vehicle. With the Quint gone, we felt that another pumper apparatus was needed, so we created Engine 283. If you want, you can bring the tanker back by making a single edit to a script file (found below). 4. To give things a little spice I decided to try something new. Truthfully it's not new, but it's something that I haven't seen in any US themed mods yet, and that's vehicle parking. Watch the video change log for a demo. Note that I wrote this from scratch, so it may not be 100% perfect, but I tried to make it as stable as possible. In my testing it's been fairly stable. Also it's not a miracle worker, so don't expect to parallel park your ladder truck in a tiny space. To start Parking Mode, hold CTRL when clicking to move your vehicle. A marker will appear which you can move by right clicking or using the commands. To rotate the parking marker, hold CTRL and right click and the marker will rotate towards where you clicked. LEFT CLICK + RIGHT CLICK sends your vehicle to park. Holding shift while telling you vehicle to park sends it there without lights and sirens (if they are set to activate automatically). Alternatively you can tell you vehicle to park by hitting the green check mark on the command panel. Note that the move arrows on the command panel are in reference to default camera rotation so you'll have to play with it. CTRL click the buttons to move the vehicle in smaller increments. Performance in multiplayer is relatively untested so use at your own risk! 5. We made some changes to paths and the map to facilitate better path finding by vehicles. 6. I removed the bus accident on the bridge event in an attempt to cycle some other calls through. 7. We fixed a few existing bugs (too many to count). 8. Lincoln Heights is cleaning up a bit. It's still pretty ghetto but it's slowly getting better. 9. We've tweaked some settings and lights on some of the vehicles. 10. We've updated a lot of audio sound effects Now for a barrage of screenshots: The new state of affairs at Station 81. The Quint is gone and a new ladder truck has taken its place: Say hello to Truck 81 (Model by Itchboy - cab & Firequi - Body. UV Map, model splicing, lights, and edits by losangelesi) The new parking script in action: Please note that the campaign and deluxe freeplay are unsupported and in all likeliness are broken. Please use this mod for freeplay only. Thanks. So with that we have a little bad news: Unfortunately, we also decided to end any further development of this mod. We both felt that this modification has served its purpose and has grown enough for us to be satisfied in leaving it as it is. We appreciate all of your feedback and hope to one day create something bigger and better than this. I can tell you one thing for sure...whatever we come out with next will NOT be a glorified LA Submod. Instead, we hope to come up with some original content made from the ground up. Enjoy v2.1! DOWNLOAD LINK IS ON THE FIRST PAGE! How the heck do I use this new parking script thing? Here's a quick demo/tutorial for you. It's easy! Video not yet uploaded I can't save my progress in Police/Fire/EMS mode! Worst mod ever! The way we were able to implement two different modes was to replace Freeplay with Fire/EMS, and Challenge mode with Police/Fire/EMS mode. Unfortunately, the game is hard-coded to not allow saving of "Challenge Mode" progress, hence it is not possible for us to enable saving of Police/Fire/EMS mode since it is a limitation of the game itself. Sorry! How to replace E283 with the tanker: 1. Go to Scripts / Game / Command / SoCoStartup.script 2. Open this file in a text editor 3. Search for: const bool replaceTanker = true; Replace it with: const bool replaceTanker = false; 4. Save & Exit! How to staff the ambulances with two paramedics instead of a stretcher crew by default: 1. Go to Scripts / Game / Command / SoCoStartup.script 2. Open this file in a text editor 3. Search for: const bool spawnStretcher = true; Replace it with: const bool spawnStretcher = false; 4. Save & Exit! I don't like the staffing of the auto-spawned vehicles! How do I change them? 1. If you are proficient with editing scripts, you can figure out how to change staffing in my SoCoStartup.script. It's commented well and pretty easy to figure out. 2. If you don't like messing with scripts then send the vehicle back to HQ and call out a new one with your preferred staffing. 3. Disable autospawn and go back to the old way of spawning vehicles one by one. To do this simply delete: Scripts / Game / Command / SoCoStartup.script file
  7. 7 points
    Here's a demonstration of a script that spawns waypoints for directing traffic.
  8. 7 points

