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Showing content with the highest reputation since 06/09/2025 in all areas

  1. Alright besties. We're moving again. After a long long time of wading and wallowing in a lake of indeceison, my ass has been whooped into shape and some meaningful progress has been made with the team. We finally decided on a map area! 1:1 maps are hard but composite maps are hard too. After flip flopping between a dozen different ideas since the thread began, we finally decided to create a fictionalized, scaled, representation of the northeast section of Harlem, centering around the NYPD's 25th Precinct. By finally finding an area to focus on, we've unjammed the creative block we've all been suffering by trying to focus on so much to make. Now, we have specific, clear goals for what we're including, and with that we can move forward at an accelerated pace. So, to contradict my previous statement, expect some more screenshots and overall a lot more activity on the thread.
    9 points
  2. Hey everyone! I'm making my very first mod, it's called Redwood bay, it's slightly based in NFS games and although the units are almost done I still have a lot to do, let me know what you think
    4 points
  3. I was not sen here five years " well i ben missing this shi* and you guys * we will se what i have in store when comes to modding stay in touch
    4 points
  4. Hi guys, Long time no post.. Been a member now for 18 years and a month. Still try and play EM4 Deluxe, emergency 20 and the new Emergency games on IOS and steam when I have time.. Is there any place i can get newer mods for EM4 or EM20 like on discord etc. looking to try some newer stuff if it even exists. if you dont mind passing on links or invites to anything fun, id love to try them. see ya around
    3 points
  5. It's a shame that so many projects just went to waste. I agree it can be time consuming, but they could have released a half finished project over say GitHub where members like myself could contribute patches and such over time or help further development in some way. Like the original NY mod. They showed screenshots and such for ages and it never saw a release.
    2 points
  6. The mod is done. It just needs bug fixes and it's been over a year. No disrespect to any modders here but they killed this community by not releasing projects and giving false hope. Had the modders released projects, or at least issued bug fixes in this case, people would have had a reason to stick around. Instead we have things like the NY Mod that was teased for like 10 years and never saw the light of day. Even if it does get released tomorrow, it will never see the audience it would have seen.
    2 points
  7. Quite a bit! I'm just terribly shy and I don't like to share my work until I'm totally confident in it's quality/"done"-ness. With that being said, I've stepped away from this project for a time to focus more on my collaborative project Project NYStalgia.
    2 points
  8. Glad to see someone still working around this place. Looks good.
    2 points
  9. Not an update, just good news CHP unmarked spec found. Anything like ELS info, unknown.
    2 points
  10. Oh trust me, I get the growing up part. I don't have the free time I once did. However, the few remaining projects tend to have like 5 very accomplished devs working in Collab. They post an update once in a blue moon basically just to tease us of projects that will just waste away and never get to be enjoyed by the actual community. Hell I bet we see GTA6 released before we even see just a bug fix patch for Montana Mod 2.5 2.5 years after the release of 2.5(not the original although that would be nice too). How was the core fanbase alienated? I'd say we are the main ones breathing life support in to this forum. And yes forums have being more and more obsolete but check out some of the GTA mod forums. More then alive and well. Even some of the Sim City communities or Cities XL forums are absolutely thriving still.
    2 points
  11. Version 2.5

    33,225 downloads

    The Montana Mod includes many new vehicles, personnel, structures, and equipment. It is set in an alternate history/re-visualization of the real-life ghost town of Monida Pass, in Beaverhead County, Montana. The mod provides the player with control over the first responders of an American small town and changes the look and feel of the gameplay environment to match. All content in this mod may NOT be used in other mods! Not for commercial use! You are not allowed to make money from this mod. Conversion of any assets to other games besides the Emergency games is prohibited. Reuploading this mod to other sites besides emergency-planet.com and emergency-forum.de is prohibited.
    2 points
  12. Version 1.02

