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Showing content with the highest reputation since 11/09/2025 in all areas
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I was not sen here five years " well i ben missing this shi* and you guys * we will se what i have in store when comes to modding stay in touch4 points
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3 points
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Hey everyone! I'm making my very first mod, it's called Redwood bay, it's slightly based in NFS games and although the units are almost done I still have a lot to do, let me know what you think2 points
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It's a shame that so many projects just went to waste. I agree it can be time consuming, but they could have released a half finished project over say GitHub where members like myself could contribute patches and such over time or help further development in some way. Like the original NY mod. They showed screenshots and such for ages and it never saw a release.2 points
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Oh trust me, I get the growing up part. I don't have the free time I once did. However, the few remaining projects tend to have like 5 very accomplished devs working in Collab. They post an update once in a blue moon basically just to tease us of projects that will just waste away and never get to be enjoyed by the actual community. Hell I bet we see GTA6 released before we even see just a bug fix patch for Montana Mod 2.5 2.5 years after the release of 2.5(not the original although that would be nice too). How was the core fanbase alienated? I'd say we are the main ones breathing life support in to this forum. And yes forums have being more and more obsolete but check out some of the GTA mod forums. More then alive and well. Even some of the Sim City communities or Cities XL forums are absolutely thriving still.2 points
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This is a beta release and bugs are expected. Some engines and units serve as place holders for the final models. So things may not be 100% accurate in terms of models at this time. Some units are missing unit images, and such. Some scripts are still being tweaked. That said you should be able to enjoy this with out much issue.The final version will likely be hosted on my dedicated server allowing fast downloads and have very little wait time and nice installer..although technically the mod installer works great, just sucks at compression. Download: Beta 3 https://www.mediafire.com/file/85lsqhiccgma03m/Los_Angeles_Mod_v2.0_4x4_W00ds_Map_v1_BETA_03.rar/file This mod requires Narco's light pack. If you are getting white boxes where the lights should be, it means that the light pack was not installed properly (if at all). It also requires these extra coronas: http://www.filesonthe.net/CVk3M1 point
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1 point
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Hi everyone, I’m having an issue where my image frame isn't centered. Is there a way to re-align it? I'd really appreciate your help. Thanks!1 point
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Inspekcja Transportu Drogowego, they primarily deal with commercial vehicle enforcement. There is a green and white vehicle in .085 that is the older version of this: https://galeria.bankier.pl/p/7/b/ca06c6c0d7e685-948-568-38-33-1881-1128.jpg1 point
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Very excited for this, the PL Mod was one of my favorites of the old mod generation. Are you planning on keeping the ITD van from 0.85?1 point
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Looking to get a group going, nothing to major really. https://discord.gg/PTVYawaGM8 i started this server up awhile for a different game, but i wanna use it for EM4 / 911 First Responder type deal i jus gotta get to it an edit it lol and you can add me from there. Looking to play any mod and just have fun really.1 point
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I don't really know what I'm doing anymore. I'm procrastinating the release of the mod, by making even more content for it. I'm trying to find motivation to actually model the remaining NPC passenger cars. In the mean time, these completed truck models will have to be settle? Have I sent these before? Maybe I did already. This is all I could come up with, in the last few months. After some consultation with GTA modders, I am happy to announce the confirmation of an Airport PD Caprice, a 1992. This is the best we can find. I am hopeful for a better picture to be found someday. Who knows what else is out there.1 point
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Hello, its been awhile, as some of you may know, a few years back, (2-3 I don't remember) I did an English translation of the RTS mod. Here is another update for it, I'd say its almost 99.9% perfect. If you find anything that needs fixed please email me at BrianD90@live.com or message me on here. Also, I may add a drug guide in the next version. Thank you. EDIT 11/09/2012 v1.8 has been uploaded, please re download. The only things I cannot to find to translate is the text that scrolls in the top when someone dies reporting the time of death and after you take someone to the hospital when it shows what you've done right or wrong across the top, anyone know where I can find this text? Once I find this text, I'll find and correct any remaining errors and release a final version (2.0) I'll include a drug guide with the final version if it has enough support so please let me know!!! Also, if I can get permission from the RTS team I may also replace the default ambulances and fly car with American units, and as to not represent a single US city, I may just go with a nationwide private service skin. Thoughts? RTS Bieberfelde English Translation v1.8.rar1 point
