Jump to content
FFW TUT

New York Modification {In Progress}

Recommended Posts

i wouldnt mind if they release just the single player cause i mean like when ever i check for servers no one is ever on to play and i just host a game and no one comes so i wouldnt mind single player

Link to comment
Share on other sites

They are focusing on the SP mode from what I understand and rightfully so, their "system" is a bit complex to consistiently and reliably work under MP without a bug-report frenzy due to lag and mis-synch... Let them get done the SP aspect of their mod then perhaps just perhaps they'll take another swipe at the MP aspect, since that would require a great deal more to see through.

Link to comment
Share on other sites

if they just release the sp that would be cool, mabey if they dont release the multiplayer they could have more time to work on more missions and their freeplay

:rolleyes:

and maybe they could edit some vehicles too while not working on mp

Edited by MikeyPI
Merged double post, do Not post twice in a row, use the EDIT button instead.
Link to comment
Share on other sites

Hey guys, I have a few questions actually.

So, do you guys have any insight as to how the police system should work? So far we haven't seen much besides one cruiser. Have you gone over the plans for law enforcement? Is it going to be similar to the LA mod? Different? Will we get (you do not have to name them), more features? New and improved features from LA Mod? Or some brand new ones? Will we be able to dictate more in say a traffic stop? Will there be more detail into features. Is it going to be biased towards fire department like I often see, or EMS? Or will you focus a fair bit on police.

Etc, if you want to in yes/no's thats fine. Just to get some insight.

Just wondering, however I have this worry that the mod aint coming out. With the most recent posts...

Thanks,

~Will

Link to comment
Share on other sites

Hey guys, I have a few questions actually.

So, do you guys have any insight as to how the police system should work? So far we haven't seen much besides one cruiser. Have you gone over the plans for law enforcement? Is it going to be similar to the LA mod? Different? Will we get (you do not have to name them), more features? New and improved features from LA Mod? Or some brand new ones? Will we be able to dictate more in say a traffic stop? Will there be more detail into features. Is it going to be biased towards fire department like I often see, or EMS? Or will you focus a fair bit on police.

Etc, if you want to in yes/no's thats fine. Just to get some insight.

Just wondering, however I have this worry that the mod aint coming out. With the most recent posts...

Thanks,

~Will

That all sounds great but, why is it all in blue?

Link to comment
Share on other sites

Just wondering, however I have this worry that the mod aint coming out. With the most recent posts...

Thanks,

~Will

You wouldn't need to worry about that, it's just some guys who mis-understood Tim's reply. The mod is still as much going as it were before the replies.

Link to comment
Share on other sites

Will we be able to zoom out or in far enough to see the empire state building if it's on there. Also, can we zoom in farther or will we have to change the em4.cfg (or whatever it's called) file?

Link to comment
Share on other sites

More zooming out would be great! One thing that I hope that they adjust is the range on the tower ladders. Perhaps they could add commands to raise/lower, rotate left/rotate right, and turn on/off the water. I had a situation in the LA Mod today where I was parked right next to the building, and my tower couldn't put water on it, because the tower wouldn't rotate 45 degrees. Manual functions would allow us to operate with a bit more efficiency. I also find that the range on the tower and ladder pipes is a bit short. I can shoot an engine deck gun over a one story building to hit another building, but many times I can't raise the ladder up above a building to shoot down on the building next to it. I am also hoping for some fires where the fire is on an upper story, and ladders/towers have to be used. Maybe 8, 9, or ten stories or so. The LA Mod has only one or two buildings where the ladders are a must use. Hopefully these changes are coming.

Link to comment
Share on other sites

More zooming out would be great! One thing that I hope that they adjust is the range on the tower ladders. Perhaps they could add commands to raise/lower, rotate left/rotate right, and turn on/off the water. I had a situation in the LA Mod today where I was parked right next to the building, and my tower couldn't put water on it, because the tower wouldn't rotate 45 degrees. Manual functions would allow us to operate with a bit more efficiency. I also find that the range on the tower and ladder pipes is a bit short. I can shoot an engine deck gun over a one story building to hit another building, but many times I can't raise the ladder up above a building to shoot down on the building next to it. I am also hoping for some fires where the fire is on an upper story, and ladders/towers have to be used. Maybe 8, 9, or ten stories or so. The LA Mod has only one or two buildings where the ladders are a must use. Hopefully these changes are coming.