    30,177 downloads

    This is a submod that replaces (most) LA Mod vehicles with their counterparts from the 80s to 90s. The download link is contained in the .txt file provided. Open the .txt and copy the link into your web browser. A MEGA link should open up which enables you to download the mod from there. This needs to be installed as a standalone mod. A user guide is provided for some of the submod's features. Submod thread for discussion, updates, and bug reports. Please observe the following terms of use: All content in this submod may NOT be used in other mods! - I will be releasing a separate content pack to this submod that gives modders access to my models. Please be patient Not for commercial use! You are not allowed to make money from this submod. Conversion of any assets to other games besides the Emergency games is prohibited. Reuploading this submod to other sites besides emergency-planet.com and emergency-forum.de is prohibited.
    2 points
  13. Version version 2

    53,034 downloads

    Download works fine. Not broken.(11/27/2014) For those of you who enjoy playing this game and using all the mods created by many other cool people on this forum. Here's yet another change you can make to the regular version of the EM4/911 FR(not the Deluxe version). I have enjoyed this game immensely and have really appreciated the mods created by others but I really couldn't get into the cartoonish supervisor who dispatched the calls for us to send units to. So, I decided to make a few changes to the "Supervisor" to suit my liking and hopefully add more Los Angeles-style realism to the game. So I have made it available for your enjoyment too. I listened to everyone's suggestions and recommendations and came up with second or enhanced version of the supervisor Video/Audio. I hope you like it. The changes:- Replaced the original British supervisor video with various dispatchers representative of Los Angeles (e.g. various people, video clips from 911 dispatch centers, ringing phones sound affects, etc)- I cleaned up the audio quality of the communications.- Included actual engine company names.- Updated a few radio codes used in the Los Angeles area Engine - fire engineSquad - squad truckSpecial Ops - USARRescue - ambulanceMCU - mass casualty unitRP - reporting party (civilian making the 911 call) Code 37 - stolen vehicle415 - public disturbance451 - arson488 - petty theft211 - robbery240 - assault How to install itThe files need to be copied into the Data/Lang/us/supervisor folder. It will overwrite the other files. Or you can simply just remove the original files, back them up and add the new ones. That's it. (All you're essentially doing is copying all my video files to that folder in the path mentioned above.) I used Premiere Elements to change the audio and video. I'm not sure how you would do this in any other DVD or video authoring application. File Specs:Video: 160x128 (so that it will fit inside the little screen that used to show the supervisor)Video format: MPG 1Audio: MPEG 1 Layer II, mono Additional Notes:It is also worth noting that this "Supervisor Mod" simulates Dispatch for the City of Los Angeles and technically not a Mod by the usual definition because the change affects the Freeplay section of the game including other installed Mods. So, instead of hearing and seeing the British guy, you'll experience a more realistic Los Angeles style dispatcher with background noise, phones ringing, and an American dispatcher. But, people seem to like it and request a version for the Deluxe EM4 which may come at a later point in time... This "modification" only applies to the EM4/911 First Responder version and NOT the Deluxe version. I'm not very good at this and I'm not sure if everyone will be satisfied (I'm not perfect) but hopefully you will like it and it will make your play more enjoyable. The files are compressed using the standard Windows Compression program. You just need to unzip them. PERMISSION: Feel free to use this in your mod if you wish. The only thing I ask is that you give props to whom it's due, namely me (Kareem).
    2 points
  14. Version 0.6

