Xplorer4x4 Posted January 9, 2011 Report Share Posted January 9, 2011 hm, decided to show you a screen of the GUI... its a screenshot took in the first tutorial stage (date of screenshot: 10/22/2010). as shown above it was a while ago we took this screen, the time brought changes... e.g. after we decided to make the chauffeur and the captain as single "actors" the talkie is just in the bar of the cpt. or the SCBA status is displayed in PSI now.but you are going to see the current status on screens coming with the media package, may this screenshot smooth some ruffled feelings.Any chance that the health status and scba status will be changed to a gauge read out rather then text? Link to comment Share on other sites More sharing options...
Jakethejake Posted January 9, 2011 Report Share Posted January 9, 2011 Good question. For super realism, the SCBA gauge would be a mini version of the Scott gauge. Also is the vibra-alert going to sound when a ff is out of air? Link to comment Share on other sites More sharing options...
great guy Posted January 9, 2011 Report Share Posted January 9, 2011 hey FFW TUT, will their be an Engineer on the engines/Trucks just to connect hoses and set up the ariel ladder?another question, will their be a PASS alarm on the scba? Link to comment Share on other sites More sharing options...
njboy13 Posted January 9, 2011 Report Share Posted January 9, 2011 Well, he said there is a chauffeur, which is an engineer, so I assume that would be one of its duties. Link to comment Share on other sites More sharing options...
DamageInc251 Posted January 10, 2011 Report Share Posted January 10, 2011 another question, will their be a PASS alarm on the scba?Why would you want a pass, it'd get annoying and you would have to constantly move every firefighter so they wouldn't keep going off, and at a big fire it'd be near impossible to keep track of every one. Link to comment Share on other sites More sharing options...
great guy Posted January 10, 2011 Report Share Posted January 10, 2011 Well, he said there is a chauffeur, which is an engineer, so I assume that would be one of its duties. Thanks Link to comment Share on other sites More sharing options...
PFAexplorer Posted January 10, 2011 Report Share Posted January 10, 2011 If you want to get technical (and they get very technical) the firefighter would have to not only have on the SCBA but the mask as well, so not too many FF's to keep moving Link to comment Share on other sites More sharing options...
great guy Posted January 10, 2011 Report Share Posted January 10, 2011 Why would you want a pass, it'd get annoying and you would have to constantly move every firefighter so they wouldn't keep going off, and at a big fire it'd be near impossible to keep track of every one. That is true it would get annoying but realistic Link to comment Share on other sites More sharing options...
Hex Posted January 10, 2011 Report Share Posted January 10, 2011 I think a pass would be good if a ff goes down Link to comment Share on other sites More sharing options...
TacticalRooster22 Posted January 10, 2011 Report Share Posted January 10, 2011 I just saw the new GUI...it looks like each firefighter is assigned to a truck. So you have to keep track of the men, like not put them in the wrong truck? Link to comment Share on other sites More sharing options...
swatlord Posted January 10, 2011 Report Share Posted January 10, 2011 Why would you want a pass, it'd get annoying and you would have to constantly move every firefighter so they wouldn't keep going off, and at a big fire it'd be near impossible to keep track of every one.You could set it up to go off only when the the firefighter goes down. I'm looking at trying to do just that Link to comment Share on other sites More sharing options...
erfd Posted January 10, 2011 Report Share Posted January 10, 2011 Pass is included they said. Link to comment Share on other sites More sharing options...