You might not be able to raise the ladder where the truck is parked though, so having manual controls wouldn't fix not positioning a truck correctly.

Link to comment
Share on other sites

It's in the engine of the game i'm sorry to say, the thing was meant for "baby ladders" of euro not for merican ladders that are significantly larger... So unfortunately even manual control wouldnt correct that 100%.... It's just the way it is.. the only thing they can do is tamper with the VEHICLE axis to try to make it position better. but the catch22 is that the damned thing won't turn very well as a result.

Link to comment
Share on other sites

You might not be able to raise the ladder where the truck is parked though, so having manual controls wouldn't fix not positioning a truck correctly.

Yeah, I hear you. The ladder did go up. Sometimes it just doesn't rotate. The guy in the bucket or on the stick will turn instead. This is great for a small job, but for a larger fire, my truck companies end up being almost useless. Most times I try to nose in to the fire with my truck or tower, so that I can get the best angle. Sometimes it works, sometimes it doesn't. If it can't be fixed, then so be it. I am throwing out suggestions that would help make the playability of this mod better than those before it. FDNY is big on truck and tower work, so it would make sense that the game would give us the best ability to use these rigs. I see on the video that there will be roof work and that the sticks can ladder windows and roofs. That is great! I would like to see the towers get some of the same physics upgrade, that's all.

Link to comment
Share on other sites

Yeah, I hear you. The ladder did go up. Sometimes it just doesn't rotate. The guy in the bucket or on the stick will turn instead. This is great for a small job, but for a larger fire, my truck companies end up being almost useless. Most times I try to nose in to the fire with my truck or tower, so that I can get the best angle. Sometimes it works, sometimes it doesn't. If it can't be fixed, then so be it. I am throwing out suggestions that would help make the playability of this mod better than those before it. FDNY is big on truck and tower work, so it would make sense that the game would give us the best ability to use these rigs. I see on the video that there will be roof work and that the sticks can ladder windows and roofs. That is great! I would like to see the towers get some of the same physics upgrade, that's all.

That actually brings up a question I have. Will we be able to go up on all the roofs, and if so, how will you do the enterable buildings, since the roof on it disappears when you have units in it.

Link to comment
Share on other sites

Will we be able to zoom out or in far enough to see the empire state building if it's on there. Also, can we zoom in farther or will we have to change the em4.cfg (or whatever it's called) file?

More zooming out would be great! One thing that I hope that they adjust is the range on the tower ladders. Perhaps they could add commands to raise/lower, rotate left/rotate right, and turn on/off the water. I had a situation in the LA Mod today where I was parked right next to the building, and my tower couldn't put water on it, because the tower wouldn't rotate 45 degrees. Manual functions would allow us to operate with a bit more efficiency. I also find that the range on the tower and ladder pipes is a bit short. I can shoot an engine deck gun over a one story building to hit another building, but many times I can't raise the ladder up above a building to shoot down on the building next to it. I am also hoping for some fires where the fire is on an upper story, and ladders/towers have to be used. Maybe 8, 9, or ten stories or so. The LA Mod has only one or two buildings where the ladders are a must use. Hopefully these changes are coming.

The camera is a modification to the script in the main part of EM4/911FS. There are some posts of what people use. It's not part of the mod files for camera angles as far as I understand, so search in the search bar for camera mod, and you should have it. More than likely, manual functions wouldn't go over well with the hard codes built into the game >.< it was already stated before, but it would basically be scripting out a whole new game, which would make it more than just a modification for the pre existing game, and take forever to download, and may add on a cost. There are still limitations that they have, even though they've done quite a few of the things believed to be impossible at one time with advanced scripting.