    Version 1.0 official


    - 41 units of the Fire Brigade - 29 Police units - 21 units of Emergency - 8 Technical units - New scripts - Map of PL-Mod v0.99.1 - and other ... Mod install program ModInstaller. Please wait until the installation is complete approximately 4 min
  9. 6 points
    Asking for release dates is against site rules, even if its in a trollish manner. Bomb squad truck WIP. Its from Missoula county and will take time to arrive on map. Model converted from Driver SF by me, original model by Ubisoft.
  10. 6 points
    Here a small preview of the fire station and some things you can do there:
  11. 6 points
    There is no link to the mod. It is not finished. Bama and myself will not allow links to the old version to be posted here. Here are the personnel textures for the mod. Credit goes to Hoppah and 16 tons entertainment for the textures. All I did was recolor them, nothing special here. Montana Highway Patrol Beaverhead County Sheriff Monida Pass Police Montana Fish, Wildlife and Parks Beaverhead EMS Corp. Beaverhead Volunteer SAR. Credit to bama1234 for these two. Lifelight Helicopter Medic Monida Pass Volunteer FD Lima Rural VFD Dillon Volunteer FD I only lack TEC and some mutual aid units. Some of the above textures have issues that I also need to take care of.
  12. 5 points
    Ive finally put a roof and interior on the police station. Im really happy with the result. Hopefully it has no glitches ingame, otherwise I'll just revert to the non-openHouse version which would look the same anyway.
  13. 5 points
    I'll be taking everyone's suggestions into consideration. For now, I'll go with the minor calls having the refusals, and they would only happen 50% of the time. The Lima VFD ambulance has been completed. Cab by @bama1234, the rest of the model by me. Texture by @Reaper.
  14. 5 points
    I hope you don't mind that half of the departments will be removed, or changed into their real life counterparts. Impala model by Ubisoft, CVPI model by NNICO. Both lightbars by me. These PD units are subject to change but are the most complete among the bunch. We are still unsure with the sheriff crown vic because there are pictures that appear to depict two different CVPI's they run instead of just one, and we aren't sure which spec to go with.
  15. 5 points
    Hi there, small updates on vehicles: Fire Dept. Boston reworked the Mack engine and added alot more details! Another buyable engine. We also made a bunch of new trees to replace the ones i had made before: In the scripts area i made extensions to our waterlogic. It now supports foamtanks and simulates hose failures. I will add also add a simple water pressure logic so that you can't extend your lines forever. I also started work on different siren control panels. Here is a small preview: More updates coming soon!
  16. 5 points
    Lastly is Dillon Fire Dept Heavy Rescue (my favorite) - Itch really hit it out of the park her, I am working on making her look more faded and aged as well as other details
  17. 5 points
    Perhaps it could be. Nobody will know until someone from there tells us. For now Ill just put an old halogen lightbar on it and it should be good. I have a question regarding animals. If a cow or similar animal were to go loose, how would it be dealt with? I am considering giving FWP officers a tranquilizer gun so that they can load the animal onto their trucks. I am aware animal trailers exist for a reason but Id like to know what the details are on those. Another call I have in the mod right now is confiscation of hunted animals. How would FWP go about disposing of the carcass? The FWP vehicles have been pushed to near completion. All I need are doors and an interior and it should be good. F350 cab by Ubisoft converted from Driver SF.
  18. 5 points

    Version 1.0.0


    This pack includes three modern-day U.S. style firefighter models. The original models are from Emergency 4/911 First Responders and have had new helmet and SCBA models added onto them. They have also recieved updated high quality textures. You are free to use these in any modification you wish, so long as you credit Bama1234. You may also modify the models to your liking. PSD (Photoshop) files have been included for easy text editing, so you can modify the textures to fit your modification's department.
  19. 5 points
    Another update. The Monida VFD brush truck model (bottom picture) is almost done. It needs mirrors, UV's and template. The Lima brush truck is coming along nicely too. No pictures yet. Bama is also still working on the mod in his own way. This Chevy truck cab is his model and is going to be Lima VFD's second ambulance.
  20. 5 points

