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Xplorer4x4

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Everything posted by Xplorer4x4

  1. After a month of no updates, helljumper and NPD-Traffic have been kind enough to lend a hand. Helljumper has started on one of the primary pumper engines. NPD-Traffic has been kind enough to lend me a Dodge Durango model: The unit is Rescue 8 a 2004 Dodge Durango 4x4. The truck is used as a medical quick-response and Battalion Chief's vehicle. In real life this unit is used to pull Water 2 which is a 2000 Scorpion Rescue Boat. Weather this will be the case in the mod, I cant say. I do have a working script that, I think Wolftep(sp?), made that enabled a vehicle to pull a boat on a trailer and drop it in the water. However the script is not perfect by any means so time will tell. In the mean time be sure to check out the Newark Mod!
  2. I have a model that was made in scetchup pro, converted to 3ds, and when i import it in zmodeler, it shows up fine, but for example the "top" view is actually of the rear of the vehichle. How can I fix this? Do I need to fix it in scetchup,3ds or zmod?
  3. Thats exactly what you did though was start to hijack some one else thread. When you have your own topic I may give you some tips.
  4. ^your not getting the point. I hope so to as it would make it easier on those of us releasing submods, but it may or may not cause problems. I may work at this later to see what I can some up with.
  5. But there are those brain dead people none the less. I saw a girl drive right around a cop blocking both lanes of traffic and almost drove right over a supply line for a fire engine. The cop stoped her and she actually has the stupidity to ask, "can i go this way?" Needles to say she was good for a laugh that night. Well I was planning on elaborating on NFKs post, but if you understood it, then I will just leave it alone and say you know its not possible now. I wish it were as I find the redirect command to be rather stupid if say you have a unit only blocking a portion of the lane as obviously in real life you would turn around just for that. Well not in most cases. Hoppah has already stated this is a planned change for V1.9.
  6. So make your own thread. Dont hijack some one elses and be sure to tell us what you can actually do in the mod?
  7. Thanks for the info mike. I was wondering if Ford trucks are still utilized as engines(type 1 or 2, not brush or squad trucks)? For example the 1983 Ford C8000/E-One Pumper seems to have been quite popular in these parts back in the day. Are these types of engines still made or have Spartan,FMC,etc taken over building there engines completely from scratch these days? How from scratch are these engines made? Does FMC,Spartan,etc purchase, say a Detroit Diesel engine, transmition, drive train,etc and put them in there selves? Also i have noticed some engines labeled as a rescue pumper. What makes these so different then a regular pumper engine? Just more storage room and less pump space?
  8. http://www.almico.com/speedfan.php I would install that and monitor your cpu and gpu temps while in game play. And if you use Windows Sidebar theres a nice extension that plugs right in.
  9. ^thanks Spaloo. Yeah I understand now.
  10. Ah I thought the CCTs looked a bit longer, but i thought it was just the angle you were at or something of that nature. I suppose there not needed as much here. We have three hospitals and there all 3 located with easy aces to the expressway so transport time from one side of town to another wouldnt be more then 15 minuets.
  11. I hate most yellow fire trucks, but to each there own.
  12. You said it your self. It was a movie. Not to seem rude, but do you actually have pics to prove these are based off real LA units, or are you just making these up for fun?
  13. ^just because its clean doesnt mean it cant be an over heating problem. Over heating is the most likely cause at this point with out knowing any more info like specs,dxdiag and log file. You still havent provided the info Hoppah asked for which would be of some use in solving the problem.
  14. What you have to understand is that with each submod comes file edits. The only easy way to accomplish this with out file edits is if some one compiles a set of scripts that contain all the needed edits for every submod, and that way we can post a set of files for those making a submod so all they have to do is add there new vehicles to said scripts so that the end users can download a submod and over write there old files with the new ones that contain all the necessary edits. As easy as it is, it would be a bit of a time consuming proces, and even then may require some edits to scripts depending on which submods are installed. For example if you have this submod installed, but not the Lifeguard mod, the siren script may cause errors because it knows there is no lifeguard mod installed. That may or may not be the case, but as I said its a time consuming process, and really its in your own interest to learn to edit the files your self so you can make changes for submods and such. While I would love nothing more to have Freightliner ambulances, as far as I have seen(hopefully mikesphotos will see this and correct me if I am wrong) but these are not in use in LA or LA County, so its doubtful Hoppah would approve such a sub mod as it would be unrealistic and his goal is to keep the mod realistic for the most part.
  15. Mike, we have AMR as our one and only Ambulance service here. We have a combination of the vintage style ambulances and the newer box styles. A number of both styles are labeled, Paramedic Unit while the rest are not. I havent gotten a chance to ask any of the local medics is this is to show ALS vs BLS, but we don't have any of the Critical Care Transport units. Are these reserved for hospital to hospital transport, or is this an indication as to weather its a BLS or ALS? Also, just wanted to take a moment to thank you for taking the time to assist all of us here, and educate us for the sake of keeping the mod realistic and our own personnel curiosity. THANKS!
  16. Between steps 3 and 4. If you follow the directions you would see this.
  17. Make sure you follow the instructions from the text file in the first post and not the instructions from the zip files. Theres a typo in that one. I will try to upload fixed versions later.
  18. The security pop ups, aka User Account Control are easily disabled. So is the pop up saying UAC is disabled. As for taking ages to load, I havent clocked it but it seems as fast as my Windows XP. Maybe your system specs just arent the best for running Vista? I have run Vista Ultimate x64 for like a month now and love it! With a hard drive upgrade it runs even better then XP x32 did.
  19. Vista x64 is designed to handle 32 bit apps as well as 64 bit apps(and games for that matter). 99.9% of of 32 bit apps and games should run fine in Vista 64 bit. However Vista x64 no longer supports 16 bit apps/games, but those are rather rare these days. You should read up on wow64 in Vista x64. http://en.wikipedia.org/wiki/WoW64
  20. Actually thats all i needed to know. I wondered if putting everything togeather using EM4 deluxe may cause problems for 911:FR and EM4 users. I dont get what you mean about adding it with the AMR and LEV. The directions in the first post are designed so this will not interfere with people using other sub mods. Just follow the directions and it will work with AMR, LEV, and any other crazy vehicles are released in the future.
  21. Ignorant in which since? That it was an inside job or it was really an attack? I do agree with your general statement though. If you cant take the heat, stay out the kitchen, as its so often said.
  22. For those of you who have it working, what version of the game are you running(911FR,EM4,EM4 Deluxe)?
  23. ^what about the lifeguard mod?? Its at a stand still. I am stumped on fixing it for those that cant get it to work. Unless you all are using the wrong instructions file, or just screwing up the file edits.
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