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Surprise, It's still going! Since my last development photo I built a new computer at the start of 2022 which didn't have a drive to install the disk version of EM4 so it was only until recently I bought an external one to install it. I come back with a shot from the map which shows an electricity substation along with a construction site behind and more New York housing.1 point
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Version 1.0.0
45 downloads
Another day, another Station. This one is a 2 bay drive through station intended for a Quint, Tanker, and Medic. The spare spot is meant to be used as a day room area. The other room is meant to have a kitchen and beds. Anyways enjoy the model yall Made by pozharnyy555You must credit me in order to use these assets.This is not for commercial use. This means are not allowed to make money from these models in any way.Do not convert these assets to anything outside of the Emergency Series.Do not Re-Upload.By downloading this file, you are agreeing to these conditions.1 point -
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I agree with you, simple heads up about upcoming doom could contribute to saving up the webdisc and other gems. It will be hard to blame the forum owners, but imho people would fund the hosting if it would be requested. (i would contribute too) I dobut it would work, i have some URL saved in my browser, and links don't work.1 point
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What confusion would accurate edits cause? I find you a lot more confusing, working on Airport apparatus without planning an Airport (?), French Missionspec vehicles (?) and so many more vehicles that make absolutely no sense + that you do not even plan on releasing. You work on Nicklaus ambulances but have completely ignored the Miami Beach Fire Rescue ambulances in its entirety - even though the map is set in Miami Beach. Nicklaus isn’t even anywhere near MB. What even is FHP doing there? There is no FHP in MB. You rarely ever see MDFR in MB - where is the MBFD? A second firestation doesn‘t fix the inaccuracy. You‘d rather see red Miami FR Ambulances than a Dade one. It’s just all so wrong I strongly believe anybody out here making edits makes them for the sake of finally bringing some accuracy to the mod. You make edits for… I don’t even know for what. 99% of the time it makes no sense. These downvotes also just add to the comedic effect, honestly.1 point
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How is stating a fact insulting? For years, nobody dared to say it publicly. Do you think it feels amazing being the only person daring to take it to a public forum? It's disappointing, yes. To everybody who has been to Miami, has a general interest in the area, or lives here. Especially those who waited a long time back then. But it wouldn't have been so disappointing if a specific person wouldn't gatekeep edits. There are so many talented people in this community, yet they aren't allowed to edit? If this is not the definition of a fragile ego, I don't know what is. By the way - I do have the skills. I've probably done more things for and in this community than you think - which is fine. Point being is that there's not just me, but many people willing to turn this mod around and make it a true, accurate mod. Yet - we can't. Well, we can.. technically. Technically everybody can do whatever they want. And that's how communities thrive. To be open to change and knowledge, instead of buildings walls.1 point
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Version 2.5
35,571 downloads
The Montana Mod includes many new vehicles, personnel, structures, and equipment. It is set in an alternate history/re-visualization of the real-life ghost town of Monida Pass, in Beaverhead County, Montana. The mod provides the player with control over the first responders of an American small town and changes the look and feel of the gameplay environment to match. All content in this mod may NOT be used in other mods! Not for commercial use! You are not allowed to make money from this mod. Conversion of any assets to other games besides the Emergency games is prohibited. Reuploading this mod to other sites besides emergency-planet.com and emergency-forum.de is prohibited.1 point -
Version 1.02
30,607 downloads
This is a submod that replaces (most) LA Mod vehicles with their counterparts from the 80s to 90s. The download link is contained in the .txt file provided. Open the .txt and copy the link into your web browser. A MEGA link should open up which enables you to download the mod from there. This needs to be installed as a standalone mod. A user guide is provided for some of the submod's features. Submod thread for discussion, updates, and bug reports. Please observe the following terms of use: All content in this submod may NOT be used in other mods! - I will be releasing a separate content pack to this submod that gives modders access to my models. Please be patient Not for commercial use! You are not allowed to make money from this submod. Conversion of any assets to other games besides the Emergency games is prohibited. Reuploading this submod to other sites besides emergency-planet.com and emergency-forum.de is prohibited.1 point -