    Version 1.3


    Dowload the Barcelona Mod know at Emergency Planet. THis mod includes untis of the Barcelona city emergency services , Catalonian emergency services and police units of the Spain government. Units at the mod Barcelona fire department Guardia Urbana Barcelona (Local Police) Mossos d´esquadra (State POlice) SEM (Catalonian Medical Services) National Police (Spanish Govermen Police) Civil Guard ( Spanish Goverment Police)
  21. 5 points



    Welcome to The Welfordshire Modification. A modification for Emergency 4 set in the fictional county of Welfordshire, United Kingdom. In this version, take control of the emergency services that serve the towns and surrounding areas of Welford (to the South) and Rambleside (to the North).
  22. 5 points

    Version 3.3.2


    After almost 3 years of modding, Squad 55 has finally decided to release our mod to the public. This mod has been based off of the LA 2.1 mod and has had hundreds of hours of additional changes and improvements. From map texture and layout, to the addition of new units and amazing lighting, functioning hospital, "code 2" scripts, customized stations with personnel area, there have been so many changes that it really is it's own mod. We decided to release this mod to the public for several reasons. We'd like to share Harbor City with the public and people who don't have the time to join a clan. We want to show everyone what our clan has to offer. If you enjoy playing this mod in single player, we think you'll enjoy the multiplayer experience even more. Of course there is no better place to play fun, realistic, multiplayer games then with the clan that brought you the mod. Visit www.squad55.com and sign up. You'll be on your way to joining the longest running, and biggest emergency 4 clan around.
  23. 4 points
    UPDATED: (12/20/2018): v2.0.1 was removed due to instability v3.0 IS IN DEVELOPMENT RELEASE DATE: TBA Itchboy managed to solve our lag issues, which was a huge hurdle to clear! We will be revamping the map, adding and polishing new units, cleaning up unnecessary ones, and putting the finishing touches on the next version. There will be significant gameplay changes. Mod Summary: The Montana Mod includes many new vehicles, personnel, structures, and equipment. It is set in an alternate history/re-visualization of the real-life ghost town of Monida Pass, in Beaverhead County, Montana. The mod provides the player with control over the first responders of an American small town and changes the look and feel of the gameplay environment to match. Itchboy is working on implementing script-based freeplay, which allows for more diverse callouts and several new features. Media:
  24. 4 points
    Happy New Year! Asking for release dates is against site rules.
  25. 4 points
    U P D A T E RESCUE DIVERS Another vehicle for the fire department division ENJOY GUYS AND Happy New Year To Everyone We will probably see the modification in 2019 #Regards TheVolume Status Mod 29/12/18 POLICE 95% MEDICAL 95% FIRE 95% TEC 90% SCRIPTS 100% MAP 55% LIGHTS / AUDIO 100% Current photo for confirmation! http://www.emergency-planet.com/uploads/monthly_2018_12/RD.thumb.jpg.55d167ea0b4852cc1b87467a4d778ad1.jpg http://www.emergency-planet.com/uploads/monthly_2018_12/RD.thumb.jpg.55d167ea0b4852cc1b87467a4d778ad1.jpg
  26. 4 points
    Hi guys! Wish you Merry Christmas and a Happy New Year! Here's something new that i can show, a reskin of bell 412 as MDFR, possibly will be an air ambulance. Credits: Iglheaz, EmC-Unit.
  27. 4 points
    U P D A T E (Swedish Mod) is set to debut soon Currently only the version V1 is in the plan - Note on my site no longer actual pictures of units The Swedish mod happens between 2005 and 2013 Therefore, do not expect units from 2018! Status Mod 06/12/18 POLICE 90% MEDICAL 90% FIRE 90% TEC 90% SCRIPTS 50% MAP 50% LIGHTS / AUDIO 100% Current photo for confirmation!
  28. 4 points
    Hi and welcome to my first US based modification! This fictional modification is based on the island Amity where the events of Steven Spielbergs "Jaws" took place. It features a completly new freeplay map and various scripts. Unfortunately the mod will not be based in the 1970s because there are no 3D models of vehicles from that time available. The map will feature one small VFD, PD and an Ambulance post. The rest will come from off-map. Here are the first screenshots: Stay tuned for more updates!
  29. 4 points