    130,444 downloads

    The United States Army Mod is a modification for Emergency 4 and based on the presence of the US military in a Middle-Eastern region. The mod features an entirely new map, several army and local (middle-eastern) emergency units, new events, unique units, a development tree and much much more. You can expect a total overhaul of the original game and fun and addictive gameplay! Important installation/play notes: 1. Remove any older US Army Mod installations (such as versions 0.4b and 0.5) 2. Download and extract the .zip package 3. Install the .e4mod file 4. Launch the game and load the US Army mod 5. Use the mission-menu and select 'Play United States Army Mod' to launch a new game The US Army mod is not freeplay nor multiplayer compatible! Don't forget to check out the US Army Mod Subforum for the latest news and discussions about this modification.
    2 points
  15. So comunity after my long awaited comeback , I´m bring another project but this time will be released for you, this is not my mod i´m just make my edits (What I´m bring for this (Submod) (Additional Units) (Bug Fixes) (Emergency Lights Update) (Mod Improves) Just so you know i´m from poland and thats why i give this older polish mod some love and by editing existing ones this help me learn more and have fun do it (Some works i have done) Credits & Gallery check the link down below This is just begining so stay tuned Regards TheVolume https://imgur.com/a/glVdfEN 26/12/25 https://imgur.com/a/TmGM5tG 29/12/25 https://imgur.com/a/1MkMwGu 29/12/25
    1 point
  16. Very excited for this, the PL Mod was one of my favorites of the old mod generation. Are you planning on keeping the ITD van from 0.85?
    1 point
  17. and glad you are back missed ur content
    1 point
  18. Talking about the station panel to just spawn a person, not dispatching a vehicle, I assume? Line 87 in the LAPoliceStation script: if (numOfficers >= 5) Change that number to the max amount of MPPD officers you want. Line 166 controls the Ranger limit.
    1 point
  19. I hope you see this through to competition. Personally I think your models look fine and the futuristic/sci-fi style looks pretty cool.
    1 point
  20. I don't really know what I'm doing anymore. I'm procrastinating the release of the mod, by making even more content for it. I'm trying to find motivation to actually model the remaining NPC passenger cars. In the mean time, these completed truck models will have to be settle? Have I sent these before? Maybe I did already. This is all I could come up with, in the last few months. After some consultation with GTA modders, I am happy to announce the confirmation of an Airport PD Caprice, a 1992. This is the best we can find. I am hopeful for a better picture to be found someday. Who knows what else is out there.
    1 point
  21. No. I'm fully commited to retro and anything modern will probably be something for the 2030s, when "modern" becomes retro eventually.
    1 point
  22. Hello, its been awhile, as some of you may know, a few years back, (2-3 I don't remember) I did an English translation of the RTS mod. Here is another update for it, I'd say its almost 99.9% perfect. If you find anything that needs fixed please email me at BrianD90@live.com or message me on here. Also, I may add a drug guide in the next version. Thank you. EDIT 11/09/2012 v1.8 has been uploaded, please re download. The only things I cannot to find to translate is the text that scrolls in the top when someone dies reporting the time of death and after you take someone to the hospital when it shows what you've done right or wrong across the top, anyone know where I can find this text? Once I find this text, I'll find and correct any remaining errors and release a final version (2.0) I'll include a drug guide with the final version if it has enough support so please let me know!!! Also, if I can get permission from the RTS team I may also replace the default ambulances and fly car with American units, and as to not represent a single US city, I may just go with a nationwide private service skin. Thoughts? RTS Bieberfelde English Translation v1.8.rar
    1 point
  23. Surprise, It's still going! Since my last development photo I built a new computer at the start of 2022 which didn't have a drive to install the disk version of EM4 so it was only until recently I bought an external one to install it. I come back with a shot from the map which shows an electricity substation along with a construction site behind and more New York housing.
    1 point
  24. 1 point
  25. it is actually getting an update worked on. Unfortunately Slate stays busy though so it's an extremely Slow WIP
    1 point
  26. West Falls I believe, I worked on that
    1 point
  27. There is no way to solve it. I removed them from the submod.
    1 point
  28. Version 1.0.0