Hello everyone, this is just a quick update to address some rumors that have been circulating online... First, no action has been taken to stop development. Although it's been a slow and long process since it started, it doesn't mean it's dead. It has been reported that some individuals have been beating the drum that this mod is dead on this website, as well as on Discord, and on YouTube. I must admit, these people are incredibly ignorant of the fact that we are a two-man team with help from several volunteers who have generously contributed material to the mod. There is no commission involved. You are not entitled to or owed our mod. It will simply be a matter of waiting unless you pay us for our time. No monetary transaction is, however, of interest to us. For both of us, this is a hobby. Goog has a family and is fully engaged in his life. He is the basis of this modification; he is the prime meat on the bone, and he is the foundation of it all. The models he makes are meticulously detailed because he wants to deliver a fun and realistic gaming experience. He then hands it over to me in which I add a soul to these models with my realistic emergency lighting system, which is an extremely labor-intensive process on such an outdated game engine. Considering I am a full-time college student and work full-time, and having been involved in emergency 4 for almost 12 years, I find it difficult to find motivation or inspiration to open the editor on my time-constrained schedule. However, when I have time, I spend a few hours completing a model or two in a day. It is neither my intention to gain sympathy nor to justify the pace of our development. But to demand it now is ungrateful and does nothing to help. Perhaps you could delve deep into community tutorials and resources to make your own modification if you are that impatient. People who constantly DM me asking for ETAs or harassing us will simply be ignored. Basically, I see a few of you as vultures looking for opportunities to rip off or steal our development materials once it's out. In spite of this, most of you seem to be seeking new beginnings in such a legendary game, and this is the people who we are doing this for. The people who waited patiently and supported our development are what motivate us to keep going. Thank you. I appreciate your time, and I will be posting an update soon on several models that have been edited with ELS.1 point
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Hello, I have performed an upate for the forum and server software. This caused a small down time. We are now up and running again. At this time I am checking the mail issue. - Updated forum to new release - Updated Server - Implemented HTTPS for the whole site - Implemented Security checks on our e-Mail server --> This should fix all e-mail issued users had1 point
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This solution was shared to me a few months back and I got no improvement from it, however I was on an Nvidia GT430 at the time. Now I'm on a 1050Ti and I still get no difference, so it seems to be something unique to AMD cards. I never thought of this before. I will be pinning this thread so that other AMD users can see this and try it out. It might be placebo, it might be real. Until we figure out what fastcopy does, only then we can isolate what "task" is making Em4 slow down. A 5700XT absolutely should have no problems running Em4 at 100+ FPS, even on a mid range CPU.1 point
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Because it's one of the most asked questions on the forum I made a list of what files have to be changed when you want to replace a vehicle in one of the fire stations. This includes changing the command to call it from the fire station. It's impossible to explain every detail in the script, so some scripting knowledge might be handy. It's NOT adviced to make any changes to the (bays of the) engine's and ambulances, because they have a far more advanced script logic. Patience is required to do this. Lets say you want to replace the USAR squad with the Watertender, because they have about the same size and only one of them can be parked in the bay. ------------------------------------------------------------------------------------- Files which are necessary to change: LAFireStationStart.script (to spawn the vehicle at start) LAFireStation.script (for crew and gate information at fire station) LAToFireStation.script (park command) LABattalionChief.script (call command) Other: Adding the "Go to fire station" command to the new vehicle Removing the "Go to fire station" command to the replaced vehicle ------------------------------------------------------------------------------------- LAFireStationStart.script First thing you can try is to let it spawn at the right spot with crew when you start a new game. LAFireStationStart.script does nothing more than that. Some analizing of LAFireStationStart.script reveals that the prototype of the USAR squad is mentioned in line 23. Changing that prototype to any other prototype is enough to spawn another object. in this case "water_tender.e4p". You don't need to change the constants or anything else. Same thing counts for other things explained later. When you further look for USAR, you should eventually find line 230 which should say ActorList l12 = Game::GetActors(VO_USAR); The lines below are important. They set number of passengers (and sometimes transports), speed and the crew that enters the vehicle at start. Notice the numer that is used in the crew line. The code of that line refers to another script and calls a single unit for that