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Everything posted by Xplorer4x4
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This has nothing to do with the LA Mod. As soon as you lear to follow directions, and post in the right place, I might actually tell you what to do.
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LA Mod 4x4 w00ds Map v1 Submod Preview
Xplorer4x4 replied to Xplorer4x4's topic in Submods [Not released]
I have the station lay outs set in stone aright now, but I am not going to reveal them at this time. Let's just say it will offer some variety. They are not 100% realistic but I have aimed to keep them more realistic then the original 4x4 submod did. However, I do have some updates! I talked to Kookas and he is back on board modeling! So hopefully we can have soemthing to show you in the coming week or two. Still no word from helljumper on Quint9. In the mean time I have updated the lights for the ALS and BLS Fire Engines to the latest version from LEDesigns. However, I have also backed up the existing prototypes as well and simply changed there file extension to .bak. This way you,the user, will have ATLEAST 2 options for lights on these rigs. I hope to see more lights released and if I decide to upgrade any other units, I will continue the trend of keeping a back up prototype handy so you, the user, will have atleast some choice in lights. Now I expect some people will like one set or the other,some won't like either, but atleast you will have a choice for SOME units. I have also taken time to update the skins for the ALS and BLS engines as there were some errors. For example the front license plate said Engine 77 or Engine 288. This was updated to say E7 and E288 since they dont actually say Engine on the front plate IRL. Also moved the side number of the ring to the back end on the side rather then being up by the pump panel as this was incorrect to. Also on the back the trucks currently say 7 or 288 when it should say E7 or E288. I am undecided if I will take the time to update the back of the trucks only because the numbers are so well hidden there almost impossible to see in game anyways unless you use a camera hack, and even then you have to get the right angle. I will be updating the tiller skin slightly to I believe. I have also updated the skins of the Rescue Ambulances such as putting there unit number on the hood, and changing the color of the hi-viz(red/yellow stripping on the back) as needed. I have also started porting the current project over to w00ds Map v2. Thats still awhile off but just getting this project going. It will have a some what different station set up then both the 4x4 submod and this project. Before I close out this post, I would like to thank Billyfromhill very quickly for assisting me in research. Also to USMan, MT275, and griffy who have volunteered to help the project get going again in various aspects of modding. -
http://pastebin.com/qZu9HBq6 Download, rename to loadup.script and place in the scripts folder. This will allow you to tow the car off with out shooting it.
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I want to scale NNICOs CV down to the same size as Hoppahs CV using Zmod2. Is there some quick and easy way to do this?
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So..Very good tip Mike, thanks!
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No problem, I sometimes forget, then when i see the v3o empty i realize what I did wrong!
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Editing black sky (Is it possible?)
Xplorer4x4 replied to jani.hiltunen's topic in Modding Related Support
Well I havent seen it done but if you say other mods have done it, then obviously it is possible...how? I can't say. I would suggest looking in to the tga files from the game/mod. You need something like Paint.net(not paint that comes with windows!) to open them. Atleast I think Paint.net can. I use Photoshop CS5 so I cant say for sure. -
If they just did it to get out, why devote the time,money and resources to a project you(quadria games or however its spelled) dont expect to sell well and risk not profiting from when you(quadria games) are an emerging company and this is your first project? Huh?
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Your right there is no answer. You know why? 2 reasons, I didn't post one. You know why I didn't post one? READ this post again:
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Was this a request for a submod or a submod your planning on making?
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Why didnt i think of that? lol Guess im a bit rusty from my time off. Alan, to do this, open the editor, load the LA Mod, hit F1 to open the prototype menu and choose vehicles. Now choose LA Fire Department. Click Aerial Ladder, now hit clone. Then save it as aerial_ladder2.e4p. Now in the script at the top define aerial_ladder2.e4p as a constant with the name OBJ_LADDER2. Then for the second station replace OBJ_LADDER with OBJ_LADDER2.
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you have to name the v3o EXACTLY the same as the name that shows up in the left column. http://img210.imageshack.us/img210/7546/zmodeler220101219205334.jpg See how it says crown? I think you have to export it has crown.v3o, you can edit the name on the left colum where it says crown to say LAPD_CV for example, then export it as LAPD_CV.v3o. You could also export it the first way, then open the v3o and edit the model name like you do for a reskin. Hope that helps.
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LA Mod 4x4 w00ds Map v1 Submod Preview
Xplorer4x4 replied to Xplorer4x4's topic in Submods [Not released]
Then why post it here burried in a thread rather then starting a topic where it will get more exposure? No there really is not a step by step guide. You just have to look at the examples on the forums, and simply learn how to it by trial and error. Trial and error is a big part of scripting no matter how good you are. -
Ok my bad. Not familiar with new york, but it was more to illustrate my point in regards to the mod then it was to be a factual presentation of new york.
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And keep it in one topic.
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As much as I loved seeing the Semis on the streets, i think this is a big mistake in terms of traffic. When traffic jams occur the trailer is sometimes stuck in the intersection, and even if not it adds up to about 4-5 cars long making the traffic jam backed up further. Then there is the question of how it can handle redirection. I havent been to New York, but I know when I have been in Chicago I dont recall ever seeing a semi cursing the streets. I imagine due to parking and tight turns they usually drop there deliveries off and then let smaller trucks carry them in to the city. What I have done in w00d map v1 submod was simply add the semi cabs to traffic and while it is big and long, it does not seem to cause problems typically. Although I have noticed that on occasion if they get stuck on a bridge they magically fall through. This game really is not designed for rigs like these to be in use.
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When you get the error, post what it says(you can hit CTRL+ALT+DELETE -> Start task manager) and it should say some sort of error. Now hit retry andi t hsould tell you the line number where the problem is. Then post the ENTIRE script.
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Read the adding vehicles tutorial in the tutorials section.
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Well considering it is a smart car, it looks good. Only thing I can see that could be fixed is the lightbar should be raised. The lights should be siting on a rack, not directly on the roof.
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Not much point in helping some one who doesnt read.
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http://forum.emergency-planet.com/index.php?/files/category/42-emergency-4-deluxe-map-textures/
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Have you found any photos of B4 and B13 in the new suburbans? EM4 and 13 may have got had me downs from the other BCs.
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Why did you just bump a nearly year old thread?