    357 downloads

    https://em-hub.de/filebase/file/18-em2-goes-em4/ ↑↑ This mod is required to use this vehicle addon set! This is a set of new vehicles modelled after the units from Emergency 2. Please refer to the readme for instrunctions. • Terms of use from the original “Em2 goes Em4 mod” apply • Vehicles from this submod cannot be used in any project without permission of Itchyboy. • Redistribution (through reuploads or rehosting) of this submod outside of em-hub.de or emergency-planet.com is prohibited. • Monetization/selling of these models is strictly prohibited. • Conversion of models to other games outside of the Emergency series is not allowed. • You are allowed to make edits to this submod as long as it is kept private Previously hosted on emergency-forum.de - it has been reuploaded here due to that site's closure. Originally published in December 2020.
    1 point
  29. I agree with you, simple heads up about upcoming doom could contribute to saving up the webdisc and other gems. It will be hard to blame the forum owners, but imho people would fund the hosting if it would be requested. (i would contribute too) I dobut it would work, i have some URL saved in my browser, and links don't work.
    1 point
  30. They should have at least announced it, so people can make backups of the mods and assets. This is just unacceptable; everything is lost! I'm absolutely heartbroken right now. I was part of the community for over ten years, and seeing it disappear from one day to the next makes me extremely sad.
    1 point
  31. I have put it on my list of mods to consider making soon
    1 point
  32. No modding support...
    1 point
  33. This error comes from the LA mod. I do not know how to fix it, nor is it a priority of mine to fix it. I personally have never used the feature, so it is not on my radar. I woke up this morning and suddenly remembered I forgot to share anything I've done. oops. I'll start posting the backlog. Stating with these edits of Itchboy's Ecto-One from a few years ago. Itchboy is to be credited here for everything except the skin and the small edits. In the future, I hope to show off more content made specifically for this mod
    1 point
  34. 1 point
  35. This solution was shared to me a few months back and I got no improvement from it, however I was on an Nvidia GT430 at the time. Now I'm on a 1050Ti and I still get no difference, so it seems to be something unique to AMD cards. I never thought of this before. I will be pinning this thread so that other AMD users can see this and try it out. It might be placebo, it might be real. Until we figure out what fastcopy does, only then we can isolate what "task" is making Em4 slow down. A 5700XT absolutely should have no problems running Em4 at 100+ FPS, even on a mid range CPU.
    1 point
  36. Edit it in Freeplay_endless.xml, freeplay_challenge.xml, and freeplay_deluxe if you have it.
    1 point
  37. Because it's one of the most asked questions on the forum I made a list of what files have to be changed when you want to replace a vehicle in one of the fire stations. This includes changing the command to call it from the fire station. It's impossible to explain every detail in the script, so some scripting knowledge might be handy. It's NOT adviced to make any changes to the (bays of the) engine's and ambulances, because they have a far more advanced script logic. Patience is required to do this. Lets say you want to replace the USAR squad with the Watertender, because they have about the same size and only one of them can be parked in the bay. ------------------------------------------------------------------------------------- Files which are necessary to change: LAFireStationStart.script (to spawn the vehicle at start) LAFireStation.script (for crew and gate information at fire station) LAToFireStation.script (park command) LABattalionChief.script (call command) Other: Adding the "Go to fire station" command to the new vehicle Removing the "Go to fire station" command to the replaced vehicle ------------------------------------------------------------------------------------- LAFireStationStart.script First thing you can try is to let it spawn at the right spot with crew when you start a new game. LAFireStationStart.script does nothing more than that. Some analizing of LAFireStationStart.script reveals that the prototype of the USAR squad is mentioned in line 23. Changing that prototype to any other prototype is enough to spawn another object. in this case "water_tender.e4p". You don't need to change the constants or anything else. Same thing counts for other things explained later. When you further look for USAR, you should eventually find line 230 which should say ActorList l12 = Game::GetActors(VO_USAR); The lines below are important. They set number of passengers (and sometimes transports), speed and the crew that enters the vehicle at start. Notice the numer that is used in the crew line. The code of that line refers to another script and calls a single unit for that vehicle. The numbers refer to the certain unit (USAR firefighter in this case). List of possible units: 1 = FF/PM with case 2 = FF/PM's with stretcher 3 = FF/EMT 4 = Battalion Chief 5 = FF HAZMAT 6 = USAR FF 7 = FF/EMT's with stretcher ------------------------------------------------------------------------------------- Important tips: You can do millions of things with C++, it's impossible to explain everything, just compare your code with other codes in the scripts. For example: When you want to add 4 firefighters instead of 2 just look at other parts in the script. Besides that, testing is very important. If you fail first time, please try it again before going to the forum. And remember kids, it's like sex, you don't immediatly run to mommy and daddy when you can't get it up at your first date. That's it for now. I hope most people understand this. When I have more time I will see if I can explain the other scripts.
    1 point
  38. I was wondering how you could make a pursuit type call out. Not like the ones where a getaway car is needed but a call where it is a pursuit where the car won't pull over.
    1 point