vehicle. The numbers refer to the certain unit (USAR firefighter in this case). List of possible units: 1 = FF/PM with case 2 = FF/PM's with stretcher 3 = FF/EMT 4 = Battalion Chief 5 = FF HAZMAT 6 = USAR FF 7 = FF/EMT's with stretcher ------------------------------------------------------------------------------------- Important tips: You can do millions of things with C++, it's impossible to explain everything, just compare your code with other codes in the scripts. For example: When you want to add 4 firefighters instead of 2 just look at other parts in the script. Besides that, testing is very important. If you fail first time, please try it again before going to the forum. And remember kids, it's like sex, you don't immediatly run to mommy and daddy when you can't get it up at your first date. That's it for now. I hope most people understand this. When I have more time I will see if I can explain the other scripts.1 point
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I was wondering how you could make a pursuit type call out. Not like the ones where a getaway car is needed but a call where it is a pursuit where the car won't pull over.1 point
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Units xml has nothing to do with any of the custom equipment found in mods. You need to edit the script files. They contain the list of units that have the barricades. The scripts for ballistic shields, guns, and traffic cones also operate on the same logic.1 point
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LAPD Ford CV LED lightbar Submod V2.0 Police EMS Fire TEC 2 version will be release if i got the permission from Hoppah's. Version 1 Without Additional Units Submod v1.3 Version 2 with Additional Units Submod v1.3 V2.0 - Added LAFD Swift Water Rescue ,LAFD Foam Tender ,LAFD Light Equipment Truck ,LA Airport Police ,LA Port Police & LA Sheriff's Department to LED Lightbar. Old version release list Bug: V1.7 - Tow truck 2 become blue cube when loaded is now fix on 1.7.1 <Fixed> Download Compatible with LA mod v2.1 and Additional Units Submod V1.3 New And Old version Without Additional Units Submod V1.9.rar With Additional Units Submod V2.0.rar With Additional Units Submod V1.9.rar Without Additional Units Submod V2.0.rar Without Additional Units Submod V1.9.rar With Additional Units Submod V2.0.rar With Additional Units Submod V1.9.rar Without Additional Units Submod V2.0.rar1 point
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Go into the editor and double click on the listing for the aerial ladder. Once the prototype editor menu appears, be sure to untick the alpha reflections button.1 point
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This topic is nearly 10 years old, please do not bump things that are clearly dead.1 point
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Once again, please refrain from posting in all caps. Using all caps makes it sound like you're shouting at us. From the terms of service:1 point
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In order to Reskin a vehicle from the LA Mod you will have to "unlock" the dds file(s) that are required for the vehicle, for this example we will be asking to reskin one of the many crown victorias. In this example the CHP Vic. First you must Unlock the dds file, in order to do this you must find the dds file that you wish to alter which would be located in the following folder: Game Install\Mods\LA MOD 1.8\Models\Vehicles\03 LA Police\cv_chp.dds (some vehicles have multiple texture files) You have to rename the file to something else and change the extension from dds to v3o, this will allow the editor to unpack the file making it readable by Photoshop or a dds converter. Due to the fact that most vehicles have the same name for the Vehicle model and the dds Texture file, it is advisable to name it something such as follows: cv_chp.dds to cv_chpt.v3o Now, you need to open the editor, load the modification and then select "unpack file" again you will have to navigate to the same folder but the editor shows the folder structure a bit different: Mod:Models\Vehicles\03 LA Police\ Find your renamed dds which for the example is cv_chpt.v3o and press ok, this will unpack the file so you may edit it. Now you need to rename the file back to dds, in order for the vehicle model file to recognize the texture be sure to rename it back to what it originally was, which in this example is cv_chp.dds Once this is done you then have to either convert the dds file using a dds converter (one is available in our downloads section) or import it using Photoshop. Convert/save the image to whatever format you wish to use, .BMP, .PNG, .TGA, etc. whichever you prefer and open it in the painting application of your choosing and alter it as necessary to do whatever you wish to do to the vehicle skin. Now you have to take your texture and turn it back into the dds file for the model file which accompanies the vehicle to recognize it's new texture. Ensure that all of the dds files you have changed are in the folder where they belong and when you load the editor you should see your newly skinned vehicle there now.1 point