    Guys Did you know my new 3D model this time something bigger, the new police command will be released in the Swedish mod https://www.youtube.com/watch?v=_5P7ejTlmas Status Mod 03/10/18 POLICE 100% MEDICAL 100% FIRE 50% TEC 100% SCRIPTS 50% MAP 50% LIGHTS / AUDIO 100% #Regards TheVolume
  30. 4 points
    Proof of concept for the poaching call. I will be taking into account the suggestions given to me with regards to loading up the animals on the back of the truck. I just need to model a tarp over the bed I guess, or something that looks like the carcass on the back.
  31. 4 points
    Guys I am back more actual pictures & video coming soon #Regards TheVolume
  32. 4 points
    The mod is alive and well, I just haven't had anything noteworthy to share. Besides, I dont like showing off unfinished units, but I'll at least let these ones through because they have textures. The Explorer is mine but is based off an LOD by EA Games. Dodge pickup and Mack truck are all new models by me.
  33. 4 points
    No need to fear this mod is still alive... running through some hiccups on the map but still planning a release. If anyone is interested in beta testing within the next month or so please message me Re-worked the lights of the NYSP units a bit
  34. 4 points
    Damn right. I'd even go on to say that the Em4 Deluxe listing on steam is intended to cash in on the hype the game has due to modding. So what does that mean? Modders like myself are responsible for income that 16T gets from Em4. Us modders should be getting a paycheck (or some kind of compensation) because nobody would be buying Em4 if it weren't for the mods. I mentioned it earlier in the thread, but I firmly believe had every single chance to update Em4 and make it compatible with modern systems at the very minimum. Instead we got the deluxe game with no alterations except for an English speaking supervisor.
  35. 4 points
    I've never been happier to be a part of this project over many years, the truck and scripts, if anything, are sign of how our skills have improved over time. Thank you all for playing this and the support! Enjoy this! Keep your eyes out for our next project 😎
  36. 4 points
    Thank you guys for feeding my ego! Here's new FHP Chevy Tahoe 2015 for the mod: Credits: Itchboy, EmC-Unit.
  37. 4 points
  38. 4 points
    Here's the LP6000 lightbar as suggested by @mercurygrandmarquis1 Unrelated to Montana mod: For funsies, I also created an FS Raydian lightbar.
  39. 4 points
    Hey guys, quick update. I am currently working on the call out menu from the mod, it is taking longer than i thought and unfortunately this wont be released as soon as i had hoped.
  40. 4 points
    Thank you to everyone who provided insight. So that the large plot of land in the mod doesnt go to waste, Ill have BLS calls go to the hospital. Everything else is sent to the hospital in Dillon which is an hour away. The medical system wont be the most accurate though. The way I plan on doing it is that as soon as a medic heals a patient, the patient is assigned an injury level based on the amount of red bar health they are currently losing. It wont be changeable or what, but Ill try to at least represent some level of realism. I need help decorating the interior of the facility. This is the ER. What props would I need to model to make it at least appear functional? I dont know what Ill do with this side room. Maybe make it the spawn point for the paramedics. https://imgur.com/vo1dkpY This main hall is the waiting room and lobby. There's an elevator there for the second floor, or should I replace it with conventional stairs? https://imgur.com/T91oXRU Here's a preview of another unit. This is Lima VFD's brush truck. Cab by MikeyPI, rear end by me. Special thanks to Reaper and Armyconrad for helping me figure out what all the compartments and machines were. http://www.emergency-planet.com/uploads/monthly_2018_04/Untitled.thumb.png.662543cdf523e2e66a4cee30e1f6d54a.png
  41. 4 points

    Version V1.02


    This is a revamped version of the Norway Modification, main credits goes to chirsblaalid and his NoMod Team. Download all three parts to the same place. Open part 1.rar and run the e4mod file. Updates and bugfixes by me: New logo for the mod.New loading screen.New skins for the Fire department.One new ambulance skin.New K9 unit skin.New passat UP skin for police.New skin for the police vito.Fixed KRIPOS investigator without vest
  42. 4 points