  39. After playing EM4 for the past 8-9 years, I figured it was about time I gave the modding thing a shot. Info: To start off with, this mod is and most likely forever will be private. I've pulled bits and pieces from so many content creators that tracking everyone down and receiving approval would be far too tedious, and releasing with out permission is not something I'm willing to do. This mod is **very loosely** based off units from Fort Worth, Texas. This has been just as much of a learning experience for me as it has been a fun way to waste all the spare time I seem to have found. I plan on endlessly changing and updating things as I learn new methods, ideas, and concepts, so I expect to be fairly active on this topic. Tips and tricks welcomed and appreciated!! As of the time of this post, I assume I've put roughly ~60hrs into the development. I'll try my best to answer any questions, and opinions are welcome! Plans: The goal of this project, as previously stated is to help myself learn what EM4 modding is. So far I've done texturing, map work, lighting, animating, slight model edits, scripting and added lots of custom elements. I'd like for this to end up not showing any significant signs of the base mod, and to feel entirely Lakeview. At the time of making this post, I have two units left that I plan to make new textures for. Next I plan on going on and attempting to model in some new fire stations, as with my current unit planning, 3 bays per station is not enough. New firefighter models have been added, excellent work by Bama, as well as new medic and stretcher crews. I do plan on redoing police and then eventually onto map texture edits. You can view all my screenshots here. Units: Gameplay: Update 6/10: Various credits to: Hoppah/LA Mod Team, Itchboy, Bama/Montana Mod Team, Blackout/Squad 55 crew, Mentor1159, MikeyPI, SOCOM552, NNico **if any other authors are missing, which I'm sure there are, please advise and it will be updated**
    1 point
  40. Version 1.0 Released! So finally i can present you my creating! it took me like month of polishing it. I hope you enjoy it and give your feedback. In my view it is very fun to play, and even more on multiplayer where you can balance players roles. http://miami-mod.ucoz.com/USSR_V1.0.png So you can get: - About 60 real units of all kinds to explore; - New useful scripts; - New real sirens sounds; - Full ingame units graphics; - Fun multiplayer; - Stable gameplay without crashes. And much more... New patch v1.01 is out! (It will be a full mod because from 1000 people who downloaded the mod only 36 get the old patch) Changes: -Welders can now enter back; -Fire splitter returned to previous traits (*i can make it more easy accessible but than you won't be able to pick it up back); -Fire trucks (GTF) get a more fire resist; -NEW Fire siren (*Don't think it is so easy to find one, i was just lucky to find a vid where it fits); -Brush fire jeep now have a 2 fh connectors; -Added a rapid deployment; (*still works not perfect but better than nothing. Also notice it won't work if you use fire splitter (wye)); -Fixed military paramedics unit icons. Download now - Allready patched mod v1.01 : Em-Planet | File-Upload http://i.imgur.com/2yMEyFW.png File-Upload http://i.imgur.com/ysblFog.png (*units texts still in english) Tips for http://i.imgur.com/2V9CbWk.png?1: Go ahead Comment http://www.emergency-planet.com/uploads/emoticons/default_schreiben.gif , Like http://www.emergency-planet.com/uploads/emoticons/default_12.gif, Subscribe http://www.emergency-planet.com/uploads/emoticons/default_news.gif and tell your friends about the mod http://www.emergency-planet.com/uploads/emoticons/default_1046276057_GroupHug.gif it's free!
    1 point
  41. LAPD Ford CV LED lightbar Submod V2.0 Police EMS Fire TEC 2 version will be release if i got the permission from Hoppah's. Version 1 Without Additional Units Submod v1.3 Version 2 with Additional Units Submod v1.3 V2.0 - Added LAFD Swift Water Rescue ,LAFD Foam Tender ,LAFD Light Equipment Truck ,LA Airport Police ,LA Port Police & LA Sheriff's Department to LED Lightbar. Old version release list Bug: V1.7 - Tow truck 2 become blue cube when loaded is now fix on 1.7.1 <Fixed> Download Compatible with LA mod v2.1 and Additional Units Submod V1.3 New And Old version Without Additional Units Submod V1.9.rar With Additional Units Submod V2.0.rar With Additional Units Submod V1.9.rar Without Additional Units Submod V2.0.rar Without Additional Units Submod V1.9.rar With Additional Units Submod V2.0.rar With Additional Units Submod V1.9.rar Without Additional Units Submod V2.0.rar
    1 point
  42. I have a request of Authors out there of the topics related to mods in particular. Most of you are good about having the status of the mod IE: WIP/In Development/Beta Released/Released etc, but if you could remember if there is a download link to include it in the first post of the topic; that way hopefully it will make it easier for users to find the download on the first post rather than asking multiple times per page of posts. Having a "standard" of expecting to find the download (if available) on the first post of the topic should help curb that kind of posting and make everyone's life easier for finding the most current (and up-to-date) copy of your mods. If the modification does not have a download available just add into the title or description stating that no download is available at this time for the mod; hopefully people will see that and not ask about it. Thank you for your time and we'd appreciate it if you could take the time to do this going forward to make user's lives easier in finding your mods and hopefully make your life easier by ensuring that the most current version of your mod is easier to find to download thus preventing users from having out of date copies bringing up bugs which you've already fixed.
    1 point
  43. Dear Community, After a downtime of about 3 days we are able to announce that the site is back online for public. We moved to a new host, optimized the download area, got in a fresh skin and tweaked a lot of setting. If you got issues or suggestions, please share them with us in the Website support topic In case your lost your password, please click here. If you did not get a validation email, please login with your data and click on resend validation email. Kind regards, Stan P.S: We are aware the homepage is broken, this should be fixed soon. mails should come allong slowly, we still got a limit of 100 mails an hour for the next 12 days.
    1 point
  44. Firestation Start script would be one. Forgot to mention this aspect.
    1 point
  45. Go to the units folder, select the desired unit you want to change and go into the units.xml and change the "Speed" value.
    1 point
  46. Version 1.0