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I have a request of Authors out there of the topics related to mods in particular. Most of you are good about having the status of the mod IE: WIP/In Development/Beta Released/Released etc, but if you could remember if there is a download link to include it in the first post of the topic; that way hopefully it will make it easier for users to find the download on the first post rather than asking multiple times per page of posts. Having a "standard" of expecting to find the download (if available) on the first post of the topic should help curb that kind of posting and make everyone's life easier for finding the most current (and up-to-date) copy of your mods. If the modification does not have a download available just add into the title or description stating that no download is available at this time for the mod; hopefully people will see that and not ask about it. Thank you for your time and we'd appreciate it if you could take the time to do this going forward to make user's lives easier in finding your mods and hopefully make your life easier by ensuring that the most current version of your mod is easier to find to download thus preventing users from having out of date copies bringing up bugs which you've already fixed.1 point
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I've always been a big fan of video tutorials. Perhaps it's just the way I'm wired, but I learn best by watching others, and I feel like I'm not alone. I've been considering making a series of tutorial videos on various aspects of mod making. If I was to throw a series together, what sort of tutorials would you like to see? Published Videos Quick Tips - Short videos that share tips and tricks to make modding a little bit easier. https://www.youtube.com/watch?v=Gdwgl1obnqk - Quick Tip #1 - Make your editor Run As Administrator Essential Modding Skills Tutorials - A set for full length tutorials showing you step-by-step (and mostly unabridged) how to perform the most basic tasks needed to create a mod from scratch. https://www.youtube.com/watch?v=U6p5XtcG9Vc - Adding Vehicles Part 1 https://www.youtube.com/watch?v=o7iYkwc_57M - Adding Vehicles Part 2 Why am I doing all this? Well it took me 2 years of messing around to become (self-proclaimed) proficient at mod making. In this day and age, there seems to be a serious stagnation in creativity in the EM4 community. The reason, I believe, is partially because of the steep learning curve required to create new custom content. With these videos I hope to give people the tools to think outside the box and create something NEW for Emergency 4. LA Submods are cool and all, but I think we can make something better.... What harm can come from providing a collection of knowledge in a quick easy to digest format? None that I can see.1 point
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Something we as a staff have been noticing as a problem lately is that signatures have been going rampant in size. I have a fairly large monitor, and just then, reading through a post, I encountered a signature that took up my entire screen. We are looking at changes in the future, but for now, the rules still stand. Basically, what we're looking at, ins't a pixel count, so it's exactly 600x289 pixels or whatever, since that's really a pain and unrealistic at this time. The maximum size we're considering acceptable for now falls in one of these categories Signatures roughly this size: This is acceptable with up two two lines of regular sized text, or one line of large sized text. That doesn't mean you can use the largest size the board will support either. If you want to use TWO signature banners similar to mine, that is acceptable, but again, the maximum size we're looking at is that plus two lines of regular text, or one of stylize, or larger text. The maximum size is 250kb, that doesn't mean you can upload a little tiny picture that takes up 1.2mb, it must fall into both categories of size AND measurements. If your signature is too flashy, and distracts from the rest of the page, it can also be removed, so no strobe pattern gifs guys. None of these rules are new, they're just being restated because of the huge problem we've been having as of late. Continuing with what we have been doing, any signatures in violation of these rules, as outlined in the terms of service are subject to removal without prior notice.1 point
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Dear Community, After a downtime of about 3 days we are able to announce that the site is back online for public. We moved to a new host, optimized the download area, got in a fresh skin and tweaked a lot of setting. If you got issues or suggestions, please share them with us in the Website support topic In case your lost your password, please click here. If you did not get a validation email, please login with your data and click on resend validation email. Kind regards, Stan P.S: We are aware the homepage is broken, this should be fixed soon. mails should come allong slowly, we still got a limit of 100 mails an hour for the next 12 days.1 point
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Version 1.0
3,195 downloads
Hoppah did a fantastic job with the LAFD mod for EM4, but it still seems a little out of place. The problem is with the narrator at the beginning of each mission. Instead of a narration on how to complete the mission, what about an actual fire department dispatch, like the ones on every episode of Emergency! It took me a while, but I have recorded and put together twenty separate dispatches for every mission in EM4. Just download the file and unzip it, then read the ReadMe text for instructions on installing the files, which is super easy. (I still can’t figure out how to add dispatches for Hoppah’s 10 custom missions; if anyone knows how, let me know and I’ll make some more) Just like in Emergency!, I used the original LA County Fire Department SCU tones from the 1970s for every station dispatch. I know what you’re thinking. Hoppah made the LAFD mod, not the LACoFD