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Xplorer4x4

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Everything posted by Xplorer4x4

  1. http://lmgtfy.com/?q=how+to+learn+C%2B%2B That go find a book at the library or book store.
  2. No need to start another topic when you already have this one:
  3. No need to apologize, im just saying its not as easy as asking for ideas and throwing it into a script. You actually have to learn to script, and it takes time. It might take 6 months, it might take a year before you know enough to script, and by asking how you make a mission, its probably safe to assume you dont have any scripting skill. Its not a flame/insult, but simply stating theres a learning process and there is virtually no point in trying to get ideas for a mission if you ant even script them.
  4. So for the Fire, for example, X means it will react to fire normally? O would mean it will burn but has a lower tolerance, i.e takes longer to drain its energy? And leaving Fire blank would mean it can not catch fire? Am I getting this right?
  5. Ok when you edit a rptotype at the bottom it has things like fire,children,physics and other things. You can leave the boxes blank. You can put an X in there, or an o I believe.Could some one explain these settings and what the X and the O mean.
  6. Open the editor. Find the prototype. Then click edit. In the left column you probably have aligned corners with a circle filled in next to it.Change this to custom and see if it works. If its set to custom already then try aligner corners instead.
  7. Possible but doubtful. He has the newest or close to the newest drivers for his card.
  8. Might want to link to intel drivers to, there not as common but some people have intel integrated graphics chips.
  9. Asking about the NY Mod in the LA Mod forum? lolz
  10. How do i remove a lightbar from a unit in zmod?
  11. Delete your LA Mod folder to and do a clean install.
  12. Try creating a file named logfile.txt and see if the game will write to it.
  13. Why? Look in off topic and theres a thread about in game pics if memory serves me right.
  14. Problems is the LACo Choppers would be useless in terms of there real function.
  15. They are? I know the ambulances have changed(using the newer models with the big square grill) and there using LED Bars. Plus the BLS went over to a red paint scheme. BC model is out of date, and the HRC needs a second lightbar, but i didnt realize it was that out of date. I guess I need to refresh my memory with Mike's guide lol.
  16. They dont actually use any of those vehicles, other then the CV and i cant recall if the EMS Supervisors actually use CVs in new york. I think his goal was just to put FDNY paint scheme on the units.
  17. This is what I used in my submod. I have an EMS Charger and Brush truck parked in this 2 spots your using. At game start they always spawned sideways. I used the normal rotation for gate06 but it made the units park facing forward. I applied that fix i linked to and they started spawning backed in as I wanted/hoped for. I find the rotation function can be very useful during spawning. What your doing to the fire scripts is MUCH harder then what I suggested. Ahh I personally came over from working with php. Never worked with Java but having knowledge of a similar programing language is a big help. I know everything looked a bit foreign to me at first, but once I learned what everything meant,it felt like working with php all over again. If you have more problems just post them here or a new thread and I will try to help out.
  18. You havent release the files, so how would I know what format the texture is in? Um...ok? Seeing as I said pics, I thought it would be obvious I was talking about the screen shots. I dont plan to use the submod personally, but always good to have more submods released. Keep up the good work.
  19. I really like the USFS Truck with the new paint scheme.
  20. Nope no installer, but like you I just made a folder for it in program files. I always keep my VOs inside the borders of the map, so it may be the problem. However, it may just need to be more parallel with the VO. Yes if you script it like Engine 1 and 2 they would line up, As for USFS2, with a little work you can have it appear in the dispatch menu. You would need to copy the USFS Units folder to your desktop, rename it slightly, then edit its unit xml file. Then I think the bare minimum to get it showing in game would be edit portraits.xml(in specs or language folder, I forget). It wont have a proper name, but it works. Well usually I am trying to explain things to some one who wont grasp most of what I say, but you seem to have atleast a basic grasp on what your doing, so I can actually go in to detail with out trying to make things super basic. Wasnt that long aside from the quotes
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