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LAD23DER

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Everything posted by LAD23DER

  1. Yup, here in MA, the Amb will transport unless they get a signed refusal from the pt. CFD- The lights on that engine are amazing
  2. I really like the treat-and-release-patient idea, we do a fair amount of Pt refusals around here, especially with MVAs and falls. One call we have every now and then is a Well Being Check. PD or Fire will get a call from someone about the fact that the person they are calling about is not answering the door or the phone. I think this would be a good type of call for this game because both PD and Fire/EMS go. I'm sure this would be very hard to script and I don't know how it could be made for the incident to spawn in a house, but: Units get on scene: House is LockedPerson answers door and everyone can go in serviceor Door must be forced by FDOnce inside the residence (If not a good-intent call): Person is there and injuredNobody is home
  3. Is there any chance of having interior firefighting where a firefighter on a hose line enters a building to fight the fire (I know this is possible already in some open buildings) and the possibility of having a backup man on a line?? On the post-incident topic, is there any possibility of overhauling fires, maybe with some new tools (Pike poles, irons, etc)?
  4. I'd like to see more normal runs, not a lot of crazy disasters. It is very hard to play major events realistically without MP. For example, maybe with a car accident, instead of having 3 buses on their sides with a 10 people trapped, there could be an MVA with hazards where you have to use speedy-dry to clean up a small spill. On a side note, is it possible to have an injured (transportable) person standing up? Something where the person would be standing up next to the car but still have to go to the hospital. On another side note, are there any thoughts at this point on how the lag due to radiation from the lights will be? Great work and thank you.
  5. Yes I had this same issue. May I ask why there are windmills in the backyards of those houses?
  6. Awesome, downloading now
  7. I carry this... very useful http://www.911fireextinguishers.com/Multi_Purpose_Rescue_Tools_p/mp-rescue-tools.htm Check this out as well http://www.firehouse.com/forums/t34783/
  8. Are you right clicking the icon and selecting 'Run as Administrator'?
  9. Looks great! The windows on the back of the ambulances should be more squarish (As seen at 0:30 in the below video) though if your going for realism. Great Job!
  10. Check out the tutorials section... http://forum.emergency-planet.com/tutorials/category/1-english/ http://forum.emergency-planet.com/tutorials/category/3-emergency-4/ Good Luck!
  11. Yes I did like the auto dismount, but when I'm trying to fill out a box it get kinda time consuming getting their gear on and out the door. On another note, Is it possible to get the SCBA gear up in truck script to work for all FFs/Officers except the chauffeur and not only 3 guys?
  12. Check this out, same goes for the wheels
  13. Here ya go http://forum.emergency-planet.com/files/file/348-emergency-4-configuration-files/
  14. That sounds very cool and it will be awesome to use the new 10-85 script with that.
  15. Is anyone still having the script checking lag every couple seconds?
  16. Usually those are hand painted but I'll see if I can find anything.
  17. The CFG file is uploaded here: http://forum.emergency-planet.com/files/file/348-emergency-4-configuration-files/ On a side note, is anyone else still experiencing the lag due to script checks?
  18. Why do my RCMP and Montana mod notifications come up in German and take me to a notifications page before the thread?
  19. I'm really looking forward to this, especially with the highway and map.
  20. I agree, great job. They look awesome.
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