    Version 1.01


    This is a modification for Emergency 4/911: FR which includes a representation of thecity of New York and all subsequent apparatus and personnel. The modification is designed towork within the original framework of the game while adding new functions and features tomake the game more realistic while preserving the strategy aspect of the original game play.This mod features about 50 new vehicles all of which have some special purpose in mindrequiring you to take the time to think about what it is you’ll need to send to address thesituation at hand. Currently there is a functional but unsupported Multi?player mode, we donot support this feature at this time as we’ve not tested this extensively enough to guaranteethat it is bug-free It does support MP function though. Free-play however, is supported and any bugs pertaining to the free playmode of the game will be looked into for subsequent patches necessary if the bug is a majorissue.MikeyPI: Team leader and 3D modeler for this mod.Hoppah: Team scripter, vehicle coding and bug fixer. (Also the author of the original DodgeCharger modified for this mod’s Dodge Charger)NewFoundKing: Vehicle lighting and map modification.Francis: Some scripting and general assistance.
  43. 4 points

    Version 1.3


    São Paulo Modification------------------------------------------------------------------------------------------ version: Beta v1.3 ------------------------------------------------------------------------------------------ produced by: Emergency-Brasil Modding Team - Rafael (Rafael) - Luisinho (Luis) - Fabio101 (Fabio) - rockerboy (Juliano) - Rafael cinder (Rafael) ------------------------------------------------------------------------------------------ website: http://spmod.emergency-brasil.com/ ------------------------------------------------------------------------------------------ credits: - Hoppah (Scripts: Warning Lights, Flashing Lights, Sirens, etc...) - Newfoundking (Light editing) - Conror (Light editing) - Woltep (Armed Arrest Script) - Chidea (Models) - Manzebar (Models) - Cyrus (Sound Sirens) If by any chances you have contibuted in the making of this mod somehow, and I forgot to include your name in the list above. Please let us know by contacting us on the email displayed below. ------------------------------------------------------------------------------------------ contact: spmod@emergency-brasil.com If you wish to contact us regarding this mod, please don't hesistate to do so. ------------------------------------------------------------------------------------------
  44. 3 points
    I don't know if there is any call for this anymore but I am working on an English translation pack for the wegberg mod it will probably take a few months to complete it will probably include translated dialogues translated menus translated item name translated emergency types (probably) it won't include translate audio a image too keep you happy http://www.emergency-planet.com/uploads/monthly_2018_11/prewe.thumb.JPG.5c5a0f6ba191b0f03d3d869d73d5632c.JPG
  45. 3 points
    It is finished and ready to download! These are some Czech Skins, but it is serving as a ambulance in many countries! authors of the amarok DrDrummer, Janku authors of the whelen M7 Itchboy
  46. 3 points
    Minor update. I added bama's SCBA tank models to the firefighter models. I realized it would have been inappropriate that the mod didn't at least have some part of his firefighter models. Person textures by Hoppah, SCBA tank model and textures by bama1234.
  47. 3 points
    Ok folks, figured I might as well jump in for a bit of update news as I usually just work behind the scenes. The guys have lots planned for this and it is really going to be one of the foremost mods that is as close a copy to the real life units that respond to this area of Montana. With that being said I will show you folks some of the skins I have been working on for this mod & there is plenty more waiting for paint LOL. First up is Lima Vol. Fire Dept's Ambulance - there is not alot of reference pictures out there but they have an older setup and more of a basic setup design wise. Next up is Dillon Fire Company with their Pierce Ladder - we are working on more of the details for her but the basic idea is there, again I tried to keep her as close to the real life rig as possible
  48. 3 points