Link to comment
Share on other sites

The camera is a modification to the script in the main part of EM4/911FS. There are some posts of what people use. It's not part of the mod files for camera angles as far as I understand, so search in the search bar for camera mod, and you should have it. More than likely, manual functions wouldn't go over well with the hard codes built into the game >.< it was already stated before, but it would basically be scripting out a whole new game, which would make it more than just a modification for the pre existing game, and take forever to download, and may add on a cost. There are still limitations that they have, even though they've done quite a few of the things believed to be impossible at one time with advanced scripting.

That's cool. I certainly appreciate all of the changes that have been made. I have no background in computer programming, so I'm just throwing out ideas. I'm sure that I will be very happy with the mod.

Link to comment
Share on other sites

--------Incoming Suggestions(7)--------Long Read--------

Following

So, just tonight a few minutes ago, I just got finished playing the LA Mod. My 2 other friends on xbox live were playing it and we were all doing endless games/challenges/missions.

So, we're playing and me and my friend Pat we're talking about how we take a specific part of the map in LA Mod, and clear it out, and make it "Disaster Relief". I had a riot which ended with alot of fatality's (I like to use guns...alot) but unfortunatly, that area was hazardous + on fire. Hazmat was on there way there and working but there were alot of downed people there. So, I used coast guard helicopters to evac the downed persons to disaster relief where they were EMS with medics and MCU's and coroners waiting. However I was also getting various other calls, one was "Fight in Progress". So I sent over a cruiser and an ambulance. Which is where I complained that I had to hold CTRL and click both and then click to the incident area. Pat was thinking the same thing and was about to say it aswell.

Shortly after, we did the "VIP Escort" mission again for fun, and noticed that you can make helo's "Follow" the transport cars (which are done in a convoy which is what Im getting at).

From there, we thought of a GREAT addition to the NY mod.

First, I'd like to pronounce that this addition should be available for ALL units.

Secondly, we have not agreed upon the specific system as there are many different ideas. Ultimately, you guys are the ones creating the mod, so if you decide to add this, its up to you how you add it.

Thirdly, we're pretty sure this is possible, (if not all sure, blame Pat, hes a tard).

The Suggestion is to add a command for ALL UNITS that will allow them to follow each other. You should be able to do it to vehicles aswell as the personell. So if I have a medic and a stretcher, I can have the stretcher follow the medic, which will follow the officer, which will lead them to the incident/injured.

Similarly with vehicles, however with vehicles, ALL vehicles that are in the said "Convoy" should be the same speed. So I dont have my cruisers reaching the scene with my MCU still 4 blocks away. They should move at the same pace during this so that everyone keeps together.

When you want to stop the convoy/follow, have another button that will end the follow.

Why should we add this?

Well, first its realistic.

Second, its useful.

Third, convoys are win.

Fourth, it will allow us to make "Squads".

Fifth, you want to make the mod better right?

Let me show you some possibilites that can be done via this addition:

1. OCD FBI: Barricaded Suspects with Hostages.

You block off the area, NYPD surrounds the building. MCU is standing-by. The negotiator attempts to negotiate with the suspects. The suspect is requesting a getaway car (or more for more robbers), a money briefcase, and immunity (so he can escape to the airport). You decide that you do not have the resources to let him get away, and you cant stop him in a chase, too many lives to be risked. The SWAT of New York arrive on scene. You decide you're going to go in an apprehend the suspects. You use the follow command to create a squad of SWAT to rush in. You bust in and the suspects surrender. You clear the final room, it has 1 suspect, he fires, SWAT fires, he loses. You then walk the apprehended suspects outside where a transport van has just arrived. You load the suspects into the van, and then order the van to "Follow" a cruiser. You then take a second cruiser, and order it to "Follow" the van. You send the first cruiser to the station which the van and second cruiser follows. The van will unload and you will have successfully apprehended suspects with SWAT, and then used a convoy to make sure the suspects arrive to the station.

2. Stroke

You choose the amulance to follow your cruiser. The cruiser will guide the ambulance to the incident so you only have to click to move the cruiser. You can then make the stretcher follow the medic so the medic will go stablize the person, while the stretcher is there to pick them up. Which is good so you can also enter and if needed (say its a criminal injured), police can escort the ambulance (for realism effect).

