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Everything posted by Xplorer4x4
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Assuming you run vista or windows 7, google "how to disable UAC." UAC prevents you from editing files with in the program files folder, and wont ask you if it is safe to open a program every single time.
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I am debating on weather to add the LED Brush truck to my submod, but wanted feedback. Currently I have the ALS and BLS LED Fire Engines in my submod, as well as the original ALS and BLS Engines with out LED Bars. Same will apply for the ALS Ambulance, an led and none LED Version. EMS Charger with LED Lightbar. And might add the CHP Crown Vic with LED Lightbar. Now I am trying to get a balance of LED and non LED lights in the mod. So just wanted feedback on which brush truck to have spawn at Fire Station 2.
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Here we go again: Last thing I did was remove the vcmdtopolicestation command from the LASD Van and added my vcmdtopolicestationLASD script/command. The game/editor ran fine right before this change. The script was not altered and the game crashes at the LASD Patrol Car, not LASD Van. Here is the script just incase there is some kind of error, but like I said the script was not altered after playing the game. http://pastebin.com/qvK69dh9 EDIT: Used an old LASD CV prototype, and it works now. I do recall going in to the light editor for the LASD CV, but DID NOT alter them, so I am baffled why this keeps happening all of a sudden.
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Just FYI, we are working on this still, but progress may be a bit slower over the next few days as I try to get my head together after being in a traffic accident today. It was enough to likley total my truck and has left my already bad knee,neck and back, in worse shape then it already was.
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I cant be of much help, except for suggest you try www.radioreference.com. They are great help any time i need help with a scanner. Also you should get familiar with your local scanner laws. If memory serves me right the AMR Avatar is because you do work for AMR. In which case you are likley excused from using a scanner with out a ham radio operators permit. If your not sure, I would look in to it because it can be a heavy fine,i believe, if caught.
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can you email me files for 90's submod already installed please!
Xplorer4x4 replied to a topic in Submods [Not released]
But you do it anyways..Why couldnt some one just pm you the files? -
2)In LARapidDeployment.script: if (StrCompare(v.GetPrototypeFileName(), PROTO_BRUSH) == 0) MAXCONNECTORS = 1; else MAXCONNECTORS = 4; Change it to: if (StrCompare(v.GetPrototypeFileName(), PROTO_BRUSH) == 0) MAXCONNECTORS = 2; else MAXCONNECTORS = 4; 3) Sorry, i cant be asked to script changes atm, but deleting the trailers is easy. Just click them, then hit Delete on the keyboard. Not backspace, delete. The FS1 changes are easy. Just copy the code regarding the bc in in lafirestation,lafirestationstart,and latofirestation. else if(StrCompare(v.GetPrototypeFileName(), OBJ_EMS) == 0) { GameObjectList l4; Game::CollectObstaclesOnVirtualObject(VO_EMS, l4, ACTOR_VEHICLE); if(l4.GetNumObjects() > 0) { Mission::PlayHint(HINT_NOSPACE); v.PushActionReturnToBase(ACTION_NEWLIST); return; } else { ActorList l1 = Game::GetActors(VO_EMS2); ActorList l2 = Game::GetActors(VO_EMS); } } You can use that as a basis to go off. At the top of the scripts will be stuff like: const char OBJ_BATTALION[] = "mod:Prototypes/Vehicles/02 LA Fire Department/battalion_chief_vehicle.e4p"; add the following const char OBJ_EMS[] = "mod:Prototypes/Vehicles/01 LA Ambulance/cv_ems.e4p"; Now this is just a base, and may not be 100% accurate, but its something to go by.
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Have some patience, it wasnt even 24 hours yet, but yes your correct. Keep in mind that if you alter the mod weather it be map,scripts,prototypes(lights for example), then the person you are playing with must have the EXACT same files you do.
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Question, are you doing the modeling or is it still all Mikey?
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Thank you captain obvious. Problem is they arent revealing the vast majority of details about the mod, so better to suggest it and already have it, then not suggest it and not have it.
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Yes if you use them. He wasnt using them, just providing the link. Please just stop as you really seem clueless as to what your saying in regards to this thread. Well NFK covered this pretty well, but just to elaborate one step further, you have to pick up where Hoppah left off. So if your adding a car crash and Hoppah has added 13 car crashes, you would start at ccar_14 for all the cars in that crash. I think the people need to be ccar_14b. Its hard to say. Might be a problem with your model. Have you tested other things you added before adding this car? Might not be the car, it may be another change. Im leaning towards a problem with the model or setting for the prototype.
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It means, when you asked to provide a dxdiag and logfile, dont go on posting about the problem with out posting these first. These usually cut right to the root of the problem. I dont see anything that stand out. If there is a newer driver for your video card, I would suggest trying it. I would care to guess there is a newer version, but yours really isnt that old, so who knows. You may also have better luck in the technical section. These crashes are not usually related to the LA Mod themselves, but the game itself. I realize it happens since the upgrade to patch 2, but the game is still likley the root of the problem. Have you tried deleting the mod, clearing your cache and cookies, redownloading, and reinstalling?
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At the top of the screen it says map, click save map. Now double click on freeplay.e4m or dfreeplay.e4m. dfreeplay is if you use Emergency 4 Deluxe. However unless you script the changes, they wont return to the spot you park them in.
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What about bomb sniffing dogs? In some cases the bombs are hidden so we have to use a dog to find it, only then can an officer or robot disarm the bomb. Just a suggestion.
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Hmm the redirect thing is interesting. I noticed the same thing; redirect works fine in some area, some it does not. None the less I am confident that the problem lies in the recently released LA Mod patch because I am using an old CHP Charger prototype, and noticed similar problems with the Unmakred Crown Vic as well.
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There are no patches for 911FR. If you applied the emergencey 4 patches you should uninstall the game and reinstall it. Compatibility mode is not needed for windows 7. A logfile and dxdiag file is very usefull in troubleshooting these problems, but my guess is if you applied some sort of patch to your game, you screwed it up by doing this.
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It is, you just have to follow the directions to put it in english. I forget exactly how its done, but search the site. The mod comes with an english translation. News on what? There was never any news to begin with. No one is working on this unless Hoppah or some one is doing it secretly which I doubt.
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So why not use the default LA MOD sirens, or the siren submod that can be found by searching? Otherwise, sorry to say but your best bet is to make the sirens yourself.
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Looks to be legal. Is virus free scanned with Nod32 and Malwarebytes. However it will not install in Windows 7, so I tried to make it compatible with Win XP. However the installer, which launched successfully under compatibility mode, says it cant be installed on Windows XP/Vista 64 bit.
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It helps to listen when people try to help, post a logfile and dxdiag. You need patch 3 for emergency 4. Its in the downloads database.
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Hate to say it but I agree with emergencey captin. The mods being made, lets leave it at that
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Just a tip, post the script next time, not screenshots of parts of the script. It will generally be easier to help you.
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At the top where you went to load the map, it says save map. Save it as freeplay.e4m overwriting the old one, and if you use em4 deluxe, edit and save dfreeplay.e4m.
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Thats real nice