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Xplorer4x4

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Everything posted by Xplorer4x4

  1. Been ahiwle sincei touched an em4 script but I think this is handled in LAfirestation.script and/or labatalion chief.script.
  2. Nah its fine, i think i mentioned this one already, but dont recall. Here is the real life basis of Rescue 7 from a volly company way out on the other side of town: http://img163.imageshack.us/img163/5882/rescue7ds2269529.jpg It is a dedicated rescue truck, nothing more. Another local example: http://img89.imageshack.us/img89/391/medic4m1ds2317849.jpg 4 Medic 1 from another local county department. A bit more down played in the rescue department but still considered some what of a rescue truck, but has transport capabilities unlike 7R7. Just saying, oh and YSB, feel free to release those patches, or release them as one patch, and ask a mod to put a download link in the first post of my topic crediting you for the patch.
  3. Wow nearly a GB? My submod is only 218 MB when compressed to an EM4 mod file. Looks good from the little I have seen. Havent played em4 for awhile so when this gets done downloading sometime next year, I might crack it open and give it a shot. I hope the stability has improved since last time around. Keep up the good work!
  4. If you could, that would be great. I think i had some one, not sure. Cant recall. If I did it fell through.
  5. That turned out pretty good for the most part. The windshield needs work and the wheel wells to.
  6. So was I. I have already put many many hours into the project to get it to this stage. I think I have the light situation under control.
  7. Moo is one of the beta testers for this project so he is in the right place, and one of the few people I dont mind PMs from. Actually I dont even mind PMs in general I just dont want every n00b that joins up to spam my inbox for help when there question can be answered by either searching on the forums, or starting a thread and get a quicker response by getting help from some one online rather then waiting for me. This way I dont get spammed to death like Hoppah and they get answers to there questions promptly since not every one has the patience to sit by and wait for a response. Just keep a note of it for latter. Im not putting any more work in to this project because there is no point in adding things if I dont have a team to finish the other aspects of the project.
  8. Says who? I got 3 stations in game but have a slight problem with one of the rear gates for FS3. What exactly is the problem? adding these? Shouldnt you have a basic understanding of the editor before you get this far in to the project? Not to seem harsh but it seems a bit late to be asking for help with such things.
  9. Nope. CFD has pretty much ignored my requests for lights but wants me to join some modding group but doesn;t bother to talk to me about the group. Conroy is to busy for lights. Helljumper was really close to being done with Quint 9, but that was months ago and havent gotten an update since. He may have been deployed over night again. Who knows. Kookas keeps promising to send me a model he did, and never does. He also said he was going to continue working on the models i need, but no updates from him either. The project is more or less dead atm. With out a seriously good lighter and modeler, theres nothing more I can do. My work on the project is about 90-95% done. Over all the project is about 80% done. The remaining 20% breaks down to about 10% models and 10% lights.
  10. Really liking the Chevy Express Ambulance. With Ford dominating the Ambo market its refreshing to see the Chevy's from time to time even if I am a Ford guy.
  11. Hit retry(i think) it will tell you the script name where the problem lies and also tell you generally what line the problem is on. Traffic lights. LAFD is going to Dodge cabs as well. I forget if there extended cab or not, but I believe they are. You need to do the lights and the VOs and name them all properly. The tutorial works fine. I have used it myself.
  12. So just ask for permission. Mikey may or may not but Hoppahs models are free to use now so no permission needed.
  13. Check the PRL/LED thread for instructions. Its been covered more times then I care to count. Search thread tool is in the top right corner of the screen when viewing a thread. Search for instructions.
  14. 1. Look for liquid. Its in one of the drop down menus. 2. The car is scripted to point to a turn to vo. You didnt move the turn to vo so its pointing towards the turn to vo.
  15. Looks like a good start, but keep in mind that this might be a bit advanced for the average n00b. Like they wont realize 0=false and 1=true, things like this. Also, I imagine your going to need to have it load a different template depending on the XML. Like the template there is fine for editing the mission XML but in most cases, only advanced modders are probably going to mess with that script, where as your average n00b is going to be more interested in in editing freeplaybase and freeplayparams. In that case the template above with index map and script are going to be useless. None the less, it seems off to a good start!
  16. First post of a threads is usually a good place to check.
  17. We pretty much have an offical mission for that, the one about the fireworks factory.
  18. Well all I got to say is keep up the work. Im sure people are enjoying it.
  19. Well this can be a little tricky depending on how its set up. If the BC and EMS Sup can both call for ALS Ambos, then theres no point in doing the command twice in 2 different scripts. I would suggest starting with a copy of the BC script and then only put additional medical vehicle calls in there, but aside from say the MCU I dont really see a need for calling other EMS vehicles that dont already have a command. In which case I would just add a Call MCU command to the BC script.
  20. Tell me about it. My apt complex is on a major road leading out of town and about 1 mile south of the complex the road goes from a 30mph zone in city to a more deescalate stretch of road and raises to 45, at night its not a problem because its easy enough to pass usually but during rush hour its to busy to get passed everyone and get up to speed. I suppose it doesnt help the 2 signs saying 45 mph are hidden, well ones is hidden the other is just in a congested area where you dont have alot of time to notice it.
  21. Xplorer4x4

    MODS?

    This section is supposed to be for released and WIP mods, not asking for suggestions on advice. Theres already a few topics like this in EM4 General.
  22. The free trial actually last forever. It never forces you to buy it.
  23. The link to close only shows up when you hover over the pic. And yes I saw the screen shots. Hard not to...I was simply saying to use fraps rather then taking pictures of the screen with a camera. The pics come out clearer since there a direct capture and eliminates having to position the camera correctly as not to get reflections and such.
  24. To install my mod, your download the zip, extract it, and run the EXE file. I'll leave it to YSB to explain instillation on his submod. YSB, IMO a name like LA Mod 2.0 4x4 with YSB Changes or LA Mod 2.0 4x4 YSB Edition would be a better name, but its your project, and your decision. I have also linked to your submod in my thread.
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