    3,047 downloads

    A pack of three accessories for American police vehicles, specifically the Crown Victoria. Includes: - Setina PB-400 push bumper - Whelen LED spotlight - APLR tag readers - Crown Vic with accessories added + prototype for lights
    1 point
  47. Version 2.5

    58,401 downloads

    My nickname is NewHappyRabbit (thats why I changed the author) This is Super freeplay mod for LA 2.5 Added:U.S.A National Guard Base Technical Base Police Department parking is full with cop cars, swat vans, motorcycles, bomb squads, Unmarked vehichles, Dog leaders and others Hospital parking is full with Ambulances, EMS Supervisors car, Coroners vans, Mass Casualty unit, SAR Dog Vehicles and others Fire Department parking is full with LAFD Engines, LAFD Aerial Ladder Truck, LAFD Tiller Truck, LAX Crash 80, USFS Utility Truck, USFS Engine and others Gameplay Video: . Video made by em4modfreak
    1 point
  48. Version 1.5

    10,483 downloads

    Helmond mod, made by René Kuyt.
    1 point
  49. 36,339 downloads

    Czech modification for Emergency 4Contains czech vehicles and personsThanks to all, who give to us photos, models of vehicles (see ,,2. - Vehicles, models, texturs,,)Thanks to Patrik Marek for great model of VW T5 (high roof) for EMSSpecial thanks to Milos Petr, for help with some bugs.Vehicles description and English translation of it made by Milos Petr and Ondrej Tezky aka Heavy.It is forbidden:- Distribute this modification for money.- Distribute this modification as yours.- Distribute this modification with changes without permission of authors.- Upload this modification on other sites without permission of authors.- Editing and other using of model of VW T5 ZZS KHK and VW T5 ZZS LK (model by Patrik Marek)It is allowed:- Edit this modification only for personal use.
    1 point
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