Ferras Posted January 10, 2011 Report Share Posted January 10, 2011 I have no idea about what anyone is saying. Will a PDF file be included explaining the mod and have included the terminology of these abriviations and such? I think it may be way too big for this wall to have everything explained in detail. Link to comment Share on other sites More sharing options...
erfd Posted January 10, 2011 Report Share Posted January 10, 2011 They said that there will be a large training center you have to do that will explain it all for ya. A PASS is the alarm that goes off on a fire fighter SCBA Tank if they don't move for a little amount of time. Example Link to comment Share on other sites More sharing options...
firefighter111 Posted January 10, 2011 Report Share Posted January 10, 2011 color of the leathershield is like in real, also like showed in the screen of the GUI by clicking on the unit you see what truck it belongs toWhat I meant was would there be some other way to tell which rig they came off of so that way you don't have to click on each ff individually to return him to his rig, or are you guys adding a recall button to each rig to allow the crew to return. Link to comment Share on other sites More sharing options...
wasim12 Posted January 10, 2011 Report Share Posted January 10, 2011 When this mod gets released, will it be EMP's record-holder for longest to create? Link to comment Share on other sites More sharing options...
Xplorer4x4 Posted January 10, 2011 Report Share Posted January 10, 2011 I have no idea about what anyone is saying. Will a PDF file be included explaining the mod and have included the terminology of these abriviations and such? I think it may be way too big for this wall to have everything explained in detail.They have said you will have to complete several tutorial missions for each department before starting the actual game play.When this mod gets released, will it be EPF's record-holder for longest to create?This site is usually called EMP, but yeah I believe so. Link to comment Share on other sites More sharing options...
wasim12 Posted January 10, 2011 Report Share Posted January 10, 2011 They have said you will have to complete several tutorial missions for each department before starting the actual game play.This site is usually called EMP, but yeah I believe so.Lol, yea but at the time I forgot the abbreviation so I just thought of that, thanks anyways. Link to comment Share on other sites More sharing options...
keepachris Posted January 10, 2011 Report Share Posted January 10, 2011 To end the money debate, If you create your own content, include an exe, yeah you can charge for use of YOUR stuff. As long as you don't offer the game with it. If you do, that's the illegal part. Debate ended. No more. At all.As for comman dysmbols, I can't speak for sure, but I think they are done with those almost, or will be shortlythanks for clearing that up it was a question not a comment Link to comment Share on other sites More sharing options...
Fuzzyface Posted January 10, 2011 Report Share Posted January 10, 2011 Any chance that the health status and scba status will be changed to a gauge read out rather then text?TUT already said that the SCBA has been changed to PSI, so i imagine it will be a number (180-200?) that will decrease over time.As for the health, I think that wil be changed from text to how it currently displays, just instead of being vertical as it currently is next to the image of the person you select, it will be placed horizontally.(I think that because the GUI looks like it has been designed to use as little space as possible, in comparison to the normal block EM4 menus, and that seems the obvious way to reduce the required size of it).When this mod gets released, will it be EMP's record-holder for longest to create?I'm gonna say yes, haha. Link to comment Share on other sites More sharing options...
fireballthefiredog Posted January 10, 2011 Report Share Posted January 10, 2011 Realy good work guys love the new menue looks like it will be alot easier to use, only one question, how will calling in trucks work in the game, since you got rid of almost all of the oroginal menues? Keep up the good work. Link to comment Share on other sites More sharing options...
Unit 42 Posted January 10, 2011 Report Share Posted January 10, 2011 They use a 10-code method to call the trucks. Link to comment Share on other sites More sharing options...
FFW TUT Posted January 10, 2011 Author Report Share Posted January 10, 2011 another question, will their be a PASS alarm on the scba?Pass is included they said.thx, thats right... as you can see in the screenshot of the configuratorI just saw the new GUI...it looks like each firefighter is assigned to a truck. So you have to keep track of the men, like not put them in the wrong truck? not possible to put them into wrong truck because they cant enter them when its not the one they belong to... the Lt. has a recall button in the radio menu, push it and every FF of the truck is going to get to the LT's positions as fast as possible, originaly thought as retreat function but you can also use it to get your men together Link to comment Share on other sites More sharing options...
Kermit Posted January 10, 2011 Report Share Posted January 10, 2011 Wow, when i saw the new update 'Gui impression' whatever, I began to realise why the mod is still in progress. Link to comment Share on other sites More sharing options...
Hex Posted January 10, 2011 Report Share Posted January 10, 2011 Is there a lot of pd parking at the station? Link to comment Share on other sites More sharing options...