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Everything posted by Xplorer4x4
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Whats more annoying is double posting for no reason.
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Didnt update to the new map. However, the paths were bad in the previous patch as reported by others, so i fixed those paths when the previous patch was released and its worked fine till now. Also, nothing major, but the MCU can be sent to HQ with the light mast still in the air.
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Since I applied the latest patch, I seem to have problem with the redirect command. In most cases it will only redirect one vehicle and then all further vehicles move up but fail to redirect. I thought It was a prototype problem, but they werent changed after the patch. The patch was the only new thing introduced.
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The first 20 missions listed are the ones that come with the game. The rest of the missions are the ones from the LA Mod.
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No worries, you were a huge help as you found a bunch of bugs I missed.
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No need to feel bad, you been a help like I said. Just disappointed in a few others.
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If you still need a fix, you have: object VcmdCenterCamera : CommandScript ( It should be: object VcmdCenterCamera : CommandScript { You put a ( rather then a {
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Does it really matter? The mod team obviously knows who I am referring to, and I cant be asked to look through each page until I find the guys name.
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Pretty much agree. Looks like a hostage situation where a kid was locked in the cars trunk. Loving the constant flow of screen shots your providing!
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Yes, I am sure New York, one of the busiest cities in the county, probably the world, has huge forests covering huge sections of the city.
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It says its corrupt when you load them in EM4? You can usually just ignore this.
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Well i might still aim to get it released today, but theres still a few bugs and most the people I asked to help me fix the scripting bugs, aren't helping aside from Texas_DPS. However, SirMoo and NFK have both been very helpfull in there respective roles of atleast finding bugs for me.
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editing the 'min duration between events’
Xplorer4x4 replied to dtmdragon's topic in Alteration Help
60 Its to easy to have only one event at a time, you always pass. 2-3 events at one time gets challenging, and puts some fun in the game. -
Theres a whole topic covering the easter eggs. They all have been found. Theres a Child Watch van on the streets, thats another. I forgot the rest of them.
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So how do you setup your fleet on game start?
Xplorer4x4 replied to heyjoojoo's topic in Los Angeles Mod
It depends what you mean by respond. I assume you mean the chase command? As far as I know LASD has it. Well the CV does, the hummer doesnt and the van doesnt. The van is more for transport, so it doesnt need it, and the Hummers real life purpose is search and rescue as I understand it, so thats why it doesnt have the chase command. -
So how do you setup your fleet on game start?
Xplorer4x4 replied to heyjoojoo's topic in Los Angeles Mod
How do they not have the same arrest capability? What is instant deploy? I have 2 LAPD Units on the patrol path to the left side of the map. 2 CHP patrolling the bottom right corner of the map. 2 LASD Patrolling top right corner. Thats it, SWAT and Bomb Squad are called in as needed. Any fire or EMS Unit i need is at the fire stations aside from the MCU and Coroner. -
http://img251.imageshack.us/img251/796/em4deluxe20100605145131.jpg You can see the BC and EMS Parked correctly, but the SWR and LRA(Large Rescue Ambulance) will not park correctly. They stop in that spot. http://img338.imageshack.us/img338/1937/em4deluxe20100605145531.jpg Here you can see the Crane stops before parking where it belongs: http://img171.imageshack.us/img171/5694/em4deluxe20100605145711.jpg And here you can see, it went in to its assigned parking spot the way it should. Here is my latofirestation.scipt http://pastebin.com/ah3Pq6yY The script has worked fine before, it just suddenly stopped working. I tried swapping the names of the VOs for both vehicles, but neither return to there proper spot. They are parking in the turn to VO rather then the VO made for them to park. So it doesnt give an error about no space, or anything, so I am thinking it may be a problem with the VOs. The VOs should be large enough to accommodate the units. Heck the VO for the crane is narrower then these VOs but it parks right. So Im stumped. Any one got any ideas what could be the problem?
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Have you edited the v3o file or the name of the dds file?
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Why not leave the modeling to the guy who was really good at it?
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I had the same problem, but dismissed it as a fluke. I cant see how this wold be related to the prototype itself though. EDIT: I just remembered, I am not using his CHP, so the only other recent change that could cause this would be the latest LA Mod patch.
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looks good, are any of those taxis undercover police?
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To some extent, yes. Files need to b single channel(mono) wav files. However in the LA Mod, the sirens do not follow the pattern: Emsiren01.wav - Fire Truck Emsiren02.wav - Police Emsiren03.wav - Tec Emsiren04.wav - Ambulance Emsiren05.wav - Fire Boat Instead, for example, the Battalion Chief will use Siren 1 and Siren 2. It will alternate between files each time you stop I believe. Look in the LA Mod Audi folder, and the lasiren.script to see which units use which 2 sirens.
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Well, if it doesnt show in the editor, I am pretty sure the problems related to the model itself. I know I had this problem before but choosing custom fixed it right up for me.
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Ah I must have edited the script to quickly to notice I just knew it didnt show up in game anymore.
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^yes, if i remember correctly, it is, but using the editor is cheating!