-
Posts
4,850 -
Joined
-
Last visited
-
Days Won
17
Content Type
Profiles
Forums
Calendar
Tutorials
Downloads
Gallery
Everything posted by Xplorer4x4
-
Sorry but thats not true. First off, CFDs lighting is much harder on systems then any one else's lights because he adds radiation to like 90% of the lights on a model. Don't get me wrong, I love Chad's work but the high amount of radiation causes extra stress on GPUs. Then adding scripts can cause more stress depending on whats in the script. Adding the whole CCC project to the mod has drastically increased the load time I am sure, but I dont think that generally increases anything other then load times. I am sure there are other things as well that increase requirements, but I suggest people try the mod for them selves and see how well it plays.
-
Ok just checking. Personally I think the Spartan is ugly, but I wouldnt mind a newer large chassis rescue ambulance like this: http://img407.imageshack.us/img407/2237/medic4m1ds2714503.jpg I agree, Border Patrol was the most useless thing ever added. I mean LA is not on the border so I doubt its real common seeing border patrol in LA. At that point it would likley be an issue for ICE(Immigration). Brush patrol is already in the game, a model EXACTLY like that minus the light bar. Pretty sure we have the exact same helio in game. Engine - This is a KME Engine. As it stands there are only 2 in service that I know of, so it may be a bit soon for that. USAR- Is basically in the mod already as a Hazmat. The only difference beteen the Hazmat and USAR version of this truck is the USAR has a dual rear axle. I imagine this is because it needs to carry much heavier equipment then the hazmat truck.I have included the USAR version like pictured here in my upcoming submod, but Ale is welcome to do his own reskin and include it.
-
You know the make image hosting sites for things like that? Like www.imageshack.us Theres a Freightliner Ambulance in Additional Units Submod.
-
Ok another thing, look at Hoppahs sirens script, its much more organized and doesnt need you to list the siren after each unit. As for the problem, are you using sirens you made yourself or from another mod? If you made them make sure the wav files are in MONO not stereo.
-
1. Wrong forum. 2. Post questions for submods in there threads. 3. What mod are you referring to? NY Mod I assume? If so yes you need to install the content from the map zip file.
-
Go back and read the second page of hoopahs announcement. You need to use excel(I tried OpenOffice but no luck) to unlock them AFTER you unlock them in the editor.
-
You havent told the game what prototype is PROTO_FD2 is, look at the other constants at the top of the script like const char PROTO_CHIDEA_SK_HLF[] = "mod:Prototypes/Vehicles/Fire Department/Chidea_SK_HLF.e4p"; And you need to to do this for PROTO_FD2
-
LA Mod 4x4 w00ds Map v1 Submod Preview
Xplorer4x4 replied to Xplorer4x4's topic in Submods [Not released]
As Tex said, the map will be included. All the files needed will be in an e4mod file just like the last one. -
I win!
-
First things first. The error. When the game freezes from the script error, hit CTRL+ALT+DEL(If your on Win7/Vista click Start Task Manager after that). Now you can see the error box. Click the retry button once. Grab a screen shot of that error as it will tell you the line the error is on(sometimes it can be wrong though). Then as for the script, try using something like http://pastebin.com/ so people dont have to bother with stupid download limits and waiting timers to get your script.
-
EDIT: Disregard.
-
I thought you were going to upload a patch like last week that was supposed to make everything fairly stable? I think one thing he is probably referring to, and maybe I am wrong, but pretty much every unit image and dispatch menu image is still the original LA Mod icons. We click to dispatch a CHP unit and we get a New York State Police instead. The unit images are rather trivial imo but updating the dispatch pics should be a priority imo. That and edit the XML files to update the unit names to. This is done in /specs/portraits.xml, Lang/en/infotexts.xml, and Lang/en/portraits.xml. Imo this mod will look much more professional if you just updated the dispatch icons. I personally prefer doing in game shots like Hoppah, rather then using real pics like you did for the 2 NYPD cars, but even using real images would be better then seeing all the LA Mod dispatch menu icons.
-
If memory serves me right, I set my maps to start at about 5:30 or 6:30PM usually. I think all the lights, no matter who did them, look best at night. However, switching up the start time once in awhile can help keep things a little bit fresher because certain events are more likley to happen at night then day, and vice versa.
-
Keep the copy you have. Rename the folder to something like Los Angeles Mod Map 2. Open the e4info file using notepad. Edit the mod name field to Los Angeles Mod Map 2. Now install the LA Mod again. PAY ATTENTION. Do not just keep clicking next none top when running the installer. When you have the option to install the map, do not do it. Now install patch 2 to this copy of the mod. Now you have 2 working copies of the LA Mod with different maps.
-
Nope, never asked for a percent. Your right, because they never mentioned "want" they said Impossible. I did not suggest anything. So your right may as well get back to topic. There plenty of points that could be disputed but whats the point.
-
Looking good. On the ESU(second model), it needs some work around the front wheels/wheel wells. The tire looks to big.
-
I think you are missing the point. You said it your self, it may be harder, but it is not impossible to give a percentage. This was never about posting constant percentages, but weather a percentage was possible or not. However in regards to the constant percentage changes,they never post percentages, so thats not much of a concern. Nor did I suggest constantly updating it.
-
Do you actually have any skills?
-
I have scaled models before in zmod and the skin looked just fine. Maybe its because you still use zmod1 alot?
-
LA Mod 4x4 w00ds Map v1 Submod Preview
Xplorer4x4 replied to Xplorer4x4's topic in Submods [Not released]
For any one testing the release, Alpha 2 has been posted. You know where to find it. To everyone else, we are doing alhpa testing atm to experiment some things. We should be moving into beta testing some time latter this week or week end. -
When the buttons flash like that it means there are to many commands assigned. You have to remove one. As for the MP4, this requires script editing because it is not a stock weapon.
-
Corses, after almost 3 years of using this forum you would think you could figure out the multi-quote feature and know double posting is against the rules.