3. Fire

You can set up squads of fire trucks for different fires. So if I have a bush fire by some woods, I can send a squad specialized for stopping fires with woods and a high chance of moving compared to a squad for handling a fire in an isolated building.

Improve the usage of weaponry

In the LA Mod, the usage of assault rifles and submachine guns were like using a sniper rifle. Allthough this is good to get accurate shots, its a pain. It generally causes lag. It also forces you to have your unit crouch, aim, then fire. In the NY mod, it should be used much like handguns. Simply click to fire and your units will automatically start firing onto the target, less lag, no annoying crosshairs, and then your units can still stand and move.

Responding to Calls

In the LA Mod, we've seen that if you use say the Battalion Chief, to call in a cruiser and an ALS Ambulance, they will send the nearest unit on stand-by or patrolling. In the NY Mod, can we try to see if we can make it so when you get an OCD:, the nearest unit that can be of assistance (up to 1 unit) will respond. I.E. If you have someone suffering a stroke, the nearest cruiser and ambulance should respond (if on stand-by, or patrolling). It would decrease wait time and make less to worry about doing.

Random Events

I believe besides your random OCD:'s, maybe random events can be added. Like I mentioned earlier with the suspects convoy, maybe occassionally an armed person or persons would attack it? Or other random ones that aren't OCD'd but will ruin your game plan if you dont handle.

More Negotiator Uses/Question Suspects

Really, what do you currently use the negotiator for? Not much. A barricaded suspect? I dont even use him then cause they always want a getaway car, which is easily stopped and I found a tactic that will allow me to send SWAT and stop them in their tracks. So, why not more uses? If theres a riot, use it on the person with the sign. There might be a chance he will drop the sign and walk away, or he'll continue and you'll have to use force. Or maybe theres someone suicidal, and you'll use the negotiator on them. Theres a chance they may agree and stop, or they'll ignore it and you'll have to use force. So if they agree it you can arrest them for their safety.

Questioning, why the fuck was this even added? Its never used. Maybe you guys can implement a use for it? I dont really know, I thought it'd be cool if there was a use, but there really isnt any now. Just an idea.

(Possibly)More Traffic Stop Dication

Really doesn't have to be explained. Just a random thought appeared when typing in the thread.

More Enterable Buildings

As the title reads. Doesn't need explanation

Outro

So, thats it guys. These are various ideas me and my crew thought of. We're big fans of 911 and the LA Mod, and when we heard about the NY mod, we were excited (I was most, I live in NY <3). We thought these are mostly possible and many will have the same ideas/intrests.

~Will

Link to comment
Share on other sites

To be totally honest with you anyone who's ever pulled "convoy" duties will tell you, we're not all created equal, the sedans can "outpace" us suv's even with our added weight and power we've still got the disadvantage trying to keep pace with the smaller more agile cars, they can simply outmaneuver us. Such is why in the orig game big trucks are "slower" than cars, it's to try to retain that realism, in reality yes in a straight shot we can keep pace with the cars... but on a turn they simply outclass us on maneuverability, EM's answer to this is to slow down "heavies" in general, unrealistic as it may be.... it's what the original engine has for the solution to this issue.

Link to comment
Share on other sites

Will, what you said sounds great but a few things hinder that being done here. 1-like Mikey said, the larger vehicles will always be slower than the small vehicles and, 2- you might want to suggest this to the real NY Mod, they've gotten tons of new, and previously thought impossible things, into their mod (not actally done yet...). They'd be the ones to talk to, not Dyson and his small submod of mainly reskins. I'm not trying to be pessimistic but you have to look at the facts.

Link to comment
Share on other sites

EM4Life - I thought this was the mod? The real one as you say? It looks the most professional from what I've seen. Link?

Mikey - So its not possible to maybe even slow down the quicker cars when they're being followed to the ones following OR speed up the slow cars when they're following something? These are not possible?

Ryan - I apologize, I try not to cuss, but from my background, we cuss often, and in my community here, cussing is as natural as communication. I'll try not to cuss so much but please bare with me, its how I am generally.

Link to comment
Share on other sites

Guest
This topic is now closed to further replies.



×
×
  • Create New...