mod. In fact at this point, an LACoFD mod does not exist. Yes, I know, but I figured it was close enough. I’m a die hard fan of the series, and besides, I’m familiar with the dispatches from the county, not the city. (If Code Red ever goes to DVD, then I’ll be more familiar with the city dispatches) Also, using LACo gave me more flexibility in determining the locations for each mission. I did my best to utilize real world locations in LA County and the fire stations in those areas. Please keep in mind that I have zero dispatching experience; I did this based on guesswork, examples of dispatches archived on YouTube, and what I’ve seen on TV. Any faults with procedure in these dispatches are my own. Also, I realize that I do not have the quality of voice that Sam Lanier had, but I did my best. If anyone out there thinks they can do better than I did, by all means please contribute. The files were created with the following resources: Audacity, for recording my voice, reducing noise, and running the recordings through a high pass filter to get that microphone sound. The LACoFD website, with addresses and apparatus info for each station. Special thanks to www.policeinterceptor.com for archiving the LACoFD SCU tones. All the tones you hear in these dispatches are for the actual stations named. Special thanks to voodoocat and that1fail on YouTube for their mission play throughs, giving me an idea for what kind of units are needed for each mission. www.batchgeo.com allowed me to create a map of all LACo fire stations from an Excel file I made. Entering the station name, address, and apparatus info into Excel, I was then able to load it into Batchgeo and get a map of all the county stations. (I know there are iPad apps that can also give me a map, but I only discovered them afterward) A few years ago, the Army sent me to Fort Huachua, Arizona, for a training class. One evening I was driving on post and noticed that two cars had met in the middle of an intersection. It was a light collision and both drivers were fine. They were both on their cell phones, but neither had called EMS yet. Ironically, the collision took place right in front of a fire station. I parked my truck in the station parking lot, walked around to the front door and pressed the buzzer. As it turns out, it was the dispatch center for all of Fort Huachuca, overseeing two stations. Nobody at the station knew that there was a vehicle accident on their doorstep, but they got into motion once I told them. While the firefighters were getting ready, the dispatcher called it in. I swear, it felt as if I was in an episode of Emergency! A few notes about the missions: Mission 2: I took the liberty of using station 51 for this mission, basically because I couldn’t resist. In real life, station 36 and possibly 127 would get the call. (Nowadays, there really is a station 51 on the backlot of Universal Studios, specifically named in honor of the series) Mission 10: Southern California is nowhere near the Arctic Circle. In this case, I found a fire station in Anchorage, Alaska, that has a HAZMAT unit. The dispatch tells HAZMAT to go to an actual airfield for an emergency airlift to the polar station. I have no idea what dispatch tones that station uses, so I just picked a generic warble. Mission 11: There is no oil rig located outside of Marina del Ray. In reality, oil rigs are usually located several miles from shore so that nobody can see them from the beach. But for the sake of the scenario, I had to put the oil rig somewhere, and Marina del Ray is where the only two boats in the LACoFD are located. They are not equipped to fight big fires like this one though, so the dispatch also mentions fire boats from the LAFD. I do not know if Marina del Ray is actually where the LAFD boats are located. It’s just a game. Mision 13: Anyone who has driven on the 14 freeway past Santa Clarita has seen the open pit mine I describe in the dispatch. Mission 14: While looking for a tunnel in Southern California to use for this mission, I found out that the Newhall tunnel actually had a major vehicle accident and fire a few years ago, resulting in three fatalities. I decided to use that tunnel for this dispatch. Mission 20: Believe it or not, I could not find a YouTube example of a dispatch immediately following an earthquake, so I made my best guess. The tone you hear is a group call for all stations in LACo. Heavy Rescue 103: You will probably notice that Heavy Rescue 103 gets used an awful lot. That is because Heavy Rescue 103 is the only Heavy Rescue in the LACoFD. My apologies if it gets a little old after a few missions.1 point -
Fred would be right, it is a direct violation of the TOS to have two accounts, lost passwords can be reset so there really isnt a need to have created a new account.... I suggest you go through that process to recover the old account because the new one is going to get deleted in 2 days. It isnt too hard to request your password reset, it probrably takes more time to make a new account than to just reset the old.1 point
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That would be a great idea, and I am the same person as mcflame1, just have too many passwords to remember1 point
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I think this topic definitely has potential, and all are great ideas. For this one: -During a traffic stop, the officer should have to call in the name to see if the guy is clean I might be able to help, but not for a week or so, and I think other people here could do a way better job then I can1 point
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