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Xplorer4x4

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Everything posted by Xplorer4x4

  1. ^that only works for units called off the map. For the ALS Ambulances at FS1 you need to edit the lafiresation and lafirestationstart scripts. Look for OBJ_AMBULANCE01. Then scroll down till you see something about dummy crew caller and you will see one line with a 1 and one line with a the other with a 2. Find the line that has the 1 on it, and putt a // before it. This wil set it so the game does not read that line of the script.
  2. He mans you can use the parts of the scripts that say VO_Battalion and OBJ_Battalion and copy that part of the scripts and then edit them for the new VO and OBJs but you need to also define a new spawn point in the editor, and in the script, and in the end is most likley more work then you can do, but good luck.
  3. Well you cant do that via the editor. That would have to be done via scripting. Yes we told you that.
  4. Its 90*F outside, severe thunderstorms on the way, yet i burnt the ever living p!ss out of my feet on the pavement.
  5. Not sure if thats normal, but 1, there is a money cheat, and 2,i havent ever run out of money in freeplay and thats even going all out and buying an ATF NRU, SWAT Heavy Rescue, additional fire trucks, and some police cars. So I really dont see it being a problem.
  6. The models look pretty good but im curious to know what you guys have added in terms of functions/commands?
  7. I know you said games are hard but maybe a basic dispatch simulator would be possible. Just soemthing text based.
  8. One thing I noticed is you have: GameObjectList l5; Game::CollectObstaclesOnVirtualObject(VO_AMBULANCE05, l5, ACTOR_VEHICLE); if(l5.GetNumObjects() > 0) { Vehicle v = l3.GetObject(0); if (!v.HasCommand(DUMMY_VCALLED)) { v.AssignCommand(DUMMY_VCALLED); VehicleCalled = true; } else Ambulance04 = true; }Else Ambulance04 = true; } Try this: GameObjectList l5; Game::CollectObstaclesOnVirtualObject(VO_AMBULANCE05, l5, ACTOR_VEHICLE); if(l5.GetNumObjects() > 0) { Vehicle v = l5.GetObject(0); if (!v.HasCommand(DUMMY_VCALLED)) { v.AssignCommand(DUMMY_VCALLED); VehicleCalled = true; } else Ambulance04 = true; }Else Ambulance04 = true; } You need to make sure all the l# are changed to 5. I dont know this will fix the problem, but its a step in the right direction. These are easy to miss. Done it several times myself Strange it doesnt complain about a script error though. Have you checked the log file to see if it reports any problems? Also post the whole section regarding object PcmdCallAmbulance : CommandScript. I assume this is between the references to Ambulance03 and 04 VOs?
  9. For the fourth time already please use fraps: http://www.fraps.com/download.php As for standby, just hit the stand by command. This will turn off the red and blue lights automatically when you do it, or hit the lights button to turn them off.
  10. Thanks for the offer, but I will pass, but its a good idea none the less. I dunno if I would use the app for android if there was one, but its still a good idea imo.
  11. ^So they hate CVs but they'll use a ford for a bomb squad truck?
  12. What kinda phone is it? Most likley you can use a USB Cable of some sort, or you can try to upload it over the internet if your phone has internet. Try upping it to youtube or something.
  13. I cant guarantee that you can play the game, no, but chances are good.
  14. Theres an edit button for a reason.. Upload a new log file and dxdiag so we can confirm you updated the driver correctly and see if it is reporting a different error now.
  15. Same here, started off by making little changes to the LA Mod and then started making bigger and bigger changes.
  16. Ahh I didnt notice that there was a lightbar on the cab and the crane itself. I thought you meant the little light hanging down under the left side of the light bar.
  17. If you want the unit to return to its parking space, you would need to script it, but simply having a non functional police car for looks just requires putting it where you want in the editor.
  18. My dick head neighbord thinks he is a bad ass because he has a Mustang and can rev his engine.
  19. I have a Motorola Backflip running Android 1.5(Cupcake). Love it!! Screw the iPhone, but anyways, I suppose an app for mods would be nice. Something along the lines of notifying us when an update is posted for a mod. This would be great for the NY Mod as we only get an update, roughly one a month, and in between the updates, come some good questions, but mostly just a bunch of crap we could do with out reading.
  20. Xplorer4x4

    Q.R.A.

    I think asking for progress is against the rules. Cant recall off hand, to lazy to check. They seem to be making progress, but I would guess there still in the early stages, but that is purely a guess!
  21. Hmm i didnt like the new texture at first, but when i go back and compare it to the original screen shots, it looks better. Id suggest putting a second pic in the post for quick reference/comparison.
  22. Actually JoseOu, offered you a simple response with out any "bs." All you had to do was download 2 files, run the exe for the patch, and run the exe for the AUS. No getting your hands dirty with scripts. I would take a nicer approach when people are helping you if you want help in the future.
  23. Well on the scripting side, its not as simple as copy and paste, you can copy and paste to some extent but the new pasted sections of the scripts will need to be edited to reflect the new vehicles, if any, and the new virtual objects. Creating a new fully functional FS will be pretty complicated in the end as you have to place the station, the roof of the station, several VOs, add the gates, name the gates properly,etc. Now creating a second or third police station is super easy, ass you just siwtch out the VOs listed in the script, and add a few VOs.
  24. You have to click the icon of a hand then you will see the icon to for the bomb robot, then follow moos instructions, and yes please dont use thread titles like this. Its just annoying.
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