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Everything posted by Xplorer4x4
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Agan..you do not have a deluxe map included just make a copy of freeplay.e4m and name it dreeplay.e4m. Otherwise users with EM4Deluxe who try to load this as a deluxe map will get a crash. Also you could cut ~30 MB off by only including one eft file in the maps folder. Hell delete that and then just compress the map folder with all the other files so people dont need to extract two archives ad the download would remain about the same size.
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First post and you bump a nearly year old thread for this?
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LA Mod 4x4 w00ds Map v1 Submod Preview
Xplorer4x4 replied to Xplorer4x4's topic in Submods [Not released]
http://www.youtube.com/watch?v=uCq27Wwe1lg little something to enjoy. New unit, new lights. Skin will probably receive an update before release for the fact there are no door outlines on the skin and the CHP logos werent as good as I would have liked. -
Problem is EM4 doesnt know how to handle tall buildings well and therefore will hinder your camera views. I think they may have found a solution to this but cant recall.
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Plus i am sure other fixes have been discussed. Search the section for black bars.
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No idea and dont really care in this case. Just pointing out squad has different meanings from department to department.
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Might want to read that to.
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log file was half the info, now we need a dxdiag: http://forum.emergency-planet.com/index.php?/forum-42/announcement-4-read-before-requesting-assistance/ Pretty sure its a video card driver issue, or the video card does not meet the min requirements http://forum.emergency-planet.com/index.php?/forum-42/announcement-6-emergency-4deluxe911-first-responders-system-requirements-read-this-first-if-your-game-experiences-lag/
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http://forum.emergency-planet.com/index.php?/forum-42/announcement-4-read-before-requesting-assistance/ As for the driver i didnt quite understand that but NEVER trust windows update to give you the latest version EVER. Always go to ATI/AMD site for the latest video card driver.
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Could be hazmat, in LA squads are hazmat quads. In LA County Squads are HES. But this is nether
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Any mod will work fine on gold and deluxe technically speaking. in this case you can not use it under the deluxe map only the regular map or it will crash. This can be fixed by simply loading the editor, loading the mod, loading the freeplay.e4m map and saving it as dfreeplay.e4m. The script error is in english, im thinking he tried to send a unit from off the map back to fire station rather the HQ.
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So uninstall ps and try it again. If it still fails i would possibly try a newer version of ps if possible. If all else fails then try paint.net or gimp or something.
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And asking for release dates is agaisnt the rules fyi. Can earn you a temp posting ban.
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LA Mod 4x4 w00ds Map v1 Submod Preview
Xplorer4x4 replied to Xplorer4x4's topic in Submods [Not released]
I am having trouble getting my video converter to work but i plan to show off the lights for the new chp smpv charger tomorrow. The lights were done by conroy with some slight modification by myself. -
I didnt say it does crash but if you get script errors all the time it may as well. You may be able to deal with it, but what about others? And as for traffic, your missing the point. 90% or more of people downloading this have no idea how to adjust traffic. Anyways, I hate to say it but I think my points been proven. In about 2 hours theres already been 1 CTD(you just need to save the map as dfreeplay in addition to freeplay), and 2 bug reports already. When you want me to take a look at things I will be happy to.
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Sorry to say but the door logos/stripes look like a kid drew them on. I suggest learning how to use the line tool and paint bucket. Might not be perfect but atleast it doesnt look horrible.
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Sorry to say, but I think liamhomie is feeding you a line..if it was just the image then it would turn out choppy in this image as well. True And I agree. I'd say there way to many roads now.
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Depends on your time zone. Merry x-mas
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Driver Date/Size: 12/1/2008 19:29:34, 4033536 bytes Update your video card driver if possible. I had the flickering problem before and it was a driver issue.
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Will my pc specs run 911 First Responders
Xplorer4x4 replied to FDNYEMS22's topic in Technical Related Support
Well I didnt. I said it was based on the ARCHITECTURE of the cpu. -
Thanks, exactly what I needed!
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This is actually quite complicated because the script is currently made with 3 paths in mind. The script does a check to see which path is closest, i believe, and then decided to follow the closest of the 3. To set the script to check for a 4th path is something I wouldnt even try. I could possibly do it, but just more work then its worth imo for another patrol path.
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Its already been delayed as it is. Regardless, you didnt contact me so you dont even know if it would have affected the release. Maybe, maybe not but if you dont try you never know. I should have time tomorrow, and I could then compress and upload it to my server which will offer a faster download then filefront. The point is, I know you have fixed stuff since the beta you sent me, but that was just unplayable imo because it was so full of bugs. If people are getting script errors and cant get there rigs back in station because of traffic, and the map is full of traffic jams after 15 minuets, then I suspect alot of unhappy players. It doesnt need to be perfect, but it needs to be reasonable stable. Again, its your project, and Im not trying to come off as trying to tell you what to do, but just trying to stress the point in not rushing the project. That and I am attempting to help you by making it more stable. The bug with having to send units back to HQ, should be a quick fix if I am thinking correctly. The spawn issue I mentioned should be a quick fix to.
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A bit harsh imo lol, but I agree with your basic points for the most part. I dont think all the roads should round out at the end. Run this address for google maps: 4314 East Riverside Drive, Evansville, Indiana And see most streets here do not round out. Then go down to street view and look at the dead end. The street may as well run through to the back of the APT complex over there but it doesnt. Now I do agree some should round out for variety, but not all. Some of the streets do indeed need patching up. Some parts look like 2 street textures just chopped together.
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I prefer Notepad2 for coding, but Notepad++ will work. As NFK said start with the LA Mod. Its still complex but its one of the less complex mods when you compare it to the RTS or Winterburg mods.