    I break my promise because I found version 2.0.1 in the Internet and going to share my impressions. Let's start from the atmosphere. It's perfect. Remind's me Hometown track in Need For Speed High Stakes. This MPPD units based on early 2000's cars looking great. I love all 80's- early 00's emergency units mainly and will glad to see more such vehicles in this mod. Game world is too looking very cool. Real american rural scene, which so rare in games. Mostly game world inpired big and famous cities. Emergency 4 Modding Community not an exception from this rule, most known mods is NYC and LA. Also map creators paid many attention to small, but pretty and nice details, like this road sign. t's little bricks, from which builded so great atmosphere. I love it. I also liked the realism of situations. Wife beat husband, run from home, cops arrived, caught her, EMS drive husband to the hospital. I asked yourself, maybe i should call one more police car vehicle and drive away kids too? Just for roleplaying. In this moment i note a man, which entered a building. It's their relative and he can take care about them (man in brown suit on last picture) . When i opened unit menu, i asked question, why there is boat unit, this map haven't any big lakes or powerful rivers. At that time, I noticed only small ditches with water. I understood my mistake after this MVA. I saved pedestrian and Prius driver, removed vehicle and leaved to other callout. Then i notice, MVA callout not ended. With horror i get back to MVA scene. After reconnoitering the area, I found that I had missed a car that had flown into the water. Driver unfortunately was already dead, i wasted too many time. Apparently the night of the witches was approaching. The problems did not end. I tried to call the coroner. One person arrived who could not do anything. I asked for two coroners, four people came with two stretchers, they took the deceased driver away. The coroner that arrived first I had to be wounded with a pistol shot and taken to the ambulance so there would not be too much point on the radar. The first van was taken away by the newly arrived coroners. This callout was one which i failed. Other callout was green in game but red in real. Other MVA. I equiped fireman with life-jaws and made he drive this nice small red pickup. Police work perfectly, they bordered MVA scene, fireman puted out the nascent fire. But firefighter with life-jaw wasn't able to cut vehicles. I have two possible answers on question "why?". First - bug, second - feature (it is volunteer fireman and possible haven't skills to work with it). Anyway, I had to call the BCFD and they already cut the cars. Unfortunately these drivers were already dead. Although the beginning was very good. However, the coolest unit in my opinion anyway, this small fire truck. It's old-fashioned, fast, but at the same time functional. He cope with small fires and assistant functions to other services. After a couple of hours of playing, I learned how local services are called through dispatchers. Yes, it's like LA Mod, but LA Mod haven't volunteer fire station. Now I try to reduce the use of county, state and federal rescue services, bypassing town services like MPPD and local fire station. Limited resources is nice feature. But MHP posts on city limits is good to have. In case of grand theft auto, for example, idk about this callout possibility. Yes, mod sometimes crash and had some bugs like missing police station roof or situation where attempt of manually (without stretchers) pick up of injured man with spineboard available and make many errors with ability to don't close game. Anyway it really cool modification, which possible haven't analogue. As conclusion, some my suggestions for future. Add more old-fashioned units from 90's and early 00's, like 1991-1996 Chevrolet Caprice and 1992-1997 Ford Crown Victoria, retextured vintage ambulance from LA mods for local and county agencies. More modern impalas and 1998+ FCV can be given to state troopers and FBI. I already see vintage fire trucks ITT and like it. Mod is going to be pretty nice and domestic. Something for soul. Not noisy megapolis, but little "hometown" where human life value is more higher. Hope this review will useful and dilute the negative mass reviews from people which can't play with some bugs for good atmosphere.
  49. 3 points
    Ill be looking into making such a script. It would add to the immersion for sure. On the topic of EMS, I finally got EMS ambulance #3's roof lights taken care of.
  50. 3 points

    Version 2.5


    My nickname is NewHappyRabbit (thats why I changed the author) This is Super freeplay mod for LA 2.5 Added:U.S.A National Guard Base Technical Base Police Department parking is full with cop cars, swat vans, motorcycles, bomb squads, Unmarked vehichles, Dog leaders and others Hospital parking is full with Ambulances, EMS Supervisors car, Coroners vans, Mass Casualty unit, SAR Dog Vehicles and others Fire Department parking is full with LAFD Engines, LAFD Aerial Ladder Truck, LAFD Tiller Truck, LAX Crash 80, USFS Utility Truck, USFS Engine and others Gameplay Video: . Video made by em4modfreak