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losangelesi

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Everything posted by losangelesi

  1. Glad to see another major project looks great, will it be a little more in depth with equipment features or new types of emergencies?
  2. lights are too fast for my taste, but the model and skin look nice
  3. i love the sqad so much i made it my profyle pik. gret job bruh
  4. It does need some work, but don't give it all the doubt. they've improved and its a continuous improvement
  5. Some of you mod, some of you don't. almost no one understands. EM5 was a huge step for the companies that worked on this game. A literal start from scratch to create something we've never seen before, and they achieved it. If you feel the need to say its disappointing or mad please, step up and create your own game from scratch with 0 bugs, 0 issues. Its why patching systems exist. When a large product is made, it's very rarely going to be flawless. Tl;dr: give it time
  6. If you don't think its complex enough, go through the editor. its not something we learn in 2 days. This is going to be a learning process over months and years to get the ins and outs.
  7. no prob, the new leds won't be happening though due to many game limitations. the way the led rotators work won't allow it to be properly recreated within em4
  8. I'm not really planning on making the new LED setups because not a lot of places have them and their pretty ugly, lol. LA county has a taller bar than most, this is to scale. I also have a squad skin and model that needs UV mapping. I also have a brush patrol model that I have not yet skinned. i've already mostly uv mapped the squad, just need to finish uv mapping the back box mostly and light it.
  9. bro, this mod is so spread out. escondido is a long ways away from oceanside. i would suggest stick to a beach cities mod or go with an inland san diego county mod, because there are vast differences.
  10. anyone ever have an issue with unusable hydrants? i've noticed that there are quite a few around. you can connect to it but the hose can't be disconnected.
  11. Please do not use the EOC name in your site, nor any of our mods. They're still only allowed to be used by EOC. Thank you
  12. its not bad for a beginner, but it looks like a huge cluster of lights with no organized pattern to it. smaller lights and look at it from a distance when you're making it.
  13. lol really? Thank you everyone for your support! This mod took some time to put together and we're glad it turned out as it has. We had a good amount of help and support and this project help us learn for new ventures in the future
  14. It would be asking yourself the question of is it worth the time? A friend and I have been playing with the idea for a while now for our own mod and thrown some ideas back and forth. The only thing i came up with is replacing the fire plane with a helicopter model tbh. do-able? probably. Also the helicopter would lose other functionality as well. My thing would be having a helicopter you can pick up water with, pick up crews, drop off a helitack crew and go out and do water drops. Right now that's most likely near impossible. My hope is EM5's fire logic is much better than it currently is.
  15. at that would em4 even truely allow for this? i feel like it would be buggy.
  16. limited water supply to already be incorporated so we don't have to continuously tweak it, smarter traffic, better lighting applications, vehicle movement and pathing to be much smoother as well as parking, water drops from helicopters as well as the ability to transport (more possibilities of making a usfs and other wildland mods), better fire behavior and interior attack, ladder usage and multi story building access, larger maps, allowance for more scripting application to freeplay, no script limits, possibly easier scripting and the ability to create events much easier, police chases, more realistic hose lays, better hose extension and interaction with objects, the ability to cut line to stop a fire spread, hose extensions to create more of a progressive hose lay.. My absolute dream mod to make is a small town with a ton of vegetation and so forth so you can have calls in the town or have calls in a grass prairie. then when a fire lights off you have forest service units cutting line, pulling hose with water drops and so forth. The list could go on forever but there's just so much stuff that could be improved on over EM4.
  17. I believe somewhere in here they said they would be bringing it forward to steam as they have with previous releases of the game.
  18. Something like this may or may not already be in progress. not by goog the new engines are the same chassis and body style but their playing with different light setups, there is no currently set lightbar in the LED format. The new squad is a new kme rear end on a dodge chassis. again this may or may not be in progress if you're trying an lacofd reskin then the engine is even more wrong than before. the new city and the county styles are more different now than they ever have been.
  19. i feel like this is one of those "do my mod for me" types. Skinning and lighting is about 10% of the battle of making even a slightly different mod. Most current mods that are in production or released it seems are reskins of other peoples vehicles and compiled together onto the base game or la mod map with little to no changes otherwise. To make something new and interesting it takes more than just those 2 skills, otherwise it should just be more or less a submod. Also anyone can call themselves a lighter, but how good you are makes a difference.
  20. so like. what skills/trades do you have to work on this?
  21. 3d modelers are kinda hard to come by. Usually we start our own projects or are already going on something else. (not the most common skill to come by and very wanted). It looks like a good start and I can't wait to see it progress
  22. very nice concept with the skins. are you planning on adding other things than just the skins and some lights? such as scripts, new models or anything?
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